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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
atasya
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Posted - 2006.04.18 09:43:00 -
[211]
i was wandering about ice mining a bit. now i know the that the mackinaw has double the ice yeild but wouldn't the hulk still have a better ice mining yeild since it can have a 50% duration reduction to the mackinaw's 25% duration reduction? with the t2 ice harvesters of course
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BoinKlasik
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Posted - 2006.04.18 17:18:00 -
[212]
Originally by: atasya i was wandering about ice mining a bit. now i know the that the mackinaw has double the ice yeild but wouldn't the hulk still have a better ice mining yeild since it can have a 50% duration reduction to the mackinaw's 25% duration reduction? with the t2 ice harvesters of course
how does the hulk have a 50% reduction?
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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FFGR
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Posted - 2006.04.20 19:21:00 -
[213]
Hulk has a 3% per Excumers lvl reduction at the time of Ice Harvesters, so with max skills it is a 15% reduction. _____________________________
siggy v. 0.1, bare with my Photoshop n00bness |
Astay
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Posted - 2006.04.22 04:40:00 -
[214]
Edited by: Astay on 22/04/2006 06:13:39 Edited by: Astay on 22/04/2006 04:42:46 also add in lvl 5 ice harvesting with t2 ice harvesters and the ice harvesters upgrades 1 comes to a 50% reduced time and if you add in the gang link it'll reduce it even more. ice harvsting skill gets up to a 25% reduction in duration 2 ice harvesting upgrades give 10% which makes it 35 then hulk gets a 3% per lvl which comes to a total of 15% so when ya add it all togeather its a 50% reduction in time... now i was wandering is it posssable to have 100% resistance wih all resistances on the hulk if i put 2 invulernability shield hardeners on??
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Dahak2150
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Posted - 2006.04.22 14:26:00 -
[215]
Great guide, real useful to a nubbin like I.
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FFGR
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Posted - 2006.04.22 16:40:00 -
[216]
Originally by: Astay Edited by: Astay on 22/04/2006 06:13:39 Edited by: Astay on 22/04/2006 04:42:46 also add in lvl 5 ice harvesting with t2 ice harvesters and the ice harvesters upgrades 1 comes to a 50% reduced time and if you add in the gang link it'll reduce it even more. ice harvsting skill gets up to a 25% reduction in duration 2 ice harvesting upgrades give 10% which makes it 35 then hulk gets a 3% per lvl which comes to a total of 15% so when ya add it all togeather its a 50% reduction in time... now i was wandering is it posssable to have 100% resistance wih all resistances on the hulk if i put 2 invulernability shield hardeners on??
1) You can do that to the Covetor too ... I just didn't counted all the "extra" cause they are also applied to the other ships that can ice mine. You can reach a bit better ice mining level cause you can put more Ice Upgrades than a covetor.
2) You can't reach a 100% resistance. You are cutting 25% of the damage you are taking each time you activate one. For example from 0% you apply a 50% hardener, so your resistance go to 50%. Now you active another 50%. From that remaining 50%, you have a 50% reduction in the damage, so you are getting a 75% resistance in total (note that I don't apply the stacking penalty, so it will be even less). _____________________________
siggy v. 0.1, bare with my Photoshop n00bness |
Therian
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Posted - 2006.04.24 14:19:00 -
[217]
In looking over all the skills in game, the drone skills came to mind in conjunction with this thread, specifically because of a setup posted with 5 Mining Drone II and 5 Warriors. My question is this:
Is Advanced Drone Interfacing available? If not, the next point doesn't matter. If so, you could control 10 drones, as follows:
5 Harvesters @ 4 units each = 20 units/minute 7 Mining Drone II @ 3 units each = 21 units/minute 8 Mining Drone II @ 3 units each = 24 units/minute 9 Mining Drone II @ 3 units each = 27 units/minute 10 Mining Drone II @ 3 units each = 30 units/minute
Now the Harvesters that made 10.8mil/hour are turned into 10 Mining Drone II that make 16.2mil/hour. ________________________________ Therian Dreamscape Chief Executive Officer Director of Manufacturing and Sales |
Kixyrya
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Posted - 2006.04.24 21:14:00 -
[218]
Originally by: Therian
Is Advanced Drone Interfacing available? If not, the next point doesn't matter. If so, you could control 10 drones, as follows:
From my understanding Advanced Drone Interfacing will be used w/ the Drone Control Unit module so this won't be useful to barges. It seems like a capital ship module based on the needed powergrid.
You can make 2 trips and drop drones out in space where you will be mining, then come back and deploy a second batch of drones, and scoop the first batch to drone bay, allowing you to hold a greater volume of drones than intended (when you're done you just scoop to cargo hold). Then you can alternate between mining and combat drones and not be as limited to the size. But I don't know if this is allowed.
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Professor Utonium
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Posted - 2006.04.25 02:37:00 -
[219]
Afiak that is an exploit, and if you're observed doing it = suspension. |
FFGR
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Posted - 2006.04.25 13:34:00 -
[220]
Advanced Drone Interfacing is a skill that allows you to fit 1 Drone Control for each level of the skill trained (max 5). Those Drone Controls are Carrier class modules that allow 1 more drone/fighter launched per module. _____________________________
siggy v. 0.1, bare with my Photoshop n00bness |
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Kixyrya
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Posted - 2006.04.25 16:36:00 -
[221]
Based on the description on the Drone Control Unit: Gives you one extra drone. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one drone control unit per level.
I think they're tied together. Also they reduced the drones from 10 to 5, I don't think they're going to let everyone go back to 10.
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FatHed
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Posted - 2006.04.25 22:12:00 -
[222]
I could be wrong on this, but that's why I'm asking.
As far as I can tell, 7 Miner IIs are better than the Retriever. I'll assume max levels, it's even worse without.
Mining Level 5 gives u 1.25 bonus to yield. Astrogeology 5 gives another 1.25 bonus to yield. Mining Upgrade gives u 1.05 bonus to yield.
A Retriever gets another 1.15 bonus to yield.
1 Miner II get's 60 per min base. 1 Strip Miner get's 540 per 3 min base.
So, for the Miner II (60*1.25*1.25)*1.05 = 98.4375. For the Strip Miner I (540*1.25*1.25*1.15)*1.05 = 1018.828.
7 * 98.4375 = 689.0625 2 * 1018.828 = 2037.656
Take it down to a per min amount. Miner II stays at 689.0625. Strip Miner I goes to 679.2188 (2037.656/3).
Based on this, there is absolutely no reason for a casual miner to train for barges unless you go all out for a Covetor, which is a significant increase in the training time. Of course there is ice mining, which only the barges can do, but casual mining can be accomplished in a Brutix better than a barge. If you donÆt train the Mining Barge skill to 5, the disparities are worse at 689.0625 for 7 Miner IIs vs 643.7813 for 2 Strip Miner IÆs
I suggest increasing the barges mining bonus to 5% per level instead of 3%; that would make the barges more worthwhile to train for. Or even higher, because at 5% youÆd have to train barges to level 4 at least just to pass 7 Miner IIs, and thatÆs by about 20 per min, which isnÆt a lot considering the training time investment.
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Halada
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Posted - 2006.04.26 08:58:00 -
[223]
Edited by: Halada on 26/04/2006 08:58:38
Originally by: FatHed Based on this, there is absolutely no reason for a casual miner to train for barges unless you go all out for a Covetor, which is a significant increase in the training time.
Originally by: Halada Comparing the values, you can see a Retriever stand almost on the same grounds as the Domi with MU. The Apoc will seriously outmine the Retriever though if fitted with 8 miners II, so if you have a regular tanker for you in your corp, you might want to wait and go directly for a Covetor instead. If you intend to solo mine a lot in 0.0, you should go for the Dominix.
First of all, this is the exact same conclusion I drew in the guide. Why did you post it again?
Second, you calculated a 15% bonus to the retriever, which is Barge V. If you do have Barge V, you mind telling me what you are still doing in a Retriever?
My mining guide |
FatHed
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Posted - 2006.04.26 09:18:00 -
[224]
I don't have barge level 5, nor astrogeology 5 for that matter, if I did, I'd be using a covetor ofcourse.
My main point was that the bonus for the mining barges should be higher, even someone like me that only mines when they need to could train the extra level of barge to gain the advantage.
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Ser Erris
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Posted - 2006.04.27 08:45:00 -
[225]
Originally by: Halada Edited by: Halada on 02/04/2006 15:00:41 The Skiff I wonÆt do the figures for the Covetor, because if you do have a Cov, youÆre about 1 hour from using a Skiff, which goes for about 50mil. If you want to go for Mercx, get a Skiff. Now the nice thing about a skiff is that it has a 60% bonus to Mercoxit mining per level, which means at level 5, the Skiff will have a 300% bonus to Mercoxit mining yield. It can only fit one strip though.
Skills you should max out: Mining V, Astrogeology V, Barge V, Exhumer V, Mining Foreman V
Using 1x MDCSMII with a T2 Merx Crystal: 250 (base yield) * 1.25 * 1.25 * 1.15 * 4 * 1.1 * 1.1 (2xMining Upgrades) * 1.375 = 2989.55 ore/cycle
This means per minute 2989.55/3 = 996.51 ore/minute, or 24 Mercoxite per minute, or 1440 per hour. ThatÆs a 145% increased compare to the Apocalypse.
This is a Misscalculation.
The Description of the Skiff reads:
Exhumers Skill Bonus: 60% bonus to Mercoxit Mining Crystal yield multiplier and 20% reduced chance of gas cloud forming per level
This means not 60 % to Mercoxite mining per level but only 60 % to Mining Crystal bonus.
So on Lvl5 you have a bonus to the crystal bonus of 300%. So the Multiplier for the Crystal Grows from 1.375 to 5.5 so that the full calculation reads:
250 (base yield) * 1.25 * 1.25 * 1.15 * 1.1 * 1.1 (2xMining Upgrades) * 5.5 = 2989.55 ore/cycle
This leads to the same result, but is the correct forumla.
Thanx so far for the work.
Ser
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Halada
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Posted - 2006.04.28 09:20:00 -
[226]
Thanks for bringing this to my attention... I never noticed the description
My mining guide |
Lord WarATron
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Posted - 2006.04.28 14:16:00 -
[227]
Since nobody is answering my other topic, are 8 MDCMII's with t2 crystals better than 8 Miner II's?
My Maths says Miner II's are better then 8 MDCMII's with t2 Crystals. Any information? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Halada
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Posted - 2006.04.28 15:17:00 -
[228]
Originally by: Lord WarATron Since nobody is answering my other topic, are 8 MDCMII's with t2 crystals better than 8 Miner II's?
My Maths says Miner II's are better then 8 MDCMII's with t2 Crystals. Any information?
Answer is yes, MDCMII are better...
Miners II: 60 * 1.25 * 1.25 = 93.75 Cycle=60 sec
MDCMII: 120 * 1.25 * 1.25 * 1/75 = 328.12 Cycle=180sec
Miners II x 3 = 281.25
So,
MDCMII > Miners II
Enjoy
My mining guide |
Skie Inurian
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Posted - 2006.04.28 15:36:00 -
[229]
One option for early miners is using a destroyer as a mining platform.
With relatively modest skills you can fit 4 xecl mining laser1's on a Catalyst. The yield isnt quite as good as some other miner1's but the cpu useage is a lot lower meaning you can fit more lasers.
with somewhat higher electronics skill I was able to fit 5 XeCL lasers onboard.
I'm almost tempted to dig it out again and see if I can squash more in!
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Lord WarATron
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Posted - 2006.04.28 16:17:00 -
[230]
Edited by: Lord WarATron on 28/04/2006 16:17:05
Originally by: Halada
Originally by: Lord WarATron Since nobody is answering my other topic, are 8 MDCMII's with t2 crystals better than 8 Miner II's?
My Maths says Miner II's are better then 8 MDCMII's with t2 Crystals. Any information?
Answer is yes, MDCMII are better...
Miners II: 60 * 1.25 * 1.25 = 93.75 Cycle=60 sec
MDCMII: 120 * 1.25 * 1.25 * 1/75 = 328.12 Cycle=180sec
Miners II x 3 = 281.25
So,
MDCMII > Miners II
Enjoy
Thank you. Now I know I can mine exactly 3 Merco per MDCMII per minute with 2 Mining upgrades :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Squirrel Nova
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Posted - 2006.04.28 17:29:00 -
[231]
So yeah, I get all excited about this guide, bring out my fancy Hulk mining barge and go looking for some nice relaxing Omber to mine... so I'm looking... and looking... and looking... I spend about 2 days looking for some that's not mined out and I find some. YAY.
So I turn on my shiny T2 mining lasers with T2 crystals with my 8000m3 cargo... POP! the rock pops in 2 seconds. I lock 3 rocks and they all pop within 30 seconds. My cargo is still empty. I end up spending about 15 minutes and pop 10 rocks to fill my cargo hold.
Has anyone else noticed that 0.5+ space is completely mined out of valuable minerals? I usually play in the USA Evenings towards the end of the day (before downtime), and by that time nearly everything is gone. Is this the fault of the isk farmers? Hungry carebears? I remember that I used to go 25 jumps from Jita/Ours/Yulai, etc, and be able to actually find a place to mine minerals better than Veldspar.
It would be neat if we could add to the guide times when the ores respawn, and how to find valuable ore to mine (risk vs isk), where to look, etc.
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drapo
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Posted - 2006.04.28 17:57:00 -
[232]
Edited by: drapo on 28/04/2006 17:57:13
Originally by: Halada The Domi can tank anything (up to triple 1.5mil BS and its cruisers escort) without breaking a sweat and fit 6 miners II. See section below for suggested setups.
Try as I might, I can't figure out specific good things to put on a Domi (not that I'm trained to use it, but want to know where to head...) to make it a good tank.
Will you please make it more clear for this noob? It is prolly somewhere in here...I just couldn't find it.
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Halada
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Posted - 2006.04.28 19:42:00 -
[233]
Edited by: Halada on 28/04/2006 19:43:26
Originally by: Lord WarATron Thank you. Now I know I can mine exactly 3 Merco per MDCMII per minute with 2 Mining upgrades :)
You're welcome !
Originally by: Skie Inurian One option for early miners is using a destroyer as a mining platform.
Better go directly from the Bantam -> Osprey. IMHO, a destroyer is only useful for loot collecting...
Originally by: Squirrel Nova It would be neat if we could add to the guide times when the ores respawn, and how to find valuable ore to mine (risk vs isk), where to look, etc.
Here is a Ore Map: Linkage. That was already in the guide.
As for the ore respawn, it happens right after DT... and yes, empire space is farmed by macroers and mining corporations that now all have a Hulk... it's becoming a problem as the game grows.
Originally by: drapo Try as I might, I can't figure out specific good things to put on a Domi (not that I'm trained to use it, but want to know where to head...) to make it a good tank.
Will you please make it more clear for this noob? It is prolly somewhere in here...I just couldn't find it.
My trusted domi setup: HI- 6x miners II MED- 5x Eutectic Cap Rechargers LOW- 2x Capacitor Power Relay 2x Large Armor Repairer (Named Accomodation) 3x Microcell Nanite Hardeners (for angels, 2x explosive and 1xkin)
My mining guide |
SeePlusPlus
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Posted - 2006.04.28 20:26:00 -
[234]
Just wanted to thank you for putting in all the time and effort needed to write up this incredible guide!
Also, I will hopefully be joining ASCN soon and I look forward to bumping into you!
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drapo
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Posted - 2006.04.29 16:47:00 -
[235]
Edited by: drapo on 29/04/2006 16:47:58
Originally by: Halada
My trusted domi setup: HI- 6x miners II MED- 5x Eutectic Cap Rechargers LOW- 2x Capacitor Power Relay 2x Large Armor Repairer (Named Accomodation) 3x Microcell Nanite Hardeners (for angels, 2x explosive and 1xkin)
you rock!
and, in case the message I'm sending isn't clear...YOU ROCK!
Many thanks for the GREAT info....
You rock! (excuse the pun)
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Meris
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Posted - 2006.04.30 06:42:00 -
[236]
I thought it might satisfy some people's curiosity to know that the Mining Foreman Mindlink is given (rarely) as a reward in L4 storyline missions.
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MontgomeryS
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Posted - 2006.05.01 11:04:00 -
[237]
Many thanks for this guide.
Regards MontgomeryS
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BoinKlasik
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Posted - 2006.05.01 20:12:00 -
[238]
why was this resticked to stations starbases and outposts???
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Astay
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Posted - 2006.05.01 21:10:00 -
[239]
what the most resistance you can have with a hulk with lvl 5 barge skill because i was being told the max you can have in any resistances for shields was 80% how ever if you look at it right with lvl 5 barge 2/4 of the resistances would reach 100% or is that not possable and in a way a hulk would not be good for shield tanking
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Halada
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Posted - 2006.05.01 22:06:00 -
[240]
The Exhumer skill doesn't affect the resistances, it's an error in description. The resists you see on database is what you get...
The guide was restickied here because this is now the mining forum as well (look at forum description).
My mining guide |
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