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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Rommiee
Mercury Inc.
677
|
Posted - 2014.01.22 13:18:00 -
[1951] - Quote
Fix Lag wrote:Well, I put my money where my mouth is, and I've moved six characters into a wormhole. If I'm going to get shot at I might as well get paid for it instead of being pushed further into space poverty by the oppressive reactionaries working for CCP.
Same here. I have moved 4 characters out of null sec to more lucrative areas. |
ZynnLee Akkori
Perkone Caldari State
47
|
Posted - 2014.01.22 13:35:00 -
[1952] - Quote
War Kitten wrote:ZynnLee Akkori wrote:Other questions I have not seen answers for: ...
Go read the description in the blog and the first few dev posts - it will answer most of those questions. ...and bubbles don't work like that. Okay....
CCP SoniClover wrote: 3) The warp disruption effect put on ships interacting with the ESS is in addition to the bubble.
Then I found this waaaaaaaaaaay back on page 3:
CCP SoniClover wrote:Telon Londan wrote:How long will it take to scoop the ESS? Will it be possible to sit at the ESS with an alt and scoop it immediately as soon as a hostile enters local? It-¦s quick, so this is possible. Note that this resets the payout value and allows anyone to place an ESS of their own somewhere in the system to access the pool.
This suggests that the ISK 'bonus' is not technically stored in the ESS device, and if it is destroyed or popped, a new one can be dropped and the payout retrieved. But this still leaves open the question of whether the bonus % resets if the ESS is destroyed.
That's all I could find. Still leaves some questions.
Can we have more than 1 ESS in system? If so, how do we know which one is being accessed/attacked?
Does the payout 'upgrade' reset if the ESS is destroyed (not scooped)? So if my corp were to rat for a few hours and finally get the ESS to the top bonus payout, then have it popped by some big meanie, does the bonus reset? If the ESS is never destroyed or scooped, when *does* the bonus reset?
Does having more than 1 ESS out double the payout effect or bounty nerf? Can he payout bank be accessed from either device?
Has there been any thought to this being used as a bubble between 2 warp points instead of a pve tool? Presumably, I could drop this mid-way between 2 gates and it would pull anyone crossing it out of warp, including ships that are currently immune to this. How does it compare to existing bubble devices? |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
177
|
Posted - 2014.01.22 14:20:00 -
[1953] - Quote
ZynnLee Akkori wrote:
This suggests that the ISK 'bonus' is not technically stored in the ESS device, and if it is destroyed or popped, a new one can be dropped and the payout retrieved. But this still leaves open the question of whether the bonus % resets if the ESS is destroyed.
That's all I could find. Still leaves some questions.
Can we have more than 1 ESS in system? If so, how do we know which one is being accessed/attacked?
Does the payout 'upgrade' reset if the ESS is destroyed (not scooped)? So if my corp were to rat for a few hours and finally get the ESS to the top bonus payout, then have it popped by some big meanie, does the bonus reset? If the ESS is never destroyed or scooped, when *does* the bonus reset?
Does having more than 1 ESS out double the payout effect or bounty nerf? Can he payout bank be accessed from either device?
Has there been any thought to this being used as a bubble between 2 warp points instead of a pve tool? Presumably, I could drop this mid-way between 2 gates and it would pull anyone crossing it out of warp, including ships that are currently immune to this. How does it compare to existing bubble devices?
description on first page says only one per system and one of the devs said the bonus resets everytime the honey pot is emptied or a new ESS is placed to replace a destroyed one (go through the blue posts it was in the first quarter of the thread).
|
War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4974
|
Posted - 2014.01.22 15:12:00 -
[1954] - Quote
ZynnLee Akkori wrote:Has there been any thought to this being used as a bubble between 2 warp points instead of a pve tool? Presumably, I could drop this mid-way between 2 gates and it would pull anyone crossing it out of warp, including ships that are currently immune to this. How does it compare to existing bubble devices?
You presume wrong - bubbles don't work that way.
A bubble has to be on the grid you were landing on, in line with your warp. Putting one mid-way between 2 gates will not pull anyone out of warp onto that grid unless they were already trying to land on that grid for some reason.
The bubble effect on the ESS won't be any different, I'm quite sure.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4974
|
Posted - 2014.01.22 15:13:00 -
[1955] - Quote
ZynnLee Akkori wrote:
That's all I could find. Still leaves some questions.
Look harder and read the devblog and blue posts again, again.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
ZynnLee Akkori
Perkone Caldari State
47
|
Posted - 2014.01.22 15:14:00 -
[1956] - Quote
So then people could replace a normal bubble in the normal place with the ESS and be able to trap inty and covops (which are supposedly immune to bubbles?)? |
Tahnil
Sirius Fleet
42
|
Posted - 2014.01.22 15:18:00 -
[1957] - Quote
Why should this be possible?
ESS will have a regular bubble (nothing special about that!) PLUS an infinipoint (directed HIC point) for anybody who is currently interacting with the module. |
Andrea Keuvo
Science and Trade Institute Caldari State
180
|
Posted - 2014.01.22 15:19:00 -
[1958] - Quote
Turelus wrote:Andrea Keuvo wrote:Nevyn Auscent wrote:Just to spell out the maths.
Start point. No ESS. 95% today. ESS. Assuming 1k/lp. Lower than it is currently, lets not doom & gloom crazy, because as price of LP drops from supply, more people will buy the now cheaper items, keeping price partly modulated. So LP won't crash. 80% ISK + 15% LP. 95%. NO OVERALL LOSS EVEN IF YOU GET NOTHING FROM THE ESS.
Upgraded ESS. 80% ISK + 20% LP LP. 100%. GAIN ABOVE NO ESS ALREADY.
Upgraded ESS + Payout 80% ISK + 25% ISK + 20% LP. 125%. MASSIVE PAYOUT GAIN.
So, Deploying the ESS is actually very low risk now. You stand to loose the initial 30 Million if you don't get any upgrade ticks done before it gets stolen from & blown up. But unless LP crashes badly (Since it's actually above 1k for most LP anyway, so can drop a bit before making 1k an invalid number) you make the lost 15% isk back in LP, if not quite as convenient. And if you actually manage to upgrade it and get the payout from the ESS when hostiles come through or you are simply done ratting, you make a bucket load of profit.
It's looking good now. How will -10 sec status people cash in their LP? LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way.
Right, so additional hassle to get the benefit from this module. Fantastic.
Because someone who lives in nullsec should have to go to lowsec and have a hauling alt to be able to receive their ratting income. Lets take all hisec mission bounties/payouts and make it so people have to go to lowsec to pick up 20% of their reward. It's just as absurd an idea.
|
Ravcharas
Infinite Point Nulli Secunda
283
|
Posted - 2014.01.22 15:27:00 -
[1959] - Quote
Andrea Keuvo wrote:Right, so additional hassle to get the benefit from this module. Fantastic. The beatings will continue until morale improves |
Thead Enco
Killing is Business Get Off My Lawn
85
|
Posted - 2014.01.22 15:39:00 -
[1960] - Quote
CCP Punkturis wrote:posting here in efforts of getting this thread to 100 pages \o/
Yes, posting here in efforts of actully not reading the comments of said thread.
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |
|
Turelus
Caldari Independent Navy Reserve The Fourth District
879
|
Posted - 2014.01.22 15:50:00 -
[1961] - Quote
Andrea Keuvo wrote:Turelus wrote:Andrea Keuvo wrote:
How will -10 sec status people cash in their LP?
LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way. Right, so additional hassle to get the benefit from this module. Fantastic. Because someone who lives in nullsec should have to go to lowsec and have a hauling alt to be able to receive their ratting income. Lets take all hisec mission bounties/payouts and make it so people have to go to lowsec to pick up 20% of their reward. It's just as absurd an idea. Well if you go back and read my previous posts I was actually asking CCP if we can have the LP stores enabled in our own outposts so we can claim our goodies there. I think it's stupid needing to go back to Empire to redeem something we made in NullSec, but you were posting as it the -10 was crippling not that it was just annoying needing to head back to Empire to do something.
Initially when CCP SoniClover made the LP post I thought CCP had dropped all the stupid ISK games from this module and made it a gamble on LP, but the lP is just something to try and make it worth using, which it still isn't.
We have a 5% bounties nerf because NullSec is making too much ISK then a module which fixes that nerf entirely and even lets you bring in more ISK. The only way this module will have any effect on slowing the flow of ISK from NullSec is if it's so bad no one wants to use it, which... it exactly what its current state is.
This just means CCP might as well have nerfed all bounties in EVE by 5% announced they took steps to negate future inflation and spent all the Development time from this module working on some more positive.
I have made more post in this thread than any other in EVE history, I have been polite and put forth questions and arguments and quite only the only impression I have had is CCP refuse to back down on their "awesome" idea which everyone is trying to point out very constructively wont achieve any of their goals (no one will fight over this).
Predicting right here and now, the ESS will be a failed feature and not receive any updates or support post release (when Super Friends are moved to their next project) and I will go back and point to this very post on my phone when I speak to CCP Devs at fanfest about how the ESS was a failure.
I want to believe in CCP being a great company which understands what their game needs, and maybe I will eat my words after this five year plan is done but right now... five years is a long time to play in a sandbox full of dog poo.
/endrant.
Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Mag's
the united SCUM.
16574
|
Posted - 2014.01.22 16:02:00 -
[1962] - Quote
It's still a very poorly thought out idea.
The new changes, are rather like spreading cream over a turd.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Tahnil
Sirius Fleet
42
|
Posted - 2014.01.22 16:03:00 -
[1963] - Quote
Turelus wrote:I have made more post in this thread than any other in EVE history, I have been polite and put forth questions and arguments and quite only the only impression I have had is CCP refuse to back down on their "awesome" idea which everyone is trying to point out very constructively wont achieve any of their goals (no one will fight over this).
You are wrong. |
Andrea Keuvo
Science and Trade Institute Caldari State
180
|
Posted - 2014.01.22 16:09:00 -
[1964] - Quote
Turelus wrote:Andrea Keuvo wrote:Turelus wrote:Andrea Keuvo wrote:
How will -10 sec status people cash in their LP?
LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way. Right, so additional hassle to get the benefit from this module. Fantastic. Because someone who lives in nullsec should have to go to lowsec and have a hauling alt to be able to receive their ratting income. Lets take all hisec mission bounties/payouts and make it so people have to go to lowsec to pick up 20% of their reward. It's just as absurd an idea. Well if you go back and read my previous posts I was actually asking CCP if we can have the LP stores enabled in our own outposts so we can claim our goodies there. I think it's stupid needing to go back to Empire to redeem something we made in NullSec, but you were posting as it the -10 was crippling not that it was just annoying needing to head back to Empire to do something. Initially when CCP SoniClover made the LP post I thought CCP had dropped all the stupid ISK games from this module and made it a gamble on LP, but the lP is just something to try and make it worth using, which it still isn't. We have a 5% bounties nerf because NullSec is making too much ISK then a module which fixes that nerf entirely and even lets you bring in more ISK. The only way this module will have any effect on slowing the flow of ISK from NullSec is if it's so bad no one wants to use it, which... it exactly what its current state is. This just means CCP might as well have nerfed all bounties in EVE by 5% announced they took steps to negate future inflation and spent all the Development time from this module working on some more positive. I have made more post in this thread than any other in EVE history, I have been polite and put forth questions and arguments and quite only the only impression I have had is CCP refuse to back down on their "awesome" idea which everyone is trying to point out very constructively wont achieve any of their goals (no one will fight over this). Predicting right here and now, the ESS will be a failed feature and not receive any updates or support post release (when Super Friends are moved to their next project) and I will go back and point to this very post on my phone when I speak to CCP Devs at fanfest about how the ESS was a failure. I want to believe in CCP being a great company which understands what their game needs, and maybe I will eat my words after this five year plan is done but right now... five years is a long time to play in a sandbox full of dog poo. /endrant.
Agreed. This module for some reason appears to be someone's pet project that they want jammed into Eve so badly that they are turning a blind eye to damn near 100 pages of posts telling them its a bad idea. I expect CCP to come up with bad ideas and then implement them horribly. But we have now had nearly 100 pages of player posts on this subject, and even the players cannot come up with a way to make this module viable and useable. The only thing I have seen suggested that comes close would be if deploying this module allowed your system to have +1 more of the next highest class of anomaly beyond what your system normally gets. And this is more a result of the fact that group PvE content in nullsec in non-existant and that CCP has refused to fix the joke that is sov null upgrades being able to support more than 4-5 ratters in even the best fully upgraded system.
I'm telling you now that forcing this unwanted piece of sh*t into Eve is every bit as bad as WiS was and I really hope the player reaction is exactly the same. |
MeBiatch
GRR GOONS
1694
|
Posted - 2014.01.22 16:11:00 -
[1965] - Quote
We really need the doctor to spread his inflation love all over us like cream cheese...
Though just because inflation was under control in the summer does not mean it's totally under control now. Apparently there was a huge influx of new characters which might have saturated the market with isk.
Example being plex prices at an all time high. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
38
|
Posted - 2014.01.22 16:35:00 -
[1966] - Quote
Turelus wrote:Andrea Keuvo wrote:Turelus wrote:Andrea Keuvo wrote:
How will -10 sec status people cash in their LP?
LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way. Right, so additional hassle to get the benefit from this module. Fantastic. Because someone who lives in nullsec should have to go to lowsec and have a hauling alt to be able to receive their ratting income. Lets take all hisec mission bounties/payouts and make it so people have to go to lowsec to pick up 20% of their reward. It's just as absurd an idea. Well if you go back and read my previous posts I was actually asking CCP if we can have the LP stores enabled in our own outposts so we can claim our goodies there. I think it's stupid needing to go back to Empire to redeem something we made in NullSec, but you were posting as it the -10 was crippling not that it was just annoying needing to head back to Empire to do something. Initially when CCP SoniClover made the LP post I thought CCP had dropped all the stupid ISK games from this module and made it a gamble on LP, but the lP is just something to try and make it worth using, which it still isn't. We have a 5% bounties nerf because NullSec is making too much ISK then a module which fixes that nerf entirely and even lets you bring in more ISK. The only way this module will have any effect on slowing the flow of ISK from NullSec is if it's so bad no one wants to use it, which... it exactly what its current state is. This just means CCP might as well have nerfed all bounties in EVE by 5% announced they took steps to negate future inflation and spent all the Development time from this module working on some more positive. I have made more post in this thread than any other in EVE history, I have been polite and put forth questions and arguments and quite only the only impression I have had is CCP refuse to back down on their "awesome" idea which everyone is trying to point out very constructively wont achieve any of their goals (no one will fight over this). Predicting right here and now, the ESS will be a failed feature and not receive any updates or support post release (when Super Friends are moved to their next project) and I will go back and point to this very post on my phone when I speak to CCP Devs at fanfest about how the ESS was a failure. I want to believe in CCP being a great company which understands what their game needs, and maybe I will eat my words after this five year plan is done but right now... five years is a long time to play in a sandbox full of dog poo. /endrant.
|
Gizznitt Malikite
Agony Unleashed Agony Empire
3423
|
Posted - 2014.01.22 16:56:00 -
[1967] - Quote
EI Digin wrote:CCP SoniClover wrote: Also, some of the stats have changed: * Hit points increased from 150k to 250k
What I don't like about the current revision is that it has no reinforcement timer. If it can take a long time to get that extra 5%, someone shouldn't be able to erase that bonus while you and your corp members sleep, and 24/7 coverage should never be an expectation. Not to mention that the EHP increase does not really change much, instead of taking approximately 5 minutes for a single bomber to take one out, it takes approximately 8 minutes. I would suggest around the 1 million ehp mark, high enough that one solo person isn't going to want to go around killing these but low enough that a small gang could easily take one out within a short amount of time while at the same time allowing the defender to form up (5 to 10 minutes), and have a lasting impact on the defenders (the grind to 5%) if they don't defend. Overall the changes make the module better, but I believe there is still iteration to be done.
You do realize you can scoop it back into your cargo hold when you are done for the night? |
Gizznitt Malikite
Agony Unleashed Agony Empire
3423
|
Posted - 2014.01.22 17:11:00 -
[1968] - Quote
Turelus wrote:Andrea Keuvo wrote:Turelus wrote:Andrea Keuvo wrote:
How will -10 sec status people cash in their LP?
LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way. Right, so additional hassle to get the benefit from this module. Fantastic. Because someone who lives in nullsec should have to go to lowsec and have a hauling alt to be able to receive their ratting income. Lets take all hisec mission bounties/payouts and make it so people have to go to lowsec to pick up 20% of their reward. It's just as absurd an idea. Well if you go back and read my previous posts I was actually asking CCP if we can have the LP stores enabled in our own outposts so we can claim our goodies there. I think it's stupid needing to go back to Empire to redeem something we made in NullSec, but you were posting as it the -10 was crippling not that it was just annoying needing to head back to Empire to do something. Initially when CCP SoniClover made the LP post I thought CCP had dropped all the stupid ISK games from this module and made it a gamble on LP, but the lP is just something to try and make it worth using, which it still isn't. We have a 5% bounties nerf because NullSec is making too much ISK then a module which fixes that nerf entirely and even lets you bring in more ISK. The only way this module will have any effect on slowing the flow of ISK from NullSec is if it's so bad no one wants to use it, which... it exactly what its current state is. This just means CCP might as well have nerfed all bounties in EVE by 5% announced they took steps to negate future inflation and spent all the Development time from this module working on some more positive. I have made more post in this thread than any other in EVE history, I have been polite and put forth questions and arguments and quite only the only impression I have had is CCP refuse to back down on their "awesome" idea which everyone is trying to point out very constructively wont achieve any of their goals (no one will fight over this). Predicting right here and now, the ESS will be a failed feature and not receive any updates or support post release (when Super Friends are moved to their next project) and I will go back and point to this very post on my phone when I speak to CCP Devs at fanfest about how the ESS was a failure. I want to believe in CCP being a great company which understands what their game needs, and maybe I will eat my words after this five year plan is done but right now... five years is a long time to play in a sandbox full of dog poo. /endrant.
Part of the issue in adding LP stores to Outposts, is which LP store goes in the outpost? NPC stations are affiliated with a single corp, and so are LP.
As for your "no one will use it"... several members of the CFC have already said the iterations to the module have increase the rewards to the point they are absolutely considering using it. You don't have to use it, but I'm fairly certain the latest iteration will be used.
I personally think the ESS access times need to be increased some: 1 Minute to get the share all option, 5 minutes to get the take all option. After that, the module is a great addition to the game!
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2581
|
Posted - 2014.01.22 17:22:00 -
[1969] - Quote
Gizznitt Malikite wrote:Turelus wrote:Andrea Keuvo wrote:Turelus wrote:Andrea Keuvo wrote:
How will -10 sec status people cash in their LP?
LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way. Right, so additional hassle to get the benefit from this module. Fantastic. Because someone who lives in nullsec should have to go to lowsec and have a hauling alt to be able to receive their ratting income. Lets take all hisec mission bounties/payouts and make it so people have to go to lowsec to pick up 20% of their reward. It's just as absurd an idea. Well if you go back and read my previous posts I was actually asking CCP if we can have the LP stores enabled in our own outposts so we can claim our goodies there. I think it's stupid needing to go back to Empire to redeem something we made in NullSec, but you were posting as it the -10 was crippling not that it was just annoying needing to head back to Empire to do something. Initially when CCP SoniClover made the LP post I thought CCP had dropped all the stupid ISK games from this module and made it a gamble on LP, but the lP is just something to try and make it worth using, which it still isn't. We have a 5% bounties nerf because NullSec is making too much ISK then a module which fixes that nerf entirely and even lets you bring in more ISK. The only way this module will have any effect on slowing the flow of ISK from NullSec is if it's so bad no one wants to use it, which... it exactly what its current state is. This just means CCP might as well have nerfed all bounties in EVE by 5% announced they took steps to negate future inflation and spent all the Development time from this module working on some more positive. I have made more post in this thread than any other in EVE history, I have been polite and put forth questions and arguments and quite only the only impression I have had is CCP refuse to back down on their "awesome" idea which everyone is trying to point out very constructively wont achieve any of their goals (no one will fight over this). Predicting right here and now, the ESS will be a failed feature and not receive any updates or support post release (when Super Friends are moved to their next project) and I will go back and point to this very post on my phone when I speak to CCP Devs at fanfest about how the ESS was a failure. I want to believe in CCP being a great company which understands what their game needs, and maybe I will eat my words after this five year plan is done but right now... five years is a long time to play in a sandbox full of dog poo. /endrant. Part of the issue in adding LP stores to Outposts, is which LP store goes in the outpost? NPC stations are affiliated with a single corp, and so are LP. As for your "no one will use it"... several members of the CFC have already said the iterations to the module have increase the rewards to the point they are absolutely considering using it. You don't have to use it, but I'm fairly certain the latest iteration will be used. I personally think the ESS access times need to be increased some: 1 Minute to get the share all option, 5 minutes to get the take all option. After that, the module is a great addition to the game!
LP stores are new outpost upgrades. Pay a (small) franchise fee, have an LP store in your outpost. Perhaps with 'slightly' elevated isk costs, which go to the alliance that controls the station. Or you get a flat cut (1%?) with a flat fee.
:design:
Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Andrea Keuvo
Science and Trade Institute Caldari State
183
|
Posted - 2014.01.22 17:24:00 -
[1970] - Quote
Gizznitt Malikite wrote:
Part of the issue in adding LP stores to Outposts, is which LP store goes in the outpost? NPC stations are affiliated with a single corp, and so are LP.
As for your "no one will use it"... several members of the CFC have already said the iterations to the module have increase the rewards to the point they are absolutely considering using it. You don't have to use it, but I'm fairly certain the latest iteration will be used.
I personally think the ESS access times need to be increased some: 1 Minute to get the share all option, 5 minutes to get the take all option. After that, the module is a great addition to the game!
It's cute that you think that this module will generate small gang pvp opportunities and not just result in the locals griefing you by warping to the thing at range in a seboed ceptor once every N minutes to lock you up and stop the payout timer. |
|
Turelus
Caldari Independent Navy Reserve The Fourth District
882
|
Posted - 2014.01.22 17:28:00 -
[1971] - Quote
Gizznitt Malikite wrote: Part of the issue in adding LP stores to Outposts, is which LP store goes in the outpost? NPC stations are affiliated with a single corp, and so are LP.
As for your "no one will use it"... several members of the CFC have already said the iterations to the module have increase the rewards to the point they are absolutely considering using it. You don't have to use it, but I'm fairly certain the latest iteration will be used.
I personally think the ESS access times need to be increased some: 1 Minute to get the share all option, 5 minutes to get the take all option. After that, the module is a great addition to the game!
I made a post asking CCP how viable a new Corporation for each Empire would be, something like a "Caldari Navy Requisitions Corp." (I know it's a terrible name) that was CCP could hand pick the LP items and values which wouldn't mess too much with with NPC corps being used in Empire. It would also mean they could mix items from both the combat and industry LP stores.
We could then rent LP stores in outposts for those corporations.
I'm sure there will be some people which will use the ESS, but I don't think it's going to be a resounding success like the Deport or MTU, which just means most of NullSec is going to end up with their line members making less ISK. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Querns
GBS Logistics and Fives Support Goonswarm Federation
189
|
Posted - 2014.01.22 17:54:00 -
[1972] - Quote
A lot of you who are decrying the ESS and saying it won't get used are missing a significant point. It's not that it won't get used -- quite the contrary, it HAS to be used. The ESS will soon be the fulcrum by which CCP is able to adjust nullsec ratting in a positive direction. If you own or rent space in nullsec and want your space to ever become more lucrative, I urge you to shoulder the risk and embrace the Encounter Surveillance System. Without it, any potential benefits that could be conceived will be hamstrung by the spectre of the "ISK FAUCET." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
MrStock
Kriegsmarinewerft Goonswarm Federation
0
|
Posted - 2014.01.22 19:13:00 -
[1973] - Quote
Just want to say, i dont want the ESS. |
Takada Ishikela
State War Academy Caldari State
0
|
Posted - 2014.01.22 19:31:00 -
[1974] - Quote
FU CCP, and **** your ****** broken game, i canceled two 3 year old accounts, Star Citizen here i come. |
1Robert McNamara1
The Graduates RAZOR Alliance
38
|
Posted - 2014.01.22 19:51:00 -
[1975] - Quote
If we really want to drive conflict and encourage small gangs we need something different. Sure, Null-bear ratters could anti up a bit of earnings for greater average payout. And Pirates could make a play to take that anty. The current proposal doesn't accomplish the goal well enough. It's too easy for a single player to make a pass at the earnings, meaning there's no small gang, just a cloaky/nulli thief instead of a small band of pirates. In short, hard set timers are dull and discourage creative play.
Here's an alternate approach:
ESS stats: 30m price tag HP set to ~150k (resistance holes based on faction used)
ESS is a beacon for empires to monitor activity and reward good behavior. - That reward comes automatically in 2 hour ticks. (use a cool counter and display the current pot as you like) - if the ESS is destroyed all payout is now loot in the form of tickets.
The EHP is high enough to require the thief risk something of value. (ships/time etc.) The ratters could interrupt the thief, remote rep the structure, or take it off line. to redeploy later and receive payout. The Cost is high enough that ratters don't want to be replacing these all the time, but would need them to stay deployed for at least 2 hours to get their payout. It engages the PVP timer. This is PVP and should be treated as such.
Notes: It requires everyone to risk something in order to gain. In all cases smart playing and decent skills are useful at improving chances.
It gives small gangs a reason to go to Sov Null space and harass ratters. It gives ratters a reason to undock in PVP fleets when reds come. It is simpler to use and won't require an extensive wiki page to describe. Numbers help both sides but large raiding fleets will be cumbersome to manage payouts and the risked asset is not so high that defense fleets need to be giant either (no sense risking billions in fleet assets to save millions in ratter income)
Please give us a simpler route to content creation. the current item does not encourage group play and makes ratting in Sov space too much like busy work. |
Weaselior
GoonWaffe Goonswarm Federation
6200
|
Posted - 2014.01.22 19:52:00 -
[1976] - Quote
Takada Ishikela wrote:FU CCP, and **** your ****** broken game, i canceled two 3 year old accounts, Star Citizen here i come. if you liked incarna you're sure to like star citizen! "I can hire one-half of the working class to kill the other half." |
Vaju Enki
Secular Wisdom
1216
|
Posted - 2014.01.22 20:16:00 -
[1977] - Quote
Epic thread.
So many tears, you guys better drink some water or you will all become severely dehydrated... The Tears Must Flow |
RDevz
GoonWaffe Goonswarm Federation
163
|
Posted - 2014.01.22 20:23:00 -
[1978] - Quote
CCP Punkturis wrote:posting here in efforts of getting this thread to 100 pages \o/
Has any idea from CCP (that wasn't Incarna) gotten 100 pages of such overwhelmingly negative feedback before? If so, did it turn out to be a success by the metrics of "customer satisfaction" or "making the game better" when implemented?
If not, why is no-one paying heed to the definition of insanity which is doing the same thing time and time again and expecting different results? ~ |
Querns
GBS Logistics and Fives Support Goonswarm Federation
190
|
Posted - 2014.01.22 20:48:00 -
[1979] - Quote
RDevz wrote:CCP Punkturis wrote:posting here in efforts of getting this thread to 100 pages \o/ Has any idea from CCP (that wasn't Incarna) gotten 100 pages of such overwhelmingly negative feedback before? If so, did it turn out to be a success by the metrics of "customer satisfaction" or "making the game better" when implemented? If not, why is no-one paying heed to the definition of insanity which is doing the same thing time and time again and expecting different results? Fortunately, most of the negative feedback isn't actually negative feedback, it's kneejerk reaction posting and "me too" posting and can be safely ignored. Most of the posts in this thread follow a format so rigidly that you could probably write a single regular expression* to separate the wheat from the chaff. If you've kept up with the thread you will notice that the actual feedback that wasn't a 3-5 paragraph thesis statement of the poster's inability to handle risk or think critically was actually considered and about half of that feedback was actually implemented.
* hurrr /GBS Logistics and Fives Support/ is a funny answer This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
raven666wings
Cyber Chaos Crew
392
|
Posted - 2014.01.22 20:56:00 -
[1980] - Quote
Fix Lag wrote:You know there's a pretty huge issue when
Goonswarm Federation Mordus Angels Fatal Ascension Razor Alliance Li3 Federation Tactical Narcotics Team Space Monkey's Alliance Pandemic Legion Black Legion Nulli Secunda Against All Authorities Darkness of Despair D00M. Northern Coalition. The Initiative. Brothers of Tangra Fidelas Constans Gentleman's Agreement Solar Fleet Circle of Two The Kadeshi Legion of xXDEATHXx Curatores Veritatis Alliance Spaceship Samurai Executive Outcomes
all have managed to agree that the new ESS deployable is really ******* stupid.
RIOT, COUNT ME IN!
All accounts unsubbed. Minmatar artillery locked, loaded and ready to shoot the statue. #YOLO #420BLAZE_IT Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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