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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Liang Nuren
Heretic Army Heretic Initiative
4316
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Posted - 2014.01.07 01:03:00 -
[211] - Quote
Marlona Sky wrote:I can't help but wonder where my Mobile Local Disruptor is. One could argue it would be more useful than the directional scanner thing.
At least it doesn't actively screw over the wormhole community. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Infinity Ziona
Cloakers
1390
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Posted - 2014.01.07 01:10:00 -
[212] - Quote
Powers Sa wrote:CCP Fozzie wrote: Mobile Scan Inhibitor
This is the structure that caused the biggest buzz from the recent round of Chaos observation, time for some details that I think will significantly change how you all see it.
This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.
Players inside the radius of the structure will be able to scan as normal, except that they won't get scan results from anything that's right beside them inside the radius.
Another single use structure, no rescooping. Current stats are 60s activation time, 2h lifetime, 45k ehp (once again mostly structure), 50m3 volume and a build cost of ~5m isk. Like I said above, it has an effective radius of 30km, meaning that even if you're at the edge, someone warping to 0 on it can still catch you fairly easily, especially with inties. Can't be deployed within 75km of gates or stations, or within 40km of control towers. Can't be deployed within 40km of another scan inhibitor so you can overlap them but you can never use one to mask the central structure of another.
This is massively broken if the radius is bigger than 15km (30km diameter), and the build cost needs to be that of like a t2 medium bubble or a t1 large bubble. With a 30km radius you can hide capfleets and super fleets. So you can hide cap and supercap fleets? That's the point I think. Too much information from D-Scan and local for too long makes you think that's a bad idea. Its a good idea actually. Dynamic combat > knowing everything and blueballing unless you know you have huge numerical superiority. |
Petrus Blackshell
Rifterlings Point Blank Alliance
2825
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Posted - 2014.01.07 01:17:00 -
[213] - Quote
Infinity Ziona wrote: So you can hide cap and supercap fleets? That's the point I think. Too much information from D-Scan and local for too long makes you think that's a bad idea. Its a good idea actually. Dynamic combat > knowing everything and blueballing unless you know you have huge numerical superiority.
Which is what anyone using MSIs will do. It's not dynamic when only one side knows everything.
Or are you suggesting that the module should be renamed to Mandatory Sensor Inhibitor because everyone will need to have it unless they want to be at a huge disadvantage? Isn't that mandatory line of thought too similar to that behind why supercaps got nerfed (more mandatory to be competitive) or why off-grid boosts are going to be nerfed soon (mandatory to be competitive)? Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Liang Nuren
Heretic Army Heretic Initiative
4316
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Posted - 2014.01.07 01:18:00 -
[214] - Quote
Infinity Ziona wrote: So you can hide cap and supercap fleets? That's the point I think. Too much information from D-Scan and local for too long makes you think that's a bad idea. Its a good idea actually. Dynamic combat > knowing everything and blueballing unless you know you have huge numerical superiority.
I don't know if that's true. The desire to know everything simply means that many combat opportunities will pass without action because the scout wasn't in place to investigate the D-Scan ****** Upper in a reasonable time frame. Thus, while you expect overall combat to increase, I would expect it to actually decrease.
Also, according to your own logic then every ship should be able to cyno to any other ship so that combat can be more "dynamic".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Gorion Wassenar
Stimulus Rote Kapelle
80
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Posted - 2014.01.07 01:22:00 -
[215] - Quote
Stop introducing features who's only purpose is to prevent or hinder PVP.
If they don't want to its called Hi sec. |
Domanique Altares
Rifterlings Point Blank Alliance
2258
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Posted - 2014.01.07 01:32:00 -
[216] - Quote
Liang Nuren wrote: I would expect it to actually decrease.
So does EA. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Mr Doctor
Sex Machineguns
82
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Posted - 2014.01.07 01:33:00 -
[217] - Quote
How does it do that? If anything its a big sign saying "scan me and fight me!".
To be honest, they seem ineffectual though I also dont want them to be unscanable so... meh... mobile rep station powered by nanite paste (doesnt rep if you have weapons timer) would be better. |
Liang Nuren
Heretic Army Heretic Initiative
4316
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Posted - 2014.01.07 01:33:00 -
[218] - Quote
Domanique Altares wrote:Liang Nuren wrote: I would expect it to actually decrease.
So does EA.
I thought CCP was buddying up to Sony, not EA?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Domanique Altares
Rifterlings Point Blank Alliance
2258
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Posted - 2014.01.07 01:35:00 -
[219] - Quote
Liang Nuren wrote:Domanique Altares wrote:Liang Nuren wrote: I would expect it to actually decrease.
So does EA. I thought CCP was buddying up to Sony, not EA? -Liang
Sony gave them the taste for it. EA will end up being the sugar daddy. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Petrus Blackshell
Rifterlings Point Blank Alliance
2825
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Posted - 2014.01.07 01:37:00 -
[220] - Quote
Domanique Altares wrote:Liang Nuren wrote:Domanique Altares wrote:Liang Nuren wrote: I would expect it to actually decrease.
So does EA. I thought CCP was buddying up to Sony, not EA? -Liang Sony gave them the taste for it. EA will end up being the sugar daddy. Unsubbed my 27 accounts just in case. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
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Lin Fatale
24th Imperial Crusade Amarr Empire
20
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Posted - 2014.01.07 01:57:00 -
[221] - Quote
CCP, why do you think that the game needs more run away and hide options? Is it not worse enough already with what we have right now unstoppable ceptors, cloak, asign drones, mjd, op logis, cynos, falcons, 50 anchored bubbles on each ratting gate in empty 0.0 sec
and will it also hide bubbles? |
Tasha Saisima
State War Academy Caldari State
78
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Posted - 2014.01.07 02:09:00 -
[222] - Quote
More tools to help prey hide and get away. Not interested |
James Amril-Kesh
4S Corporation Goonswarm Federation
8156
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Posted - 2014.01.07 02:15:00 -
[223] - Quote
EI Digin wrote:You should be very careful when introducing additional complexity onto a system that isn't quite understood in the first place, that you don't know the future to, and especially to a system that is way due for an overhaul.
In this case, intelligence (via local, dscan, probing) is definitely something that both the players and the devs know must eventually change. Do not try to fix a broken existing system or try to implement a bandaid solution without first completely understanding how intel should work on a massive scale because more often than not you will just end up causing more harm than good.
In short, create a vision of what you think the game would be like before implementing features like these, because it seems to me like this is another "wouldn't it be cool if" idea rather than what actually needs to be done. Yeah, definitely this. My EVE Videos |
M1k3y Koontz
Thorn Project Surely You're Joking
510
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Posted - 2014.01.07 02:24:00 -
[224] - Quote
Vatek wrote:M1k3y Koontz wrote:Vatek wrote:M1k3y Koontz wrote:Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****. Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that. It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit. MJDs or warp core stabs come with fitting compromises, this has no downside at all. A free out? Scams would stop it, so any frigate or inty could stop it. It takes 20 seconds to anchor, it could be killed before that, or the person anchoring it could be bumped off and webbed. It could be killed in the 20 (32? If it's killed before spooling does the person still jump?) seconds before they jump. It's about as much of a get-out-of-jail-free card as a cloak is, by which I mean it isn't. Congratulations on failing to read my post, which in fact reads "a free out against anything tackling them that does not have a scram fit. You're not going to bump a ratting ship 30km in 32 seconds
Stop. MMJDs have a 2500m activation range, not 30km. How much herp could a herp derp derp if a herp derp could herp derp. |
Rowells
Unknown Soldiers Against ALL Authorities
216
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Posted - 2014.01.07 02:24:00 -
[225] - Quote
will this hide towers? |
Draconic Slayer
Tempest Legion Psychotic Tendencies.
64
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Posted - 2014.01.07 02:25:00 -
[226] - Quote
These ideas are really dumb.
Go suck an egg, CCP. |
Michael Harari
Genos Occidere HYDRA RELOADED
1048
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Posted - 2014.01.07 02:33:00 -
[227] - Quote
Tetsuo Tsukaya wrote: The MSI is going to have a 5 mil build cost, so his idea is actually 250 million ISK per hour
250m isk/hour is quite cheap for making your c6 bearing ops so much safer |
Omnathious Deninard
Novis Initiis
2108
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Posted - 2014.01.07 02:35:00 -
[228] - Quote
Te more I think about the MSI the less I like it. It seems that it would be useful to a complex runner or ratter, but it is only good by the hundreds to make it impossible to chose the right one. From an offensive standpoint it is good as a trap, but then again it is too obvious a trap.
I'm not really sure the direction you were trying to go with this module. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Katran Luftschreck
Stillwater Corporation
2156
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Posted - 2014.01.07 02:43:00 -
[229] - Quote
Rek Seven wrote:The mobile micro jump unit sound interesting at first but i struggle to think of any good application for it other than letting ships avoid bombing fleets.
FW control hubs. Place a ring around them and your sniper/kite fleet is now completely untouchable.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |
Domanique Altares
Rifterlings Point Blank Alliance
2262
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Posted - 2014.01.07 02:49:00 -
[230] - Quote
Katran Luftschreck wrote:Rek Seven wrote:The mobile micro jump unit sound interesting at first but i struggle to think of any good application for it other than letting ships avoid bombing fleets. FW control hubs. Place a ring around them and your sniper/kite fleet is now completely untouchable.
Doubtful. I just run your sniper fleet off with ewar and detonate your fun machines. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
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Nerf Burger
Republic Military School Minmatar Republic
189
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Posted - 2014.01.07 02:55:00 -
[231] - Quote
excellent ideas! This is exactly what we need. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Nerf Burger
Republic Military School Minmatar Republic
189
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Posted - 2014.01.07 03:01:00 -
[232] - Quote
Tasha Saisima wrote:More tools to help prey hide and get away. Not interested
hahaha! suck it grief monkey! whats the matter, you don't like fair gameplay? I'm loving this change. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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M1k3y Koontz
Thorn Project Surely You're Joking
510
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Posted - 2014.01.07 03:01:00 -
[233] - Quote
Rowells wrote:will this hide towers?
They have a 30km range, and cannot be anchored within 40km of towers, no MSIs won't hide towers. They can hide POS mods though, including moon mining gear. How much herp could a herp derp derp if a herp derp could herp derp. |
M1k3y Koontz
Thorn Project Surely You're Joking
510
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Posted - 2014.01.07 03:02:00 -
[234] - Quote
Randy Wray wrote:I don't see what the hell people have going on in their heads when they say this is "interesting". The MMJD is going to completely kill any kiting setups in faction warfare. As people have mentioned earlier it's already gone pretty bad with the depots, pretty much any ship that gets caught by a kiter can just launch a depot, refit warp stabs and warp away!
This is not expanding the sandbox, the warp scrambler is already an extremely powerfull module and now you're restricting it so any solo/small gang pvp setup has to operate within scrambler range fitting a warp scrambler if they want to have any chance at keeping the target tackled.
MJD's only work on battleships for a reason. Keep it that way.
EDIT: Oh and this might be off topic but seriously increase the cargo space required for the depot, right now it's pretty ridiculously low.
Oh no. You can't simply run around in a Cynabal, Cerberus, or Talos and win every fight, and run from the ones you can't. Brawling ships no longer totally suck.
The horror.
How much herp could a herp derp derp if a herp derp could herp derp. |
Michael Harari
Genos Occidere HYDRA RELOADED
1048
|
Posted - 2014.01.07 03:21:00 -
[235] - Quote
M1k3y Koontz wrote:Randy Wray wrote:I don't see what the hell people have going on in their heads when they say this is "interesting". The MMJD is going to completely kill any kiting setups in faction warfare. As people have mentioned earlier it's already gone pretty bad with the depots, pretty much any ship that gets caught by a kiter can just launch a depot, refit warp stabs and warp away!
This is not expanding the sandbox, the warp scrambler is already an extremely powerfull module and now you're restricting it so any solo/small gang pvp setup has to operate within scrambler range fitting a warp scrambler if they want to have any chance at keeping the target tackled.
MJD's only work on battleships for a reason. Keep it that way.
EDIT: Oh and this might be off topic but seriously increase the cargo space required for the depot, right now it's pretty ridiculously low. Oh no. You can't simply run around in a Cynabal, Cerberus, or Talos and win every fight, and run from the ones you can't. Brawling ships no longer totally suck. The horror.
All of the ships you mentioned are sort of average, middle of the line ships nowadays. The talos in particular is quite mediocre due to how slowly it warps, and how very vulnerable it is to interceptors, which are everywhere. It also took the tracking enhancer nerff quite badly.
Anyway, you make it sound like nobody has ever lost a cynabal. There is a lot of video footage of people losing cynabals. Here is one such fight, by Prometheus Exenthal, killing a cynabal in his HAM cerb. http://www.youtube.com/watch?feature=player_detailpage&v=57qXsU_ryUA#t=926 |
Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
64
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Posted - 2014.01.07 03:24:00 -
[236] - Quote
Just had an interesting idea pop in my hide.
Buy a few of MSI.
Place few at random anywhere in a low or nullsec system.
Everytime some1 or a know pirate pops in local , type "Marco!" in local...lol
Now you can play hide and go seek in space...
or catch me if you can.. lol
So many possibilities to create mini games within game...
Nice... |
Strockhov
The Shire
3
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Posted - 2014.01.07 03:42:00 -
[237] - Quote
DeeJ1 wrote:Strockhov wrote: I wonder if you you will be able to stack activations. If already laid 6100m apart. You could pass thu multiple MMJU activating each as you go. Depending on speed you could easily activate 4-6 units before the first 12 second spoolup completed.
Doubt it as they jump you 100km in the direction you were facing, not propelling you through 100km of space.
During the spool up I'm flying in a straight line thru prelaid MMJDs. I haven't jumped yet. At 3km/sec I would be able to pass by several MMJD before the first 12sec spool completes. I don't think it 100km from where the spool up started. I think it jumps you 100km from where you are at the end of the spool up. Will need to test that with a regular mjd. So the first unit finishes spool up and you jump 100km forward. The second unit finishes spool up 2-4 seconds later and jumps you from your new location.
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Rhavas
Future Corps Sleeper Social Club
229
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Posted - 2014.01.07 04:20:00 -
[238] - Quote
Bienator II wrote:MSI inside complexes - you can't directly warp to it and you don't know who is inside. best trap ever
Yeah, my take would be that you should be able to warp directly to it (once probed) even inside a Plex. Last thing a plex needs is more safety. Maybe make this a way to bypass the gate and warp directly to the structure. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |
Erasmus Phoenix
Balls to the Walls No Response
12
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Posted - 2014.01.07 04:32:00 -
[239] - Quote
Laventhros Ormus wrote:LEARN TO ADAPT
That is all.
Why should we have to adapt to terrible ideas?
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James Amril-Kesh
4S Corporation Goonswarm Federation
8158
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Posted - 2014.01.07 04:34:00 -
[240] - Quote
Omnathious Deninard wrote:Te more I think about the MSI the less I like it. It seems that it would be useful to a complex runner or ratter, but it is only good by the hundreds to make it impossible to chose the right one. From an offensive standpoint it is good as a trap, but then again it is too obvious a trap.
I'm not really sure the direction you were trying to go with this module. There is no direction. They obviously put about 5 minutes of thought into it and went "yeah sounds good we'll worry about balance later". My EVE Videos |
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