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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Caroline Grace
Ancient Cryptic Discoveries
430
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Posted - 2014.01.19 14:01:00 -
[1] - Quote
Hello,
I have a couple of questions about lore when comes to patches, expansions and small tweaks in EVE client, most of them are probably very annoying for a lore expert, but I want them to be answered
Warp speed changes How are these explained in the official lore? All ships suddenly have different warp speeds and accelerations after Rubicon.
V3 textures and hull changes Suddenly, our camera drones are picking V3 textures on capitals and super capitals ships and on stargates, too (V3 stations are coming). It can be explained by "We have put better high res cameras on your camera drones", but sometimes this doesn't work because the whole hull changes a bit, for everyone in the universe. That means when a patch with V3 textures comes, suddenly all ships in question get massive overhaul over 2 hours+- of downtime? How is this explained properly in lore?
Asteroid belts after downtime So I'm mining a last rock 10 minutes before downtime, then CONCORD forces me to go sleep and when I wake up, at the same spot, there is suddenly dozens of new rocks. Every single day this is happening. How is this magic explained in the official lore?
Ship texture collisions Well, we all know the bumping technology. But when you look at Jita 4/4 undock, you can see a lot of ships getting literally smashed together by their hulls. Is this explained in lore by an unperfect camera drones feed or something?
There is a Minmatar dude in middle of Amarr space in Minmatar station, giving me anti-Amarr missions. This one is a funny one. Deep in territory of any empire, you can find stations from other empires with security agents who give you missions against the very empire you are in. Not only I don't understand how an empire who is at war with the other empire can allow to build an enemy station type inside their territory, but I also fail to understand how such agents can be at the station.
My ship won't break and my fuel / oxygen / food supplies are infinite! Alright. Let's say I'm a very careful pilot who never overheat, who never takes a hull damage and just happily flies around New Eden and never dock, because stations are smelly. Let's say I will be doing this for 2 years. How come my crew won't die from starvation / lack of oxygen or just because something sometimes goes wrong on your couple of hundreds long spaceship?
Magic docking and undocking and small stations all around I think this one is pretty obvious. Is there some kind of official teleportation technology in EVE when comes to docking and undocking? Also the small stations and hundreds of freighters. Yeah. I don't get it. Not to mention the station from inside looks twice as big as from outside and that is only my "garage" view.
This is all for now, thank you very much |
Mizhir
Mangala Solaris's Fan Club
51123
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Posted - 2014.01.19 14:21:00 -
[2] - Quote
Jovians One Man Crew - The official Bringing Solo Back contest
SCL5 Winner |
Caroline Grace
Ancient Cryptic Discoveries
430
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Posted - 2014.01.19 14:37:00 -
[3] - Quote
Fair enough. |
Nlex
Domini Canium
28
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Posted - 2014.01.19 17:18:00 -
[4] - Quote
Most balance and graphical changes, I think, are explained by waving DEV hand and saying: "It has always been this way". |
Caroline Grace
Ancient Cryptic Discoveries
430
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Posted - 2014.01.19 17:51:00 -
[5] - Quote
Nlex wrote:Most balance and graphical changes, I think, are explained by waving DEV hand and saying: "It has always been this way".
That would be a very poor explanation, I have to say. I understand we are limited by the fact we are playing a game afterall (though EVE is real, I swear), but I was always fascinated by workarounds in lore for some very specific "anti-lore" game mechanics. I think it enriches the deep-core lore altogether. |
Esna Pitoojee
Wolfsbrigade Lost Obsession
400
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Posted - 2014.01.19 18:40:00 -
[6] - Quote
Different things get different answers, depending on the scale and nature of the change. I'll try and address your examples one-by-one. I'll note that most of my answers describe generally-accepted "fanon" answers; in places I'll note where CCP has actually given an explanation on these topics.
Warp speed changes Minor 'stat tweak' changes like this are generally explained as CONCORD and/or the ship design producers issuing new directives regarding operation of equipment in question - for example, 'advances in warp core stabilization technology have allowed some ships to be fitted with warp cores that come in and out of warp at a much greater rate; however, the research also determined that larger-massing hulls were risking catastrophic warp-core failure by accelerating/decelerating in and out of warp at the rates they were; in response, CONCORD has mandated that all such vessels reduce their rates to within safe margins'.
I'll also add here something about ship fitting changes: In a situation where a ship has had a major shift of its intended purpose, such as the Armageddon turning form a damage-heavy turretboat to a utility-focused droneboat or all the mining frigates turning into remote repair frigates, this is generally explained as the hulls undergoing an overhaul in lore as well as in mechanics. Sometimes this has been acknowledged in ship descriptions (Hurricane Navy Issue, new RR frigates) while in others it has gone relatively un-noticed.
In general, that these changes happen overnight is generally dealt with via handwavium.
V3 textures and hull changes Minor tweaks (texture updates that may move minor details, etc) are generally hit with the 'it was always that way' line. Similar to the above, major ship model changes (new/old Scorpion, upcomming new Crucifier, Command Ships switching which battlecruiser hulls they use) are generally explained as being overhauls instituted by CONCORD / the ship producers - also again, that it happens overnight is usually :handwavium:.
Asteroid belts after downtime No idea if this has ever been really addressed; my personal bet is something along the lines of "during these downtimes, CONCORD updates out navigational beacons to reflect unharvested asteroid fields."
Ship texture collisions This is a game derp, pure and simple. It is necessary in order to prevent ships from being hurled away at extreme speeds as their models collide, but there really isn't a physical way for two ships to occupy the same physical space.
There is a Minmatar dude in middle of Amarr space in Minmatar station, giving me anti-Amarr missions. Missions in specific but PvE in general tend to be heavily lore- and immersion-breaking; it's best not to try and fit it in to specifically. This kind of thing can be filed under the same category as rescuing the damsel 5 times a day, finding huge battlefleets dozens of jumps from any border that the NPC navies have inexplicably missed, or the large numbers of missions that reflect outdated lore (for instance, agents wringing their hands about 'the looming threat of war' when Factional Warfare along with battles between NPC navies has been a thing for years now).
My ship won't break and my fuel / oxygen / food supplies are infinite! I personally take the view that there are invisible drones (similar to our camera drones) that resupply our ships at most opportunities - for instance, when inside of a POS bubble or lingering nearby a station for longer than a moment. One might also argue the point that if you stay in space that long, you will inevitably HAVE to receive resupply of some kind, whether from anchored can, POS, or friendly players' ship. Fresh crew, replacement small equipment, fuel, food, etc would be transferred aboard at the same time.
Magic docking and undocking and small stations all around Stations do badly need a resize to fit lore, yes. Like PvE, it's best to just not look at this to closely - it can be put in the same category as filling a freighter with ships that are larger dimensionally than the freighter is, and other such size-related issues. |
Caroline Grace
Ancient Cryptic Discoveries
430
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Posted - 2014.01.19 20:17:00 -
[7] - Quote
Thanks for that detailed post Esna, that's fantastic.
I agree with you on almost everything. I have some issues with the infamous 'it was always that way' and with the invisible supply drones, but that can be addressed in the future by some clever lore/dev explanation, perhaps. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1451
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Posted - 2014.01.20 09:46:00 -
[8] - Quote
Nlex wrote:Most balance and graphical changes, I think, are explained by waving DEV hand and saying: "It has always been this way".
Something like this.
Also like i see some pople that like want to put every litle thing that CCP changes in the game to lore for some reson. |
Ray Mitar
Ganksters Inc Drake Ashigaru
96
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Posted - 2014.01.20 11:27:00 -
[9] - Quote
It should be understood that except for Navy stations & government entity stations, one could easily assume the stations are simply of a particular Empire design and that does not mean it is owned by that Empire. Just as any race pilot can fly any racial ship they are trained for.
The agents giving the PVE missions are spies that their host Empire does not know about.
Warp speed changes could be attributed to firmware upgrades or downgrades that are broadcast cluster wide for everyone's safety.
The little border skirmishes of faction warfare are somehow not considered war. Some serious handwavium is required for us to accept that and move along, but that is what is seems to be.
You don't need air you live in a pod that recycles it's fluids. Think about that next time you are hungry in space.
All ships have 50 years of food and air for their baseline crew members .... lol ... handwavium!
Real time docking and undocking would add minutes to getting in and out of stations, players atill gripe about the minimal delay when using he Captain's quarters, so that is clearly a no go.
CCP has huge gaping holes in the lore and they have not assigned people with the time to fill those holes. Sadly many players would love to assist, even with strict CCP supervision, but they are seemingly not interested in filling those lore holes anytime soon. |
Caroline Grace
Ancient Cryptic Discoveries
430
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Posted - 2014.01.20 11:47:00 -
[10] - Quote
Akrasjel Lanate wrote:Also like i see some pople that like want to put every litle thing that CCP changes in the game to lore for some reson. Uh huh, because it's immersion breaking, perhaps? Little things and details in lore are exactly what in any game makes me to stop and appreciate the depth and riches of the game's universe. Nothing else. Big Titans and big battles are fine, of course, but you get the level of connectivity between you and the game only through little, rather unimportant things. Just like in real life.
And if you consider that every patch changes little of this and little of that, at some point you want some answers
Ray Mitar wrote:CCP has huge gaping holes in the lore and they have not assigned people with the time to fill those holes. Sadly many players would love to assist, even with strict CCP supervision, but they are seemingly not interested in filling those lore holes anytime soon. That's a shame, really. Ever since Incarna fiasco, the focus on lore is minimal with each new expansion. Though we had that big Titan thing and also record number in released lore world news last year. Yet I'm still missing something. Maybe the lack of live events, maybe the lack of little things I can find. I have no idea. |
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Kale Silence
Sebietar Scavenging and Hacking
30
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Posted - 2014.03.23 22:32:00 -
[11] - Quote
Some other stuff I don't understand.
See Corp bio for business details
"Love me or hate me, but money don't judge me. I don't care about your opinion, unless you intend to pay me. Then I care." - Anonymous |
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CCP Falcon
6087
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Posted - 2014.03.25 11:28:00 -
[12] - Quote
While personally, I've always had a bit of OCD in terms of backstory and everything being explained perfectly, there are some things that we just can't explain away with fiction and lore.
Sadly that's just the way it is, and sometimes changes have to be made that can't be reflected fully in backstory, although we try to do our best in accommodating it
CCP Falcon -á || -á EVE Community Manager -á || -á EVE Illuminati
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Stitcher
Alexylva Paradox
3381
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Posted - 2014.03.25 16:59:00 -
[13] - Quote
I have three rules:
1 - The game is an imperfect lens through which we peer at the world. Some things are seen with greater clarity than others. Some detail is lost entirely.
2 - if something in the game changes in a way where both the beginning and end point make sense from an in-universe, in-character perspective, but the change itself does not (for example, battleships now accelerating more slowly in warp), then it has retroactively always been that way, and any contradictory memories are our problem, not the lore's.
3 - Anything which just plain doesn't make sense from an in-universe, in-character perspective is to be ignored for the purposes of roleplay. Just don't go there. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Che Biko
Humanitarian Communists
631
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Posted - 2014.04.04 15:34:00 -
[14] - Quote
CCP Falcon wrote:[..]there are some things that we just can't explain away with fiction and lore.[..] Like the redesigned Hulk: Designed for maximum mining efficiency/yield, has the least efficient, lowest yield mining turrets of all exhumers.
Coordination Channel for Consolidated Space Rescue Cooperation Open Letter to the Aidonis Foundation Directorate |
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CCP Falcon
6551
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Posted - 2014.04.22 19:36:00 -
[15] - Quote
Che Biko wrote:CCP Falcon wrote:[..]there are some things that we just can't explain away with fiction and lore.[..] Like the redesigned Hulk: Designed for maximum mining efficiency/yield, has the least efficient, lowest yield mining turrets of all exhumers.
Troll posts with :rollyeyes: on the forums won't get things fixed. If you feel there's an error in a ship description, feel free to file a bug report and we'll look into it, rather than being unconstructive on the forums.
CCP Falcon -á || -á EVE Community Manager -á || -á EVE Illuminati
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6198
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Posted - 2014.04.22 19:44:00 -
[16] - Quote
Falcon, quick question-- is the ISD Mercury team still active? Priano Trans-Stellar: elegant solutions for the State's needs. |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
749
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Posted - 2014.05.09 23:08:00 -
[17] - Quote
Stitcher wrote:I have three rules:
1 - The game is an imperfect lens through which we peer at the world. Some things are seen with greater clarity than others. Some detail is lost entirely.
2 - if something in the game changes in a way where both the beginning and end point make sense from an in-universe, in-character perspective, but the change itself does not (for example, battleships now accelerating more slowly in warp), then it has retroactively always been that way, and any contradictory memories are our problem, not the lore's.
3 - Anything which just plain doesn't make sense from an in-universe, in-character perspective is to be ignored for the purposes of roleplay. Just don't go there. That's about how I see things. For instance I pretty much ignore the warp speed changes for RP, and if anyone were to ask I'd just say it's always been that way, but on the other hand I RP the changes to interceptors that happened at the same time to have been something that recently came out; some corp or another managed to add interdiction nullifiers to their interceptor and the concept was stolen by the rest of the corps and empires and rolled out. I don't RP this as happening immediately, the roll out date is simply when the tech first made it's way into capsuleer hands.
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ISD Ezwal
ISD Community Communications Liaisons
1314
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Posted - 2014.05.11 00:06:00 -
[18] - Quote
Caroline Grace wrote:Magic docking and undocking and small stations all around I think this one is pretty obvious. Is there some kind of official teleportation technology in EVE when comes to docking and undocking? I have no idea if there is an official lore explanation for this (Falcon perhaps knows), but I personally always envisioned it like this:
The camera drones that are our eyes outside the ship we fly in have to be retracted before we can dock, effectively leaving us blind during the actual docking procedure. When docked we link into in-station camera's and can see our ship again. Again, that's how I personally envision it.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Kallie Altosoro
The Ornery Goat
3
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Posted - 2014.05.12 16:32:00 -
[19] - Quote
You know, I spent more than twenty minutes typing out a reply with quote and unquote commands. When I was finally done and hit "preview" to check my work, the board saw fit to not even copy what I had just typed out. I would have to start all over again.
Sorry. Could have a been nice discussion. "Hey, this is my kind of rain.-á No wonder the sky looked funny today."-á -Dante
At warp, I can fly through a star.-á But I have to finaggle my way around this asteroid.-á /smirk |
Bagrat Skalski
Poseidaon
1508
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Posted - 2014.05.12 19:45:00 -
[20] - Quote
ISD Ezwal wrote:Caroline Grace wrote:Magic docking and undocking and small stations all around I think this one is pretty obvious. Is there some kind of official teleportation technology in EVE when comes to docking and undocking? I have no idea if there is an official lore explanation for this (Falcon perhaps knows), but I personally always envisioned it like this: The camera drones that are our eyes outside the ship we fly in have to be retracted before we can dock, effectively leaving us blind during the actual docking procedure. When docked we link into in-station camera's and can see our ship again. Again, that's how I personally envision it.
I envision ships being microjumpdrived on the positions. Traffic in the background is people doing rounds in the training program for license to fly a spaceship. They are not allowed to leave station. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues.
http://i.minus.com/ibeZ0sJewvDMBN.gif |
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Caroline Grace
Grace Stellar Conveyance Inc.
516
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Posted - 2014.05.12 19:52:00 -
[21] - Quote
Kallie Altosoro wrote:You know, I spent more than twenty minutes typing out a reply with quote and unquote commands. When I was finally done and hit "preview" to check my work, the board saw fit to not even copy what I had just typed out. I would have to start all over again.
Sorry. Could have a been nice discussion. I'm sorry to hear that, EVE forums act sometimes like a poop. |
CETA Elitist
The Prometheus Society
74
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Posted - 2014.05.14 20:46:00 -
[22] - Quote
how did Master Chief explain all those loading screens????
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
308
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Posted - 2014.05.27 15:51:00 -
[23] - Quote
A question in to things Cyber Warfare related - I know I can affect the turrets/electronics on the enemy ships using modules.. is there stuff in the Lore that actually affects a capsuleers implants seperately?
What about cybernetic prothesis? How liable are these to being attacked by cyber warfare stuff? Or because of their closed circuit interface are they immune to these things?
I always thought it would have been possible to mess around with someone with non-hardened implants with specialised equipment would be a legitimate option.. Blessed are those that carry the Empress' Light; with it they destroy the shadows |
Saul Elsyn
Blue Republic RvB - BLUE Republic
134
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Posted - 2014.05.27 17:15:00 -
[24] - Quote
I always have my implants set to 'Autistic Mode' just to be on the safe side. |
Nami Kumamato
School of Applied Knowledge Caldari State
144
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Posted - 2014.06.02 15:06:00 -
[25] - Quote
CCP Falcon wrote:Che Biko wrote:CCP Falcon wrote:[..]there are some things that we just can't explain away with fiction and lore.[..] Like the redesigned Hulk: Designed for maximum mining efficiency/yield, has the least efficient, lowest yield mining turrets of all exhumers. Troll posts with :rollyeyes: on the forums won't get things fixed. If you feel there's an error in a ship description, feel free to file a bug report and we'll look into it, rather than being unconstructive on the forums.
Wouldn't it be cool if for every new model or new ship you could make a short-movie like "On a momentous day, the Lai Dai corporation unveils to States citizens the newest in cloak technology and bomb deployment - the silent but deadly Manticore! [drums rolling, a Manticore is unveiled in the Lai Dai docks, press teams etc.] . Equipped with powerful new weaponry [shows torpedo bays opening] and state of the art cloak capabilities [ship cloaks in an asteroid field] , the Manticore is a proud new addition to mighty Caldari Navy [Manticore in middle of military parade formation]!". The current "here are your new ships blog" thing is kinda lame...
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |
Esna Pitoojee
Wolfsbrigade Lost Obsession
420
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Posted - 2014.06.02 20:34:00 -
[26] - Quote
We used to get news stories associated with new ship releases, but in-world news has trickled off to basically nothing these days... |
Vulxanis Viceroy
Offworld Trading Company
123
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Posted - 2014.08.12 05:57:00 -
[27] - Quote
Kallie Altosoro wrote:You know, I spent more than twenty minutes typing out a reply with quote and unquote commands. When I was finally done and hit "preview" to check my work, the board saw fit to not even copy what I had just typed out. I would have to start all over again.
Sorry. Could have a been nice discussion.
That happens to me quite a lot. Either copy and paste before doing so, and refresh the page, or just go back and try again. At least that's what's worked for me.
But yes, I sincerely think CCP should hire a team of Lorehounds whose soul purpose is to edit these things previously mentioned.
Fide et honore.
((IC note: Vulxanis only responds to "Lord Draconis".)) |
Vulxanis Viceroy
Offworld Trading Company
123
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Posted - 2014.08.12 06:02:00 -
[28] - Quote
Esna Pitoojee wrote:We used to get news stories associated with new ship releases, but in-world news has trickled off to basically nothing these days...
Wait, in-world news actually used to be something? I am shocked. So you're telling me CCP actually had legitimate roleplay events that didn't freeze on many of the participants and actually gave equal opportunities for people to participate without monetary compensation tipping the scales?
Seriously CCP. This is Bull. You have a dedicated community of roleplayers such as myself who work tirelessly on their own characters and devote many many hours to enriching your universe from a character perspective, doing their very best to imbed themselves into your universe.
I keep hearing stories of the amazing roleplay events where what you did actually mattered. The most recent one being the Caldari prime event. Not just some head hunting. Give us tangible things to work with for crying out loud! Fide et honore.
((IC note: Vulxanis only responds to "Lord Draconis".)) |
Herzog Wolfhammer
Sigma Special Tactics Group
5283
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Posted - 2014.08.13 02:21:00 -
[29] - Quote
CCP Falcon wrote:While personally, I've always had a bit of OCD in terms of backstory and everything being explained perfectly, there are some things that we just can't explain away with fiction and lore. Sadly that's just the way it is, and sometimes changes have to be made that can't be reflected fully in backstory, although we try to do our best in accommodating it
Ever hear the theme song for MST3K? Bring back DEEEEP Space! |
Jandice Ymladris
Aurora Arcology
775
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Posted - 2014.08.14 04:51:00 -
[30] - Quote
Kallie Altosoro wrote:You know, I spent more than twenty minutes typing out a reply with quote and unquote commands. When I was finally done and hit "preview" to check my work, the board saw fit to not even copy what I had just typed out. I would have to start all over again.
Sorry. Could have a been nice discussion.
I have it often as well, but the large posts I can often recall with the 'saved draft' option that appears below. Usually it can recall most of the post, save a small issue. For some odd reason it shows that it appears to have forgotten the layout, but when you press 'post' the layout magically reappears (attempt to fix the layout results in some very weird spaced out texts) -áThe Empire Titans, when big isn't big enough!-á -á-áUshra'Khan liberates slaves in Amarr! |
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