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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
snake03
6
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Posted - 2014.01.28 12:45:00 -
[151] - Quote
Derath Ellecon wrote:Or here's a crazy thought. stop trying to be like apparently everyone else mad farming SOE LP. So far the 2 threads you have started, the ganks are happening in SOE mission hubs. So gankers have figured out that rich missioners are using pimp ships to blitz SOE missions for LP and are capitalizing on that.
Just doing a quick check of other good mission hubs, there is no noticable gank activity going on with them.
This is the second time you posted about not doing missions for SOE due to the risk involved.. Great idea, why don't we all just stay docked for now on.
risk reward bubba stay out of low/null and God forbid ever poking our noses into a wormhole....pfft I'm just a modern day caveman in search of a bigger club. |
Gimme more Cynos
Du nervst geh sterben
129
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Posted - 2014.01.28 13:11:00 -
[152] - Quote
snake03 wrote:Derath Ellecon wrote:Or here's a crazy thought. stop trying to be like apparently everyone else mad farming SOE LP. So far the 2 threads you have started, the ganks are happening in SOE mission hubs. So gankers have figured out that rich missioners are using pimp ships to blitz SOE missions for LP and are capitalizing on that.
Just doing a quick check of other good mission hubs, there is no noticable gank activity going on with them. This is the second time you posted about not doing missions for SOE due to the risk involved.. Great idea, why don't we all just stay docked for now on. risk reward bubba stay out of low/null and God forbid ever poking our noses into a wormhole....pfft
I think it's more a:
You know there is risk in running SOE missions, accept this risk and use your brain to minimize it.
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Abdul 'aleem
Sumiko Yoshida Corporation
152
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Posted - 2014.01.29 02:50:00 -
[153] - Quote
There is a post in Forums and Ideas that will help counter this issue.
The link is in my signature. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
Be sure to "like" the original post if you support it. |
Jamwara DelCalicoe Ashley
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
111
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Posted - 2014.01.30 17:51:00 -
[154] - Quote
Koral Eden wrote:Estella Osoka wrote:And if you are in a gated deadspace pocket, reduce your d-scan to about 10mil km. This will let you know if something is on gate. Definitely going to do this.
400,000,000km 360deg scan is also great for looking at what's on grid ahead of your warp or what's inbound ... http://www.devilswarrior.info/kb |
Jamwara DelCalicoe Ashley
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
111
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Posted - 2014.01.30 18:06:00 -
[155] - Quote
Vinyl 41 wrote:this looks to me as a wide scale operation to up the prices on the current top pve ships since they recently become cheaper so killing a few hundred will increase the demand on those and the same the prices will go up, the loot is just the cherry for those gankers - so even if you go t2 fitted they will still aim for you just check the killboards
well - we need miners to harvest minerals, we need industrialists to manufacture ships and we need pirates/mercs/wars to ensure that mineral prices do not collapse for lack of demand. churn the market... and then churn it some more.
Buying, selling, building, looting ... my fellow capsuleer's do not be naive; IT IS ALL PVP.
The Yin and and the Yang of it should be apparent. http://www.devilswarrior.info/kb |
Batelle
Komm susser Tod
1469
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Posted - 2014.01.30 18:27:00 -
[156] - Quote
dexington wrote:Infinity Ziona wrote:Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.
Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it. The thorax is not exactly expensive or skill intensive, so it's not going to change anything.
Its plenty more skill intensive, as as the gun skills and cruiser skills are higher rank skills (admittedly, this is the less-important part). As for price, its hull is 10x that of a catalyst. It has less guns to fit, so maybe the total price difference of a fit, gank-ready ship is less than 9 mil. That's still a near doubling of the cost per gank, and would significantly affect the profitability threshold on freighters, orcas, and missioners. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Qalix
Long Jump.
63
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Posted - 2014.01.30 19:00:00 -
[157] - Quote
Batelle wrote:dexington wrote:Infinity Ziona wrote:Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.
Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it. The thorax is not exactly expensive or skill intensive, so it's not going to change anything. Its plenty more skill intensive, as as the gun skills and cruiser skills are higher rank skills (admittedly, this is the less-important part). As for price, its hull is 10x that of a catalyst. It has less guns to fit, so maybe the total price difference of a fit, gank-ready ship is less than 9 mil. That's still a near doubling of the cost per gank, and would significantly affect the profitability threshold on freighters, orcas, and missioners. If you're arguing that the increased cost of a gank ship is going to decrease the likelihood of highend ganking (freighters, etc), you would be incorrect.
Here is a typical (perhaps even doctrine) fit for Bat Country's gankers: http://eve-kill.net/?a=kill_detail&kll_id=21026284
They're ganking freighters with 10-11 person DPS squads (not counting bumpers, scanners, etc) made of those Brtuixes. Gankers divide loot per pilot (assuming no dual/multi boxing). So if it takes 20 cats to gank, they split loot 20 ways. With the better DPS of the Brutixes, they end up splitting loot between far fewer people. The ship might cost more than a catalyst does, but they reduce the total pilots necessary, which means the individual pilots make more money.
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dexington
Caldari Provisions Caldari State
1097
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Posted - 2014.01.30 19:10:00 -
[158] - Quote
Batelle wrote:dexington wrote:Infinity Ziona wrote:Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.
Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it. The thorax is not exactly expensive or skill intensive, so it's not going to change anything. Its plenty more skill intensive, as as the gun skills and cruiser skills are higher rank skills (admittedly, this is the less-important part). As for price, its hull is 10x that of a catalyst. It has less guns to fit, so maybe the total price difference of a fit, gank-ready ship is less than 9 mil. That's still a near doubling of the cost per gank, and would significantly affect the profitability threshold on freighters, orcas, and missioners.
A cata does 690 dps without implants, and a thorax does 950 including drones. A T2 cata costs around 12M, and a thorax costs 23M.
If you have 10 cata's they do 6900 dps and costs 120M isk, 7 thorax would do 6650 dps and cost 160M isk. Switching to thorax would mean 250 dps less and 40M more in price, not really a huge difference. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
298
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Posted - 2014.01.30 21:04:00 -
[159] - Quote
Abdul 'aleem wrote:There is a post in Forums and Ideas that will help counter this issue.
The link is in my signature.
Too bad your bad thread was locked. |
Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.30 21:41:00 -
[160] - Quote
Estella Osoka wrote:Abdul 'aleem wrote:There is a post in Forums and Ideas that will help counter this issue.
The link is in my signature. Too bad your bad thread was locked.
Which one? The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |
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Nnezu
Artificial Memories
4
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Posted - 2014.02.02 22:18:00 -
[161] - Quote
As an Osmon resident, I endorse this product and/or service.
May all your pimped LP-grinding machines soon be replaced by t2-ones. |
DeMichael Crimson
Republic University Minmatar Republic
20873
|
Posted - 2014.02.02 22:41:00 -
[162] - Quote
Estella Osoka wrote:Too bad your bad thread was locked. Too bad us forum users have to read your troll replies.
DMC |
Ayeshah Volfield
Republic Military School Minmatar Republic
42
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Posted - 2014.02.03 01:39:00 -
[163] - Quote
After looking at that killboard, now I feel silly for feeling nervous missioning in my marauder with ~400m in mods/rigs :O I enjoyed eve until I went to the official forums and found out that the game is dying and I'm the reason why... |
IIshira
School of Applied Knowledge Caldari State
669
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Posted - 2014.02.03 02:20:00 -
[164] - Quote
Ayeshah Volfield wrote:After looking at that killboard, now I feel silly for feeling apprehensive for undocking my marauder with ~400m in mods/rigs :O Everyone knows you should have all matching Estamel's modules. They work nice and it just looks awesome in a lossmail. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1212
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Posted - 2014.02.03 09:58:00 -
[165] - Quote
Ayeshah Volfield wrote:After looking at that killboard, now I feel silly for feeling apprehensive for undocking my marauder with ~400m in mods/rigs :O well saturday even that would trigger a gank :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1212
|
Posted - 2014.02.03 09:59:00 -
[166] - Quote
dexington wrote:Infinity Ziona wrote:Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.
Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it. The thorax is not exactly expensive or skill intensive, so it's not going to change anything.
take longer to warp.. that helps a lot to escape them :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1212
|
Posted - 2014.02.03 10:07:00 -
[167] - Quote
Qalix wrote:Gank catalysts have a pitiful range. A range that is well within ECM burst radius.
a sure.. try to use ecm burst near a gate in a marauder and tell me how it went "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
304
|
Posted - 2014.02.03 15:42:00 -
[168] - Quote
DeMichael Crimson wrote:Estella Osoka wrote:Too bad your bad thread was locked. Too bad us forum users have to read your troll replies. DMC
Oh please, his idea was bad. Flagging people suspect if they warp to a mission site that isn't thiers. Actually believing that a mission site is owned by the person who picked up the mission. It isn't.
I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site.
Flagging someone suspect for warping into your mission doesn't solve the issue, it just escalates the issue. Same issue remains, and you could shoot him; but what mission runner would do so? And if you warp out, what is to stop the person from stealing your mission loot before you get back in a PVP ship?
The simple solution to mission loot theft (such as in the COSMOS missions), is to have that specific mission loot to respawn in the can. Kinda like how it happens with the starter scanning missions. Sure it will devalue the items worth on the market, but it's not like the mission looter is taking that much of a risk for the reward they are getting.
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Avantis Sucrete
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.02.03 16:18:00 -
[169] - Quote
Here a noob question lol...to the original poster, are the gankers players or computer? Just wondering... |
Qalix
Long Jump.
66
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Posted - 2014.02.03 16:48:00 -
[170] - Quote
Estella Osoka wrote:DeMichael Crimson wrote:Estella Osoka wrote:Too bad your bad thread was locked. Too bad us forum users have to read your troll replies. DMC Oh please, his idea was bad. Flagging people suspect if they warp to a mission site that isn't thiers. Actually believing that a mission site is owned by the person who picked up the mission. It isn't. I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site. Flagging someone suspect for warping into your mission doesn't solve the issue, it just escalates the issue. Same issue remains, and you could shoot him; but what mission runner would do so? And if you warp out, what is to stop the person from stealing your mission loot before you get back in a PVP ship? The simple solution to mission loot theft (such as in the COSMOS missions), is to have that specific mission loot to respawn in the can. Kinda like how it happens with the starter scanning missions. Sure it will devalue the items worth on the market, but it's not like the mission looter is taking that much of a risk for the reward they are getting. Or CCP could just lock the can and give out the key on mission acceptance. OR, simplest of all, CCP updates missions with these sorts of specific items such that destroying the ship that drops them triggers a "our agents on scene have got the item, thanks" message and life goes on. |
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Daniel Plain
Science and Trade Institute Caldari State
1827
|
Posted - 2014.02.03 17:23:00 -
[171] - Quote
you are so adorable i wanna hug you
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
IIshira
School of Applied Knowledge Caldari State
669
|
Posted - 2014.02.03 20:21:00 -
[172] - Quote
I think he's referring to mean pirates that are real people. I've never lost a mission ship in highsec to a real player but NPC pirates have killed me when I made stupid mistakes. |
Ginger Barbarella
Caldari Provisions Caldari State
1864
|
Posted - 2014.02.03 22:10:00 -
[173] - Quote
IIshira wrote:I think he's referring to mean pirates that are real people.
Somali pirates play EveO?!?!? Sweet... "Blow it all on Quafe and strippers." --- Sorlac |
Goldiiee
Bureau of Astronomical Anomalies
899
|
Posted - 2014.02.03 22:48:00 -
[174] - Quote
In society the rewards or benefits of following the law are greater than the punishment for disobeying it (This is the equivalent Risk/Reward calculation we see posted all the time). In EVE the risk of doing missions and getting Ganked (Particularly in a maxed boat) is greater than the possible reward for doing missions. But the 'Rules' (Substitute 'Law')are indifferent to the criminal type, so we get a game where being antisocial (Pirate) is rewarded by giving away the assets of the industrious players, with little or no applicable punishment.
EVE isn't broken, but perhaps the perception of 'Winning at EVE' is broken. It might have been better to advertise 'Join EVE and be a Pirate, or be a lamb to the slaughter, The choice is yours.'
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
DeMichael Crimson
Republic University Minmatar Republic
20903
|
Posted - 2014.02.03 23:05:00 -
[175] - Quote
Estella Osoka wrote:DeMichael Crimson wrote:Estella Osoka wrote:Too bad your bad thread was locked. Too bad us forum users have to read your troll replies. DMC Oh please, his idea was bad. Flagging people suspect if they warp to a mission site that isn't thiers. Actually believing that a mission site is owned by the person who picked up the mission. It isn't. I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site. Flagging someone suspect for warping into your mission doesn't solve the issue, it just escalates the issue. Same issue remains, and you could shoot him; but what mission runner would do so? And if you warp out, what is to stop the person from stealing your mission loot before you get back in a PVP ship? The simple solution to mission loot theft (such as in the COSMOS missions), is to have that specific mission loot to respawn in the can. Kinda like how it happens with the starter scanning missions. Sure it will devalue the items worth on the market, but it's not like the mission looter is taking that much of a risk for the reward they are getting. Only Mission Invasion Thief's thought that idea was bad and after reading your reply, it's definitely time for you to get a reality check.
The mission site is not public. There are no beacons showing in the Overview for everyone to warp towards it. The mission site is spawned specifically for the person who accepts the mission offer. Doesn't matter who actually runs the mission site, the character who accepts and completes the mission offer with the agent is the owner of the mission site.
By the way, my statement still stands. Too bad us forum users have to read your troll replies.
DMC |
DeMichael Crimson
Republic University Minmatar Republic
20903
|
Posted - 2014.02.03 23:10:00 -
[176] - Quote
Qalix wrote:OR, simplest of all, CCP updates missions with these sorts of specific items such that destroying the ship that drops them triggers a "our agents on scene have got the item, thanks" message and life goes on. That's definitely a good option and probably the easiest one for CCP to code into the game.
Of course Mission Invasion Thief's would still whine and cry about that change being implemented.
DMC |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
304
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Posted - 2014.02.03 23:17:00 -
[177] - Quote
Gankers and mission thieves are about the only risk a mission runner has, and if mission runners watch d-scan, don't sit on the warp-in, don't mission in system when known gankers are currently around, fit a bit a buffer on your tank, don't bling too much, and basically don't be predictable; then you will be fine.
This is a PVP-oriented game. If you make an easy target, people will notice and act accordingly. It doesn't matter whether you are in hisec, lowsec, or nullsec. People have been ganking for years, now faction fit ships with expensive mods have made it profitable. |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
304
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Posted - 2014.02.03 23:19:00 -
[178] - Quote
DeMichael Crimson wrote:Estella Osoka wrote:DeMichael Crimson wrote:Estella Osoka wrote:Too bad your bad thread was locked. Too bad us forum users have to read your troll replies. DMC Oh please, his idea was bad. Flagging people suspect if they warp to a mission site that isn't thiers. Actually believing that a mission site is owned by the person who picked up the mission. It isn't. I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site. Flagging someone suspect for warping into your mission doesn't solve the issue, it just escalates the issue. Same issue remains, and you could shoot him; but what mission runner would do so? And if you warp out, what is to stop the person from stealing your mission loot before you get back in a PVP ship? The simple solution to mission loot theft (such as in the COSMOS missions), is to have that specific mission loot to respawn in the can. Kinda like how it happens with the starter scanning missions. Sure it will devalue the items worth on the market, but it's not like the mission looter is taking that much of a risk for the reward they are getting. Only Mission Invasion Thief's thought that idea was bad and after reading your reply, it's definitely time for you to get a reality check. The mission site is not public. There are no beacons showing in the Overview for everyone to warp towards it. The mission site is spawned specifically for the person who accepts the mission offer. Doesn't matter who actually runs the mission site, the character who accepts and completes the mission offer with the agent is the owner of the mission site. By the way, my statement still stands. Too bad us forum users have to read your troll replies. DMC
The missions I do can be warped to by anyone.
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Goldiiee
Bureau of Astronomical Anomalies
900
|
Posted - 2014.02.03 23:19:00 -
[179] - Quote
Estella Osoka wrote: I could pick up a mission, fleet with my alt, warp us to mission, then warp out and let my alt finish the mission while I sit in station waiting to turn it in. Missions sites are not owned by the person who picks it up. If they were, people in your fleet wouldn't be able to complete them without you being in the mission site.
Lets simplify this, You can pick up a mission, You can warp your alt to the mission, You can run the mission with your alt, You can complete the mission with the agent. All of those statements begin with a personal pronoun that indicates possession and control. Then you contradict yourself then by insisting that the mission is not some sort of personal property you own. Can anyone else do what you are doing without you initializing the first step? If not then it follows that the mission is yours and not public property.
I think you might need to go back and read something akin to George Boole's, The laws of Thought or any other reference on formulating and defending an argument or position.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Bureau of Astronomical Anomalies
900
|
Posted - 2014.02.03 23:22:00 -
[180] - Quote
Estella Osoka wrote:
The missions I do can be warped to by anyone.
Not until you make it available, and not till you land on grid, and not unless you stay on grid long enough to be found, this all implies you are in control and you are the owner. Or more importantly can anyone besides you get paid for the mission?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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