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Ghoest
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Posted - 2006.03.05 15:53:00 -
[1]
I have never run lvl 4s but want to try some. But I want to start on some of the easy ones and I want to be sure to avoid the hardest.
Ill be running a Typhoon with 4 heavy missiles, 4 large ACs and an armor tank. I also have pretty good drone skills.
Any advice would be cool. Oh and Ill be in Minm space probably.
Wherever you went - here you are.
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MuffinsRevenger
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Posted - 2006.03.05 16:44:00 -
[2]
The score is easy
the blockade is easy (i find it so annyways)
the blockade is fairly easy
those three are good starters
with deadspace then roughe drone harrasment and the gurinstas spies (i think) is fairly easy to handle, infested ruins aren't to hard nithe
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Princess Ghost
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Posted - 2006.03.05 17:31:00 -
[3]
Gone Beserk is a fairly easy mission similar to blockade w/o stargate
Autocannons might struggle with the BS that orbit 30km though unless your gonna web and chase them down.
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Hasan Rachid
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Posted - 2006.03.05 17:39:00 -
[4]
Duo of Death is pretty easy as well, 2 1.1 million battleships, 2 spider drones and some sentry gun IIIs. Oveur killed my Raven! |
Lord WarATron
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Posted - 2006.03.06 09:37:00 -
[5]
If I remember correctly, Stop the Theif is the easyist lvl4. It has you fighting 4 cruisers. The only lvl4 that can be soloed in a punisher. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Lorette
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Posted - 2006.03.06 12:09:00 -
[6]
The trends are all the same, if youve done enough lv1/2/3 missions youll know the easier ones already. Well more likely to know the harder ones anyway
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Brannor McThife
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Posted - 2006.03.06 12:16:00 -
[7]
Don't answer him! He's a GM alt finding out which missions to nerf or make harder!
Booo! Hissss!
Erm... Hard/Easy it relative. My Cerb does nicely against 3-4 BS's, but takes a pounding from the zerg cruiser spawns (10-15) of some encounter missions.
Challenging (Hard) ones: Right hand of Zazzmatazz Vengeance
-G
Dulce bellum inexpertis... |
G Dabak
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Posted - 2006.03.06 12:58:00 -
[8]
I've been doing these in a group so difficulty is hard to compare.
But, Silence the Informant, Vengeance, and any of the factional missions (I don't know the Min/Gal ones) are to be avoided.
The main threat in my opinion is interceptors, since being warp scrambled can really ruin your mission. However, once they're gone, you're free to warp in and out as you need. If you align before trouble starts then damage alone will only kill you in rare cases (lag, broken warp, mouse batteries run out, etc).
I recommend looking missions up here
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Topodo
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Posted - 2006.03.06 13:18:00 -
[9]
I concur with the other posters.
Watch out for the single encounter missions that list a lot of ships, though. On my first excursion into level 4's, I started with Stop the Thief...
The attack wave involved 6 Guardian Veterans, 4 celestis, 5 thoraxes and 1 Megathron. In that encounter, everything but the thoraxes MWD'd straight to me and I had to warp by the time I downed the fourth veteran. I came back and was able to tank the rest.
I did another mission called Smuggler Interception which had maybe 3 Guardian veterans, 5 celestis, 5 exequrors and some freighter ships. That encounter I was able to take, no problem. So the combination of ships you face could determine the difficulty by a large margin.
Granted, this was with a low skill set. I've since started working my drone skills into advanced to give myself a little more functionality against the fast orbitters.
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Caldorous
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Posted - 2006.03.06 13:22:00 -
[10]
Originally by: Hasan Rachid Duo of Death is pretty easy as well, 2 1.1 million battleships, 2 spider drones and some sentry gun IIIs.
This is easy if u have a nice tank, otherwise, run ----------------------------- I know where is the ISD naughty secret
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Naomi LotusBlossom
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Posted - 2006.03.06 15:56:00 -
[11]
Pirate Invasion had me facing 10 Intys, 4 Cruisers, 1 Bs. I got scrambled and dead in a hurry.
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Mort Sinious
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Posted - 2006.03.06 17:34:00 -
[12]
Up to now (didnt fly many l4s yet) my advice would be to find out how many and what Scramblers there are. And if you can kill them first, anything is possible. If you have trouble, just warp, repair/reload cap, warp back. Should work anytime... If those pesky scramblers are down.
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Leandro Salazar
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Posted - 2006.03.06 18:44:00 -
[13]
I can only speak for missions against sanshas and bloods, but all the non-deadspace lvl4s are pretty easy in a fast sniper ship. Just warp in at 100km and snipe em off. Piece of cake even with my crap skills.
Duo of death Sansha version on the other hand can be VERY hard since those sentries are a royal pita and seem to require a really strong allround tank. If you don't have that you either die or have to do the mission warping out like 5 times which is plain annoying. Definitely not something for beginners.
A good rule of thumb by which I started to was to only do non-deadspace mission for starters, then slowly work your way into deadspace starting with rogue drones which are rather easy too.
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Evacuate? In our moment of triumph? |
Neue Regel
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Posted - 2006.03.06 19:23:00 -
[14]
Originally by: Leandro Salazar I can only speak for missions against sanshas and bloods, but all the non-deadspace lvl4s are pretty easy in a fast sniper ship. Just warp in at 100km and snipe em off. Piece of cake even with my crap skills.
Duo of death Sansha version on the other hand can be VERY hard since those sentries are a royal pita and seem to require a really strong allround tank. If you don't have that you either die or have to do the mission warping out like 5 times which is plain annoying. Definitely not something for beginners.
A good rule of thumb by which I started to was to only do non-deadspace mission for starters, then slowly work your way into deadspace starting with rogue drones which are rather easy too.
So how do I know if they are deadspace missions? I assume that you would accept the mission, undock then look at the Bookmark that the agent made for you? If it is, go back and tell the agent you dont want that mission. Then take another. The only thing is you can only do that once without being penalized I think. If the second mission he gave you was another deadspace, and you declined it after accepting it, you take a hit. So after the first it would be better to wait, or go do level 3 missions till the time limit is up?
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Leandro Salazar
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Posted - 2006.03.06 19:26:00 -
[15]
If the mission description lists the ships you need to destroy, its non-deadspace. If it doesn't it is deadspace or this pseudo-deadspace thingy.
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Evacuate? In our moment of triumph? |
inSpirAcy
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Posted - 2006.03.06 19:53:00 -
[16]
The first L4 I got handed was Massive Attack. (I think that was its name; or I'm mixing it up with the similarly named L3 one)
Five encounters of Guristas, sounded pretty simple. First wave barely dented me. Second wave took a bit longer, but nothing to write home about. Third wave...
Seventeen cruisers at 15km insta-lock and start raining hell down on me with Scourge! My poor double repper Apoc was down to 50% armor in about fifteen seconds, barely having even returned fire. Now I'm sure with some tweaking my tank could have been improved somewhat (double kinetic hardeners, rather than kinetic/therm/energized adaptive), but... that one sent me right back to L3s with my tail between my legs.
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Yossar
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Posted - 2006.03.06 20:48:00 -
[17]
How do you know which missions/ships have warp scramblers? I've been fortunate enough not to run into any yet but I have had to warp out quite a few times.
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Topodo
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Posted - 2006.03.06 20:57:00 -
[18]
For scrambling, mostly I think it's frigates you have to worry about. Mercenary Wingmen, Caldari Navy Support Frigates, Arch Gistii Thugs and Rogues, to name a few. Can't think of any more, actually.
The best solution is nail the frigates first, if you can. That way you don't have to worry about it.
In any case, if you see a blue stream of bubbles heading towards your ship from theirs, they are scrambling you. That is, as long as the game graphics update themselves well enough...
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Leandro Salazar
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Posted - 2006.03.06 20:57:00 -
[19]
Originally by: inSpirAcy The first L4 I got handed was Massive Attack. (I think that was its name; or I'm mixing it up with the similarly named L3 one)
Five encounters of Guristas, sounded pretty simple. First wave barely dented me. Second wave took a bit longer, but nothing to write home about. Third wave...
Seventeen cruisers at 15km insta-lock and start raining hell down on me with Scourge! My poor double repper Apoc was down to 50% armor in about fifteen seconds, barely having even returned fire. Now I'm sure with some tweaking my tank could have been improved somewhat (double kinetic hardeners, rather than kinetic/therm/energized adaptive), but... that one sent me right back to L3s with my tail between my legs.
Sniping 4tw!
Either warp in at 100km, or if the enemies come in waves, make sure that you kill the last enemy of a wave a good distance away from yourself as the new wave spawns where the last one from the previous wave died.
Distance is your friend in all non-deadspace missions. Even with a close range setup it is better to warp in far away and have the enemies split up while approaching you with different speeds.
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Evacuate? In our moment of triumph? |
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