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Thread Statistics | Show CCP posts - 0 post(s) |
Adoris Nolen
Sama Guild
33
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Posted - 2014.01.08 12:19:00 -
[1] - Quote
As seen here
What nefarious activities will such a device lead to?
Paired with mobile depots, msi, & a deep safe spot. I bet some1 could hide a dunk fleet of epic proportions. |
D3m0n sam
End-of-Line
35
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Posted - 2014.01.08 12:24:00 -
[2] - Quote
Bring on invisible cap seeding. |
calaretu
Honestly We didnt know Surely You're Joking
45
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Posted - 2014.01.08 12:26:00 -
[3] - Quote
Bring on invisible anom running :( |
Adoris Nolen
Sama Guild
33
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Posted - 2014.01.08 12:29:00 -
[4] - Quote
Bring on Grid-Fu & bubbles. |
Kalel Nimrott
Sky Fighters
756
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Posted - 2014.01.08 12:38:00 -
[5] - Quote
Runing anoms never was safer, right? |
Adoris Nolen
Sama Guild
33
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Posted - 2014.01.08 12:51:00 -
[6] - Quote
Ultimate bait box.
step 1: roll wh into hostiles. step 2: determine grid boundaries. grid a = wh grid, grid b = staging grid. step 3: anchor both msi & large t2 bubble on grid b right at the boundary. step 4: have dunk/slowcat/murder fleet on grid b close the boundary. step 5: position bait on grid a & some cans right at the edge of the invisible drag bubble.
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Adoris Nolen
Sama Guild
33
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Posted - 2014.01.08 12:55:00 -
[7] - Quote
ofc: When the murder fleet = victims Cross over the grids to loose points & locks. Warp away in style. |
Sola Mercury
Republic Military School Minmatar Republic
56
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Posted - 2014.01.08 13:47:00 -
[8] - Quote
Adoris Nolen wrote:Ultimate bait box.
step 3: anchor both msi & large t2 bubble on grid b right at the boundary.
As I understand grid mecanics, this is not possible, as a object placed on a grid "boundary" expands the grid. |
Aquila Sagitta
Blue-Fire
160
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Posted - 2014.01.08 14:37:00 -
[9] - Quote
Sola Mercury wrote:Adoris Nolen wrote:Ultimate bait box.
step 3: anchor both msi & large t2 bubble on grid b right at the boundary.
As I understand grid mecanics, this is not possible, as a object placed on a grid "boundary" expands the grid.
Then you don't understand grid mechanics Blue-Fire Best Fire |
Adoris Nolen
Sama Guild
33
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Posted - 2014.01.08 15:02:00 -
[10] - Quote
Sola Mercury wrote:Adoris Nolen wrote:Ultimate bait box.
step 3: anchor both msi & large t2 bubble on grid b right at the boundary.
As I understand grid mecanics, this is not possible, as a object placed on a grid "boundary" expands the grid.
Read my bio. tldr, grid a is usually 300k out. you have to crush it by getting onto grid b & then expanding that one. |
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bubble trout
Sky Fighters
173
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Posted - 2014.01.08 15:10:00 -
[11] - Quote
Honestly I don't see it changing stuff that much.
It will raise alarm bells just by being there (after say the first week, when I bet there will be one in every system that someone had been in). Maybe not as much as seeing 15 caps, but people will know something is up. And 30km isn't a huge distance either. Maybe make scouting a pain, not as much as the decoys I've heard about.
Then again baddies will be bad and I bet there will also be hilarious stories to be told with them. |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
65
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Posted - 2014.01.08 15:17:00 -
[12] - Quote
Sola Mercury wrote:Adoris Nolen wrote:Ultimate bait box.
step 3: anchor both msi & large t2 bubble on grid b right at the boundary.
As I understand grid mecanics, this is not possible, as a object placed on a grid "boundary" expands the grid.
if you set the grid edges in advance, objects stop expanding the original grid. |
Red Garsk
32
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Posted - 2014.01.08 16:19:00 -
[13] - Quote
calaretu wrote:Bring on invisible anom running :(
We already have other ways to see if sites are being run, wormnav for 1.
Any good scout knows sites are being run in the first 2 minutes, if anything the unit makes it easier for the hunter because the thing itself is visible on dscan... The thing is useless and I think ccp is releasing crap just to release something. |
Glyndi
Doom Generation THE H0NEYBADGER
132
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Posted - 2014.01.08 17:04:00 -
[14] - Quote
I'm with Red on this one. Not only is it visible on dscan its super easy to probe...
If anything it gives the hunters an easier way to pick/find a target faster. Just another useless addition. |
Derath Ellecon
Washburne Holdings Situation: Normal
1962
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Posted - 2014.01.08 17:24:00 -
[15] - Quote
Adoris Nolen wrote:As seen hereWhat nefarious activities will such a device lead to? Paired with mobile depots, msi, & a deep safe spot. I bet some1 could hide a dunk fleet of epic proportions.
Go try it out and let us know, you master of sneaky PVP. |
Ilaister
Task Force Proteus Protean Concept
76
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Posted - 2014.01.08 17:56:00 -
[16] - Quote
I think there's a lot of misunderstanding of this thing, even if the rules for it change.
It expires. You may see them scattered about a system while you're in it, yes anything could be there, but you know someone was there recently, which is more than enough for any WH entity to go on. Ratters won't rat there and those on the hunt will form up/scout w/e.
If you truly want to hide, doing it on grid with something that's easier to probe and warp to than your ship is may not be that wise.
Depending on how Fozzie clarifies, it may make sleeper farmers safer - we don't know if it obscures cosmic sigs aswell as ships - but I see limited use for it in w-space. |
Quinn Corvez
Probe Patrol Polarized.
160
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Posted - 2014.01.08 18:04:00 -
[17] - Quote
Nice idea but I questing the implementation. It should be a long lasting structure that can be re-scooped and it shouldn't show up on D-scan. |
Glyndi
Doom Generation THE H0NEYBADGER
133
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Posted - 2014.01.08 18:17:00 -
[18] - Quote
Quinn Corvez wrote:Nice idea but I questing the implementation. It should be a long lasting structure that can be re-scooped and it shouldn't show up on D-scan.
I agree with this. I wouldn't mind if it were still able to be probed, but have it so you don't know its there till you probe. |
Red Garsk
32
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Posted - 2014.01.08 18:26:00 -
[19] - Quote
Ilaister wrote:
Depending on how Fozzie clarifies, it may make sleeper farmers safer - we don't know if it obscures cosmic sigs aswell as ships - but I see limited use for it in w-space.
Yeah like the dude has any idea what he is talking about... Like I said, it makes it easier for others, not for the guy running sleepers.
CCP needs to stop acting like they know with those ridiculous statements.
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Chris Winter
Zephyr Corp V.A.S.T.
333
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Posted - 2014.01.08 19:38:00 -
[20] - Quote
Yup, if you see one of these things on dscan it's a big sign of "Someone was here in the last two hours." Since you basically know that someone's active when you see the thing, it's kind of pointless.
It's basically putting up a "nothing to see here, move along" sign. Obviously there's something to see, otherwise you wouldn't bother putting up the sign. |
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Kynric
Sky Fighters
34
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Posted - 2014.01.08 19:52:00 -
[21] - Quote
It is a smokescreen, not a cammoflauge net. I believe it only has a two hour duration so if you see one it should be of interest. I rather like this addition and see lots of applications for both hunters and prey. As always we will live or die through the efforts ofour scouts.
It has a secondary effect on the meta which makes scouts with expanded probe launchers more useful relative to ones such as the asteros that only have core probe launchers. |
HTC NecoSino
Zero Frequency Disavowed.
52
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Posted - 2014.01.08 20:34:00 -
[22] - Quote
Fight for this change guys: People inside the MSI can not see OUTSIDE the MSI, just like people outside cannot see in (On D-scan, this is) |
Jack Miton
Semper Ubi Sub Ubi
2902
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Posted - 2014.01.08 21:51:00 -
[23] - Quote
The only thing this changes is i need to add it to my scanning overview. That said I think it's a pointless addition that only adds tedium. Now, if it ALSO removed pilots in range from local.... THEN we'd be talking! Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
Bronya Boga
Semper Ubi Sub Ubi
273
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Posted - 2014.01.08 22:10:00 -
[24] - Quote
Red Garsk wrote:Ilaister wrote:
Depending on how Fozzie clarifies, it may make sleeper farmers safer - we don't know if it obscures cosmic sigs aswell as ships - but I see limited use for it in w-space.
Yeah like the dude has any idea what he is talking about... Like I said, it makes it easier for others, not for the guy running sleepers. CCP needs to stop acting like they know with those ridiculous statements.
You would be surprised but fozzie plays the game and sigs exist in all of eve im sure he knows more then you about this game but you cant blame a guy for overlooking some things. If it hides sigs and itself then we might have a problem of extremely safe farming where the person running the site has vision while the hunter does not. On the other hand if it remains as it is proposwd it becomes a useless mechanic. Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |
Red Garsk
32
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Posted - 2014.01.08 22:19:00 -
[25] - Quote
Bronya Boga wrote:Red Garsk wrote:Ilaister wrote:
Depending on how Fozzie clarifies, it may make sleeper farmers safer - we don't know if it obscures cosmic sigs aswell as ships - but I see limited use for it in w-space.
Yeah like the dude has any idea what he is talking about... Like I said, it makes it easier for others, not for the guy running sleepers. CCP needs to stop acting like they know with those ridiculous statements. You would be surprised but fozzie plays the game and sigs exist in all of eve im sure he knows more then you about this game but you cant blame a guy for overlooking some things. If it hides sigs and itself then we might have a problem of extremely safe farming where the person running the site has vision while the hunter does not. On the other hand if it remains as it is proposwd it becomes a useless mechanic.
Good point, however, the deployable has a lifecycle of 2 hours, you can not pick it up again and you blow through sites in 10 to 15 minutes, maybe a bit more for the higher class WH's... But not 2 hours... So unless you can pick it up and bring it to the next site, it's completely useless... Where does this deployable make it saver for the site runner ?
It actually makes you more of a target because you need to bring 1 for each site you run, thus, making you even more visible on Dscan, plus, Wrecks in combat sites span anywhere within a 100+ Km range so you'll have to combine it with a mobile tractor unit, which in turn is re-usable. It just doesn't make sense. |
Bronya Boga
Semper Ubi Sub Ubi
273
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Posted - 2014.01.08 22:55:00 -
[26] - Quote
Red Garsk wrote:Bronya Boga wrote:Red Garsk wrote:Ilaister wrote:
Depending on how Fozzie clarifies, it may make sleeper farmers safer - we don't know if it obscures cosmic sigs aswell as ships - but I see limited use for it in w-space.
Yeah like the dude has any idea what he is talking about... Like I said, it makes it easier for others, not for the guy running sleepers. CCP needs to stop acting like they know with those ridiculous statements. You would be surprised but fozzie plays the game and sigs exist in all of eve im sure he knows more then you about this game but you cant blame a guy for overlooking some things. If it hides sigs and itself then we might have a problem of extremely safe farming where the person running the site has vision while the hunter does not. On the other hand if it remains as it is proposwd it becomes a useless mechanic. Good point, however, the deployable has a lifecycle of 2 hours, you can not pick it up again and you blow through sites in 10 to 15 minutes, maybe a bit more for the higher class WH's... But not 2 hours... So unless you can pick it up and bring it to the next site, it's completely useless... Where does this deployable make it saver for the site runner ? It actually makes you more of a target because you need to bring 1 for each site you run, thus, making you even more visible on Dscan, plus, Wrecks in combat sites span anywhere within a 100+ Km range so you'll have to combine it with a mobile tractor unit, which in turn is re-usable. It just doesn't make sense.
Then the only logical conclusion is that its useless or was not meant to be used in those conditions Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |
BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
168
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Posted - 2014.01.09 00:01:00 -
[27] - Quote
HTC NecoSino wrote:Fight for this change guys: People inside the MSI can not see OUTSIDE the MSI, just like people outside cannot see in (On D-scan, this is)
Nah, all this does it make it only make the structure useful for fleets an inaccessible for solo or small gang operators. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
HTC NecoSino
Zero Frequency Disavowed.
52
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Posted - 2014.01.09 00:41:00 -
[28] - Quote
BeBopAReBop RhubarbPie wrote:HTC NecoSino wrote:Fight for this change guys: People inside the MSI can not see OUTSIDE the MSI, just like people outside cannot see in (On D-scan, this is) Nah, all this does it make it only make the structure useful for fleets an inaccessible for solo or small gang operators.
Forces that scout to at least have to uncloak and burn away before even knowing what is around. Gives you plenty of time to have a small tackle fleet 500km off warp down to the hole :)
Which, if the scout warps off, then hides your fleet at the hole, too. |
Glyndi
Doom Generation THE H0NEYBADGER
135
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Posted - 2014.01.09 02:36:00 -
[29] - Quote
The plus side is that it only has a range of 30km. Any wrecks put outside that range would show up on DSCAN. |
Peter Moonlight
Direwolf-Rayet skylian Verge
47
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Posted - 2014.01.09 04:49:00 -
[30] - Quote
What a bonus to the fleets bashing POCO's POS'es, i mean most of those ships can also put up a cloak+this thingy they can just F1 cloak, then someone can ever land down there, see nothing is in it, think oh they left time ago and sadly go home, then boom, a fleet decloaks 10 minutes later and continue their bashing.. And it's pretty hard and a task to decloak ship/ships inside a 30km radius, but meh, i think this module was not really needed in-game but maybe with some different effects, who knows.. Btw, i think MMJD structure is such a bad bad bad thing, they are only making the structures and ways for people to escape something or hide from something, or be safer. I believe that in next 2 expansions to jump someone doing sleepers for example, is going to be a task like you are evicting them from wormhole, if they continue in this rhytm.. |
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