Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Amarisen Gream
The Rice Fields Galactic Skyfleet Empire
9
|
Posted - 2014.01.02 08:34:00 -
[1] - Quote
Hello mates
I have been talking with some of my corp/alliance chaps of late and been working on creating a level 4 sec running armor tank ship. I have one and it works, but from what I've been told, the best mission ships are shield based ships > your resists are in mid slots > your recharges are mostly mid slots > your dos is in your low slots
but armor tankers > resists are low slot > repers are low-slot > your dos is low-slot.
Now maybe it is a design scheme by CCP to have shielding tanking ships really good at PVE stuff. Even the best incursion fleets are shield tank fleets. But, if it isn't a design plan, could Armor tanking ships see their DPS boosters moved from low to mid-slots
Lets take a look at the two armor tanking empires.
Amarr > They use lasers > Lasers take CRAP loads of power Gallente > They use rail/blasters > rail guns are power consuming thats just a plain old fact.
Point of message: The lore of the Empires even support this > at least whats in the descriptions of the factions. Armor tanks = dps modulas > mid-slots; resist/hp > low-slots Shield tank = dps moduals > low-slots; resist/ hp > mid-slots xoxo Amarisen Gream
|
Barrogh Habalu
Imperial Shipment Amarr Empire
772
|
Posted - 2014.01.02 08:43:00 -
[2] - Quote
Amarisen Gream wrote:But, if it isn't a design plan, could Armor tanking ships see their DPS boosters moved from low to mid-slots There's no strict definition of armor ship. What you suggest is pretty much allowing damage mods to be installed in any slot out there. Also, there were good armor incursion doctrines, they are either extinct due to CCP meddling or quite situational though. |
Riot Girl
You'll Cowards Don't Even Smoke Crack
2250
|
Posted - 2014.01.02 09:01:00 -
[3] - Quote
Cap mods go in mid slots. Oh god. |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
641
|
Posted - 2014.01.02 10:04:00 -
[4] - Quote
Riot Girl wrote:Cap mods go in mid slots. as well as tracking comps that are better than enhancers. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
Sable Moran
Moran Light Industries
335
|
Posted - 2014.01.02 10:25:00 -
[5] - Quote
shield tank <> EW armor tank <> DPS
But anyway, the tank to use in L4's is DPS tank. Also do not be a sitting duck, fit an AB, move around and you'll do just fine. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
829
|
Posted - 2014.01.02 14:33:00 -
[6] - Quote
Kirimeena D'Zbrkesbris wrote:Riot Girl wrote:Cap mods go in mid slots. as well as tracking comps that are better than enhancers. Everybody keeps saying that! You all don't seem to understand how useful falloff is.
The reason people say shield fits do better for missions is because they see missions as easy and that the most important thing for running them is more DPS. That is true, if you are flying an expensive bling ship that might be a target even in highsec.
There are a variety of uses for mid slots:
- scripted electronics modules
- electronic warfare modules
- propulsion modules
- propulsion disruptors
and a variety of uses for low slots:
- non-scripted electronics modules
- damage/effectiveness/yield enhancements
- powergrid and CPU upgrades
- hull upgrades
- the damage control module
And all slots can be used for capacitor, but in different ways:
- Low slots: capacitor flux coils or capacitor power relays
- Mid slots: capacitor rechargers or capacitor boosters
- High slots: capacitor transfers or energy vampires
- Rig slots: capacitor control circuit or egress port maximizer (in conjunction with energy transfer)
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Batelle
Komm susser Tod
1081
|
Posted - 2014.01.02 14:55:00 -
[7] - Quote
Its by design. Its true that midslot shield tank and lowslot gank is one of the better configurations for PVE, but that isn't really a problem. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Verity Sovereign
Sovereign Fleet Tax Shelter
708
|
Posted - 2014.01.02 22:21:00 -
[8] - Quote
Reaver Glitterstim wrote:Kirimeena D'Zbrkesbris wrote:Riot Girl wrote:Cap mods go in mid slots. as well as tracking comps that are better than enhancers. Everybody keeps saying that! You all don't seem to understand how useful falloff is. Ummm.... what is your point? tech 2 TCs give +30% falloff, tech 2 TEs give +20% falloff. If falloff is so useful, doesn't that make TCs better? Yes, I know they have no range bonus when scripted for speed... but you can *gasp* change scripts according to range, just like changing laser crystals.
Quote:The reason people say shield fits do better for missions is because they see missions as easy and that the most important thing for running them is more DPS. That is true, if you are flying an expensive bling ship that might be a target even in highsec. Its true even if not. I love my shield gank domi |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
831
|
Posted - 2014.01.02 23:18:00 -
[9] - Quote
seems tracking computers have been buffed. The attributes I remember them having were significantly lower. They would barely reach the same optimal when scripted for range, with less falloff. They also would get only about 50% more tracking when scripted for tracking. Back then everyone seemed to think the tracking computers were better, weirdest thing ever.
But I guess they were buffed, and now I can agree. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Amarisen Gream
The Rice Fields Galactic Skyfleet Empire
9
|
Posted - 2014.01.03 03:43:00 -
[10] - Quote
Thanks for all the feed back. My self, as a new player and not really skilled at any one thing, enjoy reading the different views from everyone and learning. It is more beneficial than CCPs failed attempt at new player information. But as an MMO player and a lite gamer, I have also enjoyed a more ridged stance for roles of characters/ships.
I really hated it when Blizzard change WoW so that it didn't really mater what toon you brought to a fight. The nitch feeling of a curtain healer or tank was one of the reasons I had so many toons and was rather good with different ones.
I think the main point in my mind when I made this post is this!
If CCP wants to make the game easier for new players, maybe they should add something to help new players understand better. Sure the starter missions are nice, but it needs more. As a Gallente faction member I started my focus on armor tanking, but seeing as I am a industrialist, I also have to focus on shield skills up for my barges and exhumed. The ISIS should help, but even that, a player needs to know what they plan on doing.
I hope this last bit wasn't a rant and rave. xoxo Amarisen Gream
|
|
Verity Sovereign
Sovereign Fleet Tax Shelter
708
|
Posted - 2014.01.03 13:11:00 -
[11] - Quote
Reaver Glitterstim wrote:seems tracking computers have been buffed. The attributes I remember them having were significantly lower. They would barely reach the same optimal when scripted for range, with less falloff. They also would get only about 50% more tracking when scripted for tracking. Back then everyone seemed to think the tracking computers were better, weirdest thing ever.
But I guess they were buffed, and now I can agree.
Well, as it was, unscripted TCs were crap, the range bonus was inferior to the TE, and the tracking bonus was the same (15% each). For as long as I can remember its been that T2 TCs gave +15% optimal and +30% falloff - which were the same stats as a TE for as long as I can remember, until recently. Which meant a range scripted TC gave the same range bonus as a TE, but had no tracking speed bonus. So the TE gave the same range bonus, and a 15% tracking bonus. When the TC was unscripted to give a 15% tracking bonus, its range bonus was worse. And to get better tracking (which you would use when basically at point blank), you'd lose all your range bonus, which for autos and blasters means you need to get *really* close
In that case, I suppose at range, the tracking wasn't considered so useful, and the adaptability was considered better?
But at any rate, they then nerfed TEs. They didn't buff TCs (although relative to TEs, they got better).
TC relative to TE: _____Range script / tracking script / Unscripted Before: worse tracking and same range / better tracking and worse range / or same tracking and worse range Now: worse tracking and better range / better tracking and worse range / or same tracking and worse range |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |