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Asoulan Slade
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Posted - 2006.03.17 03:45:00 -
[1]
Hey all....
I'm looking toward training toward a fleet command ship (most likely a vulture at this point) for Aliance Naval support. It's a big step and a huge investment of time, SP and ISK.
I'm looking for anyone who has experience with fleet command ships in this sort of role that could offer advice on which ship and which supplimental skills would be useful in this role. I'd hate to put forth this insane investment only to find that I should have done more homework on it.
Thanks in advance
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Aeaus
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Posted - 2006.03.17 03:48:00 -
[2]
You can always get a ferox and knock on a few command processors on it and sit at a SS, probably the same thing you would be doing with your vulture but for a much cheaper price, although you will need to train squadron to V (I think).
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Asoulan Slade
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Posted - 2006.03.17 03:59:00 -
[3]
Heh...yea I thought about doing this for an alt and the whole SS thing, but this is for me....I'd hate to be sitting in some quiet corner of the system and miss out on all of the fun
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Jin Entres
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Posted - 2006.03.17 08:04:00 -
[4]
Vulture is excellent for fleets. It has 25/70/77.5/85 resistances with 5,400 shield (750 sec, Shield Man. IV, Shield Op V) before fitting anything. Aside those two aspects, compared to a Ferox it has 275 more base PG (343.75 with Engineering V) which almost covers the fitting of two gang mods. It has one extra midslot, which is very useful especially with the resistances allowing for less slots to make an effective tank and an extra 10% to hybrid optimal per Command Ships skill level.
250mm Railgun II
Optimal 29km * 1.9 (BC V, CS IV) * 1.2 (optimal gunnery skill) * 2 (Spike M) = 132.24 km (33 km with AM)
Falloff 12km * 1.2 = 14,400 km
That's almost 150 km range without a single tracking computer or enhancer, allowing for a full gank & tank setup. Something along the lines of inv field + EM hardener, 2 large extenders and 2 sensor boosters will probably make for a sick tank with 3-4 mag stabs and 0-1 PDS (depending on need). And that's with 5 rails and 2 gang mods aswell. Of course there is no damage bonus so it's not a gankaship, but with medium guns' tracking it'll pop smaller ships nicely.
With three magstabs I get a dmod of 6.49865 (tested on the ferox) and 3.57 rof, DPS being ~164 with Spike and ~218 with AM.
As for what skills you need for them aside the prerequisites, well, basic skills of course which means advanced weapon upgrades IV, shield and cap skills at IV, t2 hybrids and supporting gunnery skills and of course navigation aswell even though you'll be mostly crawling.
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Angus Torg
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Posted - 2006.03.17 09:44:00 -
[5]
Vulture is a nice support ship. You could think of 3 Command Modules (Siege, of course) and 4 Assault Missile Launchers. Then, just add 3 Large Shield Extender II, 3 Passive T2Hardeners for EM and Explosion Damage and 4 * Power Diagnostic System II's. Et voila, you have a nice ship for boosting your long range Ravens and cleaning off the tacklers. But watch out, you will be at least secondary target right after the EW girls.
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MECHcore
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Posted - 2006.03.17 12:59:00 -
[6]
I use my vulture atm with the 3 siege warfare gangboost mods
Because command ships are bulletmagnets i needed the tanking one.
It has an insane tank tbh , 16.8k shields with 3x shield extenders T2 , next to that i fitted a DG L shieldbooster and T2 em hard
To keep my cap runnin i got 1 cap rech II and 4x pdu T2 fitted.
I have siege warfare spec lvl4 atm and command ships lvl3 , me stats are =
The bonusses from gangboost mods aply to meself also , my DG L shieldbooster went from 3.2 sec runtime to 2.82 sec. from 147cap to 129 capneeds. And my resis went up aswell
I have 4x heavy launchers T2 fitted atm , so not that much damage , but i dont have to worry bout optimal range in battle
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Anjerrai Meloanis
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Posted - 2006.03.17 13:37:00 -
[7]
if you fit 4 large extender II's, 2 em passive hard's and 4 shield power relays you get a passive recharge of around 180hp/s with maximum skills at 30% shield. uh.
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Jin Entres
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Posted - 2006.03.17 13:44:00 -
[8]
Originally by: Anjerrai Meloanis if you fit 4 large extender II's, 2 em passive hard's and 4 shield power relays you get a passive recharge of around 180hp/s with maximum skills at 30% shield.
Wouldn't 1 EM 1 Inv be better, though?
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