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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Batelle
Komm susser Tod
1255
|
Posted - 2014.01.15 15:11:00 -
[91] - Quote
DMC, I think its a bit strange to view all those changes through the rather narrow lens of how it affects ganker vs miner. The new crimewatch, barge rebalance, changing of mining sites to anomalies, removal of insurance for ganking, these were all really good changes. The removal of gun mining was also a buff to miners, and a good thing overall (sans the salvaging profession). I agree that ganking has gotten easier, but to me the only really significant factor in that is the destroyer buff and the introduction of the tornado, and possibly also the tags for security status. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
58
|
Posted - 2014.01.15 20:26:00 -
[92] - Quote
Oska Rus wrote:If your fit is worth 100m for each 10k EHP you have you dont have to be afraid of gankers even while AFK. Rather if you leave to w-space or nullsec you dont have to worry about suicuide gankers at all.
Depends on what kind of gankers they are. in .5 space with no concord around 1 catalyst does over 10k damage till they arrive.
|
Ginger Barbarella
Caldari Provisions Caldari State
1850
|
Posted - 2014.01.15 23:58:00 -
[93] - Quote
Morrigan LeSante wrote:Or farm them in ships that aren't multi-billion isk loot pi+¦atas?
Couple of hundred million will see you a dominix which laughs at any and all level 4 content. If you're THAT paranoid, insure it and after like...three missions you're in pure profit, even if it pops.
This.
I wonder now much time OP wasted trolling km's for some fodder here. Ganking the SoE farmers is NOT news, and shooting war targets is NOT ganking. Some of you guys must really love the melodrama happening in your heads. "Blow it all on Quafe and strippers." --- Sorlac |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
492
|
Posted - 2014.01.16 01:18:00 -
[94] - Quote
DeMichael Crimson wrote:Chainsaw Plankton,
I have to say I have much respect for you even though sometimes I don't agree with you. Seems this is one of those times. However, I gotta admit within all my years of being active here in the forums, you're definitely the most well mannered Pirate character I know. *snip*
I've flip floped between pirate and carebear a number of times I would like to think I know a good deal about each. I've wanted to get into WHs for a while but just haven't had the time.
I think the insurance payout was probably one of the biggest things that has happened. at one point players could make money just on the insurance from the gank (I think this may have required using buy orders, and/or building the ship yourself), any loot was profit. I think the 100m per 10k ehp rule came from this, as if you were under this they would clearly make more money doing something that wasn't ganking (well maybe not highsec mining). I think this assumed something like one gank every 20m.
5 alpha apocs that make money when they go boom (worst case you spend a few mil on guns/gyros), is way better than 15 catalysts that cost 10m each when it comes to profits (especially profit per person). that said with organizations like RvB it is probably way easier to get 15 dessy pilots to go for a teh luzl op these days.
looting flagged you to the opponents corp, for most misison runners this meant you effectively weren't flagged. a global flag is far more dangerous, however since you are probably looting from a wreck in a mission this probably doesn't do much, but is probably a bigger consequence for suicide ganking haulers on trade routes.
sec loss used to be based on system sec only, now it is based on both players sec status as well as system sec. although I guess either way it isn't a large change.
concord has had a number of changes, the RR change I think was before I started playing. I remember somewhat early on their response time got buffed. although I guess the change to how it handles remote assist buffed gankers as now you can remote sensor boost without getting concorded as your target goes criminal (this change was largely to inspire trust between players for incursions, else one person would go criminal and get the logis blown up as previously they had no chance to stop assisting the criminal, and thus likely kill most of the group.) the other changes I remember was concord got neuts, and concord can now stop players from controling drones. previously domis were awesome gank boats as the drones would keep shooting as concord slowly killed you
sec increases used to be every 15mins per system, so by switching systems constantly you could get far faster sec increases. tags4sec probably helps too, but I'm not sure how much the cost is worth.
also with mining ships most agressors would know the various racial hulls, and I'm pretty sure the venture is better than any of the old mining frigs. probably even most of the old cruisers with that ore bay. I think all the barges are better off than they were unless you are trying to afk mine with a hulk.
I have no data but I would guess ganking peaked a few years ago. Also with mission invasions I know of like one guy in my area that does them, and every time I go and abandon wrecks he usually buggs off. hell I haven't seen him in one of my missions in ages, that said I've barely been playing lately. Also I usually blitz so I'm not sitting around much.
I just don't see it as unbalanced now. You can trust me, I have a monocole |
DeMichael Crimson
Republic University Minmatar Republic
19657
|
Posted - 2014.01.16 02:05:00 -
[95] - Quote
Batelle wrote:DMC, I think its a bit strange to view all those changes through the rather narrow lens of how it affects ganker vs miner. The new crimewatch, barge rebalance, changing of mining sites to anomalies, removal of insurance for ganking, these were all really good changes. The removal of gun mining was also a buff to miners, and a good thing overall (sans the salvaging profession). I agree that ganking has gotten easier, but to me the only really significant factor in that is the destroyer buff and the introduction of the tornado, and possibly also the tags for security status. Each of those changes were all small steps carefully orchestrated by Soundwave & Co., done at various times over the course of a few years in order to not be noticeable. However, put them all together and it paints a very big picture in favor of Suicide Gankers.
DMC |
DeMichael Crimson
Republic University Minmatar Republic
19660
|
Posted - 2014.01.16 04:28:00 -
[96] - Quote
Chainsaw Plankton wrote:I've flip floped between pirate and carebear a number of times I would like to think I know a good deal about each. I've wanted to get into WHs for a while but just haven't had the time.
....(good stuff)....
I have no data but I would guess ganking peaked a few years ago. Also with mission invasions I know of like one guy in my area that does them, and every time I go and abandon wrecks he usually buggs off. hell I haven't seen him in one of my missions in ages, that said I've barely been playing lately. Also I usually blitz so I'm not sitting around much.
I just don't see it as unbalanced now. Yeah, I'm not gonna argue. Everyone was affected differently by those changes. Of course we're talking about high sec.
When I first started playing this game almost 6 years ago, it was very easy to find players you didn't know who would help out with missions, mine ores for minerals, offer important info, etc.
In fact within my first year of playing this game the materials for my very first Hurricane were gained in a couple hours by half dozen Hulks and one Orca (new ship in-game). I only knew one of the players in the mining op, the rest were more than happy to help a stranger for free. One of the members in the Mining Op even refined the Ore for me. Gotta say I will never forget that experience, it was an awe inspiring site to behold. Of course I didn't get much time to site-see, they kept me very busy in my Hoarder emptying cans and hauling Ore to station.
Also Exploration wasn't cutthroat like it is now since there wasn't a lot of players doing it either. The old DNightmare Exploration vids were my inspiration for actually joining this game. Back then it was a specialized career requiring high skill level. I had already trained the skills and was working on getting my Cheetah when CCP redid the whole exploration mechanic with the Apocrypha expansion, lowering the skill requirements and making it easier to probe. Talk about feeling ripped off. Anyway, sites were plentiful and competition was almost non existent. Back then when meeting another explorer in a site, usually an offer of help and a good luck salute was the norm. Hell, I'd even recruit players from NPC corp chat to help run sites and expeditions.
Back then players running Cosmos Missions would also offer help to each other. At various times someone would link a special weird item in local chat asking if anyone had them or wanted them. Most of the abundant items were given away for free, the harder to find items were sold or traded. Of course this was years and years ago.
Those days of sweet Eve are long gone now. Maybe I just happened to meet some cool people during those times. All I know is I have some very good memories of how Eve use to be compared to how it is now. As I said before, it's getting very tough to find positive things to say about this game now.
Like you, I rarely log into the game anymore and when I do, I'm usually moving round quite a bit as well.
DMC |
Qalix
Long Jump.
32
|
Posted - 2014.01.16 18:45:00 -
[97] - Quote
DMC, like your statement to Chainsaw, I have the utmost respect for your posting. Also, you're responsible for like 80% of my Likes :P.
However, I feel confident that your assessment that ganking has been buffed is categorically wrong. Having run gank ops (three separate "projects" over the last 5 years) both solo and in a group, against both miners and haulers (no missioners though), I can say without a doubt that it has become significantly more difficult and far less profitable.
Chainsaw is right about the insurance changes. That really crushed a lot of ganking, and it killed one of my projects outright. It also had the effect of eliminating the the BS and, to a lesser extent, BC based gank fits. (During the Golden Age of Insurance Fraud people were intentionally getting red flashy status and then undocking insured, unfit BS and making a profit without actually killing anyone. The gankers just took the extra step of shooting and looting a target. The profits were unreal!) They still exist and are still used, but only against the lootiest of targets. That has resulted in far fewer solo gankers because the DPS now has to be coordinated among many ships.
Tags 4 Sec sounds great, but it can get expensive if you intend on using a character long term. It becomes part of the profit/loss equation that you can't ignore. Concord used to take some time to lock and kill you, now you're screwed as soon as they appear. That means your time window closed not just by the reduced response time, but also the initial engagement time. It's also gotten easier for miners and non-freighter haulers to tank themselves, provided they're using the right subcategory of hauler. The one group that hasn't seen any real improvement to the ship part of the gank equation are freighters.
Ganking can still be done solo and done profitably, but it's a LOT harder. Most ganks require at least a couple of gankers and often many more. Target selection and profit calculations are now much more important. Anyone trying to perform a gank without an initial scan (which used to be common for miner ganking) is likely in for a nasty surprise. It's also worth noting that gank targets also spend more time working together than ever before. They also do a lot less of the dumb stuff that made them such easy targets for so long. For anyone talking about how ganking has been buffed, I invite you to start an alt and give it a try. I think you'll be very surprised. But you also shouldn't be surprised that if a group is able to pull together enough gankers and logistical planners, they can still do it and turn a profit.
edit: To clarify, "Ganking can still be done solo and done profitably, but it's a LOT harder" means one player. It does require multiple accounts for scooping the loot. So factor the PLEX costs into any profit/loss equations. |
Batelle
Komm susser Tod
1279
|
Posted - 2014.01.16 19:25:00 -
[98] - Quote
DeMichael Crimson wrote:Batelle wrote:DMC, I think its a bit strange to view all those changes through the rather narrow lens of how it affects ganker vs miner. The new crimewatch, barge rebalance, changing of mining sites to anomalies, removal of insurance for ganking, these were all really good changes. The removal of gun mining was also a buff to miners, and a good thing overall (sans the salvaging profession). I agree that ganking has gotten easier, but to me the only really significant factor in that is the destroyer buff and the introduction of the tornado, and possibly also the tags for security status. Each of those changes were all small steps carefully orchestrated by Soundwave & Co., done at various times over the course of a few years in order to not be noticeable. However, put them all together and it paints a very big picture in favor of Suicide Gankers. DMC
This is a Dinsdale-worthy post.
DeMichael Crimson wrote: Those days of sweet Eve are long gone now. Maybe I just happened to meet some cool people during those times. All I know is I have some very good memories of how Eve use to be compared to how it is now. As I said before, it's getting very tough to find positive things to say about this game now.
Well, we've all gotten a lot better at Eve since then. People are richer and have more SP, the economy is more mature. Hell we have month old characters sailing through level 4s. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
63
|
Posted - 2014.01.16 20:58:00 -
[99] - Quote
And I would not go down without a fight, a decent Mission boat; mine for instance does 1500dps, it should be able to blap a destroyer (especially the way these are not tanked) So lock em up and deny them a second cycle, every little bit helps. And if it doesn't help you haven't lost anything you weren't already going to lose.
Sorry have to disagree with this part as soon as you shoot 1 the rest of the gang can engage without concord intervention as you are now a suspect. Get out or harden up only. |
Malakai Constant
Lumen et Umbra Heimatar Alliance Treaty Organization
0
|
Posted - 2014.01.16 21:08:00 -
[100] - Quote
It seems to me that CCP has a definite interest in having hi-sec be a region of at least marginal safety. If this were not the case, there would be no CONCORD. The notion that a group of suicide gankers can simply destroy a blingy ship in a place of relative safety seems to imply that there is a flaw in CCP design which should be looked at. This is not to say that hi-sec should be a zone of purely "safe space" but the game already provides players ample opportunity to engage in hi-sec pvp through war decs and the like. Frankly, I say that in hi-sec, wrecks should not be "lootable" by an aggressor. If they want to blow you up in hi-sec, fine, but they should not be able to profit from it. |
|
Goldiiee
Bureau of Astronomical Anomalies
847
|
Posted - 2014.01.16 23:18:00 -
[101] - Quote
Robert Morningstar wrote: And I would not go down without a fight, a decent Mission boat; mine for instance does 1500dps, it should be able to blap a destroyer (especially the way these are not tanked) So lock em up and deny them a second cycle, every little bit helps. And if it doesn't help you haven't lost anything you weren't already going to lose.
Sorry have to disagree with this part as soon as you shoot 1 the rest of the gang can engage without concord intervention as you are now a suspect. Get out or harden up only.
It is my understanding that you do not go Suspect for shooting a GCC, I would say 'It would be just be silly to punish someone for protecting themselves' but this is EVE and there are some silly rules. But yours is a misinterpretation I believe.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
DeMichael Crimson
Republic University Minmatar Republic
19725
|
Posted - 2014.01.16 23:31:00 -
[102] - Quote
Qalix wrote:DMC, like your statement to Chainsaw, I have the utmost respect for your posting. Also, you're responsible for like 80% of my Likes :P. Thanks.
80% of your LIKES?
With only 33 LIKES credited to your character I think you might need to post more often. It's either that or not very many forum users share the same viewpoint as us.
Batelle wrote:DeMichael Crimson wrote: Each of those changes were all small steps carefully orchestrated by Soundwave & Co., done at various times over the course of a few years in order to not be noticeable. However, put them all together and it paints a very big picture in favor of Suicide Gankers.
DMC
This is a Dinsdale-worthy post.
Batelle wrote:DeMichael Crimson wrote: Those days of sweet Eve are long gone now. Maybe I just happened to meet some cool people during those times. All I know is I have some very good memories of how Eve use to be compared to how it is now. As I said before, it's getting very tough to find positive things to say about this game now.
Well, we've all gotten a lot better at Eve since then. People are richer and have more SP, the economy is more mature. Hell we have month old characters sailing through level 4s. Let's not forget that CCP has also made the game a lot easier to pursue any Career path currently available in this game.
Now about brand new players quickly and easily accessing Battleships - well, that also helps provide more targets for gankers.
In my opinion after reading through this thread, it seems players are split 50/50 on whether or not Suicide Ganking is easier now compared to a few years ago. Guess it all depends on which side of the gank you're on. One thing is for sure, Suicide Ganking is a lot more prominent now than it was a few years ago despite the fact that the average amount of active pilots online is roughly about the same now as it was a few years ago.
Now we all saw a drop in the amount of pilots online during the height of CCP's war on bots due to accounts getting banned. Seems those accounts could have been replaced by new player accounts which could explain why the average amount of active pilots online is roughly the same as it was a few years ago..
Now the old question pops up again, why is there an increase in Suicide Ganking? Besides the fact that there's more new active pilots online that replaced the bot accounts, I believe it's a very easy, cheap and profitable profession to do.
If Suicide Ganking wasn't easy, cheap and profitable to do then there wouldn't be a noticeable increase in that activity.
DMC |
Qalix
Long Jump.
33
|
Posted - 2014.01.17 04:51:00 -
[103] - Quote
lol. you liked that post as well. funny stuff. (the likes are because this toon only posts about mission stuff, which most often is about faction standing! but you've given plenty of likes to several of my alts as well)
I don't know what would make you think ganks are more common now than before. I've never seen anyone break it down. The only thing I've seen that's different than the old days is that the New Order bunch are more vocal and obvious than previous groups. But if you pull out the hulkageddon numbers, I'm willing to bet the old numbers are higher overall. I don't how we would figure that out though, since there's no way to really break out ganked ships from other ships on the killboards. If the gankers don't post their own km's and the gankee doesn't note it in his km I can't think of any way to track it.
Again, I encourage anyone who thinks ganking is like it used to be to go out and try it. Like everything else in EVE, its time consuming, often disappointing, and made up of long periods of boredom with a few seconds of adrenaline. The more people that use the most common sense deterrents, the more negative cargo/ship scans the gankers get and the more scans they have to perform, the fewer gankers there will be. If everyone in hisec adhered to just the module/cargo maximum values, I think it would kill almost all suicide ganking except for the thrill kills. In any event, time for this thread to sink to the bottom. |
Si1viu
Aliastra Gallente Federation
10
|
Posted - 2014.01.17 10:14:00 -
[104] - Quote
Qalix wrote:In any event, time for this thread to sink to the bottom.
Why, suicide ganking danger suddenly disappeared?
Or because people get warned your suicide business begin to not be as efficient as before? |
Batelle
Komm susser Tod
1290
|
Posted - 2014.01.17 15:18:00 -
[105] - Quote
I know it wasn't a compliment. But it needed to be said. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Qalix
Long Jump.
33
|
Posted - 2014.01.17 15:26:00 -
[106] - Quote
Si1viu wrote:Qalix wrote:In any event, time for this thread to sink to the bottom. Why, suicide ganking danger suddenly disappeared? Or because people get warned your suicide business begin to not be as efficient as before? I haven't run a ganking project in a long time. It now requires too much effort to be profitable for my available play time and interest. If people want to run around with bling on their ships like a bunch of idiots who can't be bothered to take the appropriate measures to reduce their desirability as targets, no amount of warning will do them or you any good. |
Goldiiee
Bureau of Astronomical Anomalies
848
|
Posted - 2014.01.17 16:08:00 -
[107] - Quote
I find it very unnerving how one groups game style is apparently made legit by statements like 'I keep trying to teach those rich Mission Runners to not run missions in expensive ships.' and 'I add Content what do you add'
I can only imagine the mission runners request to modify the game to prevent Ganks in High sec is an equally legitimate response.
As is so often stated in this game 'It's a sandbox you can't tell me how to play' and we know the more aggressive players will always attempt to take from the more Industrious players. In the end everyone seems to be fighting to make the rest of eve play their game, as long as it doesn't cost them time and money.
Which is kind of funny since if we all played the same game then no-one would play this game.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
496
|
Posted - 2014.01.17 20:54:00 -
[108] - Quote
Batelle wrote: Hell we have month old characters sailing through level 4s.
that has been a thing for years. I started doing em around 4-5months in and my training wasn't really all that focused. I know there were farmers (maybe bots) with 5.0 sec status and 8+ standings at 3 months old. Now with the MJD you could be in a lv4 in probably a week? You can trust me, I have a monocole |
IIshira
School of Applied Knowledge Caldari State
605
|
Posted - 2014.01.17 23:27:00 -
[109] - Quote
I'm not against suicide ganks by any stretch of the imagination but they are getting more common. It used to be if you flew some crazy officer fit ship the last thing you would see is a bunch of arty fit Maelstroms. Now people are ganking battleships with a dozen destroyers. I'm not sure if this is due to the destroyer buff or people just realized it's possible to do. I've seen ganks where the only shiny modules were 3 faction BCS. The days where it took CN invulns and a deadspace booster to make you a target are gone. |
dexington
Caldari Provisions Caldari State
1063
|
Posted - 2014.01.18 10:24:00 -
[110] - Quote
IIshira wrote:The days where it took CN invulns and a deadspace booster to make you a target are gone.
Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
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Jonas Valence
Black Rise Escape Hatch Zero Hour Alliance
6
|
Posted - 2014.01.18 11:41:00 -
[111] - Quote
I for one should offer thanks to that particular ganking crew. If not for them I wouldn't have learned that my Golem does perfectly fine with a completely Tech 2 fit out. That being said, I doubt I would have survived two attempts without my old shiny fit. I cost them 14 thrashers and 8 tornados, plus all the kill rights they bought from me to clear themselves. All in all, a positive experience. |
Batelle
Komm susser Tod
1296
|
Posted - 2014.01.18 20:57:00 -
[112] - Quote
Goldiiee wrote:I find it very unnerving how one groups game style is apparently made legit by statements like 'I keep trying to teach those rich Mission Runners to not run missions in expensive ships.' and 'I add Content what do you add'
I can only imagine the mission runners request to modify the game to prevent Ganks in High sec is an equally legitimate response.
Suicide ganks are important in a sense though. I don't think it would be good for the gank if spending billions of isk on a mission running ship was a 100% safe investment. You get ships that perform really well, but at least there is a downside. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
IIshira
School of Applied Knowledge Caldari State
605
|
Posted - 2014.01.18 21:08:00 -
[113] - Quote
dexington wrote:IIshira wrote:The days where it took CN invulns and a deadspace booster to make you a target are gone. Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets.
Has there been changes to the sec status system? I know you can buy it back now but for someone that's just into ganking that's just a waste. I've seen plenty of -10 pilots gank in highsec without any problems. |
Derath Ellecon
Washburne Holdings Situation: Normal
1979
|
Posted - 2014.01.18 22:40:00 -
[114] - Quote
dexington wrote:IIshira wrote:The days where it took CN invulns and a deadspace booster to make you a target are gone. Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets.
Still waiting for anyone to even attempt to show there is a correlation between the tags for sec and an increase with suicide ganking. |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
62
|
Posted - 2014.01.18 23:04:00 -
[115] - Quote
Derath Ellecon wrote:dexington wrote:IIshira wrote:The days where it took CN invulns and a deadspace booster to make you a target are gone. Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets. Still waiting for anyone to even attempt to show there is a correlation between the tags for sec and an increase with suicide ganking.
maybe i remember something wrong. But wont u get concordokken in 1.0 with an ss below -2. in .9 with ss below -2.5 and so on. |
IIshira
School of Applied Knowledge Caldari State
605
|
Posted - 2014.01.18 23:07:00 -
[116] - Quote
Derath Ellecon wrote:dexington wrote:IIshira wrote:The days where it took CN invulns and a deadspace booster to make you a target are gone. Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets. Still waiting for anyone to even attempt to show there is a correlation between the tags for sec and an increase with suicide ganking.
I wouldn't think it's because of tags. I've only used tags once just because I was too lazy to rat up the sec status. I lost it from some random lowsec PVP although there might have been a few mining barge ganks in there . If you're doing full time suicide ganking tags would cost too much. You might as well keep the -10 sec status so you don't have to worry.
If anything it has to be the people realizing how good destroyers are for this purpose. Unless CONCORD was nerfed a bit and I didn't hear of that? |
IIshira
School of Applied Knowledge Caldari State
605
|
Posted - 2014.01.18 23:08:00 -
[117] - Quote
Jeanne-Luise Argenau wrote:Derath Ellecon wrote:dexington wrote:IIshira wrote:The days where it took CN invulns and a deadspace booster to make you a target are gone. Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets. Still waiting for anyone to even attempt to show there is a correlation between the tags for sec and an increase with suicide ganking. maybe i remember something wrong. But wont u get concordokken in 1.0 with an ss below -2. in .9 with ss below -2.5 and so on.
If you sit still of course but not if you keep moving.... If you're flying a destroyer you go to the target... kill it... wait for CONCORD to kill you then warp your pod to safe. |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
62
|
Posted - 2014.01.18 23:16:00 -
[118] - Quote
IIshira wrote:Jeanne-Luise Argenau wrote:Derath Ellecon wrote:dexington wrote:IIshira wrote:The days where it took CN invulns and a deadspace booster to make you a target are gone. Now that you don't have to worry about security status anymore, ganking has become so much more easy, there is no reason to be picky about targets. Still waiting for anyone to even attempt to show there is a correlation between the tags for sec and an increase with suicide ganking. maybe i remember something wrong. But wont u get concordokken in 1.0 with an ss below -2. in .9 with ss below -2.5 and so on. If you sit still of course but not if you keep moving.... If you're flying a destroyer you go to the target... kill it... wait for CONCORD to kill you then warp your pod to safe.
Quod erat demonstrandum ^^
ok doesnt make it impossible but harder u have to directly land on your target. now with the tags that problem is solved :P |
IIshira
School of Applied Knowledge Caldari State
605
|
Posted - 2014.01.19 00:21:00 -
[119] - Quote
Jeanne-Luise Argenau wrote:
ok doesnt make it impossible but harder u have to directly land on your target. now with the tags that problem is solved :P
Wow it's so tempting to troll you with that crazy comment but I'll be nice and refrain!
It's called you have a neutral pilot as a warp to in fleet... It doesn't sound like you've done too many suicide ganks lately |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
62
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Posted - 2014.01.19 00:33:00 -
[120] - Quote
IIshira wrote:Jeanne-Luise Argenau wrote:
ok doesnt make it impossible but harder u have to directly land on your target. now with the tags that problem is solved :P
Wow it's so tempting to troll you with that crazy comment but I'll be nice and refrain! It's called you have a neutral pilot as a warp to in fleet... It doesn't sound like you've done too many suicide ganks lately
i know, i just said that it makes it slightly harder andi rarely see ppl with -5 or lower in hs tbh |
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