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Sha'blach
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Posted - 2006.03.08 12:35:00 -
[31]
Gah, cant believe I decided to reply to this... so here we go - a solution for the warp thing (which I love btw)
[astrophysics major mode ON] How about we keep the idea of "spinning up" the "FTL Drive" (aka warp drive) and have it so each ship depending on size requires a different time table - eg: Battleships are large, hence requiring longest time. Frigates are small, shortest. The idea of warp from stand still is not only realistic, but makes sense imho - also get rid of that ANNOYING... hmm.. feature that a crapload of torps can knock a person off of course, or the even more moronic idea that a ship can ram another ship without taking a CRAPLOAD of damage. Besides, we take into account the known methods of plausable FTL drives - all of which do NOT require a flying start - there is no reason to, none what so ever. I do agree on the point where we must have an entering warp and exiting warp window (ie speed up/slow down) but only while DURING warp. Think StarGate Atlantis and the hyperdrives they have - they can be engaged at a stand still, but are still tunnel based like in eve - requiring a slight sleep up and a VERY fast slow down.[astrophysics major mode OFF]
On a side note, I'd LOVE to see the Galactica FTL drive flashes in and out for eve - but the thing is, that takes away from the tunnel effect which is there for eye candy. Honestly, those bright ass flashes would be uber eye candy for me - but that's cause A: I love Galactica and B: I love physics.
Nuff said? HAHA you wish:
nerd mode ON (with a bit of physics mode on too) How about we rid the universe of warp tunnels and instead have a warp which shows everything very blurred (motion blur due to FTLT) This would not only be realistic, but insanely cool looking - and I KNOW it can be done cause in beta they fiddled around with ship bluring at high speeds; it was dropped, but only cause people had crappy PCs that couldnt handle motion blur (poor bastards!) Also incorporate this with the Red/Blue shift already in game (bravo ccp for that, very awesome and very physics like of you - it's correctly done).
Both of these effects, new warp and such I wanted to feature in my EVE-Online Las Vegas Gathering, but I dont know if I'll have time to do so. ------------ Atlantis Earth Production Studios - Phoenix, Arizona - Las Vegas
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Sha'blach
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Posted - 2006.03.08 12:37:00 -
[32]
Originally by: Navek Krone I know there are already motherships out there but the skills are not for the faint hearted and also you would have too sell your granny to buy one! Mini Mothership could be a reconfigured Apoc about 110 mills worth of ship. just an idea...
amen! I absolutely adore this idea - ccp needs to really pay more attention to our calls for support and creative thinking. ------------ Atlantis Earth Production Studios - Phoenix, Arizona - Las Vegas
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Winterblink
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Posted - 2006.03.08 13:20:00 -
[33]
Originally by: Mujun Kross wow thanks...i would not have figured that one out. maybe i got the translation for what is on his sig from one of the fan sites. either way it does not make it right what is on his sig.
If you have a personal issue with me, take it up with me and not in the forums. If you have an issue with my response to the OP, consider that the OP didn't resort to nitpicking on my sig and making it personal with remarks about my level of intelligence. In fact he didn't seem all that put off about it at all, which should tell you something right there.
That being said it really doesn't matter to me what you think of my signature. It's highly probable you didn't translate it yourself, in which case you'd know that asian language translation can be a highly subjective thing depending on the translator. In that regard, it could simply say "Screw everyone...", which last time I checked is not against the rules.
But as I said, there's far more offensive things in some peoples' sigs, depending on how thin-skinned a person decides they want to be. At any rate, this is entirely offtopic, so have fun. Out.
Warp Drive Active | Nature Vraie |
Sha'blach
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Posted - 2006.03.08 13:22:00 -
[34]
^^ personaly I know that line and I love the movie - no harm done ;) ------------ Atlantis Earth Production Studios - Phoenix, Arizona - Las Vegas
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Winterblink
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Posted - 2006.03.08 13:23:00 -
[35]
Originally by: Sha'blach amen! I absolutely adore this idea - ccp needs to really pay more attention to our calls for support and creative thinking.
They do. :) One of the things that's neat about CCP is that they not only read the forums, but participate in them. Not a lot of MMOs have developers who do that, it's usually the community folks and the moderators who have the most interaction.
I imagine there's quite a few ideas that have been incorporated into the game that stemmed from a forum post or two. In my opinion, there's a lot of great ideas from movies or TV shows that I'd love to see in the game, but in the end they have to stick to their own vision for what their game will be instead of paying homage to everyone else.
Though Battlestar Galactica is a fantastic place to look for inspiration. :)
Warp Drive Active | Nature Vraie |
Mujun Kross
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Posted - 2006.03.08 15:56:00 -
[36]
Originally by: Winterblink
Originally by: Mujun Kross wow thanks...i would not have figured that one out. maybe i got the translation for what is on his sig from one of the fan sites. either way it does not make it right what is on his sig.
If you have a personal issue with me, take it up with me and not in the forums. If you have an issue with my response to the OP, consider that the OP didn't resort to nitpicking on my sig and making it personal with remarks about my level of intelligence. In fact he didn't seem all that put off about it at all, which should tell you something right there.
That being said it really doesn't matter to me what you think of my signature. It's highly probable you didn't translate it yourself, in which case you'd know that asian language translation can be a highly subjective thing depending on the translator. In that regard, it could simply say "Screw everyone...", which last time I checked is not against the rules.
But as I said, there's far more offensive things in some peoples' sigs, depending on how thin-skinned a person decides they want to be. At any rate, this is entirely offtopic, so have fun. Out.
I still think the OP has a good idea and i can only hope that ccp pays attention to it.
about your sig winter...your right i did not translate that as I dont know Mandarin. However the context you use it in and the fact that you are takeing a direct quote from the show Firefly leaves only the translation that the writers wanted.
That is either "F*** you. Damn everyone in the 'verse" or "F*** everyone in the universe to death." Either way I could care less how you feel about it, its still wrong. If there were a way that I could just report your sig to a mod I would but I cant seem to find anything that will aloow me to do that, so I am stuck with this.
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Sha'blach
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Posted - 2006.03.08 16:02:00 -
[37]
A wise man once told me, "Something is only wrong for you once you've convinced yourself it's wrong." Nuff said. Get over it - if CCP feels it's inappropriate, then they'll deal with it in the method they see fit. Lets leave this as it is, shall we? Now back to the topic at hand! ------------ Atlantis Earth Production Studios - Phoenix, Arizona - Las Vegas
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Mercade
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Posted - 2006.03.08 17:23:00 -
[38]
There is no need to change the warp tunnel affect, only everything up until and after the point that the ship becomes a warping item. You know the little stop and then the streak off and tunnel and then the stop when you come out.
This does address instas though for the person who said it doesn't. In fact it addresses them bettert then they do. As you can now take appropriate modules and fit a ship maybe even a specialty ship which has bonuses to travel now and turn on autopilot and potentially not just land on or close to the gates but also get into warp faster.
Using a 1mn 10mn 100mn system would be ideal as you could basically develop the following.
You can assume average low and mid slots for the following. Frigate 1-4 so 3 Cruiser 2-6 so 5 Battleship 4-8 so 7.
Now we must set a base time for ship classes to warp and normal accuracy to warp location Frigate 2 sec / 5km Cruiser 4 sec / 10km Battleship 8 sec / 15km
Now I think that at 100% change a ship should have reached roughly 1/4 the time or Distance change.
So Frigate would need 3 mods low and mid to reach .5sec 1.25km Cruiser would need 5 to reach 1sec / 2.5km Battleship would need 7 to reach 2sec / 3.5km
This way you can't just take a univeral module and put 8 on a battleship and get super abilities. You would need 7 100mn Warp enhancements in low slots to get your battleship down to 25% warp time. While a frigate needs only 3 1mn warp enhancements to get to 25% warp time.
This would allow low slot heavy ships to get a bonus to fitting things to get into warp better and mid slot heavy ships for landing accurately. Balanced ships would be relatively felxible.
Ships like blockade runners could get an innate bonus of 25% reduction to warp in speed or fitting bonuses to using their modules that they affect it more.
Tackler interceptors could get a bonus to accuracy so they can catch prey easier several gates away.
People would still be able to run fast as all hell in haulers that can pretty much instant warp and instant jump on autopilot. But those haulers would have almost no room for cargo enhancements, they would be easy to scramble with little stabilizer room and they would be very easy to kill if you caught them. Thus making recon an important part in low security for fast haulers.
Another thing I would like to add. I mentioned this when I first made this idea evident. And please Josephine post a link in my thread here to your warp cap idea. I love it, and would love to see that get attention too. I especially like the fact that warping away again and again in your model has disadvantages.
But on that principle I think that retreat should suck in this game. Right now it is the all win. if you have a safespot and can come in and snipe gank then run you are the winner. I think that's wrong. I think that a module should be introduced that is easy to fit only 1 allowed though.
It should have a penalty in some manner to say capacitor or combat but when you have it activated on a locked target your engines spool up when your target spools up and you will engage warp shortly after them and go to the range determined by your ship's accuracy where ever they warp.
So you could use say blaterthron's fitted as calvary as part of your fleet, so if the enemy warps in and their position is bad, they can't tank your fire and they decide to retreat, you could send the calvary in to come onto their SS and also bring your fleet in on your calvary to support your assault on their divided forces. This would suggest tanking over ganking to defend position in strategy. It would also allow bait tactics to draw calvary into close range spearmen.
A whole new level and a cure to the snipe/gank syndrom.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia. |
Mercade
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Posted - 2006.03.08 17:29:00 -
[39]
Oveur don't leave me hanging dry here. Give me a gold border and a word of encouragement. 1 Post to support alot of time spent trying to help your game please.
Thanks
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia. |
Winterblink
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Posted - 2006.03.08 17:33:00 -
[40]
Originally by: Mercade Oveur don't leave me hanging dry here. Give me a gold border and a word of encouragement. 1 Post to support alot of time spent trying to help your game please.
Thanks
As I said before, I think you've got some great ideas on the subject. It might need some more development maybe, but it's a good start. You may not get a gold bordered reply, but chances are someone in the know has read it. :)
Warp Drive Active | Nature Vraie |
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Ange1
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Posted - 2006.03.08 17:45:00 -
[41]
I would much rather see a weapon that produces a Flak barrier like the Galactica does for Capital Ships ======================= The Establishment is at your service...
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Mercade
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Posted - 2006.03.08 17:49:00 -
[42]
Originally by: Ange1 I would much rather see a weapon that produces a Flak barrier like the Galactica does for Capital Ships
Why not also?
Like the flak frigates in homeworld 2? I always dreamed of a more rapid fire ship. Imagine a point defense cruiser, with 4 hard points only able to fit a special point defense battery. The ship also has a bonus to using an auto targeter.
2 Auto targetters running picking up everything within 30km every 3 seconds that's hostile and barraging it with thousands of rounds per minute of light ammunitions. A drone eater, an interceptor killer.
Place it in front of a capital ship and screen against incoming torps and missiles or tacklers.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia. |
Winterblink
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Posted - 2006.03.08 17:51:00 -
[43]
Flak guns have been asked for before, I suppose the main concern there is the potential lag issue of spewing bazillions of destructive shells in all different direction in the middle of a fight.
If it's simply a visual thing and to the servers it's a sphere of persistent random damaging, then maybe it's not so bad. :)
Warp Drive Active | Nature Vraie |
Minsc
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Posted - 2006.03.08 18:05:00 -
[44]
YES!! BSG style flak guns would be hawt.
In game terms I could see them having s/m/l/c versions as well, with different ranges/damage/rof etc.
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Winterblink
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Posted - 2006.03.08 18:30:00 -
[45]
Originally by: Minsc YES!! BSG style flak guns would be hawt. In game terms I could see them having s/m/l/c versions as well, with different ranges/damage/rof etc.
I'm having visions of dreadnaught-class flak guns being able to cover gates in 0.0 with an intense blockade of flak fire that would be totally fearful to try to run. :)
Warp Drive Active | Nature Vraie |
Darpz
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Posted - 2006.03.08 18:48:00 -
[46]
I actually like the flack cannon idea, make it so it does moderate damage to frigates so it takes something like 10-20 seconds to actaully kill a frigate. but if you had 3-4 of these flack cruisers or point defence cruisers in a fleet it would pretty much protect anything around them fro frig fire and kill a good majority of the incoming missiles
The only good fix is a DEAD fix |
Winterblink
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Posted - 2006.03.08 19:18:00 -
[47]
Originally by: Darpz I actually like the flack cannon idea, make it so it does moderate damage to frigates so it takes something like 10-20 seconds to actaully kill a frigate. but if you had 3-4 of these flack cruisers or point defence cruisers in a fleet it would pretty much protect anything around them fro frig fire and kill a good majority of the incoming missiles
I'd say 10 seconds at the outside. The whole point of a flak barrier is an anti-ordinance and anti-fighter shield of sorts. As a small ship, you shouldn't want to get anywhere near it for any length of time.
Warp Drive Active | Nature Vraie |
Mercade
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Posted - 2006.03.09 02:02:00 -
[48]
Well Flak weaponry or ships is a nice thing but that aside.
There are key aspects of the tactical nature of EVE. The universe is huge, each solarsystem is huge but realistically it's not a traversable combat zone.
Because of the inability for you to pursue your enemies to locations like Safe spots in a combat engagement it really is rather bland.
I think that adding a high slot module that allows a ship to automatically pursue another in warp would finally unleash EVE.
Pilots would be responsible for their choice to fight. If you choose to come into an engagement you better be ready to deal with the fight. If you want to run away then that doesn't mean the fight is over. In any other form of combat when someon tucks tail and tries to run that's when there is finally a major tactical vantage. And many tactics involve using morale to sway your enemy into giving up those opportunities.
Imagine the affects of that 1 single module. Warp Tunnel Detector I
Instance 1, sniping harassment. Tackler refits with Warp Tunnel Detector and undocks. Enemy battleship that has been sniping at a station arrives at a 120km distance and turns around to leave. Tackler approaches and the battleship retreats but the tackler already locked and activated that module. The tackling frigate is an interceptor traveling at double the au/s the battleship does and actually arrives at the end of the tunnel before the battleship, the gang begins a gang warp. The tackler has full ability to tackle the battleship and moments later the gang arrives to score the kill.
20 Ships are going to engage 20 Ships. One fleet is setup to defend their position on multiple distances with a mixed and balanced fleet including a portion of close range battleships and cruisers (blasterthrons and blasterthraxes with WTD's Warp Tunnel Detectors). The Ganking fleet focuses fire on the enemy fleet and eliminates several ships early on but the other fleet is soon moving to multiple ranges on them and their sniping tactics are failing. They decide to warp out to a safe spot.
The calvary units which have been standing by now pursue the evading units while the rest of the fleet prepares to come in on THEIR terms and ranges in a gang warp. The running snipers are greeted by close range ships landing but a few km from them. In the disorder a small defense is made but as the other fleet comes in on their advantage ships start dying.
The enemy attempts an uncoordinated retreat and many of the ships are pursued by the organized calvary that runs them down and scores kills. Only a few ships are lucky enough to warp out without pursuit.
The strategy and tactics are limitless but one thing is sure. You can no longer rely on warp stabilizers to get you out of combat on your terms. Sure you may be able to warp away but if you expect to retreat you may need to consider a full retreat, as in warp to a location an dbeat your opponent there and warp again if you can, attempt to cloak, or attempt to exit the system or dock. Simply safe spotting may not do. Your opponent may be using his WTD to follow you, wittling away at you each round until you can no longer survive and die.
Though you may have decided to bring some EW and are capable of executing a timed escape without pursuit saving your ship.
Anyone think that the current snipe and gank system without possible tactical retribution is better or is this not an interesting situation we could create with 1 module, let alone the changes I stated above to travel and instas.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia. |
Ishen Villone
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Posted - 2006.03.09 02:36:00 -
[49]
This is not Battlestar Galactica.
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Mercade
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Posted - 2006.03.09 02:42:00 -
[50]
Originally by: Ishen Villone This is not Battlestar Galactica.
Glad you noticed.
On a serious note much of this game was inspired by the history CCP had playing games in the past. Inspiration is a huge part of any type of creation, if not one of the major parts.
I see no problem in taking inspiration from like science fiction subjects.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia. |
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crom ralphfao
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Posted - 2006.03.09 02:44:00 -
[51]
Originally by: Ishen Villone This is not Battlestar Galactica.
eh, just want the warp idea, no cylons or anything.........good point if you consider that any idea related to a show sucks.
so our warp now resembles star wars and star trek combined. what makes this idea great is that offers something new and intruiging, also allowing for increased interest and new possibilities.
eve is great, the BSG method of travel is also great. there could be some kind of tabletop dev discussion about this eventually..........its got plusses written all over it for me.
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Mercade
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Posted - 2006.03.09 16:06:00 -
[52]
I wonder if they realize how difficult it is to keep a thread progressive and productive without some insight into the directional thinking prefrences of the developers and what they would prefer.
Just seems to me like a full all out discussion that raged for a sustained period of time could produce some insanely well polished ideas considering the degree of polish produced by just a few guiding gold edged posts in a thread.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia. |
Admiral IceBlock
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Posted - 2006.03.09 16:22:00 -
[53]
Freelancer anyone?
"We brake for nobody"
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