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Think Star
Dynamite Mining Division
0
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Posted - 2013.12.23 00:50:00 -
[1] - Quote
with the recent changes to bastion mode and range/tracking is it more efficient to use torps or cruise, range/damage, is it worth the trade of? simple question, i prefer cruise, bastion and sniping with painters etc but wondered what everyone else thought. |
stoicfaux
3469
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Posted - 2013.12.23 02:00:00 -
[2] - Quote
Torps have the advantage within 40km or so, which is pretty limiting for most missions. Unless someone can show advantageous mission times with torps, then I would stick to cruise missiles.
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Sobaan Tali
Caldari Quick Reaction Force
211
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Posted - 2013.12.23 03:11:00 -
[3] - Quote
Stick to cruises. Torps have somewhat better range with bastion, but given that you can already easily do +1000 dps with cruises without range limitations and without needing several target painters to apply the damage as well as cruises, torps really still only have an advantage in a small number of missions (like damsel in distress). |
Think Star
Dynamite Mining Division
0
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Posted - 2013.12.23 13:49:00 -
[4] - Quote
Thanks for the info guys appreciate it, i thought cruise was the go to choice, just didn't wanna gimp myself, again, thanks for reply's :D
fly safe |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
179
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Posted - 2013.12.23 14:23:00 -
[5] - Quote
Get a mobile depot. Keep torp laucnhers in your cargo bay. Refit as needed. |
Boomhaur
177
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Posted - 2013.12.24 00:17:00 -
[6] - Quote
Cruise, for all the reasons others have stated. And personally I wouldn't bother trying to refit with a mobile depot. If you want to use torps occasionally just keep track of which missions its useful in and refit before undocking. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |
dexington
Caldari Provisions Caldari State
901
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Posted - 2013.12.24 01:06:00 -
[7] - Quote
If you can use javelins i think you should try torps, you get 57 km range which should be enough to hit all mission rats orbiting you.
Not having 100-120km range does mean you need to move around a little more, and control aggro more to make sure you always have something to shoot at. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
IIshira
School of Applied Knowledge Caldari State
299
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Posted - 2013.12.24 01:45:00 -
[8] - Quote
dexington wrote:If you can use javelins i think you should try torps, you get 57 km range which should be enough to hit all mission rats orbiting you.
Not having 100-120km range does mean you need to move around a little more, and control aggro more to make sure you always have something to shoot at.
With cruise missiles you get 208km range with fury. This is limited to 160km due to targeting range.
For torps EFT is showing 80km with javelin but only 44 with rage.
On paper it doesn't look very good. You get about 300 more DPS if you keep everything within that 44km range. Past that you lose about 100 DPS over cruise missiles.
Of course I haven't tried torps yet so I'll reserve judgement. |
Khadrea Shakor
Shakor Freight and Mining Service
10
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Posted - 2013.12.24 07:43:00 -
[9] - Quote
Basically the only mission I use the TorpGolem for anymore is the Pirate Invasion. For everything else use either Cruise Missiles or the HAMgu. |
Maxor Swift
Science and Trade Institute Caldari State
0
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Posted - 2013.12.24 19:18:00 -
[10] - Quote
Sobaan Tali wrote:Stick to cruises. Torps have somewhat better range with bastion, but given that you can already easily do +1000 dps with cruises without range limitations and without needing several target painters to apply the damage as well as cruises, torps really still only have an advantage in a small number of missions (like damsel in distress).
A 1000+ DPS with cruises? Thats with implants right? As with all lvl 5s and damage riggs and rage cruises and 4 faction BCUs its still only just 1000(1007) paper DPS.
What am i missing?
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Marcus Walkuris
Aww yeahhh
93
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Posted - 2013.12.24 20:48:00 -
[11] - Quote
Yup seems like an easy one to me too. Know your mission fit accordingly. Stoicfaux showed that npc defenders do eat cruise missiles extra hard on the golem due to the 4 launchers though. Whereas torps are immune to it essentially, in PvE that is. Outside of 30-40ish km cruises are safe as defenders bug out. |
dexington
Caldari Provisions Caldari State
909
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Posted - 2013.12.24 23:10:00 -
[12] - Quote
Maxor Swift wrote:Sobaan Tali wrote:Stick to cruises. Torps have somewhat better range with bastion, but given that you can already easily do +1000 dps with cruises without range limitations and without needing several target painters to apply the damage as well as cruises, torps really still only have an advantage in a small number of missions (like damsel in distress). A 1000+ DPS with cruises? Thats with implants right? As with all lvl 5s and damage riggs and rage cruises and 4 faction BCUs its still only just 1000(1007) paper DPS. What am i missing?
I have been wondering the same, would be nice if someone would post a 1K dps cruise fit I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Khadrea Shakor
Shakor Freight and Mining Service
11
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Posted - 2013.12.24 23:18:00 -
[13] - Quote
dexington wrote:Maxor Swift wrote:Sobaan Tali wrote:Stick to cruises. Torps have somewhat better range with bastion, but given that you can already easily do +1000 dps with cruises without range limitations and without needing several target painters to apply the damage as well as cruises, torps really still only have an advantage in a small number of missions (like damsel in distress). A 1000+ DPS with cruises? Thats with implants right? As with all lvl 5s and damage riggs and rage cruises and 4 faction BCUs its still only just 1000(1007) paper DPS. What am i missing? I have been wondering the same, would be nice if someone would post a 1K dps cruise fit
Quick EFT warrioring. Not sure I would use this. http://i.imgur.com/gScUkqR.png
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stoicfaux
3495
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Posted - 2013.12.25 03:49:00 -
[14] - Quote
Maxor Swift wrote:Sobaan Tali wrote:Stick to cruises. Torps have somewhat better range with bastion, but given that you can already easily do +1000 dps with cruises without range limitations and without needing several target painters to apply the damage as well as cruises, torps really still only have an advantage in a small number of missions (like damsel in distress). A 1000+ DPS with cruises? Thats with implants right? As with all lvl 5s and damage riggs and rage cruises and 4 faction BCUs its still only just 1000(1007) paper DPS. What am i missing? 999 with 4xCN BCUs, and 5% dmg and rof implants, and if you have 'Include reload time in DPS' checked in EFT. (Which you should.)
You can get 1,061 if you use a Bay Loading Accelerator II.
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Miasmos
Aliastra Gallente Federation
45
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Posted - 2013.12.26 00:06:00 -
[15] - Quote
My secret for missile characters:
Warp speed Tengu (1x rigor II, 2x hyperspatial II) blitzes warp heavy missions and slays vs. kinetic weak enemies. Gank Golem ravages kill missions when necessary and blitzes close by missions vs. em weak enemies. Skip rest.
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Sobaan Tali
Caldari Quick Reaction Force
219
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Posted - 2013.12.26 03:07:00 -
[16] - Quote
dexington wrote:Maxor Swift wrote:Sobaan Tali wrote:Stick to cruises. Torps have somewhat better range with bastion, but given that you can already easily do +1000 dps with cruises without range limitations and without needing several target painters to apply the damage as well as cruises, torps really still only have an advantage in a small number of missions (like damsel in distress). A 1000+ DPS with cruises? Thats with implants right? As with all lvl 5s and damage riggs and rage cruises and 4 faction BCUs its still only just 1000(1007) paper DPS. What am i missing? I have been wondering the same, would be nice if someone would post a 1K dps cruise fit
Don't see how it's such a mystery. 4 Cruise Launcher II, 4 CN Ballistic Control Systems, Rigor II (both), and 5% ROF/Cruise missile damage imps. I'd post the in game reported dps, but I'm using 6% imps which get it to 1066.4 with fury missiles. As far as implants go, yes it requires you to have somewhere around 3% imps for damage and ROF iirc before you start to see 1000 dps, but honestly, who doesn't use at least 3% imps anymore.
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ginger jon
University of Caille Gallente Federation
0
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Posted - 2014.03.23 16:32:00 -
[17] - Quote
ive always used torps with it, i get 65k with javs and 36 with rage, javs do almost as much damage though and are better for cruisers and frigs...
i don't have to fly round too much, if i do i just drop a bit of tank and fit an AB... might not be the fastest way but it's always worked for me.. |
Shadow boos
Divine Insanity
0
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Posted - 2014.03.23 17:03:00 -
[18] - Quote
My main golem its like this with cruise missle
4x t2 launchers 4x bcu CN 2x t1 rigs for more dmg (dont remember the name of those)
Now lvl
Marauder lvl 4 Cruise spec lvl 3 working for lvl 4 Rapid fire lvl 5 Wearhead lvl 4 And all the suport skills for missle lvl 4 Full set 5% implants
Without drones got 996 dps With drones a lil bit over 1k dps
Why you guys dont get those numbers? |
Caleb Seremshur
Capital Storm. The Storm Collective
220
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Posted - 2014.04.08 04:03:00 -
[19] - Quote
Estella Osoka wrote:Get a mobile depot. Keep torp laucnhers in your cargo bay. Refit as needed.
Not an inherently terrible idea however I would say just save two fittings - 1 torp, 1 cruise and refit on a per mission basis. LP store weapon cost rebalance |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
137
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Posted - 2014.04.08 12:28:00 -
[20] - Quote
Again, as stated above, cruise missiles are much easier. Especially due to the extended range of cruise's. Cruise precision, plus 2 target painters can deal with cruisers rather well in my experience. Torps will struggle. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
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ginger jon
University of Caille Gallente Federation
12
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Posted - 2014.04.08 21:45:00 -
[21] - Quote
im not sure what my stats are without lookin them up, i have everything on 5 though and implants... as to whether you use torps or cruise, my choice is torps.. but i think its horses for courses.., depending on the mission..
but if you consider a mission like the damsel in distress... all the BS's are within 35k, i get rage torps (short range but better DPS) and they are popping in 2 or 3 volleys...
cruisers, and battlecruisers pop with 1 volley..
again, all skills 5, T2 rigs and 2 faction painters.
4 faction BCU's
that's one mission where your deffo better with torps...no question about it. |
stoicfaux
4426
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Posted - 2014.04.08 23:48:00 -
[22] - Quote
You don't have to shoot the NPCs in Damsel: http://eve.battleclinic.com/loadout/56055-Golem-Blitz-Damsel-in-1m-43s-Also-a-valid-use-for-Rage-torpedoes-in-PvE.html
As for one shotting things, with 3-4 TPs on a Golem, cruise missiles can one shot every non elite cruiser in the game.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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bareface
Caldari Provisions Caldari State
0
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Posted - 2014.04.09 13:53:00 -
[23] - Quote
Having used both, I prefer Torps on the golem for most missions. I also typically use CN ammo instead of Fury.
You still need to use TP's with fury cruise to be effective, so messing with target painters is a moot point. For those that say Torps will have a hard time hitting smaller stuff, take a look at the explosion velocity and radius of Fury cruise and CN torps. Against frig/cruiser sized targets, a CN torp golem with 3X TP's will out dps a fury cruise golem with 2 X riger II rigs and 3X TP's.
Is range an issue? I don't even bother with Javelin. If the mission calls for it, I will dual prop with a MJD. MJD + Bastion puts me within range of any mission rat (56k torp range).
The other nice thing about torps is that you don't lose any missiles to defenders. I find that a cruise golem with lose 0 - 9% of its missiles to defenders based on the mission. |
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