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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
IIshira
School of Applied Knowledge Caldari State
672
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Posted - 2014.02.05 01:34:00 -
[421] - Quote
MuraSaki Siki wrote:looking forward to see the drone skills + attributes overhaul~ You want this or did someone at CCP say this is going to happen? Sorry if I missed a post.
I would love it if they made they drone AI a bit smarter like the NPC AI. For example light drones on aggressive would attack frigates over battleships. Also when "Focus Fire" is check all 5 drones attack a single target. |
Hasikan Miallok
Republic University Minmatar Republic
269
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Posted - 2014.02.05 02:49:00 -
[422] - Quote
CCP Fozzie wrote:
We also are aware that the Rattlesnake isn't in quite as strong of a place as many other Pirate BS right now, and that is high on our agenda at the moment.
You think ??
BPC sell ... as at 5 minutes ago, there are several on contract in Jita at 228 million. Mat cost ... (Jita Buy @ MP 5) 146 million.
So the build cost of a Rattlesnake is currently 374 million. (actually a nice margin in making them except they may never sell and you could get stuck with them)
The Rattler actually needs the Domi/Ishtar tracking and optimal bonuses, even if it loses the drone damage bonus to get them.
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poppeteer
Pator Tech School Minmatar Republic
28
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Posted - 2014.02.05 04:30:00 -
[423] - Quote
CCP Fozzie wrote:Hey everyone.
I want to officially clarify that the fact that drone attributes are not properly displaying in show info is a bug and that your Omnis are in fact applying their bonuses correctly. The issue with show info is a long standing bug that has to do with the way the client displays attributes on items that aren't your ship (or directly fitted to your ship). We're looking into getting it fixed, but it's not a simple issue.
Can you expand a bit here Fozzie? Prior to the patch show info on drones in certain use cases worked just fine. Is this a case of having to break what existed further, so as to lay the groundwork to iterate on? Or did it just get completely broken? |
Dun'Gal
Myriad Contractors Inc.
73
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Posted - 2014.02.05 05:42:00 -
[424] - Quote
Novah Soul wrote:CCP Fozzie wrote:MeBiatch wrote:speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide. "Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always. Is there an ETA on when the pirate hulls will gone over? I assume it will be on a class-by-class basis (frig -> cruiser -> BS) rather then a full overhaul at the same time. ^^^This |
SMT008
SnaiLs aNd FroGs
723
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Posted - 2014.02.05 09:15:00 -
[425] - Quote
CCP Fozzie wrote: "Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always.
Indeed, but iirc, Tiericide also concerns modules.
Currently from meta 0 to meta 4, everyone uses meta 4s unless they are too expensive.
Why not take modules class-by-class, classify from the most valuable to the least valuable the modules' parameters and then make all 4 meta level interesting ?
Why are T2 MWDs still that bad ? Why are T2 webs not really worth fitting ? Etc
There are a lot of modules that we never use because of their useless-ness. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
369
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Posted - 2014.02.05 09:45:00 -
[426] - Quote
Hasikan Miallok wrote:
The Rattler actually needs the Domi/Ishtar tracking and optimal bonuses, even if it loses the drone damage bonus to get them.
Nah, just drop the missile projection bonus for an Optimal and Tracking bonus |
Harvey James
The Sengoku Legacy
635
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Posted - 2014.02.05 10:06:00 -
[427] - Quote
Hasikan Miallok wrote:CCP Fozzie wrote:
We also are aware that the Rattlesnake isn't in quite as strong of a place as many other Pirate BS right now, and that is high on our agenda at the moment.
You think ?? BPC sell ... as at 5 minutes ago, there are several on contract in Jita at 228 million. Mat cost ... (Jita Buy @ MP 5) 146 million. So the build cost of a Rattlesnake is currently 374 million. (actually a nice margin in making them except they may never sell and you could get stuck with them) The Rattler actually needs the Domi/Ishtar tracking and optimal bonuses, even if it loses the drone damage bonus to get them.
no that would just homogenize ships even more gallente should be the only drones ships with application bonuses as they are the drone masters ... guristas should take a more 50/50 damage approach of drones and missiles Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Phoenix Jones
Brave Newbies Inc. Brave Collective
412
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Posted - 2014.02.05 12:42:00 -
[428] - Quote
CCP Fozzie wrote:MeBiatch wrote:speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide. "Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always.
So Black Ops, Heavy Dictors, EWAR Force and Combat Recons, T3's, (which is its own tier), carriers and supercaps...
oooook..........
I guess the T3 changes never come, the Recon adjustments not happening, Heavy Dictor's no bueno?
Carriers and Supers also... Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Laiannah Sahireen
Republic Military School Minmatar Republic
16
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Posted - 2014.02.05 13:31:00 -
[429] - Quote
Phoenix Jones wrote:CCP Fozzie wrote:MeBiatch wrote:speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide. "Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always. So Black Ops, Heavy Dictors, EWAR Force and Combat Recons, T3's, (which is its own tier), carriers and supercaps... oooook.......... I guess the T3 changes never come, the Recon adjustments not happening, Heavy Dictor's no bueno? Carriers and Supers also...
Do you even know what Tiericide is/was?
Tiers were the levels *within* a certain class of ship that made some better than others, e.g. Tier 1: Cyclone Tier 2: Hurricane Tier 3: Tornado
The higher 'tier' ships within a class generally cost more and were intended to be 'stronger' than the lower tiers.
Tiericide did away with all that and made each ship within a class unique and worthwhile in its own right.
There are no 'tiers' within Blackops and Force Recons, because there is only one for each race. This is why they come under regular rebalancing.
CCP has already said that these rebalancing passes are coming soon. I hear that pirate ships and recons are going to be near the top of the list.
But y'know, good job on posting without actually knowing what you were talking about. |
Phoenix Jones
Brave Newbies Inc. Brave Collective
412
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Posted - 2014.02.05 15:39:00 -
[430] - Quote
Laiannah Sahireen wrote:Phoenix Jones wrote:CCP Fozzie wrote:MeBiatch wrote:speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide. "Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always. So Black Ops, Heavy Dictors, EWAR Force and Combat Recons, T3's, (which is its own tier), carriers and supercaps... oooook.......... I guess the T3 changes never come, the Recon adjustments not happening, Heavy Dictor's no bueno? Carriers and Supers also... Do you even know what Tiericide is/was? Tiers were the levels *within* a certain class of ship that made some better than others, e.g. Tier 1: Cyclone Tier 2: Hurricane Tier 3: Tornado The higher 'tier' ships within a class generally cost more and were intended to be 'stronger' than the lower tiers. Tiericide did away with all that and made each ship within a class unique and worthwhile in its own right. There are no 'tiers' within Blackops and Force Recons, because there is only one for each race. This is why they come under regular rebalancing. CCP has already said that these rebalancing passes are coming soon. I hear that pirate ships and recons are going to be near the top of the list. But y'know, good job on posting without actually knowing what you were talking about.
Thank you, Thank you very much. I feel so proud to have such loving attention :-)
I'm almost going to cry... sniff.
People saw Tiericide as the great rebalance of all ships. By saying they've ended it, lets them off the hook for rebalancing the rest of those ships that haven't been touched. It also allows them to basically disregard or dismiss the release of any new tier based boats.
Will they eventually touch these ships, we all hope so.
For them to announce the ending of the initiative would worry people. While the argument can be made, people (as a whole) fear that ship rebalancing is over for the near future. While CCP says balancing will continue, this was probably the first rebalancing concept that had an actual assigned name to it (which produced results).
We'll see though
But back on topic. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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CCP Fozzie
C C P C C P Alliance
9163
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Posted - 2014.02.05 16:33:00 -
[431] - Quote
We will touch every ship, and we will continue adjusting every ship over and over again.
Balancing isn't a project with an end. Tiericide was a specific subgoal within the balancing project that we finished last summer.
None of this is new information, we've said it before and we'll say it again. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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James Amril-Kesh
4S Corporation Goonswarm Federation
8921
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Posted - 2014.02.05 16:58:00 -
[432] - Quote
Well I was rather disappointed that there were no balance changes for this point release. My EVE Videos 59-15 |
Gynax Gallenor
Conquering Darkness
5
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Posted - 2014.02.05 17:02:00 -
[433] - Quote
Phoenix Jones wrote: People saw Tiericide as the great rebalance of all ships. By saying they've ended it, lets them off the hook for rebalancing the rest of those ships that haven't been touched. It also allows them to basically disregard or dismiss the release of any new tier based boats.
I don't think they are looking to get off the hook for anything. In fact, they are constantly repeating that rebalancing will never end.
Like Fozzie has said, Tiericide was a very specific project within the greater task of balancing, removing the concept of a 'tier' within a ship class.
If people are confusing the two terms, that is unfortunate but harmless.
However, interpreting the statement "Tiericide is over" as meaning "No more rebalanced ships for you" strikes me as people just looking for a reason to get mad, and not actually doing a cursory bit of research before going off on one.
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CCP Fozzie
C C P C C P Alliance
9163
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Posted - 2014.02.05 17:36:00 -
[434] - Quote
James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release.
We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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MeBiatch
GRR GOONS
1708
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Posted - 2014.02.05 17:42:00 -
[435] - Quote
CCP Fozzie wrote:MeBiatch wrote:speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide. "Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always.
oh? I thought that the rest of tech II and Tech III and pirate faction ships were all part of the "tiericide" thing.
IN that case Tiericide was over once you hit tech I battleships. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
SkyMeetFire
The Rising Stars The Initiative.
31
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Posted - 2014.02.05 17:43:00 -
[436] - Quote
CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.
Obligatory Meme
Keep up the good work Fozzie |
MeBiatch
GRR GOONS
1708
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Posted - 2014.02.05 17:46:00 -
[437] - Quote
CCP Fozzie wrote:We will touch every ship, and we will continue adjusting every ship over and over again.
Balancing isn't a project with an end. Tiericide was a specific subgoal within the balancing project that we finished last summer.
None of this is new information, we've said it before and we'll say it again.
well i have always claimed the communication was CCP strong suite. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
GRR GOONS
1708
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Posted - 2014.02.05 17:48:00 -
[438] - Quote
CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.
so polishing passes...
so we should not expect radical changes to any tech II ships or pirate faction ships...
tbh that was some fun over the year helping you guys come up with ideas to fix stuff...
just sad its over is all. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5752
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Posted - 2014.02.05 18:02:00 -
[439] - Quote
CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.
Do we have a general timeline for Black Ops, pirate ships, or any plans for pirate/faction destroyers or pirate battlecruisers?
And any new T2 or T3 ships, of course. ;)
Basically, the question is: what's on your plate for Rubicon 1.2? Priano Trans-Stellar is recruiting! Interested in nullsec combat? Research? Exploration? Contact Priano Trans-Stellar: elegant solutions for the State's needs. |
Maximus Andendare
Future Corps Sleeper Social Club
822
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Posted - 2014.02.05 18:23:00 -
[440] - Quote
CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. I think he was referring to ship balance changes. We didn't see changes to ships, and that draws more attention than adding heat to things and nerfing drones.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
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Divi Filus
New Xenocracy
33
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Posted - 2014.02.05 19:15:00 -
[441] - Quote
MeBiatch wrote:CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. so polishing passes... so we should not expect radical changes to any tech II ships or pirate faction ships... tbh that was some fun over the year helping you guys come up with ideas to fix stuff... just sad its over is all.
Ask the marauders and the interceptors (EDIT: or the interdictors, or the heavy assault cruisers, or the command ships...) if no radical changes are coming to any tech II ships. Tiericide is over because the only ships that had tiers, i.e. tech I ships, have had those tiers removed. Rebalance of the remaining tech II-III ships and, eventually, capitals will continue, but those have no tiers to, uh, murder. |
Dun'Gal
Myriad Contractors Inc.
76
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Posted - 2014.02.05 20:04:00 -
[442] - Quote
CCP Fozzie wrote:We will touch every ship, and we will continue adjusting every ship over and over again.
Dirty..... Keep up the good work - my impatience is getting the better of me, them pirate ships need some love and I can't wait to see what you guys do with them.
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MeBiatch
GRR GOONS
1708
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Posted - 2014.02.05 20:08:00 -
[443] - Quote
Divi Filus wrote:MeBiatch wrote:CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. so polishing passes... so we should not expect radical changes to any tech II ships or pirate faction ships... tbh that was some fun over the year helping you guys come up with ideas to fix stuff... just sad its over is all. Ask the marauders and the interceptors (EDIT: or the interdictors, or the heavy assault cruisers, or the command ships...) if no radical changes are coming to any tech II ships. Tiericide is over because the only ships that had tiers, i.e. tech I ships, have had those tiers removed. Rebalance of the remaining tech II-III ships and, eventually, capitals will continue, but those have no tiers to, uh, murder.
I had confused the terminology. I used tiericide as a blanket term for the once over on ever ship in game. Hense why I was confused
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
JD No7
V I R I I Ineluctable.
88
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Posted - 2014.02.05 23:20:00 -
[444] - Quote
CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.
Fozzie, when can we expect Recons rebalancing please? |
EndersChild
Anomalous Existence Surely You're Joking
15
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Posted - 2014.02.06 09:01:00 -
[445] - Quote
Spugg Galdon wrote:Hasikan Miallok wrote:
The Rattler actually needs the Domi/Ishtar tracking and optimal bonuses, even if it loses the drone damage bonus to get them.
Nah, just drop the missile projection bonus for an Optimal and Tracking bonus
Disagree with losing the drone damage bonus, but agree with dropping the launcher one. Split weapon system bonuses suck when trying to slot increase both. The total damage bonus of 50%, 75% and 125% the Machariel, Vindicator and Nightmare achieve respectively means the RS is way behind. Make it an improved shield drone platform
Special Ability: 25% bonus to Drone hitpoints and damage
Caldari Battleship Skill Bonus:
4% shield resistance per level
Gallente Battleship Skill Bonus:
10% bonus to Drone hitpoints and damage per skill level 10% bonus to Drone optimal range per skill level
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seth Hendar
I love you miners
432
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Posted - 2014.02.06 09:33:00 -
[446] - Quote
EndersChild wrote:Spugg Galdon wrote:Hasikan Miallok wrote:
The Rattler actually needs the Domi/Ishtar tracking and optimal bonuses, even if it loses the drone damage bonus to get them.
Nah, just drop the missile projection bonus for an Optimal and Tracking bonus Disagree with losing the drone damage bonus, but agree with dropping the launcher one. Split weapon system bonuses suck when trying to slot increase both. The total damage bonus of 50%, 75% and 125% the Machariel, Vindicator and Nightmare achieve respectively means the RS is way behind. Make it an improved shield drone platform Special Ability: 25% bonus to Drone hitpoints and damage Caldari Battleship Skill Bonus: 4% shield resistance per level Gallente Battleship Skill Bonus: 10% bonus to Drone hitpoints and damage per skill level 10% bonus to Drone optimal range per skill level you are going too heavy on the drone bonus.
a 25%, then a 50% then all those free DDA on a shield BS.......
yeah, sure, not OP at ALL
Special ability: 25% tracking for heavy / sentry, then keep all the rest of the bonuses, then it's OK |
Nevyn Auscent
Broke Sauce
1069
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Posted - 2014.02.06 10:11:00 -
[447] - Quote
Look at total effective number of turrets/drones. Not how big the bonus is. I.E. Nightmares get a large bonus because they only start with 4 turrets. Vindi's start with more, so their bonus adds up to more effective turrets at the end of it all. |
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CCP Fozzie
C C P C C P Alliance
9167
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Posted - 2014.02.06 10:43:00 -
[448] - Quote
Makoto Priano wrote:CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. Do we have a general timeline for Black Ops, pirate ships, or any plans for pirate/faction destroyers or pirate battlecruisers? And any new T2 or T3 ships, of course. ;) Basically, the question is: what's on your plate for Rubicon 1.2?
JD No7 wrote:CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. Fozzie, when can we expect Recons rebalancing please?
As always, we'll be announcing the upcoming balancing projects and looking for feedback as soon as they're ready. In the meantime we can't really give timelines or estimates in public. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Mournful Conciousness
Embers Children TOHA Conglomerate
510
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Posted - 2014.02.06 10:56:00 -
[449] - Quote
Hi Fozzie, it's heartening to see that you are monitoring this thread.
I am interested in the choice to balance sentry drones by modifying the omnidirectional tracking link. There has been a great deal of consensus amongst players that the reason for them being overpowered is actually the fact that you can set a fleet of sentries to assist one fast-locking FC.
Are you able to confirm that modifying this mechanic (for example disallowing it with sentry drones) was examined by the dev team?
If so, I would be very interested as to why this avenue was not pursued. Since it seems to me that it would mitigate the single feature of sentries that makes them overly powerful.
To be clear, the recent change to omnis has made sentries more fiddly to use in that they now require some limited player intervention, but has not ultimately brought them in line (in terms of ability to bring focussed fleet fire to bear quickly) with other weapon systems.
Surely the addition of a "canSlave" flag to each drone type would not have been such a stretch?
I would be most interested in your considered reply.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Harvey James
The Sengoku Legacy
636
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Posted - 2014.02.06 14:13:00 -
[450] - Quote
we need recons, pirates and T3's rebalanced ASAP and the upcoming sentry nerf and drone assist removal.... sentries outdo any long range weapon system by a mile .. tracking of medium LR guns damage of medium SR weapons at least on the useful ones.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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