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Hairpins Blueprint
CBC Interstellar Fidelas Constans
62
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Posted - 2014.08.31 09:41:00 -
[31] - Quote
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Rivr Luzade
Coreli Corporation Ineluctable.
687
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Posted - 2014.08.31 18:42:00 -
[32] - Quote
1 thing, which should be fixed, ie. made less of a click fest, is the route creation from the storage area of a launch pad to the processors.
Currently I have to click on the Storage icon, double click the item, double click the destination. Then I have to click again on the storage icon to open the storage again in order to create another route from the same launch pad. I am perfectly fine with the double clicks to start the route making and to confirm-chose the destination, but this 1 click again and again and again on the storage icon to open the storage after every route drives me nuts. Why can't the storage stay open?
(reposted from another thread's answer of mine) |
Sara Tosa
School of Applied Knowledge Caldari State
84
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Posted - 2014.09.01 06:39:00 -
[33] - Quote
Rivr Luzade wrote:
Oh, and before I forget it: I want to see what is going on on MY planets! If I own the poco of the planet, I am entitled to see who's on my planet in an easy manner and not by misusing the resource scan and search with a microscope for faint CCs; what they explrt/import and how much money they pay for it.
mmm... no, you just own the trade route, not the planet. "chi siete? dove andate? un fiorino!" |
Rivr Luzade
Coreli Corporation Ineluctable.
687
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Posted - 2014.09.01 06:51:00 -
[34] - Quote
Sara Tosa wrote:Rivr Luzade wrote:
Oh, and before I forget it: I want to see what is going on on MY planets! If I own the poco of the planet, I am entitled to see who's on my planet in an easy manner and not by misusing the resource scan and search with a microscope for faint CCs; what they explrt/import and how much money they pay for it.
mmm... no, you just own the trade route, not the planet. "chi siete? dove andate? un fiorino!"
Wrong. I own this planet. What you do on the planet I have a Poco on is comparable to a Franchising: I give you space and the opportunity to build something on my planet, and in return I should know what you do there, where you do it and how. Even if it only was the control over the most important trade route, I should know the exact same things and the exact same information should be easily accessible for the franchiser/trade route owner.
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
64
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Posted - 2014.09.13 12:06:00 -
[35] - Quote
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
64
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Posted - 2014.09.17 11:13:00 -
[36] - Quote
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Caisman
Smoking Hillbillys The Volition Cult
17
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Posted - 2014.09.17 11:55:00 -
[37] - Quote
Aivlis Eldelbar wrote: - The POCO transfer window closes on it's own accord after hitting transfer, but only sometimes. This is, afaik, a known bug that has been grinding away at player sanity for ages.
- POCO capacity could use a buff, at least to match a lvl 4 Epithal hold. Right now it's too small and forces the player to move half the cargo, tansfer it, then move the other half, leading to yet another excercise in clicking, which also combines with the mentioned window closing bug.
+several CTRL+SPACE, just in case http://caismanseve.blogspot.co.uk |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
70
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Posted - 2014.10.04 17:45:00 -
[38] - Quote
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Phoenix Jones
Isogen 5
735
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Posted - 2014.10.04 17:56:00 -
[39] - Quote
Daenika wrote:The only major changes to the PI interface I seriously desire are:
- The ability to move the command center without destroying everything on the planet (or alternatively, have the auto-center feature zoom on the launchpad/ECU/storage facility instead of the command center. I spider planets a lot)
- The ability to select multiple structures and batch-action them (ie. select all my factories, set the same recipe on each, and set all of their routes to the launchpad). Also applies to deleting multiple structures at once.
- The ability to shift-click to retain the current action. For example, say I was placing factories. If I shift-clicked, it would retain the factory on the mouse, so I could just shift-click in succession to place multiple factories instead of having to reselect the factory each time. Same with links. Also, same with routes. If I want to route to each of my factories, it's a 5 click process per factory atm, which can get rather annoying when you have 20-25 factories on the same planet.
- Alternatively, an "auto-route" feature for factories. Instead of routing from storage to the factory, allow us to select an "auto-route" on the product section, select source, and it automatically creates a route from that structure for each of the components required by that factory's current blueprint.
- When I select an ECU's survey, it should inherit whatever resource I already have set as a filter on the planet, if any, rather than simply resetting to no filter.
- When I try to route over a link that is too full (for example, ECU to storage facility on a basic (non-upgraded) link, it should tell me, as it does now, that the link is too small, but instead of not allowing me to do anything, the "create route" button should be replaced with an "upgrade link" button to do it without deselecting everything.
- I'd love something in the planets tab that informs me of problems on a planet, like an ECU being inactive. Also, alternatively or concurrently, it'd be amazing if structures that are outputting materials (factories, ECUs) could be highlighted somehow (preferably in red) if they lack valid routes for their output.
- It'd be amazing if, while placing structures, when we move our mouse over another structure, instead of the one being placed turning red and not being placeable, if it would instead move to the closest legal placement position the mouse. For example, if I have a pair of factories next to each other, and, while placing another factor, move the mouse directly between those two factories (where the new one would overlap both, in the current system), it would instead place the factory right up against both of the current factories. Currently, we have to place very careful games with the mouse pixels if we want as tight a building setup as possible (and there are a couple build setups on certain planets where that tight of a build is required to fit that extra ECU head, or extra factory).
That said, the auto-repeat ECU cycle would also be rather amazing.
Excellent ideas. I would add one more
The difference between a Silo and a Launchpad is almost non-existent, and many people use launchpads instead of silo's. Chop the Silo's power-grid requirement in half and it becomes a better option for people. Yaay!!!! |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
72
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Posted - 2014.10.10 19:07:00 -
[40] - Quote
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
75
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Posted - 2014.10.16 10:58:10 -
[41] - Quote
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
75
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Posted - 2014.10.18 10:04:09 -
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Amarisen Gream
Lone Wolf Union Yulai Federation
53
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Posted - 2014.10.18 10:44:00 -
[43] - Quote
I would love to see some changes to PI. I'm looking into developing a few alts for PI, but the process is so time consuming and tedious!
Feed back or thoughts from CCP would always be a plus! xoxo Amarisen Gream |
Amarisen Gream
Lone Wolf Union Yulai Federation
53
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Posted - 2014.10.18 10:44:36 -
[44] - Quote
I would love to see some changes to PI. I'm looking into developing a few alts for PI, but the process is so time consuming and tedious!
Feed back or thoughts from CCP would always be a plus!
edit: the desire for feed back from CCP is to help us, as players see what their intentions are. Are there plans to changing, or no. A desire for some clear communication!
xoxo
Amarisen Gream
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
75
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Posted - 2014.10.21 18:22:53 -
[45] - Quote
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Hopelesshobo
Tactical Nuclear Penguin's
339
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Posted - 2014.10.21 18:47:12 -
[46] - Quote
I would like to see the interface upgraded to be similar to how industry now is. Where we view the planet on the top half of a window, and we can view all the planets we are on on the bottom.
Lowering the average to make you look better since 2012.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
898
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Posted - 2014.10.21 18:48:50 -
[47] - Quote
Hairpins Blueprint wrote:Hello i would like to propose an upgrade to pi interface. First The repaet button for Extractors cycles. Link -> https://www.dropbox.com/s/d3patfzw6xwffj1/menu%20extraktor%C3%B3w.png Way? Well on some planets it's just iritating to find extractors when your structurs are not soo close to each other : ) and as we are ultimate and imortal, i se no reason we haven't it from the start Second We should be able to set Limits on the amout of goo we mine with extractors. Link -> https://www.dropbox.com/s/lk528n39n4v56uf/extractor%20menu.png Way? Because we are not able to, way not just leave instructions to this minmatar scums with information how much of this goo they need to mine with those bare hand right? so i won't need to punish them, because they mine diffrent amounts every damn time
Yes to the first and why????? to the second. If the amount you're mining is in any way too much for your colony to handle your colony sucks or you need to empty your ****.
My YouTube Channel - EVE Tutorials & other game related things!
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
76
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Posted - 2014.10.24 15:49:06 -
[48] - Quote
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
78
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Posted - 2014.10.27 22:12:17 -
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
80
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Posted - 2014.11.02 19:10:41 -
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
82
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Posted - 2014.11.07 21:28:58 -
[51] - Quote
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
83
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Posted - 2014.11.11 14:38:41 -
[52] - Quote
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Havenard
Rubicon Spears Some Say
0
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Posted - 2014.11.11 14:55:30 -
[53] - Quote
All those ideas would make it easier and faster to set up a planet, but you know what would be useful at daily basis? If you could move all your extractor heads together.
I like to use my extractor heads always in a specific formation, and every time I have to move to a richer area I have to move and position all 10 heads. Sometimes I find myself spending over 2 hours to try and find the perfect extraction rates for all my 12 planets, this is not cool at all. |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
83
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Posted - 2014.11.13 14:21:19 -
[54] - Quote
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
85
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Posted - 2014.11.16 11:11:32 -
[55] - Quote
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
88
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Posted - 2014.11.20 12:10:22 -
[56] - Quote
Come one devs ... PI needs a Hug, way no one reply in this topic
Ps. sorry for the bumps, will not happen again : X |
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