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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Julian DeCroix
Socialist Death Panel
17
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Posted - 2014.03.12 12:02:00 -
[601] - Quote
Julian DeCroix wrote:I think the Sentinel keeping the Vargurs TDed for so long was a greater factor. I just realized I made a boo-boo. Vagabonds, not Vargurs. /facepalm
Well, Vagabond and Sleipnir. I still don't feel too bad, though: even Rise and Fozzie can get befuddled. 53+5=/=68. |
Arthur Aihaken
Arsenite
3054
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Posted - 2014.03.12 22:21:00 -
[602] - Quote
Vinyl 41 wrote:rhml marauders are lol the application on those is nearly the same as on cruise missles so why even bother Actually, the application with cruise missiles is better since you get the explosion velocity bonus and tremendous range boost. Although the 35-second reloads to afford bio breaks... I am currently away, traveling through time and will be returning last week. |
Sgt Ocker
Last Bastion of Freedom
128
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Posted - 2014.03.13 01:08:00 -
[603] - Quote
I think the lack of any communication from the dev team proves what many have thought and said for a while.
Rapid Launchers were never meant to be anything more than a gimmick and only came about due to a minority who have a Devs ear.
A minority somewhere complained about RLML being OP so to "fix" the perceived problem, RLML were nerfed beyond reasonable use under the guise of introducing the new and exciting, Rapid Launcher system.
Quote:CCP Rise #1Posted: 2013.11.08 11:22 | Report | Edited by: CCP Rise
Let me know what you think and keep in mind that numbers may be adjusted slightly as we continue to test. Thanks 2 Threads = 238 pages of feedback, a lot of it useful and specific information. Last update by CCP Rise; #445Posted: 2014.02.03 16:12 Both Rapid Missile Launcher threads, started by CCP RISE are still active. 4 months of players "letting him know what they think"
CCP Rise, your never going to get enough feedback on Rapid Launchers for you to re-balance them before you retire. In their current form, they will never see enough use for reliable statistics as they are totally useless in all but a very narrow area of use.
Or, I could be (and hope I am) wrong and the simple fact you are not getting enough statistical information for a clear picture will be the catalyst to take another look at them.
PS; Not everyone wants to fly in BLOB fleets where 1 more person in fleet simply makes up numbers. Some of us like small gang PvP and need to fly ships that compliment others in the fleet. Many of us used to fly rml boats because they helped the fleet in strategic situations (they "were" good at neutralizing tackle). You ready up an RLML Caracal in a fleet now, you will either get kicked from fleet or told to reship. |
Arthur Aihaken
Arsenite
3056
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Posted - 2014.03.13 01:26:00 -
[604] - Quote
Sgt Ocker wrote:Or, I could be (and hope I am) wrong and the simple fact you are not getting enough statistical information for a clear picture will be the catalyst to take another look at them.
PS; Not everyone wants to fly in BLOB fleets where 1 more person in fleet simply makes up numbers. Some of us like small gang PvP and need to fly ships that compliment others in the fleet. Many of us used to fly rml boats because they helped the fleet in strategic situations (they "were" good at neutralizing tackle). You ready up an RLML Caracal in a fleet now, you will either get kicked from fleet or told to reship. If no one's using them does that count as a shortage of data? Interesting commentary in your second point... Even with the new Bastion "fix" for RHMLs, there's zero advantage in switching over from cruise missiles. With the range I even think you're better off with Javelin torpedoes than heavy missiles. I am currently away, traveling through time and will be returning last week. |
Sara Careless
The Flying Dead Havoc.
0
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Posted - 2014.03.13 04:33:00 -
[605] - Quote
point of RLML's is for anti frigate they cant kill anything above a cruiser with one volley making them niche as it is. -you dont use fury's when your job is anti frigate -using lvl 5 skills as an example is void as most people that would be in this role wouldn't have lvl 5 skills. -unless your shooting the right damage you are extremely crippled in any fight. -did everyone forget to factor speed and sig radius into there equations?
RL's are severely under powered for there role.
enough complaining now suggestions :)
-reload time down to 20 seconds -new type of missile rapid light and rapid heavy -new missile would be more like a precision missile (less damage maybe in the 50's range for lights but higher explosion velocity and smaller radius) -higher capacity -higher flight speed and less flight time as well
what all that does is make the RL fit into its role without making it op its over all dps would drop but frigate destroyer dps would stay the same. |
Arthur Aihaken
Arsenite
3057
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Posted - 2014.03.13 04:58:00 -
[606] - Quote
It doesn't matter anymore at this point - everyone's switched to guns and drones for medium class ships. The Tengu will get nerfed hard in short order and that will be the end of medium missiles. I am currently away, traveling through time and will be returning last week. |
Vinyl 41
Perkone Academy
36
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Posted - 2014.03.13 07:18:00 -
[607] - Quote
the tengu "fix" was long overdue so nothing new there especialy when allready stated that t3 will be the "universal" ship type still i totaly agree that med missles need some sort of rework - the application on those sucks for most of the time and they are so slow ( no wonder that peole just went with the insta applying dps weapon systems you can fire up to 3-4 salvos while wating for the first signs of damage on the target ) - waiting for the summer expansion news start would i think a good start would be to increase the base velocity while lowering the light time for med missles and maybe torpedoes ( those are kinda slow too ) |
Arthur Aihaken
Arsenite
3057
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Posted - 2014.03.13 11:03:00 -
[608] - Quote
Vinyl 41 wrote:i think a good start would be to increase the base velocity while lowering the light time for med missles and maybe torpedoes ( those are kinda slow too ) To begin addressing missiles one first needs to acknowledge there's a problem with them. And that is the biggest hurdle... I am currently away, traveling through time and will be returning last week. |
Sgt Ocker
Last Bastion of Freedom
129
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Posted - 2014.03.13 11:25:00 -
[609] - Quote
Arthur Aihaken wrote:Vinyl 41 wrote:i think a good start would be to increase the base velocity while lowering the light time for med missles and maybe torpedoes ( those are kinda slow too ) To begin addressing missiles one first needs to acknowledge there's a problem with them. And that is the biggest hurdle... Actually the issue (with heavy missiles) was acknowledged in a previous rapid launcher thread.. Problem is, acknowledgement was as far as it got. |
Arthur Aihaken
Arsenite
3057
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Posted - 2014.03.13 11:26:00 -
[610] - Quote
Sgt Ocker wrote:Actually the issue (with heavy missiles) was acknowledged in a previous rapid launcher thread.. Problem is, acknowledgement was as far as it got. Denial is not a river in Egypt... I am currently away, traveling through time and will be returning last week. |
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Tulara
ICE is Coming to EVE Goonswarm Federation
0
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Posted - 2014.03.13 12:54:00 -
[611] - Quote
Drop the reload time to at least 20 (while all the others weapons systems are at 10 LOL), or this missile launcher will remain unused. |
The Sinister
Eve Minions
52
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Posted - 2014.03.13 13:20:00 -
[612] - Quote
Rapid Light Missile Launcher FIASCO!
Sponsored BY CCP Tard |
Voxinian
34
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Posted - 2014.03.13 14:02:00 -
[613] - Quote
30 secs is to much + that it feels more like a minute in battle. at least the load time should be normal, the missile count is the only point of balance then. |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
106
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Posted - 2014.03.21 01:13:00 -
[614] - Quote
This thread has gone 7+ days without a bump. I am outraged at the lack of outrage.
Still waiting for details on ammo swap fix, and which point release we can expect it. |
Arthur Aihaken
Arsenite
3112
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Posted - 2014.03.21 01:38:00 -
[615] - Quote
Ransu Asanari wrote:This thread has gone 7+ days without a bump. I am outraged at the lack of outrage. Still waiting for details on ammo swap fix, and which point release we can expect it. Could be worse. We could've trained for a Nestor... I am currently away, traveling through time and will be returning last week. |
Sgt Ocker
Last Bastion of Freedom
130
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Posted - 2014.03.21 11:13:00 -
[616] - Quote
Funny but I opened up this thread last night and after writing another reply about the lack of communication from, any dev, let alone the one who was supposedly keeping us up to date with the state of Rapid Launchers. I closed my browser without posting, as I decided it was not worth getting banned over.
Outrage doesn't come close but history (even recent history - Nestor) shows that what players want or see as good or bad is pretty much irrelevant once a decision has been made. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
394
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Posted - 2014.03.21 12:00:00 -
[617] - Quote
Voxinian wrote:30 secs is to much + that it feels more like a minute in battle. at least the load time should be normal, the missile count is the only point of balance then.
Pah! 30 seconds feels like a blink of the eye when waiting for your ASB/AAR to reload. Also, 30 seconds is nothing while waiting to reuse your MJD (on anything other than a Marauder).
The reload time is NOT an issue.
What is an issue is the ammo swap time and the fact that all these long reload/cooldown modules give ZERO feedback on the reload/cooldown time remaining. That is my only issue. I'm sick of using a stopwatch by my laptop to see when my reload/MJD will be ready |
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CCP Fozzie
C C P C C P Alliance
9488
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Posted - 2014.03.21 14:57:00 -
[618] - Quote
Tulara wrote:Drop the reload time to at least 20 (while all the others weapons systems are at 10 LOL), or this missile launcher will remain unused.
Considering that RLMLs are being used more now than at any previous point in their history, I think "remain unused" is a bit of an exaggeration.
FYI the last 6 weeks have been the 6 weeks with the highest ever amount of PVP damage dealt by RLMLs, and the other metrics are all backing this up. There are obviously still UI and usability tweaks to be made but overall I am extremely happy with the current state of RLMLs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Reinforced Metal Scrap
Center for Advanced Studies Gallente Federation
9
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Posted - 2014.03.21 15:06:00 -
[619] - Quote
CCP Fozzie wrote:Tulara wrote:Drop the reload time to at least 20 (while all the others weapons systems are at 10 LOL), or this missile launcher will remain unused. Considering that RLMLs are being used more now than at any previous point in their history, I think "remain unused" is a bit of an exaggeration. FYI the last 6 weeks have been the 6 weeks with the highest ever amount of PVP damage dealt by RLMLs, and the other metrics are all backing this up. There are obviously still UI and usability tweaks to be made but overall I am extremely happy with the current state of RLMLs. What about RHMLs, any metrics on those? Dedicated forum alt. Ingredients: 99.9% Pure Tritanium. May contain traces of peanuts. |
MeBiatch
GRR GOONS
1771
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Posted - 2014.03.21 15:16:00 -
[620] - Quote
CCP Fozzie wrote:Tulara wrote:Drop the reload time to at least 20 (while all the others weapons systems are at 10 LOL), or this missile launcher will remain unused. Considering that RLMLs are being used more now than at any previous point in their history, I think "remain unused" is a bit of an exaggeration. FYI the last 6 weeks have been the 6 weeks with the highest ever amount of PVP damage dealt by RLMLs, and the other metrics are all backing this up. There are obviously still UI and usability tweaks to be made but overall I am extremely happy with the current state of RLMLs.
cool beans There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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Altrue
Exploration Frontier inc Brave Collective
1048
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Posted - 2014.03.21 16:01:00 -
[621] - Quote
Well if you use metrics to justify having a gameplay mechanic that makes you unable to deal damage during 35seconds in the middle of a fight... Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |
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CCP Fozzie
C C P C C P Alliance
9490
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Posted - 2014.03.21 16:11:00 -
[622] - Quote
Reinforced Metal Scrap wrote:CCP Fozzie wrote:Tulara wrote:Drop the reload time to at least 20 (while all the others weapons systems are at 10 LOL), or this missile launcher will remain unused. Considering that RLMLs are being used more now than at any previous point in their history, I think "remain unused" is a bit of an exaggeration. FYI the last 6 weeks have been the 6 weeks with the highest ever amount of PVP damage dealt by RLMLs, and the other metrics are all backing this up. There are obviously still UI and usability tweaks to be made but overall I am extremely happy with the current state of RLMLs. What about RHMLs, any metrics on those? There's less history to compare to here obviously. The usage of RHMLs has been fairly steady since they were released. The ratio of pvp RHML use compared to Cruise and Torp use is pretty similar to the ratio of pvp RLML use compared to HML and HAM use, which is about what we'd expect.
Altrue wrote:Well if you use metrics to justify having a gameplay mechanic that makes you unable to deal damage during 35seconds in the middle of a fight... Obviously the gameplay style associated with Rapid Missile Launchers isn't everyone's cup of tea, but modules don't need to appeal to every player. There are plenty of people for whom the extra damage and precision of rapid launchers is well worth the reload time, for other players there are other launcher options to choose from. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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MeBiatch
GRR GOONS
1771
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Posted - 2014.03.21 16:54:00 -
[623] - Quote
when are we going to see RCML for the phoenix? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Kynric
Sky Fighters Sky Syndicate
48
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Posted - 2014.03.21 17:15:00 -
[624] - Quote
I am in the group which has been using rlml's. While I enjoy the burst damage I really do not enjoy that I have lost the ability in many situations to choose the ammo based on what I am fighting. The broad selection of ammo options and the choices they create are what I like most about missiles and sadly this launcher redesign has all but eliminated that option. A warhead swap option (replacing the current number of missiles with the same number of a different type) with a timer similar to the reload timers enjoyed by other weapon systems would restore those interesting choices and make me much happier with the weapon system.
It should also be said that much of my utilization of rlmls has to do with how absolutely awful heavy missiles are. While I am satisfied with HAMs they are not a good selection for many situations which I encounter. Therefore the use of RLMLs should not be interpreted as complete happiness with them as the effective loss of ability to adapt my ammo to battlefield circumstances takes away what I like most about missiles. That loss is less felt on ships heavily bonuses to a particular ammo but is still present even there. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
579
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Posted - 2014.03.21 17:45:00 -
[625] - Quote
having to use popularity metrics like that just means you have no idea what you're doing |
Arthur Aihaken
Arsenite
3128
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Posted - 2014.03.21 18:45:00 -
[626] - Quote
CCP Fozzie wrote:Considering that RLMLs are being used more now than at any previous point in their history, I think "remain unused" is a bit of an exaggeration. RLMLs remain unused for PvE, and that's not an exaggeration.
Quote:The usage of RHMLs has been fairly steady since they were released. The ratio of pvp RHML use compared to Cruise and Torp use is pretty similar to the ratio of pvp RLML use compared to HML and HAM use, which is about what we'd expect. That isn't necessarily an endorsement. As with RLMLs, RHMLs are effectively dead for PvE when compared to cruise missiles and even torpedoes (which could use a balance pass with respect to damage application).
Several additional points with respect to RHMLs: GÇó Battleship hull bonuses such as missile velocity, explosion radius and explosion velocity should be extended to include RHMLs if they're going to be left essentially "as is" (they were originally excluded based on the first iteration of RHMLs). GÇó The launcher graphic should be redesigned so that the launchers are facing out instead of forward, similar to cruise missiles and torpedoes. RHMLs look more than a little bizarre when mounted on ships like the Scorpion or Rattlesnake. In addition, RHMLs are missing an animation to collapse the weapon when going to warp. I am currently away, traveling through time and will be returning last week. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
579
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Posted - 2014.03.21 18:52:00 -
[627] - Quote
but pve is irrelevant |
Pew Terror
Green Associates TITANS.
144
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Posted - 2014.03.21 19:47:00 -
[628] - Quote
TrouserDeagle wrote:but pve is irrelevant
winner |
Jeremiah Saken
State Protectorate Caldari State
10
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Posted - 2014.03.21 21:20:00 -
[629] - Quote
Quote:Obviously the gameplay style associated with Rapid Missile Launchers isn't everyone's cup of tea, but modules don't need to appeal to every player. There are plenty of people for whom the extra damage and precision of rapid launchers is well worth the reload time, for other players there are other launcher options to choose from.
So, you've created a niche weapon system for one job, and then you've told the whinners to choose another weapon system that won't do the job?
Quote:There's less history to compare to here obviously. The usage of RHMLs has been fairly steady since they were released. The ratio of pvp RHML use compared to Cruise and Torp use is pretty similar to the ratio of pvp RLML use compared to HML and HAM use, which is about what we'd expect.
Mind the statistics. You can be drowned in a lake with average 50cm depth. |
Arthur Aihaken
Arsenite
3128
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Posted - 2014.03.21 21:30:00 -
[630] - Quote
Jeremiah Saken wrote:Mind the statistics. "Lies, damned lies and statistics." I am currently away, traveling through time and will be returning last week. |
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