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RAIN Arthie
The Ascended Fleet Intrepid Crossing
162
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Posted - 2013.12.30 19:11:00 -
[1] - Quote
Is it a perposterous thought to create something like a rorqual that can fly up to an asteroid and tractor beam it in? If we have drones and tractor beams then it surley can be done. Then install a wait timer for the asteroid to be crunched on and broke down until another can be eaten? i know i will meet crticisim for my idea however I need to be able to pull more yield per trip, sitting and filling an orca with a retriever is dry. This could possibly open up new SHINEY KILLS and create competition amoungst the mining groups. Make it worth a billion isk so it shines brilliantly amoungst the other kills. The market will be flooded with ore and the hulkageddon would be epic. Don't know what do you think?
Think about it, an orca, retreivers, a rorqual, and a rock eater shining in an asteroid field blinging. |
Magna Mortem
the noise a cow makes while mating
151
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Posted - 2013.12.30 19:13:00 -
[2] - Quote
You really sound like that other guy who posted today ...
INB4 all the mindless zombies ... |
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CCP Logibro
C C P C C P Alliance
240
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Posted - 2013.12.30 19:18:00 -
[3] - Quote
Moved to Features & Ideas Discussion. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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Alavaria Fera
GoonWaffe Goonswarm Federation
6004
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Posted - 2013.12.30 19:18:00 -
[4] - Quote
What you really want is a mining supercapital. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
There are no goons. The goons' 0.0 dream is over. |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
162
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Posted - 2013.12.30 19:32:00 -
[5] - Quote
Alavaria Fera wrote:What you really want is a mining supercapital.
YES YES YES YES I DO! |
Batelle
Komm susser Tod
1058
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Posted - 2013.12.30 19:37:00 -
[6] - Quote
Alavaria Fera wrote:What you really want is a mining supercapital.
I do think it would be pretty funny if hisec mining were even less profitable. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Alavaria Fera
GoonWaffe Goonswarm Federation
6005
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Posted - 2013.12.30 19:43:00 -
[7] - Quote
We don't even have a battleship sized hull that is used to mine rocks, just some boosting ships.
Since we have cruiser-sized hulls with battleship tanks, what we need next are battleship-sized hulls with the tank of a carrier. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
There are no goons. The goons' 0.0 dream is over. |
Xe'Cara'eos
A Big Enough Lever
52
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Posted - 2013.12.31 07:50:00 -
[8] - Quote
Alavaria Fera wrote:We don't even have a battleship sized hull that is used to mine rocks, just some boosting ships.
Since we have cruiser-sized hulls with battleship tanks, what we need next are battleship-sized hulls with the tank of a carrier.
I REALLY hope that's sarcasm - if you look at the movement stats - they're like BS's too, in fact, I think my 'phoon aligns quicker than my hulk...... physically they're cruiser sized, but normally when you say 'cruiser sized' you're referring to the nimbleness, and agility, which barges DO NOT HAVE
on the other hand - if the mining super is subject to all the same limitations that current supers are - I see no reason why not - but I think it should be an extension of the cov/hulk line - so no PG/CPU for clone vats/bridges, links, that sort of thing, let it have 8 strips, oh, and it's got cap-like tank and physical size, whilst having a lock time of a super, sig of a super, agility of a super, speed of a super.... have I missed anything? oh - it should probably have to enter siege mode and be immobile for something like 10 mins to start mining....... |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
163
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Posted - 2013.12.31 16:33:00 -
[9] - Quote
Xe'Cara'eos wrote:Alavaria Fera wrote:We don't even have a battleship sized hull that is used to mine rocks, just some boosting ships.
Since we have cruiser-sized hulls with battleship tanks, what we need next are battleship-sized hulls with the tank of a carrier. I REALLY hope that's sarcasm - if you look at the movement stats - they're like BS's too, in fact, I think my 'phoon aligns quicker than my hulk...... physically they're cruiser sized, but normally when you say 'cruiser sized' you're referring to the nimbleness, and agility, which barges DO NOT HAVE on the other hand - if the mining super is subject to all the same limitations that current supers are - I see no reason why not - but I think it should be an extension of the cov/hulk line - so no PG/CPU for clone vats/bridges, links, that sort of thing, let it have 8 strips, oh, and it's got cap-like tank and physical size, whilst having a lock time of a super, sig of a super, agility of a super, speed of a super.... have I missed anything? oh - it should probably have to enter siege mode and be immobile for something like 10 mins to start mining.......
Just make the mining supercarrier incapable of major combat. Drones are ok to shoot rats. I just can't help but feel the miners are neglected. |
Karak Terrel
Foundation for CODE and THE NEW ORDER CODE.
589
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Posted - 2013.12.31 16:56:00 -
[10] - Quote
Sounds like the wet dreams of an AFK miner.
Attacking this ship should only give you a suspect flag, like with the new structures. This way it would make sure that you actually have to do something interesting like defending the damn thing while it harvests resources. It should also take a minimum of 15min to move that ship out of the belt so you can't just logoffski when someone enters the system.
Or was your idea that you can put that thing in a belt and go to bed while it crunches some AFK ore for you? Because clicking a button every hour (that's what mining is today) is too much of an effort it seams.. |
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RAIN Arthie
The Ascended Fleet Intrepid Crossing
163
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Posted - 2013.12.31 17:01:00 -
[11] - Quote
Karak Terrel wrote:Sounds like the wet dreams of an AFK miner.
Attacking this ship should only give you a suspect flag, like with the new structures. This way it would make sure that you actually have to do something interesting like defending the damn thing while it harvests resources. It should also take a minimum of 15min to move that ship out of the belt so you can't just logoffski when someone enters the system.
Or was your idea that you can put that thing in a belt and go to bed while it crunches some AFK ore for you? Because clicking a button every hour (that's what mining is today) is too much of an effort it seams..
You can't really say any of this based on the fact that the ship hasn't been made yet.< not an AFK miner. I actually want something more from mining, so my post is sincere. However getting anyone to listen higher up is like trying to justify opening a casket in space after being nailed into it while still alive. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3336
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Posted - 2013.12.31 17:08:00 -
[12] - Quote
As most threads that start with, "would it be cool if....", this thread was destined to be full of poorly thought out whimsical ideas.
What is the point of having a ship that tractors in entire asteroids at a time? Is it so you can grab a huge asteroid and then fly off to POS shield safety (or cloak) while you process it? Do you think it would bring better balance to allow ships to collect resources in big chunks rather than the constant, steady, m3/cycle currently employed? Do you imagine bigger paydays because you can nab a big huge asteroid in one go (even though mineral prices are supply/demand set, meaning more supply == less value of minerals in general). I guess I fail to so the purpose of this proposal, beyond the "I consume asteroids in on gulp rather than at a steady munch". |
Sentamon
Imperial Academy Amarr Empire
1314
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Posted - 2013.12.31 17:16:00 -
[13] - Quote
Gizznitt Malikite wrote:As most threads that start with, "would it be cool if....", this thread was destined to be full of poorly thought out whimsical ideas.
What is the point of having a ship that tractors in entire asteroids at a time? Is it so you can grab a huge asteroid and then fly off to POS shield safety (or cloak) while you process it? Do you think it would bring better balance to allow ships to collect resources in big chunks rather than the constant, steady, m3/cycle currently employed? Do you imagine bigger paydays because you can nab a big huge asteroid in one go (even though mineral prices are supply/demand set, meaning more supply == less value of minerals in general). I guess I fail to so the purpose of this proposal, beyond the "I consume asteroids in on gulp rather than at a steady munch".
Actually you can't tractor through warp so can you take your huge asteroid inside the POS. Still an interesting idea regardless. It might make stations and lowsec mining worthwhile. ~ Professional Forum Alt -á~ |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
163
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Posted - 2014.01.01 12:21:00 -
[14] - Quote
Gizznitt Malikite wrote:As most threads that start with, "would it be cool if....", this thread was destined to be full of poorly thought out whimsical ideas.
What is the point of having a ship that tractors in entire asteroids at a time? Is it so you can grab a huge asteroid and then fly off to POS shield safety (or cloak) while you process it? Do you think it would bring better balance to allow ships to collect resources in big chunks rather than the constant, steady, m3/cycle currently employed? Do you imagine bigger paydays because you can nab a big huge asteroid in one go (even though mineral prices are supply/demand set, meaning more supply == less value of minerals in general). I guess I fail to so the purpose of this proposal, beyond the "I consume asteroids in on gulp rather than at a steady munch".
OR the game mechanic could be to collect the asteroid and have rorqual like features where it has to go into a mode (taking time) chewing up the rock (insert 20min time frame). They could warp to the pos to do it but still there's that 20minute window + alignment and flight time. Yes it will equal out however with an ORCA BOOST it could be fantastic. Not to mention that it's a CARRIER so it can't go to high sec and plunder those rocks. You can put different times on different ore's for the breakdown. Really I'm trying to contribute an idea to the miners as the pve and pvpers get all the cool toys. As far as all of the details go, we could let CCP figure it out OR MAYBE we could tell them what we want and they might listen. Please think outside the box. |
Zol Interbottom
Theft and Taxes
303
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Posted - 2014.01.01 13:09:00 -
[15] - Quote
I had this idea once, hopefully it isn't too early for its time because it would be awesome This one time, i imagined i could afford a decent ship and make some money for once.
20 Minutes later i wish grinding level 2 missions to try and buy a new one. |
I am disposable
Republic University Minmatar Republic
22
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Posted - 2014.01.01 14:54:00 -
[16] - Quote
No. Just no. |
Nikk Narrel
Moonlit Bonsai
3848
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Posted - 2014.01.01 15:05:00 -
[17] - Quote
Expand the Rorqual's drone bay, and give it mining bombers each with 25% of a Venture's yield. (bomber aspect relating to the size of the drones only) (Pilot will need the skills of course)
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Gimme more Cynos
Science and Trade Institute Caldari State
107
|
Posted - 2014.01.01 15:05:00 -
[18] - Quote
oh yes please,
let me suck up one of these huge Ark/bistot-rocks of those giant belts in 0.0, to just crunch it slowly while I'm sitting in a pos.
Let's make mineral prices plummet! |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
168
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Posted - 2014.01.01 17:18:00 -
[19] - Quote
Nikk Narrel wrote:Expand the Rorqual's drone bay, and give it mining bombers each with 25% of a Venture's yield. (bomber aspect relating to the size of the drones only) (Pilot will need the skills of course)
See now were thinking. |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
168
|
Posted - 2014.01.01 17:23:00 -
[20] - Quote
Gimme more Cynos wrote:oh yes please,
let me suck up one of these huge Ark/bistot-rocks of those giant belts in 0.0, to just crunch it slowly while I'm sitting in a pos.
Let's make mineral prices plummet!
You still have to get the orre to high sec to sell it don't you? Now lets stop and think for a second. Mining corps will be decing eachother for belt rights and mercs will most likley get involved. Gates will be monitored hourly for major transportation. Take old man star for example, it's notorious for camping. Now add a market bending resourse to the faction and pvp will be through the roof. Miners will be the new primary. OR we could set up our own station just outside lowsec and sell it all for a very high price and bend you to our will. You see, thats what the hand of GOD looks like from the cockpit of a hulk. |
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Tiberu Stundrif
Repercussus RAZOR Alliance
101
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Posted - 2014.01.01 17:39:00 -
[21] - Quote
I have no problem with this being implemented in some form. What you are really asking for is a siege module for a super-awesome mining ship. Siege modules make Dreadnaughts god-like in their damage potential...but you have to sit there in a belt with your "Mining Module II" active. You can't move. You can't warp.
Something similar to the bastion module which requires no fuel but makes you invulnerable to RR and prevents movement for 60 seconds. |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
168
|
Posted - 2014.01.01 18:39:00 -
[22] - Quote
Tiberu Stundrif wrote:I have no problem with this being implemented in some form. What you are really asking for is a siege module for a super-awesome mining ship. Siege modules make Dreadnaughts god-like in their damage potential...but you have to sit there in a belt with your "Mining Module II" active. You can't move. You can't warp.
Something similar to the bastion module which requires no fuel but makes you invulnerable to RR and prevents movement for 60 seconds.
Yes. Eat rock, siege, chomp rock, store rocks, unsiege. Repeat process until full. |
Silivar Karkun
We are not bad. Just unlucky Goonswarm Federation
125
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Posted - 2014.01.01 19:49:00 -
[23] - Quote
gonna put a rough concept about it:
-BS sized hull
-1 highslot, one for an strip miner
-7 mids (for tanking, no bonuses as the skiff/proc)
-5 lows (for the 3 MLUs, damage control AND the "Prospection Module")
-cannot be used in high sec, nor low sec, only null sec....maybe WH space
-3 large rigs hardpoints
-can dock at stations and can use gates
- role bonus 50% reduction in stripminer cycle time
-5% increase in mining yield per lvl
-10000 m3 ore hold
-600 m3 cargobay
-75 dronebay and drone bandwidth
-can fit Prospection Mining Modules
about the module:
the prospection mining module works the same as the bastion module for marauders, allows the stripminer to increase its harvesting capabilities, but leaves the ship inmobile, while giving survival capabilities.
-60s cycle
-100% increase in mining yield
-increased mining range for strip miners
-increase targeting range
-the rest of the bonuses related to defense are equal to those of the bastion module
-uses a low slot
i used a lowslot for this module because i dont want people to exploit using 2 strip miners in the ship in the case it would be 2 highslots.
the ship is designed to be subpar to exhumers and mining barges, since they have specialized role, the role of the prospection ship is to use its siege module to gather large quantities of ores, BUT, requires the support of a capital industrial ship. this means that either an orca or a rorqual should be on field to support it. or it would have to do jetcanning.
that's why i put a reduction in cycle bonus
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
828
|
Posted - 2014.01.02 06:07:00 -
[24] - Quote
Mining dreadnought: can shoot enemy POS and score minerals while shooting, also can field 5 mining fighters for defense which can shoot enemy players for the same DPS as fighters but takes minerals from the players' ships as it shoots them. Can fit siege module to boost mining laser and fighter DPS by 800%. After player ships die, mining fighters salvage them automatically. Has utility high for fitting capital tractor beam and can tractor asteroids from across the system at low warp speeds to the dreadnought and eat them while firing lasers at the POS.
Make it happen, CCP. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Cheng Musana
Purple Space Ponys AAA Citizens
42
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Posted - 2014.01.02 07:11:00 -
[25] - Quote
The idea behind it is actually not that far off. Though i think we need larger mining ships that have the size of a BS/carrier. Lets be honest here it literally takes ages to get industrial lvl5 in nullsec then it takes to get military up to lvl5. I blame the limited mining yield for this.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
829
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Posted - 2014.01.02 13:43:00 -
[26] - Quote
I agree with Malcanis' view on this: rather than bigger mining ships, what we need is more low-end minerals from high-end ore. People mining outside of highsec should mine faster in the same ships. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Gimme more Cynos
Science and Trade Institute Caldari State
110
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Posted - 2014.01.05 14:49:00 -
[27] - Quote
RAIN Arthie wrote:Gimme more Cynos wrote:oh yes please,
let me suck up one of these huge Ark/bistot-rocks of those giant belts in 0.0, to just crunch it slowly while I'm sitting in a pos.
Let's make mineral prices plummet! You still have to get the orre to high sec to sell it don't you? Now lets stop and think for a second. Mining corps will be decing eachother for belt rights and mercs will most likley get involved. Gates will be monitored hourly for major transportation. Take old man star for example, it's notorious for camping. Now add a market bending resourse to the faction and pvp will be through the roof. Miners will be the new primary. OR we could set up our own station just outside lowsec and sell it all for a very high price and bend you to our will. You see, thats what the hand of GOD looks like from the cockpit of a hulk.
OR:
Existing mining-corps would just rent space in 0.0 to mine.
Now take a moment and think which one is more likely. Or better - guess what happens allready! How much miners have you seen fighting over a belt lately, and how many renter-corps are out there, mining their butts off in 0.0 allready?
Anyway, the fact that you mention logistics in such a discussion makes all your arguments invalid, because you clearly have no clue about mining in 0.0.
You should feel bad for not understanding core gampleay mechanics (More Yield = More supply = prices plummet), and for having no clue about mining in 0.0 at all (hint: Logistics is a joke for mining corps).
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