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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
bornaa
GRiD.
17
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Posted - 2011.11.08 21:19:00 -
[1] - Quote
Look what I found in Test Server Feedback sub-forum:
I LOVE YOU CCP |
mkint
309
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Posted - 2011.11.08 21:22:00 -
[2] - Quote
troll/shop'd? |
Xavier Quo
Ministry of War Amarr Empire
9
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Posted - 2011.11.08 21:22:00 -
[3] - Quote
x10^24 |
bornaa
GRiD.
17
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Posted - 2011.11.08 21:23:00 -
[4] - Quote
mkint wrote:troll/shop'd?
I hope not...
if its troll... i will be so sad... |
Destination SkillQueue
Are We There Yet
77
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Posted - 2011.11.08 21:23:00 -
[5] - Quote
Amazing if true, but still, Youtube it or GTFO. |
LacLongQuan
Deep Space Expedition.
6
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Posted - 2011.11.08 21:24:00 -
[6] - Quote
need to change my pant, AWESOME work, CCP |
FeralShadow
Black Storm Cartel
16
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Posted - 2011.11.08 21:25:00 -
[7] - Quote
omg shots that actually miss would be the best feature ever hands down everything else can go away |
Alski
Fringe Nova INC. Ravensgaard
0
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Posted - 2011.11.08 21:31:00 -
[8] - Quote
what did that take? like 9 years?
this better not be a troll. keep goin ccp |
bornaa
GRiD.
17
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Posted - 2011.11.08 21:32:00 -
[9] - Quote
CCP confirmed:
CCP Choloepus wrote:Avila Cracko wrote:WOW... no way... THNX A LOT CCP... This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback! |
Milo Caman
Anshar Incorporated
11
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Posted - 2011.11.08 21:32:00 -
[10] - Quote
*Cough* |
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mkint
310
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Posted - 2011.11.08 21:32:00 -
[11] - Quote
Now that I'm thinking about it, that image is somehow familiar... I've got an image in my head from visiting the Luminaire titan pre-nano nerf, and watching a ceptor speed tank the whole thing. I seem to remember weapons crossing at the point of the target rather than stopping... Was that real, an old bug, or a wacky old dream? |
Mashie Saldana
Veto. Veto Corp
68
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Posted - 2011.11.08 21:33:00 -
[12] - Quote
I just tested this, bloody epic! Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
Causalitii Eullon
C.A.S. Assisted Living
1
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Posted - 2011.11.08 21:33:00 -
[13] - Quote
Now what about the unsuspecting concord patrol boat sitting behind you that someone just nailed with a ham...? Let's all throw rocks at the cops!
|
Aralieus
Shadowbane Syndicate
9
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Posted - 2011.11.08 21:37:00 -
[14] - Quote
woot? Oderint Dum Metuant |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
90
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Posted - 2011.11.08 21:39:00 -
[15] - Quote
Thanks for that! Looks epic!
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Graelyn
Wolfsbrigade
67
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Posted - 2011.11.08 21:39:00 -
[16] - Quote
Yes, there used to be a form of this, but it was pretty lame; the shots still stopped next to your ship, instead of passing on by.
This looks much better! + Cardinal Graelyn + Owner/Operator, "The Summit"
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Cunane Jeran
40
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Posted - 2011.11.08 21:39:00 -
[17] - Quote
Epic is all I have to say about this. |
Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
16
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Posted - 2011.11.08 21:40:00 -
[18] - Quote
Confirming guns that "miss" will visually render a "miss" if you are the shooter. If you are being shot at they will not be rendered visually as misses.
This is clearly a first run at this and I'd expect things to be more ironed out once patch progresses and we get closer to winter expansion. |
Shadowsword
The Rough Riders Ares Protectiva
62
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Posted - 2011.11.08 21:40:00 -
[19] - Quote
This is... good stuff. Good job CCP! |
Ranger 1
Ranger Corp
226
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Posted - 2011.11.08 21:44:00 -
[20] - Quote
It's the little things that make all the difference.
Imagine how much better CCP and player made video's will be.
Outstanding work.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
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Mashie Saldana
Veto. Veto Corp
68
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Posted - 2011.11.08 21:47:00 -
[21] - Quote
Found another new feature, select a remote gate and click jump. You will then warp to the gate and jump across, just like docking. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
Skorpynekomimi
E.A.D Alliance Omega Vector
10
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Posted - 2011.11.08 21:48:00 -
[22] - Quote
That...
That will make speed-tanking look EPIC. Charging around, dodging lasers and missiles and gunfire, handing out packets of nasty burning death... |
Daedalus Arcova
60
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Posted - 2011.11.08 21:48:00 -
[23] - Quote
Look at the last few seconds very closely. Two of the individual shots miss, even though most of the volley hits. It just gets better and better! |
bornaa
GRiD.
17
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Posted - 2011.11.08 21:52:00 -
[24] - Quote
CCP Choloepus wrote:This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback!
For other ships can you make hit/miss animations random??? so that all shots don't visually hit...
i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this... |
Ciar Meara
Virtus Vindice
236
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Posted - 2011.11.08 21:53:00 -
[25] - Quote
I swear to god, if this is actually happening I will sub for a year.
If this is a troll, I'll hunt you down forever for getting hopes up! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Logan LaMort
Black Rebel Rifter Club
1077
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Posted - 2011.11.08 22:07:00 -
[26] - Quote
bornaa wrote:CCP Choloepus wrote:This feature is still in its early stages, and has a few limitations:
- It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
- The first shot when you start cycling your weapons will always look like it hits, sorry.
- There are definitely bugs with the Singularity version which have been fixed already.
But that aside, please do provide feedback! For other ships can you make hit/miss animations random??? so that all shots don't visually hit... i know that client don't know did that guy actually hit that other guy or did it miss... that's why i am suggesting this...
I'd like that too, would make fleet fights really cool, especially when tidi kicks in and things start to slow down.
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Hans Jagerblitzen
Autocannons Anonymous
467
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Posted - 2011.11.08 22:20:00 -
[27] - Quote
Woot!!
Farming Faction Warfare missions and tanking the whole room with my Hound will now look far less ridiculous. |
Klask Atriund
Kindred Rising
5
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Posted - 2011.11.08 22:24:00 -
[28] - Quote
This... is awesome |
Gilbaron
The Scope Gallente Federation
2
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Posted - 2011.11.08 22:26:00 -
[29] - Quote
herpelderpelderp
*grabs new pants* |
Large Collidable Object
morons.
545
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Posted - 2011.11.08 22:30:00 -
[30] - Quote
A pity I'm too large to be missed - other than that: Nice! morons-áare recruiting. We're good at breeding! |
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