Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Petrus Blackshell
Rifterlings Point Blank Alliance
2632
|
Posted - 2013.12.12 20:26:00 -
[1] - Quote
As title. If you were able to remove one ship, or one module (and its meta equivalents, if applicable), without any intent of replacing it, what would you want it to be?
Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
SurrenderMonkey
Space Llama Industries
368
|
Posted - 2013.12.12 20:36:00 -
[2] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=304205
Gosh, I wonder where this is going? |
Icarus Able
Traverse Holdings Setting The Universe on Fire
224
|
Posted - 2013.12.12 20:37:00 -
[3] - Quote
SuperCaps. |
Petrus Blackshell
Rifterlings Point Blank Alliance
2632
|
Posted - 2013.12.12 20:50:00 -
[4] - Quote
SurrenderMonkey wrote:https://forums.eveonline.com/default.aspx?g=posts&t=304205
Gosh, I wonder where this is going? Cloaks are perfectly fine in my opinion. I am not actually putting forward what I want to see removed yet, and that's on purpose. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Miilla
Hulkageddon Orphanage
765
|
Posted - 2013.12.12 20:51:00 -
[5] - Quote
Local. |
Petrus Blackshell
Rifterlings Point Blank Alliance
2632
|
Posted - 2013.12.12 20:53:00 -
[6] - Quote
I'm reasonably sure that's not a ship or module, but hell, why not. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Miilla
Hulkageddon Orphanage
765
|
Posted - 2013.12.12 21:02:00 -
[7] - Quote
Petrus Blackshell wrote:I'm reasonably sure that's not a ship or module, but hell, why not.
It seems to be a corp/alliance/ship/pilot influencing module/item, so hell, why not treat it as one. |
Super spikinator
Hegemonous Conscripts
181
|
Posted - 2013.12.12 21:09:00 -
[8] - Quote
I use this power to be rid of Strip Miner II. Let the good times roll! |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
41
|
Posted - 2013.12.12 21:09:00 -
[9] - Quote
invulnerability from null-sec stations. not a ship or module, but most unbalanced thing ever. Should be killable and should generate a killmail. THAT would be fun! BURN the null regions! |
Vera Algaert
Republic University Minmatar Republic
1150
|
Posted - 2013.12.12 21:28:00 -
[10] - Quote
I'd remove the Jump Portal Generator.
Actually this module is second on my list of features I'd like to remove but removing jumpfreighters from the game while freighters can still be bridged around would be rather pointless, so the titan bridge has to go first. |
|
Galadriel Vasquez
Corp 54 Curatores Veritatis Alliance
177
|
Posted - 2013.12.12 21:32:00 -
[11] - Quote
I would remove the forums. I have tin foil hat trained to 5. |
Miilla
Hulkageddon Orphanage
766
|
Posted - 2013.12.12 21:33:00 -
[12] - Quote
Galadriel Vasquez wrote:I would remove the forums.
Can't we just remove you? |
Galadriel Vasquez
Corp 54 Curatores Veritatis Alliance
177
|
Posted - 2013.12.12 21:36:00 -
[13] - Quote
You can come try whenever you want to. I have tin foil hat trained to 5. |
Kate stark
957
|
Posted - 2013.12.12 21:37:00 -
[14] - Quote
Damage Control modules. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |
Galadriel Vasquez
Corp 54 Curatores Veritatis Alliance
177
|
Posted - 2013.12.12 21:40:00 -
[15] - Quote
Kate stark wrote:Damage Control modules.
Used to use them alot. Not so much anymore. +1
I have tin foil hat trained to 5. |
Kahega Amielden
Rifterlings Point Blank Alliance
1069
|
Posted - 2013.12.12 21:47:00 -
[16] - Quote
Warp core stabs. Their existence seems to break many other otherwise-solid mechanics (see: new data/relic sites, FW orbital bombardment, etc) and require designing around their existence. Furthermore, it's not an interesting, active way of protecting your ship - it's a passive defense (automatic escape if they don't have enough points, automatic fail if they do, my actions don't affect it). If there's a need for ships to be able to fit to escape easier, I think there are better approaches. |
Miilla
Hulkageddon Orphanage
768
|
Posted - 2013.12.12 21:48:00 -
[17] - Quote
Kahega Amielden wrote:Warp core stabs. Their existence seems to break many other otherwise-solid mechanics (see: new data/relic sites, FW orbital bombardment, etc) and require designing around their existence. Furthermore, it's not an interesting, active way of protecting your ship - it's a passive defense (automatic escape if they don't have enough points, automatic fail if they do, my actions don't affect it). If there's a need for ships to be able to fit to escape easier, I think there are better approaches.
Then we should remove scramblers and disruptors. |
Dont UseYourAlt OnTheForums
Imperial Academy Amarr Empire
12
|
Posted - 2013.12.12 21:57:00 -
[18] - Quote
I wouldnt remove it, if anything id add more ships.
Like more capitals different roles and bonuses. |
Miasmos
Aliastra Gallente Federation
26
|
Posted - 2013.12.12 22:00:00 -
[19] - Quote
Whichever you want dear. If the price is right. |
Magna Mortem
Fratres Et Sorores
2
|
Posted - 2013.12.12 22:04:00 -
[20] - Quote
The Damage Control Unit. |
|
Sebastor Cane
The Outlet
117
|
Posted - 2013.12.12 22:04:00 -
[21] - Quote
I would remove Neckbeards from the game......And self diagnosed Aspies (the internet is full of them) |
Xearal
Black Thorne Corporation Black Thorne Alliance
765
|
Posted - 2013.12.12 22:07:00 -
[22] - Quote
Cynosural field generators, thus solving all the problems regarding capital ships. ;)
|
Vincent Athena
V.I.C.E.
2348
|
Posted - 2013.12.12 22:07:00 -
[23] - Quote
ECM. All or nothing sucks. http://vincentoneve.wordpress.com/ |
Savnire Jacitu
FRONTLiNE GRP.
216
|
Posted - 2013.12.12 22:10:00 -
[24] - Quote
Stations. <corrupt> |
Infinity Ziona
Cloakers
969
|
Posted - 2013.12.12 22:12:00 -
[25] - Quote
Cyno generators. Cap ships should just jump to systems. Hotdropping prevents people engaging out of fear hotdrops. |
Samillian
Angry Mustellid
374
|
Posted - 2013.12.12 22:34:00 -
[26] - Quote
Titans.
I could say it was to nerf power projection and hotdrops but really I just want to hear the screaming. NBSI shall be the whole of the Law |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
28
|
Posted - 2013.12.12 23:03:00 -
[27] - Quote
Heat sink and the other weapons damage+firerate modules. I think they should have one module for fire-rate and one for damage multiplier. Because if it increases both fire-rate and damage cap hungry guns are by definition worse off in a battle and the others are worse off in ammunition cost, and hence there is the problem of balancing an inherently unbalanced system. |
Hasikan Miallok
Republic University Minmatar Republic
37
|
Posted - 2013.12.12 23:25:00 -
[28] - Quote
Blasters of course. |
Scatim Helicon
GoonWaffe Goonswarm Federation
2745
|
Posted - 2013.12.12 23:40:00 -
[29] - Quote
Xearal wrote:Cynosural field generators, thus solving all the problems regarding capital ships. ;)
I am hella down with this. CCP: Not out to ruin your game, out to ruin their game. |
Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
441
|
Posted - 2013.12.12 23:49:00 -
[30] - Quote
Bastion mode. **** marauders. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |