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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
25
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Posted - 2011.11.07 01:42:00 -
[1] - Quote
Dear CCP,
We, the industrial base and core players of EVE Online, are extremely elated at the removal of insurance payouts to losses caused by CONCORD, as seen here. We have demonstrated, in no uncertain terms, that realism in EVE Online is our foremost priority. This change is definitely a move in the right direction; a move surely to be appreciated by everyone who supports a balanced and morally-stimulating approach toward simulating real-life interaction within the confines of a videogame. However, to fully achieve this vision, further changes need to be made. They are as follows:
The Re-balancing of CONCORD's Physical Capabilities
It is fairly obvious that New Eden's official police force needs to be reworked, if it is to be a proper parallel of its real-life equivalent. We have conducted extensive research, and have determined that no police force in the world has a near-instant response time. Furthermore, we have determined that no police force has the absolute capability to catch every criminal, and to punish every crime. Finally, we have determined that the police is rarely concerned with seeing all criminal cases through to the end, and that many cases are quickly set aside and forgotten.
To that end, we ask that CONCORD ships have their combat capabilities brought in line with their factional navy counterparts; being attacked by CONCORD should no longer be the equivalent of a death trigger. CONCORD's response time should still be proportional to the prestige level of the victim, however this response time should be made longer across the board. We also ask that the evasion of CONCORD become a sanctioned game mechanic, as real-life police are never guaranteed to catch criminal perpetrators.
CONCORD should not be able to follow perps to safespots. A new gameplay mechanic should instead be added, whereby a pilot who spots someone who has recently committed a crime, would have the option to inform CONCORD of his location. We feel that we should, much like in real life, be responsible for our own safety, whether it is in the form of properly securing ourselves and our assets until the police can arrive, or in the form of helping the police catch criminals post-aggression.
The Re-balancing of CONCORD's Bureaucratic Integrity
CONCORD should not exist as an infallible bastion of morality, much like real-life police forces do not. When a person gets busted for possessing an Altoids tin full of a Class II substance, a bottle of fine liquor and a carton or two of cigarettes go a long way toward securing leniency. Similarly, CONCORD should be enticed to look the other way via the strategic placement of a few bundles of Interstellar Kredits.
Pod pilot criminals, being a lesser threat to the empires than pirate factions like the Guristas, should also be able to secure CONCORD favors by bringing them the tags dropped by pirate NPCs. After all, real-life cops are hesitant to bust their informants, even if those informants sometimes hold up bodegas or snatch purses; the big fish are more important.
Finally, we must not forget the very important aspect of having friends in high places. Be an important enough asset to your company, and your boss might just be willing to bring in his lawyers to bail you out of trouble when you, in a drunken stupor, plow your souped-up Civic through a bunch of geriatrics playing checkers on a sidewalk bench. Likewise, having good standings with an NPC agent/corporation that has a presence in the area where one commits a crime should mitigate CONCORD's fury. The threat of a good lawyer is not to be underestimated.
While we are sure that the above changes are not the final step in our quest to bring this game in line with reality, we feel that they are sufficient enough for the time being. They would definitely supplement the changes to insurance that were so desperately needed to make Pend Insurance properly mimic the operating protocols of real-life insurance firms. Please, CCP, continue on your current path, and finally realize your decade-long dream of creating a replica of genuine economic and social interaction.
Sincerely, Your Core Customers: The Vast Majority, The Public Voice, and The Moral Pillar of EVE Online |
David Grogan
The Motley Crew Reborn
190
|
Posted - 2011.11.07 01:44:00 -
[2] - Quote
ONLY and i reiterate ONLY if ALL industrials get a tank buff would your idea be feasable. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |
Jack All'Trade
Republic University Minmatar Republic
5
|
Posted - 2011.11.07 01:48:00 -
[3] - Quote
Destiny Corrupted wrote:QQ cant lolgank as easily no moar :(
griefer tears are most delicious |
Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.07 01:51:00 -
[4] - Quote
Doesnt the lore for concord say that their ships were a combination of the best technology of the 4 empires plus a ton of jove tech?
Call it a hunch but concord is in line with the lore. |
Myxx
Atropos Group
139
|
Posted - 2011.11.07 01:53:00 -
[5] - Quote
I like this thread. I wrote some words elsewhere about this, and while some of my ideas are different, we're on the same page enough in that I think we both think that highsec could use some strings cut from its saftey net. |
MatrixSkye Mk2
Republic University Minmatar Republic
41
|
Posted - 2011.11.07 01:56:00 -
[6] - Quote
Destiny Corrupted wrote:Dear CCP, We, the industrial base and core players of EVE Online, are extremely elated at the removal of insurance payouts to losses caused by CONCORD, as seen here. We have demonstrated, in no uncertain terms, that realism in EVE Online is our foremost priority. This change is definitely a move in the right direction; a move surely to be appreciated by everyone who supports a balanced and morally-stimulating approach toward simulating real-life interaction within the confines of a videogame. However, to fully achieve this vision, further changes need to be made. They are as follows: The Re-balancing of CONCORD's Physical CapabilitiesIt is fairly obvious that New Eden's official police force needs to be reworked, if it is to be a proper parallel of its real-life equivalent. We have conducted extensive research, and have determined that no police force in the world has a near-instant response time. Furthermore, we have determined that no police force has the absolute capability to catch every criminal, and to punish every crime. Finally, we have determined that the police is rarely concerned with seeing all criminal cases through to the end, and that many cases are quickly set aside and forgotten. To that end, we ask that CONCORD ships have their combat capabilities brought in line with their factional navy counterparts; being attacked by CONCORD should no longer be the equivalent of a death trigger. CONCORD's response time should still be proportional to the prestige level of the victim, however this response time should be made longer across the board. We also ask that the evasion of CONCORD become a sanctioned game mechanic, as real-life police are never guaranteed to catch criminal perpetrators. CONCORD should not be able to follow perps to safespots. A new gameplay mechanic should instead be added, whereby a pilot who spots someone who has recently committed a crime, would have the option to inform CONCORD of his location. We feel that we should, much like in real life, be responsible for our own safety, whether it is in the form of properly securing ourselves and our assets until the police can arrive, or in the form of helping the police catch criminals post-aggression. The Re-balancing of CONCORD's Bureaucratic IntegrityCONCORD should not exist as an infallible bastion of morality, much like real-life police forces do not. When a person gets busted for possessing an Altoids tin full of a Class II substance, a bottle of fine liquor and a carton or two of cigarettes go a long way toward securing leniency. Similarly, CONCORD should be enticed to look the other way via the strategic placement of a few bundles of Interstellar Kredits. Pod pilot criminals, being a lesser threat to the empires than pirate factions like the Guristas, should also be able to secure CONCORD favors by bringing them the tags dropped by pirate NPCs. After all, real-life cops are hesitant to bust their informants, even if those informants sometimes hold up bodegas or snatch purses; the big fish are more important. Finally, we must not forget the very important aspect of having friends in high places. Be an important enough asset to your company, and your boss might just be willing to bring in his lawyers to bail you out of trouble when you, in a drunken stupor, plow your souped-up Civic through a bunch of geriatrics playing checkers on a sidewalk bench. Likewise, having good standings with an NPC agent/corporation that has a presence in the area where one commits a crime should mitigate CONCORD's fury. The threat of a good lawyer is not to be underestimated. While we are sure that the above changes are not the final step in our quest to bring this game in line with reality, we feel that they are sufficient enough for the time being. They would definitely supplement the changes to insurance that were so desperately needed to make Pend Insurance properly mimic the operating protocols of real-life insurance firms. Please, CCP, continue on your current path, and finally realize your decade-long dream of creating a replica of genuine economic and social interaction. Sincerely, Your Core Customers: The Vast Majority, The Public Voice, and The Moral Pillar of EVE Online Geez, you can still suicide gank. No need for this tear-soaked soap opera. |
Myxx
Atropos Group
139
|
Posted - 2011.11.07 01:57:00 -
[7] - Quote
There was an issue with parsing this post's BBCode |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
28
|
Posted - 2011.11.07 01:57:00 -
[8] - Quote
Obsidian Hawk wrote:Doesnt the lore for concord say that their ships were a combination of the best technology of the 4 empires plus a ton of jove tech?
Call it a hunch but concord is in line with the lore.
According to lore, aren't say, Sansha ships also made from partial Jove tech? What about Sleeper technology, the basis of Tech 3? Why should CONCORD ships be stronger than say, a Nightmare or a Proteus? And a better question still: why are capsuleers, capable of holding sovereignty over space tracts that exceed those of the major empires, not be able to acquire CONCORD technology with their wealth? |
mkint
284
|
Posted - 2011.11.07 01:59:00 -
[9] - Quote
tl;dr
griefer tears is best tears
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Myxx
Atropos Group
139
|
Posted - 2011.11.07 02:03:00 -
[10] - Quote
mkint wrote:tl;dr
griefer tears is best tears
You would call me a griefer for my own thread, except that thats not that accurate. I've probably spent more time mining ore and messing with the market than I have trying to 'grief' people. To call me a griefer is inaccurate, and basing your argument against these ideas on that alone is... silly at best. |
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Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.07 02:07:00 -
[11] - Quote
Myxx wrote:Obsidian Hawk wrote:Doesnt the lore for concord say that their ships were a combination of the best technology of the 4 empires plus a ton of jove tech?
Call it a hunch but concord is in line with the lore. No it does not. Its currently as powerful as it is because of the Zombies in Yulai incident.
you knwo whats sad. those are not even the original chronicles. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
104
|
Posted - 2011.11.07 02:08:00 -
[12] - Quote
Destiny Corrupted wrote: Pod pilot criminals, being a lesser threat to the empires than pirate factions like the Guristas
No, I'm pretty sure immortal and unbound psychopaths that have the power to annihilate entire fleets of ships on their own are more of a threat to the Empires.
Keep your friends close, and your enemies closer. They pay us and help us because they fear us.
Quote: Sincerely, Destiny Corrupted
Fixed. You are not the public voice, the vast majority, or the moral pillar of EVE-O.
|
Mortis vonShadow
Balanaz Mining and Development Inc.
285
|
Posted - 2011.11.07 02:08:00 -
[13] - Quote
I am a hisec miner and industrialist. You do not speak for me and other industrialist that I know. You are obviously a weak little field mouse.
-1 to you.
Some days you're the bug, and some days your the windscreen. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á And some days, you're just a man with a gun. |
Poetic Stanziel
Arrakis Technology
230
|
Posted - 2011.11.07 02:10:00 -
[14] - Quote
Destiny Corrupted wrote:We, the industrial base and core players of EVE Online What?!?
Quote:It is fairly obvious that New Eden's official police force needs to be reworked, if it is to be a proper parallel of its real-life equivalent. We have real-life space police? When did this happen? NASA? Euro Space Agency? Those Chinese? No one can hear sirens in space!
Quote:The rest of the post. It would be fun to see CONCORD de-buffed. But keep dreaming. EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |
Poetic Stanziel
Arrakis Technology
230
|
Posted - 2011.11.07 02:12:00 -
[15] - Quote
Obsidian Hawk wrote:Doesnt the lore for concord say that their ships were a combination of the best technology of the 4 empires plus a ton of jove tech?
Call it a hunch but concord is in line with the lore. Lore is whatever someone wants it to be on a Tuesday.
EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |
K Suri
Red Gooey Bananas
3
|
Posted - 2011.11.07 03:59:00 -
[16] - Quote
I'm confused. Do we need more lore or less lore to protect the outlore from being overlored by the lore?
And does this therefore make the lore faulty if we do? I mean really, does the lore actually have a lore or is this just a lore lore we made up?
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Paragon Renegade
The Multinational Company.
75
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Posted - 2011.11.07 04:18:00 -
[17] - Quote
K Suri wrote:I'm confused. Do we need more lore or less lore to protect the outlore from being overlored by the lore?
And does this therefore make the lore faulty if we do? I mean really, does the lore actually have a lore or is this just a lore lore we made up?
* Crystalline Entity appears* "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |
Ann133566
Federal Navy Academy Gallente Federation
18
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Posted - 2011.11.07 04:30:00 -
[18] - Quote
Is suicide ganking indy ships PvP? |
Miss CEO
Eternum Noctem
1
|
Posted - 2011.11.07 04:30:00 -
[19] - Quote
I sure would like to see this real-life space police that OP keeps comparing CONCORD to.
Police in my neighborhood drives around with these things called cars, you know four wheels and an engine that burns fossil fuel. I'm sure they would move a lot faster to the scene of a crime with a space ship that has warp capabilities and enhanced sensors, but I haven't seen them use those yet. Maybe in few millenia or something... |
Shivus Tao
Broski Enterprises Elite Space Guild
14
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Posted - 2011.11.07 04:36:00 -
[20] - Quote
If concord is to become more like its real life equivalent then I need to be able to bribe them with space donuts to look the other way, as well as call up my space lawyer to sue concord to pay for my ship destroyed by unlawful use of force. On that note, they should only then be allowed to disable and impound ships rather than destroy them. |
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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
43
|
Posted - 2011.11.07 04:45:00 -
[21] - Quote
Ok i agree, however you forgot one thing
In reality Police is investigating and once they find out who it was, which in this case is quite easy.. you see that ************ on grid so you can perfectly say it was him/her, they hunt the criminal across the country, which in case of EVE would be whole Universe exclude null.
And no sec. status improvement should have anything to do with it.. once you commit crime you die and then die and then some more.
CONCORD hunt would be fullfilled once you lose 200 times more than you took away.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
30
|
Posted - 2011.11.07 04:55:00 -
[22] - Quote
Mortis vonShadow wrote:I am a hisec miner and industrialist. You do not speak for me and other industrialist that I know. You are obviously a weak little field mouse.
-1 to you.
Then you, and the people you know, obviously do not represent the majority. Your opinions are of no significance. Either that, or you are simply too inept to understand the importance of the things we are fighting for. To say that we do not speak for you would show extreme puerility on your part.
So, what will it be, irrelevance or ignorance? |
Ladie Harlot
GoonWaffe Goonswarm Federation
680
|
Posted - 2011.11.07 04:56:00 -
[23] - Quote
Ann133566 wrote:Is suicide ganking indy ships PvP? Why wouldn't it be?
The artist formerly known as Ladie Scarlet. |
Jenshae Chiroptera
119
|
Posted - 2011.11.07 04:57:00 -
[24] - Quote
Quote:game mechanics do not allow podding vie can flipping, withoutn++ concord getting involved. If they did the whole bear population would cry enough tears to blot out the star in jita
Maybe that would be a good next step? Also have Concord pod gankers? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
43
|
Posted - 2011.11.07 04:58:00 -
[25] - Quote
Ladie Harlot wrote:Ann133566 wrote:Is suicide ganking indy ships PvP? Why wouldn't it be?
true it is.. by the general meaning both subjects are players...
However its neither fun nor competition its just kind of pointless for both sides. Nobody gets any experience from such engagement. One party can get warm feeling but that's about sociopaths and their pets. And the same party can actually get something towards his/her wallet.
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Krios Ahzek
Juvenis Iratus
20
|
Posted - 2011.11.07 05:00:00 -
[26] - Quote
Jaroslav Unwanted wrote:Ladie Harlot wrote:Ann133566 wrote:Is suicide ganking indy ships PvP? Why wouldn't it be? true it is.. by the general meaning both subjects are players... However its neither fun nor competition its just kind of pointless for both sides. Nobody gets any experience from such engagement. One party can get warm feeling but that's about sociopaths and their pets. And the same party can actually get something towards his/her wallet.
Illogical, ''sociopathic'' actions make sense considering the point of EVE (a game) is actually entertainment. It's fun for the ganker at least, else it wouldn't happen. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
43
|
Posted - 2011.11.07 05:04:00 -
[27] - Quote
Krios Ahzek wrote:Jaroslav Unwanted wrote:Ladie Harlot wrote:Ann133566 wrote:Is suicide ganking indy ships PvP? Why wouldn't it be? true it is.. by the general meaning both subjects are players... However its neither fun nor competition its just kind of pointless for both sides. Nobody gets any experience from such engagement. One party can get warm feeling but that's about sociopaths and their pets. And the same party can actually get something towards his/her wallet. Illogical, ''sociopathic'' actions make sense considering the point of EVE (a game) is actually entertainment. It's fun for the ganker at least, else it wouldn't happen.
proving my point. Its fun for the player not the character in game. Else it would not happen. The person is "real", fun is "real". But thats bean beated allready so leave it at that. Doesnt matter as long as you dont count it.
But the OP wrote a wall of text excluding any real life example of how Police, in this case Criminal Police work at any socialistic country and chose poorly the fault of the police department elsewhere as an point that CONCORD is too "powerfull"
In some countries POLICE will just shot your family, your neighbors, bomb your city until you get nowhere to go and nobody will help you out of fear that they would be next.
PS. Unless working bounty system is invented / fairy world/ CONCORD should be powerfull and buffed to react on the character history not on its assault. Therefor he could be preemtively shot by CONCORD just because.. And than HTFU ... |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
30
|
Posted - 2011.11.07 05:05:00 -
[28] - Quote
Jaroslav Unwanted wrote:Ok i agree, however you forgot one thing In reality Police is investigating and once they find out who it was, which in this case is quite easy.. you see that ************ on grid so you can perfectly say it was him/her, they hunt the criminal across the country, which in case of EVE would be whole Universe exclude null. And no sec. status improvement should have anything to do with it.. once you commit crime you die and then die and then some more. CONCORD hunt would be fullfilled once you lose 200 times more than you took away. Two quick points:
1. That's not how real-life police functions anyway. Real-life justice systems will look the other way if you have power/influence, or if you're of use to them.
2. We already have this form of punishment in the form of negative security status. It takes quite a bit of time to fix your security status, in terms of game time. You can hardly outlaw someone for two decades for an EVE gank. Time in games is compressed, and events happen faster than in real life. A few days of punishment is good enough for EVE online. |
Krios Ahzek
Juvenis Iratus
20
|
Posted - 2011.11.07 05:06:00 -
[29] - Quote
Jaroslav Unwanted wrote:Krios Ahzek wrote:Jaroslav Unwanted wrote:Ladie Harlot wrote:Ann133566 wrote:Is suicide ganking indy ships PvP? Why wouldn't it be? true it is.. by the general meaning both subjects are players... However its neither fun nor competition its just kind of pointless for both sides. Nobody gets any experience from such engagement. One party can get warm feeling but that's about sociopaths and their pets. And the same party can actually get something towards his/her wallet. Illogical, ''sociopathic'' actions make sense considering the point of EVE (a game) is actually entertainment. It's fun for the ganker at least, else it wouldn't happen. proving my point. Its fun for the player not the character in game. Else it would not happen. The person is "real", fun is "real". But thats bean beated allready so leave it at that. Doesnt matter as long as you dont count it. But the OP wrote a wall of text excluding any real life example of how Police, in this case Criminal Police work at any socialistic country and chose poorly the fault of the police department elsewhere as an point that CONCORD is too "powerfull" In some countries POLICE will just shot your family, your neighbors, bomb your city until you get nowhere to go and nobody will help you out of fear that they would be next.
It's fun for the character who, as an immortal *******, is probably ten THOUSAND times more jaded and prone to taking 'illogical'' actions than a regular anonymous internet bully.
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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
43
|
Posted - 2011.11.07 05:07:00 -
[30] - Quote
Destiny Corrupted wrote:Jaroslav Unwanted wrote:Ok i agree, however you forgot one thing In reality Police is investigating and once they find out who it was, which in this case is quite easy.. you see that ************ on grid so you can perfectly say it was him/her, they hunt the criminal across the country, which in case of EVE would be whole Universe exclude null. And no sec. status improvement should have anything to do with it.. once you commit crime you die and then die and then some more. CONCORD hunt would be fullfilled once you lose 200 times more than you took away. Two quick points: 1. That's not how real-life police functions anyway. Real-life justice systems will look the other way if you have power/influence, or if you're of use to them. 2. We already have this form of punishment in the form of negative security status. It takes quite a bit of time to fix your security status, in terms of game time. You can hardly outlaw someone for two decades for an EVE gank. Time in games is compressed, and events happen faster than in real life. A few days of punishment is good enough for EVE online.
True but thats not idea of the police, thats the failure of society.
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