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Dinsdale Pirannha
Pirannha Corp
1828
|
Posted - 2014.01.07 15:51:00 -
[1] - Quote
Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Daichi Yamato
Xero Security and Technologies
1001
|
Posted - 2014.01.07 17:15:00 -
[2] - Quote
sounds like a risk free site where u get 'valuable' items. except there is so little risk and the items are so easy to get their value plummets immediately. may as well make it hi-sec only then.
Dinsdale Pirannha wrote:
Large areas, thousands of km across, where fleets can hide
exactly why this would be a terrible idea.
edit- i feel i should make the distinction:
with the new MSI u know that someone else has put it there, and that it has a life of 2 hours. U also may know if the MSI is hiding a site (might still be on HUD)
Ur idea sounds like its meant to be a natural phenomena that occurs randomly and lasts for days potentially. if one pops up in ur WH, it would have to be physically checked at regular intervals to see if there are baddies in. thats assuming things show up on ur overview once ur in. There are no vets in EVE. Only varying levels of Noobery. |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1251
|
Posted - 2014.01.07 17:34:00 -
[3] - Quote
I'm totally for meaningful exploration and totally against perfect safety.
Wanna hide fleet keep it on call until covert cyno lights up. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Deacon Abox
Justified Chaos
281
|
Posted - 2014.01.07 21:22:00 -
[4] - Quote
Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to. The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record. |
Dinsdale Pirannha
Pirannha Corp
1830
|
Posted - 2014.01.07 21:44:00 -
[5] - Quote
Deacon Abox wrote:Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to. The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record.
Indeed......imagine something 5000 km across. At 900 m/s, you can traverse it in about 90 minutes in a straight line. So it would never be possible to get hopelessly lost.
But would make things interesting if there was a few kick ass sites in there to be found, or some rich belts, buried deep. And you would have to devise methods of finding the sites, and use your brains and friends.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Malcanis
Vanishing Point. The Initiative.
13506
|
Posted - 2014.01.07 22:06:00 -
[6] - Quote
Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in.
This.
Is a god damb
Amazing
Idea.
1 Kings 12:11
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mynnna
GoonWaffe Goonswarm Federation
2771
|
Posted - 2014.01.07 22:06:00 -
[7] - Quote
I like this idea. Member of the Goonswarm Economic Warfare Cabal |
Malcanis
Vanishing Point. The Initiative.
13506
|
Posted - 2014.01.07 22:10:00 -
[8] - Quote
Srs man, flesh this idea out, use this as a guideline and let's make this happen.
1 Kings 12:11
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Sort Dragon
Resilience. DARKNESS.
84
|
Posted - 2014.01.07 22:20:00 -
[9] - Quote
Decent idea I like it. Take Malc's advice and run with it. :) |
Mag's
the united SCUM.
16425
|
Posted - 2014.01.07 22:27:00 -
[10] - Quote
One of the best ideas ever posted imho. +1
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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Silent Rambo
State Protectorate Caldari State
69
|
Posted - 2014.01.07 22:35:00 -
[11] - Quote
Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in.
+1 Dinsdale has gone up in my book. Great idea. +1 again. +1... another +1. Alright that's all you get.
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Domanique Altares
Rifterlings Point Blank Alliance
2275
|
Posted - 2014.01.07 22:38:00 -
[12] - Quote
Dinsdale Pirannha wrote:Given that CCP ...
Why do you always do this kind of thing, and make me have to agree with you?
+1 to this idea, for sure. Let's have some actual exploration please, CCP. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Vesan Terakol
Sad Face Enterprises
30
|
Posted - 2014.01.07 22:41:00 -
[13] - Quote
Reminds me of the nebula from Freespace 2 - no lock-on missiles, messed up sensors, EMP bursts... well, even without those it will still be really nice place to get lost in, wander around, find something shiny, and then...
A BLOODY DREADNOUGHT BUMPS STRAIGHT IN YOUR FACE!
P.S. Did i forgot to say it straight - me wants it ASAP! |
Dinsdale Pirannha
Pirannha Corp
1837
|
Posted - 2014.01.07 22:43:00 -
[14] - Quote
Silent Rambo wrote:Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. +1 Dinsdale has gone up in my book. Great idea. +1 again. +1... another +1. Alright that's all you get.
I suddenly feel like Sally Fields at the Oscars a few years ago. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1837
|
Posted - 2014.01.07 22:45:00 -
[15] - Quote
Malcanis wrote:Srs man, flesh this idea out, use this as a guideline and let's make this happen.
Very well. I believe you are not trolling me.
I will flesh it out. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
FT Diomedes
The Graduates RAZOR Alliance
280
|
Posted - 2014.01.07 22:48:00 -
[16] - Quote
I like the idea, but I have some questions and thoughts.
I love that you cannot warp out of it. If there is lucrative content, people will try to farm it. Being unable to warp out inhibits that. I would also suggest that you could not cloak inside it.
It should not be a static location. Or should it? If it does, it should not have a predictable refresh/respawn. Perhaps CCP could use this to replace some of the random installations and complexes that are currently spread around space?
It could have WH effects in certain grids. Gas clouds, asteroid belts, damage clouds. |
Domanique Altares
Rifterlings Point Blank Alliance
2275
|
Posted - 2014.01.07 22:55:00 -
[17] - Quote
FT Diomedes wrote:I like the idea, but I have some questions and thoughts.
I love that you cannot warp out of it. If there is lucrative content, people will try to farm it. Being unable to warp out inhibits that. I would also suggest that you could not cloak inside it.
It should not be a static location. Or should it? If it does, it should not have a predictable refresh/respawn. Perhaps CCP could use this to replace some of the random installations and complexes that are currently spread around space?
It could have WH effects in certain grids. Gas clouds, asteroid belts, damage clouds.
They could show up as scannable signatures, and have a deadsapce-esque effect. You always land on the 'edge' when warping to it (or trying to warp to someone inside it). Only instead of the acceleration gate, you're just presented with the pocket to fly into manually.
They could despawn/respawn and shift about just like other signatures do. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3344
|
Posted - 2014.01.07 23:07:00 -
[18] - Quote
This sounds like it could be interestingly coupled with the Mobile Micro-Jump Unit. Especially if the MMJU could be configured to jump you more than 100 km's.
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James Amril-Kesh
4S Corporation Goonswarm Federation
8191
|
Posted - 2014.01.07 23:11:00 -
[19] - Quote
Wow. What happened to Dinsdale? My EVE Videos |
James Amril-Kesh
4S Corporation Goonswarm Federation
8191
|
Posted - 2014.01.07 23:13:00 -
[20] - Quote
Let's make exploration MEAN something.
Combine this with procedural generation... My EVE Videos |
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Dinsdale Pirannha
Pirannha Corp
1839
|
Posted - 2014.01.07 23:16:00 -
[21] - Quote
FT Diomedes wrote:I like the idea, but I have some questions and thoughts.
I love that you cannot warp out of it. If there is lucrative content, people will try to farm it. Being unable to warp out inhibits that. I would also suggest that you could not cloak inside it.
Content should be varied and random. I'm envisioning an area very large where there could be: data cans, relic cans, gas clouds, ice fields, pirate installations, ghost site areas... Initial exploration might be an interceptor flying through it to find a lucrative mining field, then leading a fleet of hulks back inside. Or perhaps a T3 with a range of mods and a mobile depot. The point being, it would be unpredictable and random. It would require real effort.
It should not be a static location. Or should it? If it does, it should not have a predictable refresh/respawn. Perhaps CCP could use this to replace some of the random installations and complexes that are currently spread around space?
It could have WH effects in certain grids. Gas clouds, asteroid belts, damage clouds. It could even sometimes have a WH entrance inside of it.
The possibilities are almost endless.
You are typing faster than I am. I am building a larger post based on Malcanis template. But the fundamental concept would be of "the unknown", and working for rewards, and dealing with the inherent risk of whatever form of exploration and PvP that would evolve around these areas.
CCP is looking to expand the Eve universe by creating new star systems. That is fine, but they could also create a new "system within a system" with these areas, and if some of the basic game mechanics we rely on now, like dscan, and warping, are disabled, essentially a new game meta can evolve in these areas. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
mynnna
GoonWaffe Goonswarm Federation
2772
|
Posted - 2014.01.07 23:16:00 -
[22] - Quote
James Amril-Kesh wrote:Wow. What happened to Dinsdale? Squirrel and lost nuts. Or broken clock, if you prefer. Member of the Goonswarm Economic Warfare Cabal |
Nevyn Auscent
Broke Sauce
877
|
Posted - 2014.01.07 23:29:00 -
[23] - Quote
Yep. this is exactly the direction I think EVE should go. More systems are meaningless when they simply thin things out. More content inside a system, especially this sort of content adds density which creates interactions & possibilities. |
Daichi Yamato
Xero Security and Technologies
1004
|
Posted - 2014.01.08 00:13:00 -
[24] - Quote
Deacon Abox wrote:Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to. The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record.
indeed, i am thinking of fleets that can build up in WH's with free cloaks on all their ships. like:
Inty warps into nebula and then MWD's to just within the boundary. Fleet warps to inty and then slowboats into the nebula where it cannot be scanned or probed. The anomaly spans several grids, so u have no chance of finding the fleet even if u knew it was there. Then when the fleet is ready, it can slow boat it back out the nebula and is free to warp away.
if the nebula sucks u in if u try to warp nearby it would alleviate this problem at least. and making the warp in point change location within the nebula at intervals might mix things up. There are no vets in EVE. Only varying levels of Noobery. |
Dinsdale Pirannha
Pirannha Corp
1839
|
Posted - 2014.01.08 00:18:00 -
[25] - Quote
Daichi Yamato wrote:Deacon Abox wrote:Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to. The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record. indeed, i am thinking of fleets that can build up in WH's with free cloaks on all their ships. like: Inty warps into nebula and then MWD's to just within the boundary. Fleet warps to inty and then slowboats into the nebula where it cannot be scanned or probed. The anomaly spans several grids, so u have no chance of finding the fleet even if u knew it was there. Then when the fleet is ready, it can slow boat it back out the nebula and is free to warp away. if the nebula sucks u in if u try to warp nearby it would alleviate this problem at least. and making the warp in point change location within the nebula at intervals might mix things up.
Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Silent Rambo
State Protectorate Caldari State
70
|
Posted - 2014.01.08 01:01:00 -
[26] - Quote
Dinsdale Pirannha wrote: Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?
I really doubt that it could move, as we don't even have planets and moons that move. Locations inside a system are basically static at this point, and so are bookmarks. A way to make different entrances would be to make them sort of like districts on a planet. This would most likely be the easiest way of opening different ways to enter the "null void" instead of just a single entrance.
From what I've noticed, the EVE engine doesn't do much besides have things be drawn in static location, so I don't think there is a lot of room for dynamic moving content really anywhere in space till the engine is fixed to support it. Changing a bookmark location server side constantly would be the only way I see to fake it. |
Legion40k
Boris Johnson's Love Children
60
|
Posted - 2014.01.08 02:31:00 -
[27] - Quote
I like this idea =D A couple of ideas just to explore (no pun intended oh god my bad)
> limited overview range based on ship lock range? you can only see what your ship sensors can target
> Mobile Micro Jump Units could make artificial corridors to get to where your fleet needs to get to. Imagine if someone screwed up and launched in a wrong direction..lost..scared..suddenly alone [I remember something like that in Battlestar Galactica..to suddenly lose your fleet on a bad jump. The atmosphere and terror would be amazing]
okay i *really* like this idea |
Omnathious Deninard
Novis Initiis
2110
|
Posted - 2014.01.08 02:57:00 -
[28] - Quote
A fun though would be to add WH style effects to the nebulas also.
What kind of shiney could be in these though, to make some one want to enter them for an extended peroid of time? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Mike Azariah
DemSal Corporation DemSal Unlimited
769
|
Posted - 2014.01.08 03:48:00 -
[29] - Quote
Very neat idea.
I like the concept and the thought behind it
m Mike Azariah-á CSM8 |
FT Diomedes
The Graduates RAZOR Alliance
280
|
Posted - 2014.01.08 03:51:00 -
[30] - Quote
Silent Rambo wrote:Dinsdale Pirannha wrote: Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?
A way to make different entrances would be to make them sort of like districts on a planet. This would most likely be the easiest way of opening different ways to enter the "null void" instead of just a single entrance.
I like the idea of different entrances.
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