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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Shiti Dama
Garoun Investment Bank Gallente Federation
10
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Posted - 2014.04.06 19:51:00 -
[121] - Quote
Why should I have to spend precious time outside the game reading about something that should be fun to do in the game. This is what needs fixing in my opinion, clarity withing the game, so that we play, not read wikis and blogs and what not..... |
Antihrist Pripravnik
T-AFK and counting
208
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Posted - 2014.04.10 07:04:00 -
[122] - Quote
Shiti Dama wrote:Why should I have to spend precious time outside the game reading about something that should be fun to do in the game. This is what needs fixing in my opinion, clarity withing the game, so that we play, not read wikis and blogs and what not.....
Spending time learning, reading about and mastering any hobby is inseparable part of the hobby. Sure, the industry needs a bit of UI love, but you should always expect to learn some information about it. It's time: Disconnect PLEX to AUR conversion.You can read more details at the "Features & Ideas" forum thread here: https://forums.eveonline.com/default.aspx?g=posts&m=4439504#post4439504Please support if you like the idea or post the downsides if you don't. |
Neus
Taurus Quantum Technologies Taurus Quantum Dynamics
27
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Posted - 2014.04.11 08:20:00 -
[123] - Quote
The transfer of PI materials into a planet you have perm. colonized with Advanced factories or teir'd production would help.
PI visual could be a bit more visually appeasing, but not at all the biggest of issues. |
Muestereate
Minions LLC
294
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Posted - 2014.04.12 20:11:00 -
[124] - Quote
T2 production facilities, instead of all the individual assemblies, components etc, with just a couple clicks raw materials go in the top and a finished product comes out. POS based so its at risk. I'm talking everything, prints datacores interfaces moongoo mins, the works. It would need to deliver a lot of info on requirements and whats still needed to start production but The whole ball of wax basically as a way to get rid of the click-fest. efficiencies and times and and additional skills I haven't thought about yet. But since we now apparently have the ability to create deployable objects, why not? |
AFK Hauler
State War Academy
999
|
Posted - 2014.04.17 01:19:00 -
[125] - Quote
So I took the survey and I don't remember anything about removing the standing requirement to anchor a POS...
I do remember talking about the crappy invention path tho, but that's because I put it in the comments.
The survey was seriously lacking in depth as compared to the dev blog on the upcoming changes. |
M1k3y Koontz
Thorn Project Surely You're Joking
566
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Posted - 2014.04.17 13:56:00 -
[126] - Quote
Frickin Rhino wrote:Save PI Configurations like you can save fittings, but rather than by ship or class, by planet type... allow corp PI configs too. This will make peeps with 5+ accounts not want to rip their eyeballs out when moving and setting up 30 new planets.
This. PI needs a total UI overhaul because every time I move I want to set my computer on fire, it's awful... How much herp could a herp derp derp if a herp derp could herp derp. |
M1k3y Koontz
Thorn Project Surely You're Joking
566
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Posted - 2014.04.17 13:59:00 -
[127] - Quote
Xurr wrote:Hey CCP,
I'm not going to co-operate with others because I don't want 150bil in BPOs stolen.
I'm not going to co-operate with others because I don't want my jobs to be canceled for the lulz.
I'm not going to co-operate with others because I don't want them to be able to shoot my freighters for the lulz.
I'm not going to co-operate with others because I don't want the fuel dumped out of my POS for the lulz.
Because roles are hard...
Actually roles are hard, so I can't make jokes there, but I don't think that's changing until POSs, so SoonGäó How much herp could a herp derp derp if a herp derp could herp derp. |
Zeera Tomb-Raider
Card Shark Industries
13
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Posted - 2014.04.18 20:06:00 -
[128] - Quote
POs standings rec for players and not corp.player that own POs can set pos acces to other corp members.and ceo cant do a **** if his not the 1 setting it up.
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Agent BBB
Black Wormholes of Apocrypha TOGETHER WE STAND
0
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Posted - 2014.04.28 21:21:00 -
[129] - Quote
Now you will not be able to research with the BPO in the station also the only thing still worth to research and copy ( long and expensive BPOs like capitals/supercapitals ) will only last a few days to copy. Like the market was not already saturated with BPCs for ships too expensive to build or too nerfed to use. A titan or a supercarrier BPC will most likely go down in price to under a dread/carrier one.
like research was not already nerfed to almost useless. |
knowsitall
Adeptus iNdustry and Logistics Silent Eviction
22
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Posted - 2014.04.30 12:37:00 -
[130] - Quote
Some things i posted elsewhere
2 edge cases that need to be considered https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=337307#_ga=1.155602428.630265646.1371725581
Are you happy to increase (buff) the amount of goods a tech 2 BPO can create. https://forums.eveonline.com/default.aspx?g=posts&t=339727&find=unread
Regards
Knowsitall |
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Ubat Batuk
Garoun Investment Bank Gallente Federation
147
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Posted - 2014.04.30 13:30:00 -
[131] - Quote
Currently the big issues for me are:
- Too many skills to train - Lots of stuff need to be sourced but have no clue where to find it, as it is not on the market or contracts - When at the end you manage to produce something, it's a lot more expensive than buying it on the market
I think in view of the above it would beneficial if:
- The game is simplified - There are more rewards for the profession - More guidance is provided - Put in place a mechanism to reduce speculation - Allow Rorquals in High sec for major operations to be conducted there - Increase defence mechanisms for miners in low sec and below
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Kblackjack54
Mercurialis Inc. RAZOR Alliance
122
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Posted - 2014.04.30 18:38:00 -
[132] - Quote
Fancy Graphics Detract From Player Achievment.
KEEP IT SIMPLE......MAKE IT WORK.......PUT YOUR CRAYONS BACK IN YOUR SCHOOL BAG ALONG WITH YOUR EGO.
Players are not interested in fancy GUI menus, all they want is a simple method of achieving the result required.
So what is really required,
The materials you need and have already.
The Skills you need and have already (high light those that will bring benefit from improvement).
And check boxes to tell the Gui how many you actually want to produce, and were you want them placed when there done.
Distracting fancy graphical blingy things do not really do this, they just hide info that players really need, Eye candy looks nice to you on paper but in reality is of very little value to us players.
The Character choice screen is an example, Bright, Busy, and quite frankly an eyesore, latest iteration, much better, toned down and far more pleasant to look at.
P.I. another one, a marathon click fest just to get to the PoCo in the first place, far better a simple check box next to each planet entry for the PoCo, left click to warp direct, right click to choose a distance.
Again keep it simple.....Make it work.....For the players please. |
Noreiran Nardieu
Silvereyes Elite Corp. Tiger Cats
0
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Posted - 2014.05.07 04:40:00 -
[133] - Quote
I just finished watching the Fanfest keynote on industry and I'm a bit confused at what CCP's aim is.
They want to encourage more people to get into industry by increasing the complexity of the process? Now you have to deal with "special teams" if you want to have the best industrial edge?
The reason why people don't get into industry is because it's impossible to make a profit unless you have dang near max skills and enormous capital. There are a few key factors to industry, your skills, your BPO levels, how you get your materials, how you manufacture it, and how you sell it.
There are no changes to the skill requirements to start industry.
BPO levels are possibly easier to attain now that you don't need to own your own POS just to research a BPO (previously limited due to research slots). This one was a HUGE capital sink because somehow you had to build your own POS or join a corp that is trustworthy enough to not screw with your blueprints.
Acquiring materials is more difficult for those who mine their own minerals now because of the need for absolutely maxed skills and a stupidly expensive implant (which I can only imagine to get even more expensive with increased demand). Sure you can just buy your minerals off of the market, but that's one less avenue that people will be using.
The new changes to POS manufacturing arrays now mean that you have to own a POS, or even more difficult, own a POS in low sec to get the best profit margin. So basically, again unless you are in an industrial corp, good luck getting this perk without having a huge sum of ISK to start.
Selling the end product still requires decent business skills to not lose a fair chunk of your profit margin to broker fees. (Yay, leveling skills)
So more now than ever it is more difficult to get into industry. I don't understand CCP's idea that increasing the required capital and higher entry skill levels are going to entice people to get into industry. If you are just starting manufacturing, if run the math, you know that with low skills and buying your materials off the market will net in a negative total profit. That is, it costs more to produce the item than you can possibly sell it for on the market because there are so many other people who have those maxed skills, maxed BPO's, and the capital to start their own manufacturing lines. To complicate matters, there are now special teams that will cause you to have to relocate your operations because it wasn't difficult enough to get into manufacturing...
Honestly, who says, yes I want to spend the next several months of skill training time so that I might be able to start having a positive profit margin when manufacturing? Alternatively, you could spend a bit of time on combat skills which let you pvp and make stupid amounts of ISK by ratting for an hour and in the process make more than a starting industrialist makes in a month.
So I ask the question, this is supposed to entice people into starting industry HOW? |
Obsidian Hawk
RONA Corporation RONA Directorate
899
|
Posted - 2014.05.09 07:10:00 -
[134] - Quote
Have invention be better. Can we have some bpcs that come out with a positive ME? |
LHA Tarawa
Pator Tech School Minmatar Republic
1036
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Posted - 2014.05.14 15:48:00 -
[135] - Quote
Obsidian Hawk wrote:Have invention be better. Can we have some bpcs that come out with a positive ME?
Actually... yeah. It wasn't originally planned, but break enough stuff, and eventually you accidentally get around to breaking everything.
Shall we recap the thrashing being done in the Industry changes?
Infinite lines. Instead of converting hard cap on concurrent jobs per facility to soft-cap with fees for going over on a facility by facility basis, they completely removed the concept of concurrent jobs and just made cost be based on total solar system usage, with stupid complexity in figuring out discounts for multiple-facilities.
But what to do with the bonuses for facilities/outpost upgrade that granted extra lines. Oh, Material need reductions of 2% for POS and 5% for Outpost.
Research complexity. Convert to whole % reductions in need instead of fractional reductions of added on waste.
Where x is an INT, round(round(x * 1.111) * 0.9) = x ALWAYS.
At upgrade, increase base need by ratio of 1.1111, convert fractional % waste BPOs to whole % reduction BPOs.
Hey, can we get "better than old perfect" by combining research and ME reductions for facility? Ummmm.... didn't think it through, but sure, why not?
OOOPS, break!!!!!!!... Where x = 4, round(round(x * 1.111) * 0.9) = 3. A 25% reduction from that extra 5% reduction.
Hmmmm... HACK. Let's make it always round up. Okay...... That fixes 4, but.... Where x = 5, ciel(round(x * 1.111) * 0.85) = 6
There is no way to get back down to 5...
Oh, let's just round to the job instead of the run. SO... if we do a 3-run job of billion ISK ships, we get closer to the old needs.
OH, but what about T2? If I used to need 1 T1 ship per run, now, I may need 9 per run of 10.. or even more stupidly, 2 for a run of 1 due to negative PE from invention.
More hacks.... max(batch rounded need, run) to ensure you always need 1. AND hack get rid of the -40% ME on invented BPC.
Decryptors? Hanges to total T2 component demand from better invented T2 BPCs? Not sure yet. Trying to come up with more not-thought-through last minute hacks to fix the breaks caused by the last not-thought-through last minute hacks, that were needed to fix the breaks from the previous not-thought-through hacks....
All to try to save what was: 1) Poorly designed move to infinite concurrent jobs per facility. 2) Ill advised change to research, that appeared simple enough at the high level, but is game breaking in the details.
And don't get me started on "teams". Huge mega alliances buy special advantages that small corps will never be able to afford, allowing the mega alliances to dominate and dooming small, casual players. |
Driven
Qantium Superior Eve Engineering
27
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Posted - 2014.05.14 22:01:00 -
[136] - Quote
Mega Alliances are scooping up all the POCOs and surfing on free ISK due to the high taxes.
1) Eliminate POCO taxes
2) Create a POS array that allows you to produce PI level 3 and better using that instead of on a planet.
Let people have alternatives - like you did with Alchemy - and then we don't get held hostage to artificially imposed barriers.
Thanks
D |
Beekeeper Bob
Beekeepers Anonymous
1186
|
Posted - 2014.05.17 21:12:00 -
[137] - Quote
Only 5 years too late......
CCP: "We know what's best for the game, so you can't have any options....." |
Darth Bladius
16
|
Posted - 2014.05.31 18:05:00 -
[138] - Quote
Done. I hope it was worth my time. |
Droidyk
Maniacal Miners INC No Safe Haven
72
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Posted - 2014.06.02 08:35:00 -
[139] - Quote
edit. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
692
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Posted - 2014.06.03 17:30:00 -
[140] - Quote
Zeera Tomb-Raider wrote:POs standings rec for players and not corp.player that own POs can set pos acces to other corp members.and ceo cant do a **** if his not the 1 setting it up.
You have no clue what you're talking about. CEO has total and complete control of everything.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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AnotherUseless Alt
Caldari Provisions Caldari State
26
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Posted - 2014.06.04 21:48:00 -
[141] - Quote
"Your opinion matters..."
Wasn't April 1st a few months ago? "Self help is all in your head" |
AnotherUseless Alt
Caldari Provisions Caldari State
38
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Posted - 2014.06.04 21:48:13 -
[142] - Quote
"Your opinion matters..."
Wasn't April 1st a few months ago?
"Self help is all in your head"
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KIller Wabbit
The Scope Gallente Federation
594
|
Posted - 2014.06.05 18:42:00 -
[143] - Quote
This survey done yet? It's occupying a sticky spot and I see the meter maid rounding the corner again.... CCP .. always first with the wrong stuff
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KIller Wabbit
The Scope Gallente Federation
797
|
Posted - 2014.06.05 18:42:06 -
[144] - Quote
This survey done yet? It's occupying a sticky spot and I see the meter maid rounding the corner again....
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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ergherhdfgh
Imperial Academy Amarr Empire
133
|
Posted - 2014.07.01 22:16:00 -
[145] - Quote
I think that the refining nerf is a huge mistake. You already have had an accelerated problem with mudflation since incursions released in which all of a players time is spent earning server created isk.
You changed drone compounds which were 100% player isk to bounty payouts which are 100% server created isk.
You've nerfed loot drops repeatedly and come out with ships and mods to make scooping up loots quicker which again means a higher percentage of time in game spent earning server isk versus player isk.
These industry changes as they are being sold is largely just a mechanic intended to force non-PvP indy players into null like lemmings to the slaughter.
I think you need to look at the Provi game play and get rid of passive incomes especially moon goo. If you want more players in null you need to make it so that all income from null needs to be active and make it so that the most profitable way for a corp to operate their space is to attract more players and have it get used. Currently the mechanics for isk making are to lock down as much null as possible and make it as empty, unfriendly and inhospitable as possible.
I'm not really sure why you want to introduce this expansion which will only encourage people to lock down null even harder and then try and force people into that unfriendly environment and then think it's a type of gameplay that will attract more people. |
ergherhdfgh
Imperial Academy Amarr Empire
207
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Posted - 2014.07.01 22:16:05 -
[146] - Quote
I think that the refining nerf is a huge mistake. You already have had an accelerated problem with mudflation since incursions released in which all of a players time is spent earning server created isk.
You changed drone compounds which were 100% player isk to bounty payouts which are 100% server created isk.
You've nerfed loot drops repeatedly and come out with ships and mods to make scooping up loots quicker which again means a higher percentage of time in game spent earning server isk versus player isk.
These industry changes as they are being sold is largely just a mechanic intended to force non-PvP indy players into null like lemmings to the slaughter.
I think you need to look at the Provi game play and get rid of passive incomes especially moon goo. If you want more players in null you need to make it so that all income from null needs to be active and make it so that the most profitable way for a corp to operate their space is to attract more players and have it get used. Currently the mechanics for isk making are to lock down as much null as possible and make it as empty, unfriendly and inhospitable as possible.
I'm not really sure why you want to introduce this expansion which will only encourage people to lock down null even harder and then try and force people into that unfriendly environment and then think it's a type of gameplay that will attract more people. |
Anthar Thebess
590
|
Posted - 2014.07.14 14:04:00 -
[147] - Quote
Reason for refining and reprocessing nerf is simple. More income to miners -> more AFK mining in higsec -> more mining accounts.
Currently CCP actions managed to reduce active player base to levels i 2008, we will see what focusing on industry will "yeld" them in the long term.
Support Needed : Jump Fuel Consumption |
Anthar Thebess
780
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Posted - 2014.07.14 14:04:18 -
[148] - Quote
Reason for refining and reprocessing nerf is simple. More income to miners -> more AFK mining in higsec -> more mining accounts.
Currently CCP actions managed to reduce active player base to levels i 2008, we will see what focusing on industry will "yeld" them in the long term.
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
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Tennej
LoTax POCO Company of HiSEC
14
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Posted - 2014.07.17 05:39:00 -
[149] - Quote
Anthar Thebess wrote:Reason for refining and reprocessing nerf is simple. More income to miners -> more AFK mining in higsec -> more mining accounts.
Currently CCP actions managed to reduce active player base to levels i 2008, we will see what focusing on industry will "yeld" them in the long term.
Yep.... I've dropped all 3 of extra my mining accounts......
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Tennej
LoTax POCO Company of HiSEC
77
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Posted - 2014.07.17 05:39:05 -
[150] - Quote
Anthar Thebess wrote:Reason for refining and reprocessing nerf is simple. More income to miners -> more AFK mining in higsec -> more mining accounts.
Currently CCP actions managed to reduce active player base to levels i 2008, we will see what focusing on industry will "yeld" them in the long term.
Yep.... I've dropped all 3 of extra my mining accounts......
You Miners think you have it so damn tough.-á When I first started playing we didnt even have mining lasers.-á You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.-á-á - Bitter Vet
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