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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Plug in Baby
Crouching Woman Hidden Cucumber
102
|
Posted - 2014.01.20 15:22:00 -
[1] - Quote
I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome. However am I correct in thinking there is no real counter to the following strategy in null sov war?
1. RF something (ideally something you want).
2. Muster 1500 drone boats (domi/slowcat) immediately after DT.
3. Deploy sentries
4. Sit AFK for x hours until the timer.
5. Kill structure
6. Watch hostiles try and load grid (or if they are clever, stay docked)
7. Tweet / Reddit AMA / Troll forums / Fap
All the while playing Planetside / DoTa / Terraria etc..
I honestly can't think of how one would go about defeating this. If so it seems pretty dumb that for null warfare the best way to win largely involves a) stopping you opponents playing the game b) not even playing the game yourself.
This isn't a flame at N3/PL it seems highly effective and its pretty dumb to mock a strategy that is good because of some e-honour, its more that the game design that makes this a legitimate strategy is dumb. This is not a forum alt, this is a forum main. |
Dace Onio
Republic Military School Minmatar Republic
11
|
Posted - 2014.01.20 15:28:00 -
[2] - Quote
you reap what you sow |
Robert Caldera
Caldera Trading and Investment
719
|
Posted - 2014.01.20 15:30:00 -
[3] - Quote
Plug in Baby wrote:I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome. However am I correct in thinking there is no real counter to the following strategy in null sov war?
1. RF something (ideally something you want).
2. Muster 1500 drone boats (domi/slowcat) immediately after DT.
you forgot to mention you should be N3 while doing that if you dont want to loose all your capitals. |
Layla Firoue
Imperial Academy Amarr Empire
40
|
Posted - 2014.01.20 15:36:00 -
[4] - Quote
You seem to be pretty clueless about anything involving sov,tidi, nodes, capital ships and probably mass pvp in general otherwise you would not have made this thread.
It-¦s rare that someone on these forums is brave enough to openly displays such a raw amount of ignorance about everything involved.
3/10 for bravery! |
Ivana Twinkle
GoonWaffe Goonswarm Federation
456
|
Posted - 2014.01.20 15:46:00 -
[5] - Quote
Layla Firoue wrote:You seem to be pretty clueless about anything involving sov,tidi, nodes, capital ships and probably mass pvp in general otherwise you would not have made this thread.
It-¦s rare that someone on these forums is brave enough to openly displays such a raw amount of ignorance about everything involved.
3/10 for bravery!
It's still what happened, Mister Forums Alt. 0/10 for bravery. |
Falin Whalen
GoonWaffe Goonswarm Federation
596
|
Posted - 2014.01.20 15:55:00 -
[6] - Quote
Ivana Twinkle wrote:Layla Firoue wrote:You seem to be pretty clueless about anything involving sov,tidi, nodes, capital ships and probably mass pvp in general otherwise you would not have made this thread.
It-¦s rare that someone on these forums is brave enough to openly displays such a raw amount of ignorance about everything involved.
3/10 for bravery! It's still what happened, Mister Forums Alt. 0/10 for bravery. Oh snap! "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
Plug in Baby
Crouching Woman Hidden Cucumber
107
|
Posted - 2014.01.20 15:56:00 -
[7] - Quote
Layla Firoue wrote:You seem to be pretty clueless about anything involving sov,tidi, nodes, capital ships and probably mass pvp in general otherwise you would not have made this thread.
It-¦s rare that someone on these forums is brave enough to openly displays such a raw amount of ignorance about everything involved.
3/10 for bravery!
Thank you for your valuable insight. This is not a forum alt, this is a forum main. |
Ckeumep
School of Applied Knowledge Caldari State
0
|
Posted - 2014.01.20 16:05:00 -
[8] - Quote
Plug in Baby wrote:I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome. However am I correct in thinking there is no real counter to the following strategy in null sov war?
1. RF something (ideally something you want).
2. Muster 1500 drone boats (domi/slowcat) immediately after DT.
3. Deploy sentries
4. Sit AFK for x hours until the timer.
5. Kill structure
6. Watch hostiles try and load grid (or if they are clever, stay docked)
7. Tweet / Reddit AMA / Troll forums / Fap
All the while playing Planetside / DotA / Terraria etc..
I honestly can't think of how one would go about defeating this. If so it seems pretty dumb that for null warfare the best way to win largely involves a) stopping you opponents playing the game b) not even playing the game yourself.
This isn't a flame at N3/PL it seems highly effective and its pretty dumb to mock a strategy that is good because of some e-honour, its more that the game design that makes this a legitimate strategy is dumb.
Good post. |
Prince Kobol
1363
|
Posted - 2014.01.20 16:13:00 -
[9] - Quote
Plug in Baby wrote:I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome. However am I correct in thinking there is no real counter to the following strategy in null sov war?
1. RF something (ideally something you want).
2. Muster 1500 drone boats (domi/slowcat) immediately after DT.
3. Deploy sentries
4. Sit AFK for x hours until the timer.
5. Kill structure
6. Watch hostiles try and load grid (or if they are clever, stay docked)
7. Tweet / Reddit AMA / Troll forums / Fap
All the while playing Planetside / DotA / Terraria etc..
I honestly can't think of how one would go about defeating this. If so it seems pretty dumb that for null warfare the best way to win largely involves a) stopping you opponents playing the game b) not even playing the game yourself.
This isn't a flame at N3/PL it seems highly effective and its pretty dumb to mock a strategy that is good because of some e-honour, its more that the game design that makes this a legitimate strategy is dumb.
Simple, come up with a counter, adapt.
The same argument could be made that there is no counter to the largest coalition being able to field 1000's of subcaps.
Guess what, people adapted, a counter was created.
As for filling a system before your enemy does, this has been done countless times by a number of different alliances / coalitions, it is nothing new.
Watch Hostiles try and load grid, well if you are dumb enough to try and bridge in 700 dreads (any ship) on a grid which is already occupied by approx 2700 guys on a node which is already at max TiDi and suffering from lag you deserve everything you get. |
Eryn Velasquez
55
|
Posted - 2014.01.20 16:15:00 -
[10] - Quote
Plug in Baby wrote:I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome. However am I correct in thinking there is no real counter to the following strategy in null sov war?
1. RF something (ideally something you want).
2. Muster 1500 drone boats (domi/slowcat) immediately after DT.
3. Deploy sentries
4. Sit AFK for x hours until the timer.
5. Kill structure
6. Watch hostiles try and load grid (or if they are clever, stay docked)
7. Tweet / Reddit AMA / Troll forums / Fap
All the while playing Planetside / DotA / Terraria etc..
I honestly can't think of how one would go about defeating this. If so it seems pretty dumb that for null warfare the best way to win largely involves a) stopping you opponents playing the game b) not even playing the game yourself.
This isn't a flame at N3/PL it seems highly effective and its pretty dumb to mock a strategy that is good because of some e-honour, its more that the game design that makes this a legitimate strategy is dumb.
1. Bring in numbers of worthless ships until the system is running in TiDi
2. Take 2 other fleets and burn other systems to the ground while the wrecking ball is bubbled and captured in Tidi.
GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
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Signal11th
Amarr Empire
1250
|
Posted - 2014.01.20 16:16:00 -
[11] - Quote
Layla Firoue wrote:You seem to be pretty clueless about anything involving sov,tidi, nodes, capital ships and probably mass pvp in general otherwise you would not have made this thread.
It-¦s rare that someone on these forums is brave enough to openly displays such a raw amount of ignorance about everything involved.
3/10 for bravery!
lol but that's pretty much what happened, salute you for using your main....oh sorry you didn't. Powered by-áreaTh-áFilter V1.23 "All posts by this pilot are personal held views and not representitive of-áany-ácorp or alliance I am currently a member of. Like I'd give a-ásh*t anyway. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Kinis Deren
The Nyan Cat Pirates Disband.
264
|
Posted - 2014.01.20 16:28:00 -
[12] - Quote
Plug in Baby wrote:I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome. However am I correct in thinking there is no real counter to the following strategy in null sov war?
1. RF something (ideally something you want).
How about fighting at this stage - why isn't that an option?
Quote: 2. Muster 1500 drone boats (domi/slowcat) immediately after DT.
3. Deploy sentries
Whoa there horsey! You mean to say you'll let your system lose cyno jammer coverage allowing the opposition to walk all over you even before the timers come out?
Seems like you didn't want or deserve that space anyways.
Quote: 4. Sit AFK for x hours until the timer.
5. Kill structure
6. Watch hostiles try and load grid (or if they are clever, stay docked)
blah blah blah
I honestly can't think of how one would go about defeating this. If so it seems pretty dumb that for null warfare the best way to win largely involves a) stopping you opponents playing the game b) not even playing the game yourself.
This isn't a flame at N3/PL it seems highly effective and its pretty dumb to mock a strategy that is good because of some e-honour, its more that the game design that makes this a legitimate strategy is dumb.
How about not jumping in your 1000's of sub caps onto an already stressed node? That might be a good first step. Into PVP & looking for small gang focused, NPC Null corp? Check out The Nyan Cat Pirates!
Corp CEO looking for an easy going, none sov, PVP alliance? Join Disband. today! |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2430
|
Posted - 2014.01.20 16:32:00 -
[13] - Quote
Prince Kobol wrote:Simple, come up with a counter, adapt.
The same argument could be made that there is no counter to the largest coalition being able to field 1000's of subcaps.
Guess what, people adapted, a counter was created.
As for filling a system before your enemy does, this has been done countless times by a number of different alliances / coalitions, it is nothing new. It's a bit new. Numbers have been growing, and we've pretty much hit the ceiling of what the servers can handle. You can now kill a node with blues, leaving no room for a counter to come in
Prince Kobol wrote:Watch Hostiles try and load grid, well if you are dumb enough to try and bridge in 700 dreads (any ship) on a grid which is already occupied by approx 2700 guys on a node which is already at max TiDi and suffering from lag you deserve everything you get. Dreads was the counter. Unfortunately hardware means the counter can't be deployed. Bear in mind that 6VDT had more ships in it that HED, it's only obvious with hindsight that the Jita supernode wouldn't be able to handle it.
What the OP is saying is pretty much right though. You can cripple a system with friendlies, and anyone coming in to fight you won't be able to get in, the result of which is a whole bunch of people never leaving a warp tunnel. You can "grr goons" all you want, but it doesn't suddenly make the situation good for gameplay.
What exactly would your counter have been by the way? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Kimmi Chan
Tastes Like Purple
668
|
Posted - 2014.01.20 16:36:00 -
[14] - Quote
Plug in Baby wrote:I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome.
Wait... something happened in HED-GP. Why are there no other threads on this topic?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2431
|
Posted - 2014.01.20 16:36:00 -
[15] - Quote
Kinis Deren wrote:How about fighting at this stage - why isn't that an option? It is. But since the battle is reliant on how long it takes to reinforce a structure, this can often be done before you get a chance. It takes like 5 minutes to ref an ihub with a large enough volume of ships.
Kinis Deren wrote:Whoa there horsey! You mean to say you'll let your system lose cyno jammer coverage allowing the opposition to walk all over you even before the timers come out?
Seems like you didn't want or deserve that space anyways. Cyno jammers aren't invulnerable. True story. They usually stop the small groups but do nowt for a coalition sized force.
Kinis Deren wrote:How about not jumping in your 1000's of sub caps onto an already stressed node? That might be a good first step. So your counter is "quit". And you don't see why maybe this is a bad situation for the game to be in?
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Prince Kobol
1364
|
Posted - 2014.01.20 16:57:00 -
[16] - Quote
Lucas Kell wrote:
It's a bit new. Numbers have been growing, and we've pretty much hit the ceiling of what the servers can handle. You can now kill a node with blues, leaving no room for a counter to come in
CFC have done this before in the War against TEST, I have seen other alliance use the same tactic. It is nothing new.
Lucas Kell wrote:
Dreads was the counter. Unfortunately hardware means the counter can't be deployed. Bear in mind that 6VDT had more ships in it that HED, it's only obvious with hindsight that the Jita supernode wouldn't be able to handle it.
What the OP is saying is pretty much right though. You can cripple a system with friendlies, and anyone coming in to fight you won't be able to get in, the result of which is a whole bunch of people never leaving a warp tunnel. You can "grr goons" all you want, but it doesn't suddenly make the situation good for gameplay.
What exactly would your counter have been by the way?
I am not going to tell how to counter, that is down to you to figure it out. It is exactly how nobody from the CFC ever said how to counter 1000's of subcaps that you guys have fielded in the past and continue to field now.
As for filling a system with blues to the point where it is impossible get ships in due to TiDi and Lag, CFC/RUS have already done this before in this war and it worked very well in your favour, funny how you weren't complaining then.
The fact is you lost this fight for a number of reasons, none of which were down to TidI and Lag.
Mistakes were made in losing PoS's so the system could not be cyno jammed, Mistakes were made in deploying 1000's of sentry domi's in some silly attempt to try and prove a point and mistakes were made in deciding to bridge in 700 dreads on grid the same grid as 2700 guys + drones when the node was already maxed out.
Do Sov Mechanics suck hard, hell yeah
Should Sov Mechanics be reworked, hell yeah.
Do you lose fight soley because of TiDI and Lag.. not a chance. |
Layla Firoue
Imperial Academy Amarr Empire
40
|
Posted - 2014.01.20 17:02:00 -
[17] - Quote
Prince Kobol wrote:Lucas Kell wrote:
It's a bit new. Numbers have been growing, and we've pretty much hit the ceiling of what the servers can handle. You can now kill a node with blues, leaving no room for a counter to come in
CFC have done this before in the War against TEST, I have seen other alliance use the same tactic. It is nothing new. Lucas Kell wrote:
Dreads was the counter. Unfortunately hardware means the counter can't be deployed. Bear in mind that 6VDT had more ships in it that HED, it's only obvious with hindsight that the Jita supernode wouldn't be able to handle it.
What the OP is saying is pretty much right though. You can cripple a system with friendlies, and anyone coming in to fight you won't be able to get in, the result of which is a whole bunch of people never leaving a warp tunnel. You can "grr goons" all you want, but it doesn't suddenly make the situation good for gameplay.
What exactly would your counter have been by the way?
I am not going to tell how to counter, that is down to you to figure it out. It is exactly how nobody from the CFC ever said how to counter 1000's of subcaps that you guys have fielded in the past and continue to field now. As for filling a system with blues to the point where it is impossible get ships in due to TiDi and Lag, CFC/RUS have already done this before in this war and it worked very well in your favour, funny how you weren't complaining then. The fact is you lost this fight for a number of reasons, none of which were down to TidI and Lag. Mistakes were made in losing PoS's so the system could not be cyno jammed, Mistakes were made in deploying 1000's of sentry domi's in some silly attempt to try and prove a point and mistakes were made in deciding to bridge in 700 dreads on grid the same grid as 2700 guys + drones when the node was already maxed out. Do Sov Mechanics suck hard, hell yeah Should Sov Mechanics be reworked, hell yeah. Do you lose fight soley because of TiDI and Lag.. not a chance.
Quoting because THAT is exactly what happened! |
Prince Kobol
1364
|
Posted - 2014.01.20 17:05:00 -
[18] - Quote
Lucas Kell wrote:Kinis Deren wrote:How about fighting at this stage - why isn't that an option? It is. But since the battle is reliant on how long it takes to reinforce a structure, this can often be done before you get a chance. It takes like 5 minutes to ref an ihub with a large enough volume of ships. Kinis Deren wrote:Whoa there horsey! You mean to say you'll let your system lose cyno jammer coverage allowing the opposition to walk all over you even before the timers come out?
Seems like you didn't want or deserve that space anyways. Cyno jammers aren't invulnerable. True story. They usually stop the small groups but do nowt for a coalition sized force. Kinis Deren wrote:How about not jumping in your 1000's of sub caps onto an already stressed node? That might be a good first step. So your counter is "quit". And you don't see why maybe this is a bad situation for the game to be in?
You right, cyno jammers aren't invulnerable, however 7 moons were captured.. 7.
I have no idea if there was a pos on each moon but to allow your enemy to capture 7 moons, anchor 7 pos's, arm each pos and stront them when your station is on the final rf timer.. I suppose that was down to lag as well. |
Prince Kobol
1364
|
Posted - 2014.01.20 17:06:00 -
[19] - Quote
misread reply and was a dumb ass.. I apologise.
Also I hate this fecking you must random amount time before you can post again... |
Secret Squirrell
Allied Press Intergalactic
61
|
Posted - 2014.01.20 17:33:00 -
[20] - Quote
More like:
1. Kill Cyno Jammer 2. Anchor SBUs 3. Kill the next onlining cyno jammer 4. RF System 5. Kill the 3rd Cyno Jammer 6. Load in grid just after downtime 7. AFK till Ihub is out 8. RF Ihub to Armor Timer 9. Kill the 4th Cyno Jammer 10. Load in grid just after downtime 11. AFK till Station is out 12. RF Station to Armor Timer 13. Kill the 5th Cyno Jammer 14. Load in grid just after downtime 15. AFK till Ihub is out 16. Kill Ihub 17. Kill the 6th Cyno Jammer 18. Load in grid just after downtime 19. AFK till Station is out 20. Capture Station 21. Figure out a way to magically not need to load the TCU grid after station is flipped 22. Victory
So, the attacker needs to camp system from downtime until the timer is out at least 3-4 days. Meanwhile, the other side is doing nothing... yeah... I can't see any weakness in this strategy. |
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Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2432
|
Posted - 2014.01.20 17:34:00 -
[21] - Quote
Prince Kobol wrote: I am not going to tell how to counter, that is down to you to figure it out. It is exactly how nobody from the CFC ever said how to counter 1000's of subcaps that you guys have fielded in the past and continue to field now. In other words, you have no answer, because it's not a simple as you originally implied.
Prince Kobol wrote:As for filling a system with blues to the point where it is impossible get ships in due to TiDi and Lag, CFC/RUS have already done this before in this war and it worked very well in your favour, funny how you weren't complaining then. When?
Prince Kobol wrote:The fact is you lost this fight for a number of reasons, none of which were down to TidI and Lag.
Mistakes were made in losing PoS's so the system could not be cyno jammed, Mistakes were made in deploying 1000's of sentry domi's in some silly attempt to try and prove a point and mistakes were made in deciding to bridge in 700 dreads on grid the same grid as 2700 guys + drones when the node was already maxed out.
Do Sov Mechanics suck hard, hell yeah
Should Sov Mechanics be reworked, hell yeah.
Do you lose fight soley because of TiDI and Lag.. not a chance. The fact is that the megareinforced node should not have died at 3400 players. 6VDT peaked at over 4k, and that was a regular reinforce node. In order to save HED, a force sizeable enough to at least match the opposing supercap force was required. All of these "predictions" of the node crashing that happened after the node crash are simply hindsight being 20/20. The Jita node a 600 players less than 6VDT should not have died.
And I've never said it was the only reason, but it was a big contributor, and it should not have happened. The node should be able to survive both sides fighting it out. it shouldn't just be a given that you win if you show up with enough ships and drones to put the node in a critical state (or more specifically it shouldn't be possible to get it into that state).
Lets face it though, you're happy to jump up and down and tell us how wrong we were because we're the CFC. But take away which side was which, and look at it objectively. The game is marketed as a game that has huge battles. This was not a spur of the moment battle on an unreinforced node, this was well planned enough for them to move the Jita node in advance (although the reinforce of the staging system during formup, bad form CCP...). And the realism is, it couldn't handle it. It failed, and people got to watch hours to tunnel. The state the game is in, whoever can get an enormous blob into the system easliest and wait for hours on end before a timer wins. From a game design perspective, that's beyond a failure.
As for the POS stuff by the way, it takes what, 15 minutes to chuck a POS up? After the POS itself if up, there's no point shooting it, since in reinforce, it still provides the safety of the shield, so it is still able to be used for what it's put up for. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Prince Kobol
1365
|
Posted - 2014.01.20 17:53:00 -
[22] - Quote
No, the issue I have is that as always instead of adapting CFC cries bucket of tears to CCP to have things changed.
The issue I have is that its fine when it works in favour of CFC and everyone else needs to HTFU but when the tables are turned its everybody else's fault expect your own.
It is funny however near enough everybody else can see that many mistakes were made in that fight by CFC/RUS FC's and that the fact that node didn't crash was a great outcome.
As for your other points, of course I am not going to state how to counter the wrecking ball fleet concept lol, I mean really?
Erm.. do you have any idea how the fight in 6VDT evolved lol.
Also the node did not die, it hit max TiDi, it lagged but it never died :) |
Red Teufel
Mafia Redux Phobia.
349
|
Posted - 2014.01.20 17:58:00 -
[23] - Quote
the CFC have used node crashing to their advantage since BoB. CFC has been checked but they are still too dangerous to be allowed to exist. Goons will lose their homeland in 2015. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2433
|
Posted - 2014.01.20 18:02:00 -
[24] - Quote
Prince Kobol wrote:No, the issue I have is that as always instead of adapting CFC cries bucket of tears to CCP to have things changed. The issue I have is that its fine when it works in favour of CFC and everyone else needs to HTFU but when the tables are turned its everybody else's fault expect your own. It is funny however near enough everybody else can see that many mistakes were made in that fight by CFC/RUS FC's and that the fact that node didn't crash was a great outcome. As for your other points, of course I am not going to state how to counter the wrecking ball fleet concept lol, I mean really? Erm.. do you have any idea how the fight in 6VDT evolved lol. Your definition of tears differs from most it seems. The desire for the game to be improved to handle battles of the scale that is marketed for is not tears. And sure, you can tell us to HTFU. If you don't think the server should handle the size of our fleet battles, go right ahead. But it's all the sperg about how it was a mistake to think the Jita node could handle 600 less players than previous battles have handled, and how we shoulda known better. It's utter bullshit and frankly I think you know it. You just like to troll. The Jita node is supposed to far outperform a reinforced node, so it should have handled the drop. Sure, it would be at max tidi, but "max tidi" and "3 hours to get in system, by which time you're actually already dead" are 2 totally different things.
Prince Kobol wrote:Also the node did not die, it hit max TiDi, it lagged but it never died :) It took hours to connect to the node, if you managed to miraculously not get disconnected. That's dead mate. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2433
|
Posted - 2014.01.20 18:03:00 -
[25] - Quote
Red Teufel wrote:the CFC have used node crashing to their advantage since BoB. CFC has been checked but they are still too dangerous to be allowed to exist. Goons will lose their homeland in 2015. You my friend need to learn to separate propoganda and fact.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Billy McCandless
The McCandless Clan Turing Tested
2
|
Posted - 2014.01.20 18:08:00 -
[26] - Quote
Red Teufel wrote: Goons will lose their homeland in 2015.
Bush/Cheney 2004 to you too |
Alice Ituin
Republic Military School Minmatar Republic
40
|
Posted - 2014.01.20 18:20:00 -
[27] - Quote
Oh look! A thread about HED. I was starting to wonder why there weren't any threads discussing the incident.
Plug in Baby wrote:I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome. However am I correct in thinking there is no real counter to the following strategy in null sov war? .... If the enemy fills up the system completely, then yes there is nothing you can do about it at that point. However this is not what happened in HED. There was enough room to accommodate a fleet twice as large as the fleet already on grid. If you fill up that space with a subcap blob instead of countering the caps with dreads it's really your own fault when you lose the fight. |
Prince Kobol
1365
|
Posted - 2014.01.20 18:29:00 -
[28] - Quote
Alice Ituin wrote:Oh look! A thread about HED. I was starting to wonder why there weren't any threads discussing the incident. Plug in Baby wrote:I'm not a CFC sympathizer, in fact as a cap producer I'm pretty happy with the HED outcome. However am I correct in thinking there is no real counter to the following strategy in null sov war? .... If the enemy fills up the system completely, then yes there is nothing you can do about it at that point. However this is not what happened in HED. There was enough room to accommodate a fleet twice as large as the fleet already on grid. If you fill up that space with a subcap blob instead of countering the caps with dreads it's really your own fault when you lose the fight.
Apparently not, according to many CFC/RUS pilots you should be able to bridge in 10 times as many as the opposing fleet and if you cant then its because the servers are crap / CCP has dev's which support PL / CCP lies / excuse excuse excuse |
Mario Putzo
Welping and Dunking.
51
|
Posted - 2014.01.20 18:46:00 -
[29] - Quote
Should just get rid of sov all together. No more player owned space. |
Andski
GoonWaffe Goonswarm Federation
10053
|
Posted - 2014.01.20 18:49:00 -
[30] - Quote
more supers and titans on standby than what you had in your "wrecking ball" on top of 700 dreads is still not the right counter?
we had the right ships, but the circumstances just didn't allow us to field them: the node was at its limit and the dreads we had just jumped in weren't loading grid Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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