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Thread Statistics | Show CCP posts - 5 post(s) |
SmilingVagrant
GoonWaffe Goonswarm Federation
2249
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Posted - 2014.01.10 01:07:00 -
[121] - Quote
they would 12 box mining ships instead of 10 boxing them |
Captain Tardbar
Sons of Sam
1107
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Posted - 2014.01.10 01:36:00 -
[122] - Quote
Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
Do you think making it any more hardcore would attract new players that aren't already playing? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |
Logical 101
Agony Unleashed Agony Empire
245
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Posted - 2014.01.10 01:40:00 -
[123] - Quote
Captain Tardbar wrote:Do you think making it any more hardcore would attract new players that aren't already playing? Yes.
This game's utterly unforgiving nature is exactly what I have always liked about it. It's what I liked about it before I fully understood it, and everything that ever happened that tried but couldn't drive me away made me like it more. |
Deunan Tenephais
72
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Posted - 2014.01.10 01:48:00 -
[124] - Quote
Captain Tardbar wrote:Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
Do you think making it any more hardcore would attract new players that aren't already playing? EVE is not hardcore, some of the player base is.
For EVE to be hardcore it would need...oh yes, permadeath.
No clones anymore, period.
And no decrease in training time, of course. |
Herzog Wolfhammer
Sigma Special Tactics Group
4105
|
Posted - 2014.01.10 01:52:00 -
[125] - Quote
TharOkha wrote:Kaarous Aldurald wrote:Quote:Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people. Correct. While highsec may not be exclusively carebears, carebears do almost exclusively live in highsec. Kinda of a square-is-a-rectangle sort of thing. Yea, because countless threads about AFK cloaking are constantly made exclusively by hisec careberas Also i should tell you some funny stories about local emo-rages during our nullsec roams
Yeah I once sneaked out of a bubble camp in nullsec with an alt running a cloaked dessie and the tears from the gate campers were both funny and sad. Funny that this leet PVPer would even have tears, sad that such people exist per the rhetoric and display of personality.
Meanwhile, I have had small gangs run from my battle cruiser when clearly they had plenty of time to wreck my ship THEN JUMP RIGHT BACK INTO THE WORMHOLE THEY WERE NEXT TO. It was 5 to 1 and.... all of them ran away.
Why? Because I had the power, or so they thought, it was a pre-odyssey exploration ship that you kill with a T1 frigate, to "take one of them down with me" and oh Heaven forbid a loss of .001 green on the KB. And this is not different from some highsec carebear raging from some .001 ISK less yield in their wallet. The top complaint about lowsec is "you can't get a fair fight". Well, duh. You won't get anybody obsessed with a statistic to the point of both fear and rage ("carebears" as described) do be sporting or take risks now, will we?
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Jax Zaden
Prometheus Deep Core Mining
22
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Posted - 2014.01.10 01:54:00 -
[126] - Quote
Diamond Zerg wrote:
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
I'm curious how you think deflation would happen - making hisec less safe would result in reduced volume of things like minerals. Since most pvp people say that hate mining (so they wouldn't mine), that would mean that demand would increase (more losses from less safe hisec), supply would decrease (less yield/hour from less safe hisec) meaning prices would go up across the board.
Overall, this is just one aspect of your mistaken bad idea. |
EI Digin
Sniggerdly Pandemic Legion
1648
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Posted - 2014.01.10 02:04:00 -
[127] - Quote
Nevyn Auscent wrote:Because the game isn't all PvP. Refer to recent CSM minutes where they discuss player retention. The players that stay the best are those who's early time in the game is PvE. People who get into PvP fast often tend to leave fast. Nice try.
New players can't afford to be able to PvP for long periods of time, they run out of money then they quit because PvP for most players is an isk-destructive activity, and lets face it, some people just don't enjoy PvE. The only way to solve this very real issue is to make PvP more accessible and rewarding, and that might involve rebalancing other types of gameplay (highsec pve) to make it more viable.
If you read the CSM notes you might find something else:
Quote:Affinity referred to some recent detailed research CCP has done which indicates that the players who stick around longest tend to do everything, while pure PvE players tend to churn out of the game. |
Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.10 02:10:00 -
[128] - Quote
EI Digin wrote:Nevyn Auscent wrote:Because the game isn't all PvP. Refer to recent CSM minutes where they discuss player retention. The players that stay the best are those who's early time in the game is PvE. People who get into PvP fast often tend to leave fast. Nice try. New players can't afford to be able to PvP for long periods of time, they run out of money then they quit because PvP for most players is an isk-destructive activity, and lets face it, some people just don't enjoy PvE. The only way to solve this very real issue is to make PvP more accessible and rewarding, and that might involve rebalancing other types of gameplay (highsec pve) to make it more viable. If you read the CSM notes you might find something else: Quote:Affinity referred to some recent detailed research CCP has done which indicates that the players who stick around longest tend to do everything, while pure PvE players tend to churn out of the game. Which,..... actually supports what I said. That the game isn't all PvP. Nowhere did I say that the game was nothing to do with PvP at all. Just that it isn't all about PvP. So nerfing highsec destroys an area of the game for those wanting to get away from PvP, makes people leave early a lot more often since they will be forced into PvP early on, and reduces the range of activities available overall which hurts player retention three ways. You can't make PvP more rewarding or you lead to the issue of farming each other for profit using cheap ships. 'I kill you five times, I can buy six cheap ships, you kill me six times, you can now buy seven cheap ships. and so forth'. Which is why FW kills don't pay out more than they do. And High Sec income is already in line with low, null & WH income in terms of being lower per account in a normal situation.
Doesn't mean it can't all be tweaked to make it better, Null does have some density issues, and even with my limited Dev experience I could design a much better PvE system for all area's of space than EVE has. But it wouldn't involve nerfing high sec to do so, as that would be the wrong approach and a very self destructive one for EVE and CCP.
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Kaarous Aldurald
ROC Academy The ROC
2051
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Posted - 2014.01.10 02:17:00 -
[129] - Quote
Quote:But it wouldn't involve nerfing high sec to do so, as that would be the wrong approach and a very self destructive one for EVE and CCP.
You still really haven't said why in that whole post. I mean, aside from the usual "teh newbs will quit!" argument(which is nonsense and always has been), there really is no reasoning available that doesn't sound like someone trying to protect their golden goose.
So, do tell.
Why would it be such a bad thing? Not posting on my main, and loving it.-á Because free speech.-á |
Hasikan Miallok
Republic University Minmatar Republic
130
|
Posted - 2014.01.10 02:17:00 -
[130] - Quote
Deunan Tenephais wrote:Captain Tardbar wrote:Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
Do you think making it any more hardcore would attract new players that aren't already playing? EVE is not hardcore, some of the player base is. For EVE to be hardcore it would need...oh yes, permadeath. No clones anymore, period. And no decrease in training time, of course.
Actually making the T3 skill loss on death apply to all death would make the game far more interesting.
Currently death is just an ISK loss and hence meaningless for everyone over 3 months old.
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Kimmi Chan
Tastes Like Purple
481
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Posted - 2014.01.10 02:35:00 -
[131] - Quote
I got to page 5 of this thread before I stopped. I'll probably go back and read the rest because I like reading the varying opinions of everyone. It amazes me how vibrant and diverse this community is.
FULL DISCLOSURE: I have been a hisec mission runner for almost 6 years. Tried a PvP Corp for a brief time and found it really wasn't my thing.
I get the impression that CCP, despite the rhetoric of HTFU and dark, cold, harsh, etc. actually, whether intentioned or not, creted a game with a broad base of appeal. Nerfing hisec (and guessing from OP who has also sought advice on becoming a "warlord") would lessen that broad base of appeal. To what extent is difficult to say. I grow more and more weary of hisec bears lobbying for changes that only benefit their style of play. On the other end of that spectrum though, I can't appreciate the lobbying for free-for-all PvP in hisec either.
I think that the game has a good balance as it is. I fear that people that lobby for these changes don't consider carefully enough the long term consequences of the changes they crusade for. As an example, years before my time it was possible to tank CONCORD, miners were upset that they were disadvantaged by this mechanic and thus lobbied to buff CONCORD. It was this change that gave birth to the suicide ganker that they now demonize.
I think we all love the game as it is. Occasionally and with varying frequency, something happens that affects us personally and we rattle our sabers in protest without giving a lot of thought to the impetus of the saber rattling. Personally, I have always tried to use these occasions as a driver for change in my play and not in the play of others.
Paranoia never killed anyone. -áA complete absence of it has. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8250
|
Posted - 2014.01.10 02:37:00 -
[132] - Quote
Hasikan Miallok wrote:Actually making the T3 skill loss on death apply to all death would make the game far more interesting. No it wouldn't. People would just PVP less. My EVE Videos |
EI Digin
Sniggerdly Pandemic Legion
1648
|
Posted - 2014.01.10 02:46:00 -
[133] - Quote
Nevyn Auscent wrote:Which,..... actually supports what I said. That the game isn't all PvP. Nowhere did I say that the game was nothing to do with PvP at all. Just that it isn't all about PvP. But the reason it can't be all PvP is not because it's not fun or you burn out, it's because PvP is generally not self-sustainable on its own, therefore not a preferred or even viable career choice for many players. Since PvP is definitely a valid activity in the sandbox, it should be self-sustainable. Risk put on by players should also be rewarded. If this has to come at the (slight) expense of others who have enjoyed the benefits of a fundamentally broken system so be it.
People are currently able to make it all about PvE, why can't people make it all about PvP? Or have a little bit of both, where both activities earn you money instead of one being a revenue and the other an expense? This is a sandbox game.
Nevyn Auscent wrote:So nerfing highsec destroys an area of the game Again, no one is advocating for the destruction of highsec. Your playstyle is still valid. It just shouldn't be as rewarding as it is, because it's causing detrimental effects to the way other people enjoy the game. And a rebalance of this will not destroy your playstyle. The rocks will still be out there. You can still shoot the red crosses.
Nevyn Auscent wrote:You can't make PvP more rewarding or you lead to the issue of farming each other for profit using cheap ships. 'I kill you five times, I can buy six cheap ships, you kill me six times, you can now buy seven cheap ships. and so forth'. Which is why FW kills don't pay out more than they do. There are ways to make PvP rewarding that don't involve generating infinite isk. By the way, most ISK and LP generated from FW comes from PvE activity.
Nevyn Auscent wrote:And High Sec income is already in line with low, null & WH income in terms of being lower per account in a normal situation. You are strictly talking about PvE. But still you are wrong, because in most cases it's not worth the risk to go out to lowsec or highsec to PvE. |
dilly nay
State War Academy Caldari State
11
|
Posted - 2014.01.10 02:50:00 -
[134] - Quote
Op fails to realize that without hi sec all the hi sec players would quit.
Hi sec isn't the safety net to experience so many people presume it to be. The agenda for setting a standard to what is valuable is only conceivable to a selfish nature. Players dont play in Hi sec simply because Hi sec is there. No, Hi sec is there and so these people have been provided the opportunity to play. These two realizations are vastly different from one another. You fail to see how petty your reasoning is when you make the statement "Eve would be a better game without Hi sec and as a consequence be funner." because the truth is Eve would be exactly as it is now within Low/Null sec. Nothing more. |
Arthur Aihaken
The.VOID
2746
|
Posted - 2014.01.10 03:03:00 -
[135] - Quote
EVE would lose half its membership as all the low-sec and null-sec members players have no further need of their high-sec alts. I am currently away, traveling through time and will be returning last week. |
Hasikan Miallok
Republic University Minmatar Republic
130
|
Posted - 2014.01.10 03:04:00 -
[136] - Quote
dilly nay wrote:Op fails to realize that without hi sec all the hi sec players would quit.
Hi sec isn't the safety net to experience so many people presume it to be. The agenda for setting a standard to what is valuable is only conceivable to a selfish nature. Players dont play in Hi sec simply because Hi sec is there. No, Hi sec is there and so these people have been provided the opportunity to play. These two realizations are vastly different from one another. You fail to see how petty your reasoning is when you make the statement "Eve would be a better game without Hi sec and as a consequence be funner." because the truth is Eve would be exactly as it is now within Low/Null sec. Nothing more.
The issue seems to be that even the mere fact that casual players who log on occasionally whilst minding the kids and do some semi AFK mining exist at all anywhere in the game seems to totally ruin the game experience for some people who presumably get off on playing " teh mos' aw3some h@rdcore PvP sp@cegame evah " :D
Maybe we need some sort of rift that permanently prevents travel from hisec to low/null and visa versa and block all communications :D
Then both sides can be naively unaware the other lot even exists.
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dilly nay
State War Academy Caldari State
11
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Posted - 2014.01.10 03:47:00 -
[137] - Quote
Hasikan Miallok wrote:dilly nay wrote:Op fails to realize that without hi sec all the hi sec players would quit.
Hi sec isn't the safety net to experience so many people presume it to be. The agenda for setting a standard to what is valuable is only conceivable to a selfish nature. Players dont play in Hi sec simply because Hi sec is there. No, Hi sec is there and so these people have been provided the opportunity to play. These two realizations are vastly different from one another. You fail to see how petty your reasoning is when you make the statement "Eve would be a better game without Hi sec and as a consequence be funner." because the truth is Eve would be exactly as it is now within Low/Null sec. Nothing more. The issue seems to be that even the mere fact that casual players who log on occasionally whilst minding the kids and do some semi AFK mining exist at all anywhere in the game seems to totally ruin the game experience for some people who presumably get off on playing " teh mos' aw3some h@rdcore PvP sp@cegame evah " :D Maybe we need some sort of rift that permanently prevents travel from hisec to low/null and visa versa and block all communications :D Then both sides can be naively unaware the other lot even exists.
Your first statement was scratching at the answer but you completely derailed after your satirized quote.
The issue is that psychology is involved and people have a tendency to establish a bar of value in order to measure their own progress. OP intends to propose the idea of removing Hi sec because OP wants to establish a common ground for his own accomplishments.
For example... removing Hi sec so that there are no penalties for Pvp. This forces players to pay attention to Pvp allowing OP to then measure their own progress because OP already focuses on Pvp. With everybody focused on the same category he now has a common goal to rise out of. Sort of like a Star which burns brightest compared to every other star in the night sky. However, OP's problem is that some Stars shine brighter with a different background. So you have people vouching for how much fun "AFK mining" is and players like OP are now forced to make a decision and criticize or question their own choices vs. the testimony of others.
It's the failure to realize this which allows perfectly nice people to say arrogantly shallow things in the face of their own selfish desire.
ps. we dont need "some sort of rift". You are creating a mystery where none exists. (there is no problem to be solved) |
Deunan Tenephais
73
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Posted - 2014.01.10 03:54:00 -
[138] - Quote
Hasikan Miallok wrote:The issue seems to be that even the mere fact that casual players who log on occasionally whilst minding the kids and do some semi AFK mining exist at all anywhere in the game seems to totally ruin the game experience for some people who presumably get off on playing " teh mos' aw3some h@rdcore PvP sp@cegame evah " :D
Maybe we need some sort of rift that permanently prevents travel from hisec to low/null and visa versa and block all communications :D
Then both sides can be naively unaware the other lot even exists.
You're asking for CCP to open a PVE server ? There's gonna be riots in Jita's streets if you do that, you know.
Kimmi Chan wrote:I got to page 5 of this thread before I stopped. I'll probably go back and read the rest because I like reading the varying opinions of everyone. It amazes me how vibrant and diverse this community is.
FULL DISCLOSURE: I have been a hisec mission runner for almost 6 years. Tried a PvP Corp for a brief time and found it really wasn't my thing.
I get the impression that CCP, despite the rhetoric of HTFU and dark, cold, harsh, etc. actually, whether intentioned or not, created a game with a broad base of appeal. Nerfing hisec (and guessing from OP who has also sought advice on becoming a "warlord") would lessen that broad base of appeal. To what extent is difficult to say. I grow more and more weary of hisec bears lobbying for changes that only benefit their style of play. On the other end of that spectrum though, I can't appreciate the lobbying for free-for-all PvP in hisec either.
I think that the game has a good balance as it is. I fear that people that lobby for these changes don't consider carefully enough the long term consequences of the changes they crusade for. As an example, years before my time it was possible to tank CONCORD, miners were upset that they were disadvantaged by this mechanic and thus lobbied to buff CONCORD. It was this change that gave birth to the suicide ganker that they now demonize.
I think we all love the game as it is. Occasionally and with varying frequency, something happens that affects us personally and we rattle our sabers in protest without giving a lot of thought to the impetus of the saber rattling. Personally, I have always tried to use these occasions as a driver for change in my play and not in the play of others. Mainly agree with what you wrote here, I too am pretty tired of both groups of lobbyists and I've been in the game far less than you. I'm not even sure if these people really think the game will be "funnier" with the changes they want or if they are only leeches trying to turn CCP's head to get some unfair advantage.
Frankly, they get on my nerves. |
Kimmi Chan
Tastes Like Purple
482
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Posted - 2014.01.10 04:03:00 -
[139] - Quote
Hasikan Miallok wrote:Maybe we need some sort of rift that permanently prevents travel from hisec to low/null and visa versa and block all communications :D
Then both sides can be naively unaware the other lot even exists.
Eve-tima Online?
Paranoia never killed anyone. -áA complete absence of it has. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8250
|
Posted - 2014.01.10 04:04:00 -
[140] - Quote
dilly nay wrote:Op fails to realize that without hi sec all the hi sec players would quit.
Hi sec isn't the safety net to experience so many people presume it to be. The agenda for setting a standard to what is valuable is only conceivable to a selfish nature. Players dont play in Hi sec simply because Hi sec is there. No, Hi sec is there and so these people have been provided the opportunity to play. These two realizations are vastly different from one another. You fail to see how petty your reasoning is when you make the statement "Eve would be a better game without Hi sec and as a consequence be funner." because the truth is Eve would be exactly as it is now within Low/Null sec. Nothing more. Your entire post is invalidated by the fact that nowhere does he say that highsec should be removed. My EVE Videos |
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dilly nay
State War Academy Caldari State
11
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Posted - 2014.01.10 04:08:00 -
[141] - Quote
James Amril-Kesh wrote:dilly nay wrote:Op fails to realize Your entire post is invalidated by the fact that nowhere does he say that highsec should be removed.
Diamond Zerg wrote: My prediction: Suddenly EVE becomes much more fun, and a better game in general...
...PvE focused gamers would have to consider how other players affect their gameplay.
The word "remove" was never used so technically you are right but it's about half of a ghost of a point. |
Heshee
Pator Tech School Minmatar Republic
6
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Posted - 2014.01.10 04:10:00 -
[142] - Quote
Jax Zaden wrote:Diamond Zerg wrote:
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
I'm curious how you think deflation would happen - making hisec less safe would result in reduced volume of things like minerals. Since most pvp people say that hate mining (so they wouldn't mine), that would mean that demand would increase (more losses from less safe hisec), supply would decrease (less yield/hour from less safe hisec) meaning prices would go up across the board. Overall, this is just one aspect of your mistaken bad idea.
Prices go up across the board every time CCP adds another risk-free isk faucet to highsec, too. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8251
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Posted - 2014.01.10 04:11:00 -
[143] - Quote
I really isn't particularly controversial, unless you're a forums alt who stirs up **** without basis for disagreement, that highsec PVE-only players contribute nothing to the game except their continuous injection of ISK into the economy, causing inflation. They don't produce content. They just leach off what the game provides. About the only positive thing that can be said is that they still pay a sub fee (or buy PLEX which is basically the same). My EVE Videos |
Kiryen O'Bannon
Thrall Nation Brave Collective
43
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Posted - 2014.01.10 04:11:00 -
[144] - Quote
EI Digin wrote:Your playstyle is still valid. It just shouldn't be as rewarding as it is, because it's causing detrimental effects to the way other people enjoy the game. And a rebalance of this will not destroy your playstyle. The rocks will still be out there. You can still shoot the red crosses.
Wrong.
It's irrelevant that it's causing unspecified "detrimental effects" (it isn't, but that's neither here nor there) to other people's playstyles. Lots of people's playstyles consist of nothing but causing detrimental effects to others.
At best you could make a case that low/nullsec PVE rewards need to be buffed. Highsec rewards do not need a nerf, especially not because they cause "detrimental effects" (i.e. butthurt) to certain playstyles. As was mentioned earlier in this thread, ISK is presently leaving the economy faster than it enters. Significant nerf to faucets would cause deflationary issues. |
Pipa Porto
1511
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Posted - 2014.01.10 04:27:00 -
[145] - Quote
Nevyn Auscent wrote:Yet, most highsec players are not grinding for infinite isk. But just for one reason or another not interested in the other area's of space in a serious way at this point in time.
[Citation Needed]
I know plenty of people who make their ISK on HS alts of various sorts because doing so is strictly better than trying to make money where they prefer to live.
HS L4s pay almost as much as nullsec anoms with no risk no matter how few hands you have free to run your ship. Incursions pay more, but you start running some risk when the number of available hands drops below one (still far lower risk than anoms, of course). Industry essentially always occurs in HS, as there's no reason to do it elsewhere unless mechanics specifically prohibit it (Caps, Supers, Reactions).
Captain Tardbar wrote:Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
[Citation Needed]
This claim comes up all the time. All the while EVE has been hopping between the second and fourth highest subscription MMO worldwide. The subscription MMOs that I can find that have higher sub numbers than EVE are: WOW (~8 million) FF14 (~1.5 million, but was released in August, so it's a pretty safe bet that'll end up falling shortly)
And... that's it. If you can show a bunch more that have higher sub numbers to show that EVE is in some small "niche," be my guest. EvE: Everyone vs Everyone
-RubyPorto |
EI Digin
Sniggerdly Pandemic Legion
1648
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Posted - 2014.01.10 04:28:00 -
[146] - Quote
Kiryen O'Bannon wrote:EI Digin wrote:Your playstyle is still valid. It just shouldn't be as rewarding as it is, because it's causing detrimental effects to the way other people enjoy the game. And a rebalance of this will not destroy your playstyle. The rocks will still be out there. You can still shoot the red crosses. Wrong. It's irrelevant that it's causing unspecified "detrimental effects" (it isn't, but that's neither here nor there) to other people's playstyles. Lots of people's playstyles consist of nothing but causing detrimental effects to others. You may think of detrimental effects as minor level events like ship loss.
I'm talking about detrimental effects such as newer PvP-oriented players quitting the game en masse (as cited by previous posters from CSM minutes) because there's no way to live a sustainable life.
There's a fair bit of difference.
Kiryen O'Bannon wrote: At best you could make a case that low/nullsec PVE rewards need to be buffed. Highsec rewards do not need a nerf, especially not because they cause "detrimental effects" (i.e. butthurt) to certain playstyles. As was mentioned earlier in this thread, ISK is presently leaving the economy faster than it enters. Significant nerf to faucets would cause deflationary issues.
Buffing everything but highsec has the same effect as nerfing highsec. If you take the crown off of the head of highsec and make it perhaps not the best place to live in, you've effectively made it worse off. You have to understand, this game has many different gears and cogs, modifying one is going to change the entire game. There are no completely self-contained bubbles in this game, which many people who live in highsec and prefer PvE choose to believe.
If you can add new faucets without disrupting the economy, fine by me. But if new sinks are to be added because of the necessary improvements to make PvP viable, don't make life more difficult for people who are already having trouble. |
Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.10 04:40:00 -
[147] - Quote
Heshee wrote:
Prices go up across the board every time CCP adds another risk-free isk faucet to highsec, too.
Except CCP's last market analysis indicates there is no inflation happening, and the average isk/player has actually dropped slightly. Prices are going up because mineral requirements were changed significantly due to tiericide, and mineral supply was changed with the changes to loot & drone poo removal. |
dexington
Caldari Provisions Caldari State
1039
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Posted - 2014.01.10 04:47:00 -
[148] - Quote
Diamond Zerg wrote:My prediction: Suddenly EVE becomes much more fun, and a better game in general.
It would be more fun for the people who already play then game, who can use their knowledge and in-game assets to bully new players, to the point where they just quit the game because they never got a chance.
The problem with hi-sec is that there is no reason to leave, moving to null is like living in a third world country compared to hi-sec, and low-sec is not much better. If you don't care about space politics, and think fleet battles is a boring lag fest, then you have absolutely no reason to leave hi-sec.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Chopper Rollins
Brutor Tribe Minmatar Republic
448
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Posted - 2014.01.10 04:54:00 -
[149] - Quote
Diamond Zerg wrote:... Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders....
The biggest fleets of bots i've ever seen were in null. The total lack of so-called bot hunters there points to the disingenous nature of the pinheads who want to hit non-combat ships in hisec. Mining and belt ratting bots are and will be safe from your terrible ideas. All of them.
Goggles. Making me look good. Making you look good. |
dilly nay
State War Academy Caldari State
11
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Posted - 2014.01.10 05:10:00 -
[150] - Quote
Because treating a video game market similar to the world market and using terminology such as "inflation" to describe an isk pool which was larger today than is was yesterday is relevant.
How exactly do you "inflate" the value of a currency which is not the result of a loan? You must assume that higher prices = inflation?
There is no link between isk grinding and higher market prices.
Your logic would serve you better by stating Pvp and its vast reservoir of ship loss is a source for higher demand or "inflation". lol |
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