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Gramps Kerman
Midnight Sun Industries
6
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Posted - 2014.01.05 20:01:00 -
[1] - Quote
Something happened to me today while running missions. I had a ninja salvager warp into the 3rd gate of Angel Extravaganza. My normal method of operation is to systematically start destroying all wrecks. He parked his salvager (destroyer class I think) smartly against my mobile tractor unit. After a couple of wrecks were destroyed (missles) I decided to see if the two remaining Angel Battleships might scare him off so I warped both characters away. Once I arrived at my station I noticed a red "capsuleer vs Capsuleer" timer counting down and the realized I wasn't permitted to dock. I spent the next ten minutes darting around between planets and safe spots hoping my pve fitted tengu didn't get ganked.
What I have learned since this altercation is that missles have splash damage (and I was using them).
What I am confused about is this:
If I damaged him with splash damage in .9 space, why didn't Concorde come in and kill me?
At no time do I remember him flashing orange or red to me in any way.
Did I have an aggression timer on me or a Suspect timer on me (or are the both one in the same)?
Was I open to attack by everyone or just him?
I really feel in the dark as to what happened . . . from this point forwards I think I'm just gonna let them loot and salvage and count the mission as "a Blitz" because I almost set myself back a couple weeks with my ignorance. |
gfldex
692
|
Posted - 2014.01.05 20:26:00 -
[2] - Quote
Torpedos did splash damage in beta. The timer that prevented you from docking (for 1 minute) stems from the fact that you shot wrecks that belonged to somebody (you) who another player was flagged against (the guy that shot your mobile tractor).
The flagging system that was replaced by newly written code a while back is much simpler because corner cases where left out. Even the most self-confident programmer cant make essential complexity go away by trusting in python. If you take all the sand out of the box, only the cat poo will remain. |
Gramps Kerman
Midnight Sun Industries
6
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Posted - 2014.01.05 20:31:00 -
[3] - Quote
The actual timer went 10 minutes. Would I have been able to dock after just one minute?
Also, was I an open target for everyone?
Thanks for the reply. |
Sid Crash
43
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Posted - 2014.01.05 20:56:00 -
[4] - Quote
- Missiles do not have splash damage, and haven't for years (they did have splash outside beta) - he shot your Mobile tractor unit resulting in him going suspect, so anyone could shoot him. Then one of two things happened: 1) you shot him by accident or 2) your drones are set to aggressive and they attacked the suspect for shooting your MTU - suspect timer lasts a total of 15 minutes, if you within that time aggress in one way or another you get a "pvp" timer for the remaining time of that initial suspect timer
So he went suspect and you didn't notice for 5 minutes, then by accident shot him (probably your drones cycled onto him) and then you had 10 minutes left of combat. The solution can be two things;
1) don't use an MTU because ppl can shoot it and go suspect hoping your aggressive drones attack them 2) set your drones to passive
You weren't a target at all in the beginning as he shot your MTU, but once (I assume) your drones attacked him he could attack you back, but only him. |
Gramps Kerman
Midnight Sun Industries
6
|
Posted - 2014.01.05 21:02:00 -
[5] - Quote
Thankyou Very much! That clears things up for me. I must have been reading old forums on flash damage. |
Oraac Ensor
School of Applied Knowledge Caldari State
409
|
Posted - 2014.01.05 21:07:00 -
[6] - Quote
gfldex wrote:The timer that prevented you from docking (for 1 minute) stems from the fact that you shot wrecks that belonged to somebody (you) who another player was flagged against (the guy that shot your mobile tractor). Where does the OP say that the tractor unit was shot?
As I understand it, the salvager parked next to the unit, presumably so that it would conveniently tractor the wrecks for him to salvage.
[Edit] Gramps, I see you don't challenge the assumption that the salvager shot your MTU - can you confirm that he did? |
gfldex
692
|
Posted - 2014.01.05 21:15:00 -
[7] - Quote
Oraac Ensor wrote:Where does the OP say that the tractor unit was shot?
He didn't as you very well know. I was assuming that the agro was a combination of suspect flags and backflagging because of a shot wreck because Tengus don't tend to have drones.
If the Tengu in question got drones somebody needs to deal with the OP quickly. If you take all the sand out of the box, only the cat poo will remain. |
J'Poll
CDG Playgrounds
3511
|
Posted - 2014.01.05 23:23:00 -
[8] - Quote
Gramps Kerman wrote:Something happened to me today while running missions. I had a ninja salvager warp into the 3rd gate of Angel Extravaganza. My normal method of operation is to systematically start destroying all wrecks. He parked his salvager (destroyer class I think) smartly against my mobile tractor unit. After a couple of wrecks were destroyed (missles) I decided to see if the two remaining Angel Battleships might scare him off so I warped both characters away. Once I arrived at my station I noticed a red "capsuleer vs Capsuleer" timer counting down and the realized I wasn't permitted to dock. I spent the next ten minutes darting around between planets and safe spots hoping my pve fitted tengu didn't get ganked.
What I have learned since this altercation is that missles have splash damage (and I was using them).
What I am confused about is this:
If I damaged him with splash damage in .9 space, why didn't Concorde come in and kill me?
At no time do I remember him flashing orange or red to me in any way.
Did I have an aggression timer on me or a Suspect timer on me (or are the both one in the same)?
Was I open to attack by everyone or just him?
I really feel in the dark as to what happened . . . from this point forwards I think I'm just gonna let them loot and salvage and count the mission as "a Blitz" because I almost set myself back a couple weeks with my ignorance.
thankyou
Couple of "errors".
Missiles don't do splash damage. The only 2 things in EVE that do AoE damage are bombs and smartbombs. As you were in high-sec, bombs are already out of the question as they are null-sec only.
That Capsuleer log-off timer..it doesn't prevent you from docking at all. The only thing that prevents you from docking is a weapons flag timer, which lasts 60 seconds.
The Capsuleer log-off timer does prevent you from logging off in the middle of the battle to safe your ship. Your ship will stay on field for as long as the timer is running. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |
Kaali Ma
School of Applied Knowledge Caldari State
2
|
Posted - 2014.01.06 00:10:00 -
[9] - Quote
RE: auto safety levels and drones.
If I've set my safety on green can my drones aggress a suspect and promote us both to a limited 1v1? |
Tau Cabalander
Retirement Retreat Working Stiffs
3057
|
Posted - 2014.01.06 01:03:00 -
[10] - Quote
Kaali Ma wrote:RE: auto safety levels and drones.
If I've set my safety on green can my drones aggress a suspect and promote us both to a limited 1v1? Yes, if the suspect attacks your MTU, and your drones are on aggressive.
An unverified post has CCP indicating this is a bug that will be fixed.
There are no other situations though where aggressive drones will cause this. |
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Gramps Kerman
Midnight Sun Industries
6
|
Posted - 2014.01.06 16:53:00 -
[11] - Quote
"[Edit] Gramps, I see you don't challenge the assumption that the salvager shot your MTU - can you confirm that he did?[/quote]"
I cannot confirm it. I don't think that he did. I warped out in hopes that the NPC battelships would scare him off, not because he was flashing in any way.
So when arrived out of warp at my station after warp I was forbidden to dock. I had the orange timer AND the red timer going.
I did have my drones on aggressive. |
J'Poll
CDG Playgrounds
3513
|
Posted - 2014.01.06 17:37:00 -
[12] - Quote
Kaali Ma wrote:RE: auto safety levels and drones.
If I've set my safety on green can my drones aggress a suspect and promote us both to a limited 1v1?
Yes.
Safety Green - You can NOT attack other people or complete actions that will give you a Suspect or Criminal flag.
Safety Yellow - You can NOT attack other people or complete actions that will give you a Criminal flag. You are allowed to go suspect though.
Safety Red - You can do any action and thus gain Suspect or Criminal flag.
As a Suspect is free to be engaged by anybody in EVE, even with safety set to green, you can attack him with guns/drones. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |
Tau Cabalander
Retirement Retreat Working Stiffs
3060
|
Posted - 2014.01.06 20:45:00 -
[13] - Quote
To clarify, I hope:
Safety Green will prevent you from getting a suspect flag or a criminal flag. However, Safety Green does not prevent you from entering into a limited engagement, which allows the other person to shoot at you.
Always legal targets: corporation members, war targets, criminals (CONCORD will swat them unless they are in a pod), suspects, outlaws.
Aggressive drones will never attack any of them unless commanded to do so, or they attack you first. The only exception is when a person attacks your MTU (and flags them as a suspect), which aggressive drones consider as an attack on your ship.
If you or your drones attack a criminal, outlaw, or suspect, you will enter a limited engagement which allows them to shoot back at you. |
Ptraci
3 R Corporation Boarderline Cartel
1652
|
Posted - 2014.01.06 22:12:00 -
[14] - Quote
Gramps Kerman wrote:Thankyou Very much! That clears things up for me. I must have been reading old forums on flash damage.
Also while you get a "PvP" timer that counts down from 15 minutes, after only one minute of stopping aggression you can dock or gate jump again. The other timer simply means that if you were to log off or DC, your ship would hang around and be scannable in its emergency warp safe for the duration of the timer. |
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