Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Goldiiee
Bureau of Astronomical Anomalies
942
|
Posted - 2014.01.21 16:10:00 -
[61] - Quote
Perhaps the title was too vague, to me a LVL-4 king is the ship that does missions the fastest. Others might like the AFK nature of a ship, or no ammo expense, or longest range (So no work moving around).
I would not say a ship that does less than 1000dps is certainly not a mission king. As for tank that's a bit deceptive I can do some mission without ever turning on a booster; just DPS everything before it gets close enough to hit. But if needed I can tank well over 2000dps for at least 3 minutes. So tank is not really an issue for missions, unless you can't tank then you need to start over.
Mission King is also entirely dependant on skills, the new 'ISIS' addition to eve actually helps a little in the skills planning, but without perfect Core skills it's hard to ever realise the full potential of any ship. I know when I first tried Artillery I was sure after I docked back up I would never use them again, low DPS and long wait for cycle made me miserable, now I easily cover 1000dps with Artillery and find it extremely useful. especially when each gun does over 2000ehp volleys.
So to the OP, pick a ship, train everything, and your ship will be 'The King of LVL-4'
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Cyber Op
DiamondCutterz Shotgun Weddings
16
|
Posted - 2014.02.23 17:29:00 -
[62] - Quote
Goldiiee wrote:Perhaps the title was too vague, to me a LVL-4 king is the ship that does missions the fastest. Others might like the AFK nature of a ship, or no ammo expense, or longest range (So no work moving around).
I would not say a ship that does less than 1000dps is certainly not a mission king. As for tank that's a bit deceptive I can do some mission without ever turning on a booster; just DPS everything before it gets close enough to hit. But if needed I can tank well over 2000dps for at least 3 minutes. So tank is not really an issue for missions, unless you can't tank then you need to start over.
Mission King is also entirely dependant on skills, the new 'ISIS' addition to eve actually helps a little in the skills planning, but without perfect Core skills it's hard to ever realise the full potential of any ship. I know when I first tried Artillery I was sure after I docked back up I would never use them again, low DPS and long wait for cycle made me miserable, now I easily cover 1000dps with Artillery and find it extremely useful. especially when each gun does over 2000ehp volleys.
So to the OP, pick a ship, train everything, and your ship will be 'The King of LVL-4'
Fleet Typhoon very SP intensive amazing applied dmg can armor or shield tank it depending on preference. The damage it out puts with cruise missiles plus sentries is scary . If you feeling really brave 3-4bcu's 3 drone dmg and shield tank it CPU can be kinda of tight on this ship. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1208
|
Posted - 2014.02.24 10:37:00 -
[63] - Quote
my experience says that mission runners buy a lot more cruise missiles than any other ammo type We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
seth Hendar
I love you miners
467
|
Posted - 2014.02.24 11:09:00 -
[64] - Quote
Goldiiee wrote:IIshira wrote:+5 Garde II's I'm guessing [Machariel, Missions] 7x 800mm Repeating Cannon II (Hail L) Automated Targeting Unit I Pithum A-Type Adaptive Invulnerability Field Pith A-Type Shield Boost Amplifier Gist A-Type X-Large Shield Booster Gist X-Type 100MN Microwarpdrive Federation Navy Tracking Computer (Optimal Range Script) 4x Republic Fleet Gyrostabilizer 2x Republic Fleet Tracking Enhancer Damage Control II Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender II 4x Garde II 5x Warrior II [Statistics - Goldiiee] Effective HP: 108,145 (Eve: 93,472) Tank Ability: 1,485.47 DPS Capacitor (Lasts 2m 43s) Volley Damage: 4,594.55 DPS: 1,434.72 With 5x warriors DPS: 1,597.21 With 4x Guards DPS: 1,800.79 With Heat and 4x Guards [Implants - Mission Clone] Slot 6: Inherent Implants 'Squire' Engineering EG-606 Slot 7: Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 Slot 9: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906 Slot 10: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006 There, I made it easy for the trolls. Edit: Oops forgot a rig. added and fixed.
this one can run any LVL4 in 0.2 for far less isk
Quote:[Machariel, Machariel - PVE]
7x 800mm Repeating Cannon II
Caldari Navy Shield Boost Amplifier Kaikka's Modified X-Large Shield Booster Thermic Dissipation Field II Kinetic Deflection Field II Prototype 100MN Microwarpdrive I
Damage Control II 3x Republic Fleet Gyrostabilizer 3x Republic Fleet Tracking Enhancer
3x Large Capacitor Control Circuit I
you can find better isk/ratio than the Kaikka's indeed, i never bothered since i bought it for 100M isk, and it is tanky enought provided you switch resist / drones accordingly
no need to switch resist with 2 factions invuln |
Anya Klibor
Guy Fawkes Trust Fund 31ST Reliables Division
650
|
Posted - 2014.02.24 19:34:00 -
[65] - Quote
I use an Ishtar. |
Paikis
Vapour Holdings
1084
|
Posted - 2014.02.26 06:02:00 -
[66] - Quote
Just a quick note to anyone reading this thread. EFT DPS is not actually what you get.
For any ship using Blasters, Autocannons or Artillery, you can safely half the DPS from EFT. Anyone telling you they get 1400 DPS with an autocannon ship (Hi Goldiiiiiiiiii) doesn't understand how falloff works. |
Goldiiee
Bureau of Astronomical Anomalies
943
|
Posted - 2014.02.26 09:21:00 -
[67] - Quote
Yes you're right Paikis, projectiles have a 'Chance to hit' added to the possible DPS, and anyone choosing to use projectiles should try to understand Falloff and how it affects your DPS.
So with a theoretical 1400 DPS there's a 'sort of' bell curve; I will be doing 700 DPS at 65km, and 1,120 DPS at 40km and only doing the full 1400 DPS at 6-10 km losing 5% as distance approaches 20 km (1330 DPS at 20km).
For artillery I do 1,111 DPS from 20km out to 60km, then fall to only 80% or 888DPS at coincidentally 88km, I will be getting 50% (Or 555 DPS) at 130 KM.
Here's a chart against a cruiser sized object at 200m/s full transversal to make it easier to understand. http://imgur.com/Cg1ZUEN
Probably wont help till you actually experience it first hand, but at least it gives an idea of what to expect, and how to improve your applicable DPS by choosing the right guns/ammunition for the job.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Luwc
Easy Co. Fatal Ascension
50
|
Posted - 2014.02.26 12:53:00 -
[68] - Quote
kekek draek pls. |
haga daga
Deadspace Remnants
1
|
Posted - 2014.02.27 14:08:00 -
[69] - Quote
Machariel.
Resoning: DPS is higher on guns alone than most ships. Ships with higher dps travel slower or apply it less effectively over a smaller scope of range Damage is adaptable Speed tank is hilarious on a battleship
Downside not the highest tank, not comparable to a marauder but good for most missions. high ammo cost.
|
Dino Zavr
Shadow Owls
0
|
Posted - 2014.03.01 09:17:00 -
[70] - Quote
Hi
may i, please, add one more suggestion: as rather young piot i fly only Gallente ships and cannot compare what i feel about missiles/shilds ships, and, yes, i can use EFT to estimate damage projecions at different hulls/fits, however, theorycraft numbers is really not flying the ship and be comfortable with it. I always fit Damage Control II to my sentry Dominix (because my fit includes deadspace LAR) and i really don't want to meet a surprise bunch of tornadoes at some random gates, so i fly with DC "always on" (hoping huge Gallente structure HP would make my ship way less interesting for suicide gankers) Thus, i'm afraid, fitting uber-expensive modules at MJD battleships with mediocre tank makes them vulnerable. Highsec is not that safe after all. Travelling in gank-proof fit and then refitting for specific mission is OK, but it is kinda annoying. Senty Dominix provides one universal fit safe and comfortable to fly, easy to control and minimum management. So my personal definition of "the best" is the overall best: reliable, convinient, relatively safe, not just the DPS king Still have no skills to try Kronos but in next several months i'll definitely give it a test.
Fly safe |
|
Fatimer Lightspeed
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.03.02 22:52:00 -
[71] - Quote
Goldiiee wrote:Noxisia Arkana wrote:Goldiiee wrote: Yeah around 4 bil, and another 3.7bil? I think for implants.
I take extreme precautions, never just sit at the warp in, always fly in a fleet with an OGB and a cloaked Tackle/Buffer cruiser in system or in the last room, only drop a MTU (and BM) when I leave the room, and only fly in systems I know away from the gank magnet hubs.. Are you crazy? Just keep d-scan up and watch for combat probes. Keeping another account logged in to save you is rediculous. IF you are at a huge mission hub ESPECIALLY SOE, yes, you may get ganked. Otherwise it looks like your jumping at shadows. I have been doing this for 4 years now, I don't jump at shadows, I don't fly what I can't afford to lose and I have never lost a ship to a Gank. Anyone doing SOE LP, is asking to get ganked. Much easier and safer to make 1 million Concord LP in a week and use the LP exchange.
A million LP a week? That's got to be the best part of 150 missions a week. Pretty impressive if you are. |
Goldiiee
Bureau of Astronomical Anomalies
948
|
Posted - 2014.03.03 03:29:00 -
[72] - Quote
Fatimer Lightspeed wrote:Goldiiee wrote:Noxisia Arkana wrote:Goldiiee wrote: Yeah around 4 bil, and another 3.7bil? I think for implants.
I take extreme precautions, never just sit at the warp in, always fly in a fleet with an OGB and a cloaked Tackle/Buffer cruiser in system or in the last room, only drop a MTU (and BM) when I leave the room, and only fly in systems I know away from the gank magnet hubs.. Are you crazy? Just keep d-scan up and watch for combat probes. Keeping another account logged in to save you is rediculous. IF you are at a huge mission hub ESPECIALLY SOE, yes, you may get ganked. Otherwise it looks like your jumping at shadows. I have been doing this for 4 years now, I don't jump at shadows, I don't fly what I can't afford to lose and I have never lost a ship to a Gank. Anyone doing SOE LP, is asking to get ganked. Much easier and safer to make 1 million Concord LP in a week and use the LP exchange. A million LP a week? That's got to be the best part of 150 missions a week. Pretty impressive if you are. Sorry that wasn't very clear; Concord LP is from Incursions, and that is where I can make up to a million LP a week. I don't think I have the patience to do that many missions a week. :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Fatimer Lightspeed
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.03.03 08:11:00 -
[73] - Quote
Goldiiee wrote:Fatimer Lightspeed wrote:Goldiiee wrote:Noxisia Arkana wrote:Goldiiee wrote: Yeah around 4 bil, and another 3.7bil? I think for implants.
I take extreme precautions, never just sit at the warp in, always fly in a fleet with an OGB and a cloaked Tackle/Buffer cruiser in system or in the last room, only drop a MTU (and BM) when I leave the room, and only fly in systems I know away from the gank magnet hubs.. Are you crazy? Just keep d-scan up and watch for combat probes. Keeping another account logged in to save you is rediculous. IF you are at a huge mission hub ESPECIALLY SOE, yes, you may get ganked. Otherwise it looks like your jumping at shadows. I have been doing this for 4 years now, I don't jump at shadows, I don't fly what I can't afford to lose and I have never lost a ship to a Gank. Anyone doing SOE LP, is asking to get ganked. Much easier and safer to make 1 million Concord LP in a week and use the LP exchange. A million LP a week? That's got to be the best part of 150 missions a week. Pretty impressive if you are. Sorry that wasn't very clear; Concord LP is from Incursions, and that is where I can make up to a million LP a week. I don't think I have the patience to do that many missions a week. :)
Ah haha. Was going to say! Does the incursion LP have the same rate per isk as the missions LP?
|
Goldiiee
Bureau of Astronomical Anomalies
948
|
Posted - 2014.03.03 08:31:00 -
[74] - Quote
Fatimer Lightspeed wrote:Goldiiee wrote: Sorry that wasn't very clear; Concord LP is from Incursions, and that is where I can make up to a million LP a week. I don't think I have the patience to do that many missions a week. :)
Ah haha. Was going to say! Does the incursion LP have the same rate per isk as the missions LP? Concord LP store has some items that get 2k isk/lp pretty easily, the nest advantage is you can convert concord LP for most faction LP (At a reduced value). An astute Marketer can get upward of 3k isk/lp and I have gotten 4500 isk/lp on an item before (But not recently).
Simple answer; Yes Concord LP can you get you from 1000isk/lp to 2500isk/lp pretty easily.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Organic Lager
Devils Diciples League of Infamy
13
|
Posted - 2014.03.03 15:17:00 -
[75] - Quote
I think the king is the ham tengu and blitzing l4s for SoE LP.
Cheap hull, roughly 700m all in with dead space booster and navy bcu's Far lower SP requirements then a BS Easily and consistantly capable of 100m/hour Pretty much gank proof as align and warp speeds are fast off of gates and stations, you're spending less then 10 mins in a dead space site and the over all cheapness of the modules make it an unlikely gank target.
It does require more attention and knowledge of missions then an afk marauder or standard bs. It's locked into kin damage making the ability to decline pesky blockade missions a necessity. |
Carniflex
StarHunt Mordus Angels
197
|
Posted - 2014.03.04 13:10:00 -
[76] - Quote
It depends on your style (how you like to fly).
I would say it's either Marachiel, Vindicator or Navy Typhoon for that area. Nightmare is nothing to sniff at either, but that is not exactly the best knife to take into missions in Caldari space. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Ruareve
Caldari Provisions Caldari State
107
|
Posted - 2014.03.05 02:35:00 -
[77] - Quote
As some have stated, your style has the most impact on which ship is the best for you. I prefer heavy tanked ships with good DPS because I fly three at a time so my attention gets split and I don't like having to micro shields, targets, cap, and drones to maximize DPS.
I've used Raven, Rattler, Tengu, Rokh, Maelstrom, Macherial, and SNI for lvl 4s and my favorite is the SNI. Great tank, solid DPS, I don't have to fool with sentry drones, and it just plain looks good.
If I was only going to fly one ship I'd probably pump money into a Mach and hope I don't get ganked. The Mach with ACs is amazing and I used one as my main DPS up until the aggro nerf caused me to almost lose it a few times before I decided to leave it in the hangar for something with more tank.
I prefer the Rattler over the Domi because I like shield tanks and missiles, but if I was an armor/gun person the Domi makes a lot more sense.
The Rokh, Raven, and Maelstrom are all solid second choices if funding is an issue or you prefer rails.
The Tengu was a beast before the HML nerf, now though there's just no point in pulling it out of the hangar because it just doesn't have the DPS projection I want in my mission runners.
There are also laser boat options, but I don't fly amarr so I can't provide any advice on them. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
Mina Sebiestar
Mactabilis Simplex Cursus
623
|
Posted - 2014.03.05 19:54:00 -
[78] - Quote
I didn't run any since drone thingy change ...omnis I think but I still think navy domi in glass cannon setup is my favorite being able to swap tank or guns on the fly is just added perk.
helping some dude a few month back to get l4 sister standings using blaster talos was a blast thing get go hull fast but man it is fun to buzz around spewing 1500dps. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Arthur Aihaken
Perkone Caldari State
2981
|
Posted - 2014.03.06 04:11:00 -
[79] - Quote
I don't think the Rattlesnake will still be in the running after Summer and the rebalance. I am currently away, traveling through time and will be returning last week. |
Kyperion
Aliastra Gallente Federation
16
|
Posted - 2014.03.06 08:24:00 -
[80] - Quote
I am having an absolute blast in an ishtar right now. MWD to 60-100 KM, stop ship, drop sentries, rinse and repeat if anything closes before it dies. Seems like a lot of times after I get to my preferred range, NPCs wont even be firing at me. Half tempted to drop the active tank for more speed, be kinda cool to get MWD speed to around 2000.
I've been wondering if I could get the same level of performance out of a Cerberus or Vagabond... it'd be nice to be able to not have to worry about scooping the sentries if kill time isnt fast enough. But on EFT it seems like even with all Tech 2 weapons and Level V skills the non drone boat HAC are about either half the range or half the DPS.
Has anybody tried the new Tech 2 Battlecruisers in Lvl 4s? I really enjoy not being a lumbering potato but a MWD/Afterburner T2 BC might be a good compromise between staying power and speed. |
|
Cpl Punnishment
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.03.10 09:46:00 -
[81] - Quote
Kyperion wrote:I am having an absolute blast in an ishtar right now. MWD to 60-100 KM, stop ship, drop sentries, rinse and repeat if anything closes before it dies. Seems like a lot of times after I get to my preferred range, NPCs wont even be firing at me. Half tempted to drop the active tank for more speed, be kinda cool to get MWD speed to around 2000.
I've been wondering if I could get the same level of performance out of a Cerberus or Vagabond... it'd be nice to be able to not have to worry about scooping the sentries if kill time isnt fast enough. But on EFT it seems like even with all Tech 2 weapons and Level V skills the non drone boat HAC are about either half the range or half the DPS.
Has anybody tried the new Tech 2 Battlecruisers in Lvl 4s? I really enjoy not being a lumbering potato but a MWD/Afterburner T2 BC might be a good compromise between staying power and speed.
What are you running for a load-out on your Ishtar for your LVL4s?
I just came back to the game after being away since 2011. When I left, I was running anoms in my Ishtar. You save a lot in ammo and the logistics of it all in the long run. |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
329
|
Posted - 2014.03.10 16:51:00 -
[82] - Quote
Kyperion wrote:I am having an absolute blast in an ishtar right now. MWD to 60-100 KM, stop ship, drop sentries, rinse and repeat if anything closes before it dies. Seems like a lot of times after I get to my preferred range, NPCs wont even be firing at me. Half tempted to drop the active tank for more speed, be kinda cool to get MWD speed to around 2000.
I've been wondering if I could get the same level of performance out of a Cerberus or Vagabond... it'd be nice to be able to not have to worry about scooping the sentries if kill time isnt fast enough. But on EFT it seems like even with all Tech 2 weapons and Level V skills the non drone boat HAC are about either half the range or half the DPS.
Has anybody tried the new Tech 2 Battlecruisers in Lvl 4s? I really enjoy not being a lumbering potato but a MWD/Afterburner T2 BC might be a good compromise between staying power and speed.
Ishtar is better than the Eos. Eos has about the same tank and damage, but a bigger sig radius. Eos also does not get bonuses to sentry drones and will be slower in speed. If your gonna use a Command Ship, I suggest the Sleipnir. |
Batelle
HOMELE55
2174
|
Posted - 2014.03.10 17:09:00 -
[83] - Quote
Estella Osoka wrote:Ishtar is better than the Eos. Eos has about the same tank and damage, but a bigger sig radius. Eos also does not get bonuses to sentry drones and will be slower in speed. If your gonna use a Command Ship, I suggest the Sleipnir. Maybe I'm nit-picking here, I agree with most of what you say, but I'm not seeing how you figure the ishtar to have a better tank, even when both ships are fitted for PVE dps. Sure the ishtar dodges fire pretty well, but speed tanking aside, an unplated ishtar has the EHP of a wet paper bag and fewer lowslots for resistances/damage, plus is missing the gigantic rep bonus... "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Kyperion
Aliastra Gallente Federation
23
|
Posted - 2014.03.11 18:17:00 -
[84] - Quote
Batelle wrote:Estella Osoka wrote:Ishtar is better than the Eos. Eos has about the same tank and damage, but a bigger sig radius. Eos also does not get bonuses to sentry drones and will be slower in speed. If your gonna use a Command Ship, I suggest the Sleipnir. Maybe I'm nit-picking here, I agree with most of what you say, but I'm not seeing how you figure the ishtar to have a better tank, even when both ships are fitted for PVE dps. Sure the ishtar dodges fire pretty well, but speed tanking aside, an unplated ishtar has the EHP of a wet paper bag and fewer lowslots for resistances/damage, plus is missing the gigantic rep bonus...
Not having the skills to fly command ships I don't know what the PVE experience of the Eos is like, which is why I asked... but I only activate the Armor rep of my Ishtar in about 1/2 of the missions I've flown so far. Bouncers will hit to 130+ KM and only a few NPC battleships will do significant damage at 100+ Km.
Best part is I think I can push the envelope even further with more skill training, I'm thinking target and kill range could be extended to almost 200 km, and speed approaching 1800-2000 m/s
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |