Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marcus Avon
New Eden Fedo Lovers Society
25
|
Posted - 2014.01.08 03:57:00 -
[1] - Quote
I only have a basic T1 cloak and people have told me that the Cloak/MWD trick doesn't work with the basic version. However I've been practicing in hi sec and either I've succeeded in fooling my self or its actually working for me. Of course I haven't had anyone actually try to shoot me so I may be wrong.
After a bit of practice, the time between cancelling cloak and going to warp seems almost instant, about a second, maybe less. Has anyone else had any luck with getting the Cloak/MWD trick to work with a T1 cloak or am I just fooling myself? |
Sid Crash
51
|
Posted - 2014.01.08 05:27:00 -
[2] - Quote
it may seem to work with really fast aligning ships but even there you'll still have to align while uncloaked. So you can get away with it and people will tell you it's fine but when you use a slower ship, or you're unlucky or people have a really fast targeting tackler it'll go wrong. You're just better off using the T2 Improved Cloak.
Also, measure the time between hitting the uncloak and then warp, NOT the time after hitting uncloak, becoming visual and then warp. |
Tau Cabalander
Retirement Retreat Working Stiffs
3066
|
Posted - 2014.01.08 08:54:00 -
[3] - Quote
You can possibly do the MWD cloak trick with a Prototype Cloaking Device I, but it may require overheating the MWD. |
Iria Ahrens
Space Perverts and Forum Pirates
294
|
Posted - 2014.01.08 09:36:00 -
[4] - Quote
Ok, I'm not making sense of the above posters. So here's my input.
Cloak+MWD is for evading gate camps, and used incorrectly, it can actually hurt you.
Any non-covops ship can use Cloak+MWD then slowboat away from the camp or wait for the camp to leave before decloaking and warping on. Improved is better than prototype for evading ships attempting to forcibly decloak you because it hurts your speed less. That said, I'm almost always using prototype cloaks. Because in my experience either a camp is well run enough that the improved won't make the difference, or it is poorly run enough that the prototype is plenty.
Covops can cloak+mwd when attempting to get out of a bubble. If there is no bubble a covops should generally not be using cloak+mwd.
Why? Because that MWD increases your signature and makes other ships lock on faster, it also adds seconds to your align time.
Technique: pick a celestial you do NOT want to warp to and initiate warp. Cloak+MWD. CHANGE DIRECTION IMMEDIATELY. The direction you choose is based on what openings you see in the enemy formation rushing towards you.
The campers will attempt to intercept you based on the direction you were heading when you cloaked this is why you changed direction. Turn on the tactical grid and start thinking fast, and generally, head away from all the places they expect you to head towards.
Watch other people get caught in the camp why you slowly create range, and warp off when you can.
Because you disdained all my counsel, and my reproof you ignoredGÇö I, in my turn, will laugh at your doom; will mock when terror overtakes you; -- Ultimate Griefer's Handbook |
Oraac Ensor
School of Applied Knowledge Caldari State
410
|
Posted - 2014.01.08 10:05:00 -
[5] - Quote
Iria Ahrens wrote:Ok, I'm not making sense of the above posters. Er . . .
Marcus Avon wrote:I only have a basic T1 cloak and people have told me that the Cloak/MWD trick doesn't work with the basic version. However I've been practicing in hi sec and either I've succeeded in fooling my self or its actually working for me. Of course I haven't had anyone actually try to shoot me so I may be wrong.
After a bit of practice, the time between cancelling cloak and going to warp seems almost instant, about a second, maybe less. Has anyone else had any luck with getting the Cloak/MWD trick to work with a T1 cloak or am I just fooling myself?
|
Sid Crash
51
|
Posted - 2014.01.08 11:13:00 -
[6] - Quote
Iria Ahrens wrote:Any non-covops ship can use Cloak+MWD then slowboat away from the camp or wait for the camp to leave before decloaking and warping on.
Try the following:
- fit a ship with the normal size MWD (can be a frigate or BS, doesn't matter) - Fit T2 cloak - jump through gate and hold cloak - select a warpable target - click align from context menu - immediately click hit cloak after your ship starts moving (lag etc) - click MWD - wait till MWD cycle is about to end and hit cloak again (so you uncloak) - mash the warp button
What will happen is that during your cloaked alignment the MWD makes up for the speed penalty from the cloak so by the time your MWD cycle ends you have enough cloaked speed to uncloak and instantly warp off. This means that unless the gatecampers uncloak you while aligning you're 100% safe. |
Noxisia Arkana
Deadspace Knights
35
|
Posted - 2014.01.08 13:54:00 -
[7] - Quote
Iria Ahrens wrote:Ok, I'm not making sense of the above posters. So here's my input. Technique: pick a celestial you do NOT want to warp to and initiate warp. Cloak+MWD. CHANGE DIRECTION IMMEDIATELY. The direction you choose is based on what openings you see in the enemy formation rushing towards you.
Watch other people get caught in the camp why you slowly create range, and warp off when you can.
The old crazy ivan. Best move in the game.
They can only bubble you in Nullsec/WH space.
The cloak + MWD trick is mostly useful for warping while cloaked... if you cloak without a covops cloak then they are going to try to use smartbombs, frigs, and drones to decloak you by proximity (because they know you are around, and your speed with a non-covops cloak sucks). I have not had much luck with T1 ships and trying to warp out of camps after cloaking - when you uncloak and try to warp you may be aligned but you do have to wait for your ship to accelerate, depending on the ship that can be pretty quick or pretty slow.
What are you trying to do? If you're just traveling why not just use a super high-agility fast aligning frig? The chances of them grabbing you even on a gate are pretty small. If you are exploring in Lowsec then the cloak + MWD may be the best option. If you are looking for fights you could just keep agility stuff in the cargohold for when you want to start jumping around and the refit for fighting when you find a more desirable system.
|
Iria Ahrens
Space Perverts and Forum Pirates
295
|
Posted - 2014.01.08 14:01:00 -
[8] - Quote
Oraac Ensor wrote: Er . . .
ya. "Er" doesn't do it for me.
Sid Crash wrote:Iria Ahrens wrote:Any non-covops ship can use Cloak+MWD then slowboat away from the camp or wait for the camp to leave before decloaking and warping on. Try the following: ...snipped
That isn't what was taught to me as the cloak/mwd trick. After doing a search, of course EVE Uni's wiki agrees with you, so I guess I was taught the wrong term, or the term changed over time. Not worth researching further, I'll just assume my teacher used the wrong term. Meh. At least the advice I gave should still be helpful. Thanks for the correction.
Now I'm wondering what the correct term for what I've always called the cloak/mwd trick is...or is there one?
Because you disdained all my counsel, and my reproof you ignoredGÇö I, in my turn, will laugh at your doom; will mock when terror overtakes you; -- Ultimate Griefer's Handbook |
Thomas Builder
Center for Advanced Studies Gallente Federation
379
|
Posted - 2014.01.08 14:17:00 -
[9] - Quote
To continue what Sid & Tau said: You need to be over 75% of your maximum speed to warp. So you want to be at that speed when you cancel the cloak to warp instantly.
With max skills, a MWD will get you to ~700%, but the T1 cloak removes 90% of it, so you end up at 70% of your maximum unmodified speed. In a very agile ship, you might get the remaining 5% almost instantly, but not in a slower ship. Also, this assumes that your ship can actually reach its maximum speed within one MWD cycle, which also is not true for slower ships. As Tau said, you can overheat the MWD to help with that, but it's still not ideal.
With a T2 cloak, you can reach 700% - 75% = 175% of your unmodified speed and as you only need to reach half of that, even a slower ship will be fast enough after one MWD cycle. |
Oraac Ensor
School of Applied Knowledge Caldari State
410
|
Posted - 2014.01.08 14:59:00 -
[10] - Quote
Iria Ahrens wrote:Oraac Ensor wrote: Er . . .
ya. "Er" doesn't do it for me. Nor for me - it was just an indication that I was lost for words. |
|
Petrus Blackshell
Rifterlings Point Blank Alliance
2861
|
Posted - 2014.01.08 15:40:00 -
[11] - Quote
Iria Ahrens wrote:Now I'm wondering what the correct term for what I've always called the cloak/mwd trick is...or is there one?
Cloak/MWD minus the warping off? I don't think there's any formal name for it.
If someone wants a longer writeup of the what/how/why's of the Cloak/MWD trick, a thing I wrote up a couple years ago has gotten very positive feedback: http://www.thewholefrigate.com/2012/01/how-to-make-gatecampers-cry.html Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Oraac Ensor
School of Applied Knowledge Caldari State
410
|
Posted - 2014.01.08 16:23:00 -
[12] - Quote
One minor point.
Almost every description of this tactic that I've seen includes an instruction to deactivate the MWD. No need - as you are cloaked the MWD will shut itself down automatically after one cycle. |
Marcus Avon
New Eden Fedo Lovers Society
25
|
Posted - 2014.01.08 16:25:00 -
[13] - Quote
Sid Crash wrote:Try the following:
- fit a ship with the normal size MWD (can be a frigate or BS, doesn't matter) - Fit T2 cloak - jump through gate and hold cloak - select a warpable target - click align from context menu - immediately click hit cloak after your ship starts moving (lag etc) - click MWD - wait till MWD cycle is about to end and hit cloak again (so you uncloak) - mash the warp button
What will happen is that during your cloaked alignment the MWD makes up for the speed penalty from the cloak so by the time your MWD cycle ends you have enough cloaked speed to uncloak and instantly warp off. This means that unless the gatecampers uncloak you while aligning you're 100% safe.
For the record, this ^^ is exactly what I was referring to and what I thought I might have achieved with a T1 cloak. Unfortunately it looks like nobody else who has posted really agrees that its possible.
I do have a fast aligning ship fitted for exploring low/null space so it must be - as some have suggested - that my ship just aligns really quickly anyway and the acceleration time up to 75% is fast enough to fool me into thinking that the Cloak/MWD trick has actually worked. I guess I'll know for sure when I skill up enough to use an improved cloak and compare times.
Tau Cabalander wrote:You can possibly do the MWD cloak trick with a Prototype Cloaking Device I, but it may require overheating the MWD.
Well I'm miles away from having the skill to overheat modules so I guarantee I wasn't doing that.....
Iria Ahrens wrote: At least the advice I gave should still be helpful. Thanks for the correction.
Good advice although - as others have pointed out - its not the same thing as what I understood the cloa/MWD trick to be. If there were a bubble up at the time it would be great advice for getting out in one piece so yes I found it very useful. :)
Great article! I'm going to be doing a lot of low/null exploration so I'm really looking to perfect those gate camp running techniques like cloak/mwd. So thanks, I found it really useful. |
Tau Cabalander
Retirement Retreat Working Stiffs
3067
|
Posted - 2014.01.09 00:30:00 -
[14] - Quote
For what is worth, CCP Dropbear on how to MWD & cloak
https://forums.eveonline.com/default.aspx?g=posts&m=1802714#post1802714 |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |