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Thread Statistics | Show CCP posts - 1 post(s) |
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kieron
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Posted - 2006.03.09 14:32:00 -
[1]
The Bloodlines fixes patch has been deployed and database maintenance has been completed. If you have any issues with the new patch, please file a bug report, check the Known Issues page and if your issue is not listed, comment in this thread. The Dev Team will be monitoring the thread and updating the Known Issues page as bugs arise and are verified.
Please keep comments constructive and detailed. Rants, flames or unconstructive posts will be deleted. Keep in mind that this thread will be culled as issues are verified and added to the Known Issues page.
kieron Community Manager, EVE Online |
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Nelix Trist
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Posted - 2006.03.09 14:34:00 -
[2]
Edited by: Nelix Trist on 09/03/2006 14:34:44 Delete plz...
---------------------------------- Emm? This is not to be touched! - i will complain to the mod's if any of you touch this. "Cant touch this" den der der dum, der dum der dum |
Mask Rayne
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Posted - 2006.03.09 14:35:00 -
[3]
Not Fixed Non-default chat windows do not stay open between client restarts.
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SK Rooster
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Posted - 2006.03.09 14:36:00 -
[4]
the alt key is STILL broken, even after the patch. now the belts are on the screen, which is great. however, the second you open and close the map the belt icons disappear off the screen and you have to redock to bring them back.
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Golgoth Khan
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Posted - 2006.03.09 14:37:00 -
[5]
Still can't open drone bay.....drones still don't redock properly. Waste of 4 hours DT.
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Xssassin
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Posted - 2006.03.09 14:38:00 -
[6]
Originally by: Mask Rayne Not Fixed Non-default chat windows do not stay open between client restarts.
That's already a known issue for the 3900 patch and it was never in the patch notes to say it would be fixed in this patch, you'll have to wait for the second round of fixes for that one I guess.
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Urlan Nordagh
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Posted - 2006.03.09 14:40:00 -
[7]
When will you make the full build 3900 available? since the patch always fails for me. (I ve tried everythig you suggest) Everytime there is a new tiny patch I have to download the full 500Mb file....... ..but this time it even is not available, the link still points to the 3896. Thanks
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Altaireus
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Posted - 2006.03.09 14:56:00 -
[8]
Kieron, care to tell us how much of a backlog the poor customer support have at the moment? Its been a week now since i petitioned about a T2 BPO i cant use since first boot after Blood patch
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Face Lifter
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Posted - 2006.03.09 15:05:00 -
[9]
The chat channels are still bugged to hell
I remember many months ago CCP got the chat channels right, ah the good old times
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Laurelle
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Posted - 2006.03.09 15:06:00 -
[10]
The Full build is now available at http://www.eve-online.com/download/ (551 MB)
If you're having problems patching you should file a support request and we'll do our best to help you out.
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Face Lifter
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Posted - 2006.03.09 15:37:00 -
[11]
Drones still don't use their MWD properly. They turn off MWD about 5km from target and AB towards it, losing a major portion of dps in the process.
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Traxio Nacho
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Posted - 2006.03.09 15:53:00 -
[12]
Can I ask why the drone problems and chat channel problems havent been fixed?
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Corp Scammer
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Posted - 2006.03.09 16:12:00 -
[13]
Drone and chat issues still remain and still no days since last login otherwise meh looks ok atm. CCP requested feature please - quite simple really.
For CEOs days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed - |
solidshot
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Posted - 2006.03.09 17:36:00 -
[14]
local chat keeps flashing where someone is talking but no text is visable
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Rex Mundo
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Posted - 2006.03.09 17:41:00 -
[15]
I Just want to add 1 think. Can drones just do what they are told to do? I send em off to one target and half way there.. they change their mind and attack something else Drones arent meant to be smart they are just meant to do what I tell em to do to the best of their abilities. IF there was a generic "defend me" button.. fair enough.. but I am pressing the "attack my target" button, and not the "attack my target button, or anyone else you feel like"
Rgds rEx
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Issalzul
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Posted - 2006.03.09 17:54:00 -
[16]
I had the dorne issue before today's patch too. Two would go off and fight something else randomly. Oddly enough, those two would continuously get stuck together during flight as well.
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Ralus
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Posted - 2006.03.09 18:52:00 -
[17]
anyone having issues with players in your address book incorectly displaying as online/offline again.
They seemed to have fixed it with blood but it looks like its back again
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XR Havoc
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Posted - 2006.03.09 18:53:00 -
[18]
Also doing a deadspace the other day with some buddies when my drones were done killing the target I assigned them to attack they started attacking my gang mates. You can imagine how popular this made me.
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solidshot
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Posted - 2006.03.09 19:10:00 -
[19]
the orbit button in the overview and occasionally when you right click and select orbit doesnt always work, when selected your ship shoots off in a totally different direction away from the target
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Budz Fergie
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Posted - 2006.03.09 19:29:00 -
[20]
Edited by: Budz Fergie on 09/03/2006 19:29:11 I noticed something wierd after I logged on. My javelin torps are doing wierd things. Normally can hit at 250km easily and today sometimes np and other times they disappear after 10-12 seconds flight time. With my skills and bonuses they have a 35 sec flight time. And it intermittent, like testing with my alt with his megathron 200km away. 1st volley hits and strips away 1/2 his shield, then fire 2nd volley and only 2 hit the other 4 disappeared. 3rd volley 5 hit, 1 didn't. Niether ship is moving so the distance was the same each time. Anybody else having this issue?
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Uglious
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Posted - 2006.03.09 19:44:00 -
[21]
Originally by: Budz Fergie Edited by: Budz Fergie on 09/03/2006 19:29:11 I noticed something wierd after I logged on. My javelin torps are doing wierd things. Normally can hit at 250km easily and today sometimes np and other times they disappear after 10-12 seconds flight time. With my skills and bonuses they have a 35 sec flight time. And it intermittent, like testing with my alt with his megathron 200km away. 1st volley hits and strips away 1/2 his shield, then fire 2nd volley and only 2 hit the other 4 disappeared. 3rd volley 5 hit, 1 didn't. Niether ship is moving so the distance was the same each time. Anybody else having this issue?
It's not a bug, it's a feature! It is to shut everybody up that says that missles hit all the time.
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Andrue
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Posted - 2006.03.09 20:42:00 -
[22]
I seem to have lost the 'Warp to gangmate at 15km' option on gang channel pop-up. Anyone else seeing this? -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
Ballistic Mystic
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Posted - 2006.03.09 21:20:00 -
[23]
How about fixing it so we can actually log in now?
See this thread about log in issues before we all give up and quit Eve
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Sadist
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Posted - 2006.03.09 22:27:00 -
[24]
Local chat still doesnt update properly, showing the same number of people as in previous system when not expanded to check. --------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Crystal Kali
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Posted - 2006.03.09 23:03:00 -
[25]
EVE system local channel message is random if it does appear at all. Sometimes the channel change will appear *above* the last few lines of dialigue implying the coonversaiton took place in an entirely different system. End up replying to something asked 2 systems ago not realising the notifier is actually in the wrong place/missing entirely!
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Megan Ryder
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Posted - 2006.03.09 23:54:00 -
[26]
ok, filed a bug report, but just to let you know that I had major issues with my drones in a gang situation.
Both pilots' drones were randomly selecting gang members/gang members drones as suitable targets after dispatching their current target.
I recommend EXTREME caution with this one! I was lucky to only loose drones.
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Ankanos
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Posted - 2006.03.10 02:16:00 -
[27]
Edited by: Ankanos on 10/03/2006 02:16:18
Originally by: Megan Ryder ok, filed a bug report, but just to let you know that I had major issues with my drones in a gang situation.
Both pilots' drones were randomly selecting gang members/gang members drones as suitable targets after dispatching their current target.
I recommend EXTREME caution with this one! I was lucky to only loose drones.
does concord ever intervene when this happens? -that would really bite.
--- |
Razin
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Posted - 2006.03.10 02:21:00 -
[28]
The drones are much better now then pre-Blood (in that they actually use their MWD reliably to travel to assigned targets and back to the ship), but still have ways to go before being acceptable.
Some of the worst (IMO) drone problems left to resolve:
1. Having received the "return to drone bay" command drones will not dock to a moving ship. You have to specifically move towards your drones for them to comply, otherwise they'll lag behind at a distance just far enough away so that you can't scoop them, and theyÆll stay at that distance even if you slow down and stop (once you stop theyÆll creep to your ship at approx. 10 m/s, but still wonÆt dock when in range until a second command is given).
2. There is a 1 to 3 seconds lag when deploying or scooping drones; during this time the client locks. ThatÆs a long time in combat.
3. All or some drones moving to a target, or following a target, will loose interest in that target and attack something else (or just stop if there is nothing else to attack). This usually happens if the pursuit is 20-30 km or longer.
4. Drones will sometimes orbit a target at MWD speed not inflicting any damage due to insufficient tracking.
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Mnengli Noiliffe
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Posted - 2006.03.10 05:00:00 -
[29]
I want to confirm the Local Chat problem when it's impossible to tell in which system was something said. I will try to elaborate ..
Pre-Blood: Player jumps to system A. His Local's bottom line says "Changed to A local channel". Someone in system A says in local "some random sentence". Player jumps to system B. His local looks as follows:
changed to A local channel ...> some random sentence changed to B local channel
Player jumps to system C. Someone in system C says in local "another random sentence". Player can see in local:
changed to A local channel ...> some random sentence changed to C local channel ...> another random sentence
Now Player jumps to system D. He now can see the following:
changed to A local channel ...> some random sentence changed to C local channel ...> another random sentence changed to D local channel
Now that was the behavior very nice and wise, for it skipped most traveling info from local, but still allowed to see where was what said.
After Blood this work like this - you don't see any system change except for the latest one so you can't know where was everything you listened said. So the latest Player's local snapshot now looks like :
...> some random sentence ...> another random sentence changed to D local channel
which is very annoying, and IMO requires fix. Why do CCP always break such a nice features?
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Somatic Neuron
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Posted - 2006.03.10 05:25:00 -
[30]
Edited by: Somatic Neuron on 10/03/2006 05:26:14 nvm, it's already known... ---------- |
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