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Apocryphal Noise
Science and Trade Institute Caldari State
94
|
Posted - 2014.01.22 02:19:00 -
[31] - Quote
HED wasn't a battle, it was a turkey shoot |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2930
|
Posted - 2014.01.22 06:47:00 -
[32] - Quote
Marsha Mallow wrote: Please name these elusive MMOs with several thousand active players per server and more than 500 players per fight (at minimum), with no latency issues. Don't forget the 20-40k other players sitting on the same server(s) in the single sharded universe. Don't start warbling on with your techie jargon, just make a list.
EVE On-- wait.. HAH! I see what you did there!
Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Juicy Pop
Sancta Terra
1
|
Posted - 2014.01.22 07:06:00 -
[33] - Quote
Marsha Mallow wrote:Feyd Rautha Harkonnen wrote:Because large fleet fights in EvE online are ultimately a lie? They're not when you consider sharded games can only get several hundred people in per server before splitting instances. For fights you start to have severe latency issues at 50+. Tbh even a relatively modest Eve fight at 250 v250 is an outstanding acheivement, it's just one we now take for granted. TiDi is a massive improvement over fights like Uemon where people couldn't even login and multiple titans died without loading grid, at points with less than 1500 in system. The problem is that players outstrip the mechanisms, expectations and technology CCP has, and that's not altogether their fault in a sandbox where people can determine the consequences of their own actions.
Right on. Can't really blame the players for following the logical outcomes of the mechanics in place. CCP has had more than enough time to address the SOV warfare problem and yet, despite all this outcry, it seems as if they still don't understand what the root of the problem is. |
Secret Squirrell
Allied Press Intergalactic
66
|
Posted - 2014.01.22 07:33:00 -
[34] - Quote
Highest I saw was between somewhere between 3950-4000. While I never saw local exceed 4k, its possible I missed it. Still not the largest battle, but has a pretty good claim to largest cap battle. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2454
|
Posted - 2014.01.22 08:29:00 -
[35] - Quote
Marsha Mallow wrote:Lucas Kell wrote:Marsha Mallow wrote:They're not when you consider sharded games can only get several hundred people in per server before splitting instances. For fights you start to have severe latency issues at 50+. Tbh even a relatively modest Eve fight at 250 v250 is an outstanding acheivement, it's just one we now take for granted.. That's not really true though. Many MMOs have at least a couple of thousand to a server, sure not all at the same place Please name these elusive MMOs with several thousand active players per server and more than 500 players per fight (at minimum), with no latency issues. Don't forget the 20-40k other players sitting on the same server(s) in the single sharded universe. Don't start warbling on with your techie jargon, just make a list. I never said same fight, I said the same server. When you jump between systems in EVE, what you are really doing is swapping server, so having someone in Jita while you are in null is the same as playing WoW while there are people on other servers. WoW itself has ~34k players to a shard for example.
Consider that what EVE does is considerably slower than real time and it's really not that much of an accomplishment. Honestly, if the rewrote it with modern day tech, they'd far surpass their current performance, they are just too scared of touching old code. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2454
|
Posted - 2014.01.22 08:32:00 -
[36] - Quote
Scipio Artelius wrote:Lucas Kell wrote: They need to rewrite core code, and they won't so EVE will not keep up with what it's reputation states it can. Since you seem to know so much about the codebase, can you quote us some specifics rather than this very general statement. What exactly needs to be rewritten in the code? What should it be rewritten too? How will that alone affect performance? I've seen the same comment before "CCP need to rewrite the code", but are you really just basing your statement on assumption and a laymans knowledge, or do you really have knowledge and expertise that would provide some credibility to your claim? Sure. The core codebase needs to be rewritten, the whole of the server core. It needs to be written in a manner that allows them to balance processes across multiple cores (so it needs to be set up for multithreading rather than single threading as it is). This will affect performance because they will no longer be cramming an entire fight onto a single CPU. They could easily balance it across 2 or 4 or hell, 64 if they really wanted to. At the moment they can't. It's a single CPU and whatever power they can squeeze out of that. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2454
|
Posted - 2014.01.22 08:37:00 -
[37] - Quote
PinkPanter wrote:2nd.. Little going on? Are you on drugs? Calculate 4K times what ever interacts with whoever with implants, skills, mods, ammo, charges, damage, resistance, armor, hp, speed, mass, signature and a fuckton more things and you call this "not much"?? No wonder you are crying so much. You're all stupid as there's no other way to explain it. Yes, little going on. Coumputers can actually handle quite a lot, and handling events for 1s ticks is considerably easier than most modern day games where they handle hundreds of times that. EVE is not really a real time game, and a lot of what you see going on is really client prediction rather than server interaction. When tidi is fully active, your getting at least 10 second ticks. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Angelica Dreamstar
Epic Boo Bees
254
|
Posted - 2014.01.22 12:04:00 -
[38] - Quote
It's really not about having the biggest........ It's about ej...ecting the most.... drones..... ;) Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |
Plastic Psycho
Necro-Economics
913
|
Posted - 2014.01.22 16:48:00 -
[39] - Quote
hedge betts Shiyurida wrote:Plastic Psycho wrote:hedge betts Shiyurida wrote:CCP needs to see more of these big fights before they can fix issues. If they asked for it and offered full reimbursement for losses, it could go a long way to sorting things out Why should they re-emburse? The node stayed up, and it was Goons' attempt to crash the node/welping their dreds into the bubbles at close range that cost them so badly. Seems to me that the Goons earned their losses. i was referring to the future not the past . if CCp asked the blocks to fleet up for a fight and offered full ship reimbursement. they could see in a live test what is going on and work to adjust issues Ah, I see.
Well, the issue is entirely obvious to the most casual of observers: Every time CCP does something to address lag, the various entities bring more people than the system can handle. Lag-fighting designs get imporved, and the players bring yet more people. It's an endless treadmil, and there is exactly zero affordable technological way to prevent it; The big coalitions are literally DOS'ing themselves.
Now, there may be *procedural* ways around it, but those will basically mean that whichever coalition shows up soonest and flood the sytem with pilots will effectively win. Oh, wait - that's just how it is now!
Want to avoid lag? Find a way to convince the big coalitions to bring fewer pilots to the fight. |
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
396
|
Posted - 2014.01.22 16:56:00 -
[40] - Quote
I still do not think anyone answered the OP's question. Just a bunch of whining.
Answer is no HED was not the biggest.
6VDT still holds the record. R.I.P. Vile Rat |
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Marsha Mallow
51
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Posted - 2014.01.22 17:14:00 -
[41] - Quote
Lucas Kell wrote:I never said same fight, I said the same server. Really not sure whay you are talking about the server in a thread quite explicitly about a fight, except as a way of dodging having to reply to anyone who challenges your remarks. I'd go through and highlight some of your more amazing comments but I don't have time.
Re-writing the entire gamecode is an awesome solution though, I can see that being viable yup. - |
Seven Koskanaiken
Sons Of Saints Circle-Of-Two
724
|
Posted - 2014.01.22 17:25:00 -
[42] - Quote
As The Only MMO to Constantly Grow Its Subscription Base Year On Year (TM) you can expect much bigger battles in the future. In another 5 years we may see 8000 or even 10000 people try to enter a system on a regular basis due to the Constant Growth Of Subscriptions. I trust the developer of The World's Only Constantly Growing MMO have a plan in mind for such growth, which is constant, so that all these new players will have a fun game experience. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2454
|
Posted - 2014.01.22 19:34:00 -
[43] - Quote
Marsha Mallow wrote:Lucas Kell wrote:I never said same fight, I said the same server. Really not sure whay you are talking about the server in a thread quite explicitly about a fight, except as a way of dodging having to reply to anyone who challenges your remarks. I'd go through and highlight some of your more amazing comments but I don't have time. Because you want me to tell you another game where a single "fight" is the same size, but since we're talking about a whole server (since anyone else in the system not in the fight affects it) then from other games you need to look at a single server. EVE couldn't handle 2000 1v1 fights in different grids on the same system any more than it can handle a 2000 v 2000 battle because the server can only do one thing at a time.
Marsha Mallow wrote:Re-writing the entire gamecode is an awesome solution though, I can see that being viable yup. It's actually the only solution. Anything else will be merely a workaround. At the end of the day their issue is they need more processing power, and processors simply aren't built much more powerful than what they already have. The reason other super servers outperform is they can run potentially hundreds of different threads at any one time, thus complete all the work in parallel. 10 years ago, the way EVE did it was revolutionary, now it's not. Code has to be refreshed from time to time, that's a simple fact. They can keep working around the issue, but it's inevitable that a permanent solution will need to be developed. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Mario Putzo
Welping and Dunking.
60
|
Posted - 2014.01.22 19:56:00 -
[44] - Quote
Lucas Kell wrote:Marsha Mallow wrote:Lucas Kell wrote:I never said same fight, I said the same server. Really not sure whay you are talking about the server in a thread quite explicitly about a fight, except as a way of dodging having to reply to anyone who challenges your remarks. I'd go through and highlight some of your more amazing comments but I don't have time. Because you want me to tell you another game where a single "fight" is the same size, but since we're talking about a whole server (since anyone else in the system not in the fight affects it) then from other games you need to look at a single server. EVE couldn't handle 2000 1v1 fights in different grids on the same system any more than it can handle a 2000 v 2000 battle because the server can only do one thing at a time. Marsha Mallow wrote:Re-writing the entire gamecode is an awesome solution though, I can see that being viable yup. It's actually the only solution. Anything else will be merely a workaround. At the end of the day their issue is they need more processing power, and processors simply aren't built much more powerful than what they already have. The reason other super servers outperform is they can run potentially hundreds of different threads at any one time, thus complete all the work in parallel. 10 years ago, the way EVE did it was revolutionary, now it's not. Code has to be refreshed from time to time, that's a simple fact. They can keep working around the issue, but it's inevitable that a permanent solution will need to be developed.
There is no other game out there at all comparable to EVE online in this regard though. I mean its neat you look at a 3.5K man fight and draw conclusions the server sucks...when 36K other people were playing the game despite the events in HED-GP. and 2.7K of the people in HED were not inconvenienced, heck a large portion of the dreads were not inconvenienced and managed to load grid, fight and even leave.
So a couple hundred people got stuck waiting for calls to the server, so they could get the location of 10K objects before they landed....a fraction of the % of people even in the fight were impacted, and a fraction of a fraction of a % of the entire server population was impacted.
But please I would like to know what other server you are comparing to. As far as I can tell EVE is still revolutionary and the fact 2 years ago you could barely squeeze 1K dudes into a fight and today barely squeezing in 4K is a huge improvement and miles ahead of any other gaming service out there.
Come on man....the permanent solution is for the CFC to get a capital pilot who knows what they are doing within the confines of the game. If there truly was an issue why is there no N3 or PL posting regarding the integrity of the server or capability of the server. Quit being a sore loser.
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Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2454
|
Posted - 2014.01.22 22:41:00 -
[45] - Quote
Mario Putzo wrote:There is no other game out there at all comparable to EVE online in this regard though. I mean its neat you look at a 3.5K man fight and draw conclusions the server sucks...when 36K other people were playing the game despite the events in HED-GP. and 2.7K of the people in HED were not inconvenienced, heck a large portion of the dreads were not inconvenienced and managed to load grid, fight and even leave.
So a couple hundred people got stuck waiting for calls to the server, so they could get the location of 10K objects before they landed....a fraction of the % of people even in the fight were impacted, and a fraction of a fraction of a % of the entire server population was impacted.
But please I would like to know what other server you are comparing to. As far as I can tell EVE is still revolutionary and the fact 2 years ago you could barely squeeze 1K dudes into a fight and today barely squeezing in 4K is a huge improvement and miles ahead of any other gaming service out there.
Come on man....the permanent solution is for the CFC to get a capital pilot who knows what they are doing within the confines of the game. If there truly was an issue why is there no N3 or PL posting regarding the integrity of the server or capability of the server. Quit being a sore loser. Honestly, there's simply no point arguing this with you since you have no idea what you are talking about. EVEs sever code is ancient and in a dire need of bringing up to standard. It really doesn't matter how amazing you think it is because it give you the impression that it's doing a lot of work, it's simply not that good for a modern day system. The reason nobody else in the game is affected by the fight is because the server they are on is different. There's absolutely no difference between w players being in Jita and being in HED to 2 players on completely different servers on WoW other than the fact that they can chat, which is handles by a separate system altogether (which is why chat doesn't die when you hit tidi).
See you are automatically against me since I'm CFC, so you will never see eye to eye, but look it up. Do some research. I'm not the only one that has suggested that their code needs to be updated, hell CCP have hinted at it themselves, they've simply said it's too big a task for them to do. If that's the case, then EVEs battles can't grow any bigger than they are, so they may as well stop advertising it for that reason. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
93
|
Posted - 2014.01.22 23:06:00 -
[46] - Quote
Seeking out another goon tear thread.
Woohooo, lots of goon tears here.
CCP did a good job preventing your little node crash attempt.
You lost 350+ dreads because of it.
More crying is always welcome.
http://evenews24.com/2014/01/19/hed-gp-more-like-hed-gg/
Hey you could go cry on mittens forums, what did you only lose 70 dreads over there? |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2455
|
Posted - 2014.01.22 23:15:00 -
[47] - Quote
Arsine Mayhem wrote:Seeking out another goon tear thread. Woohooo, lots of goon tears here. CCP did a good job preventing your little node crash attempt. You lost 350+ dreads because of it. More crying is always welcome. http://evenews24.com/2014/01/19/hed-gp-more-like-hed-gg/Hey you could go cry on mittens forums, what did you only lose 70 dreads over there? Are you really so ******** to think that a node crash attempt would be done with dreads?
Honestly, the noobs are getting dumber these days. The fact is the battle was ****, on both sides. The outcome was great for PL/N3, but the battle itself was boring as sin. This was geared up to be the biggest capital fleet fight ever, and instead the server farted a bit and gave up.
Glad to see though that you take it as an opportunity to troll about feeling good about yourself, so if that's what you need to get on by, please by all means proceed. But CCP, fix your servers. Many of us want to be able to actually have big battles like your ads promise, even if random little forum alts don't.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
93
|
Posted - 2014.01.22 23:18:00 -
[48] - Quote
Lucas Kell wrote: Are you really so ******** to think that a node crash attempt would be done with dreads?
Honestly, the noobs are getting dumber these days. The fact is the battle was ****, on both sides. The outcome was great for PL/N3, but the battle itself was boring as sin. This was geared up to be the biggest capital fleet fight ever, and instead the server farted a bit and gave up.
Glad to see though that you take it as an opportunity to troll about feeling good about yourself, so if that's what you need to get on by, please by all means proceed. But CCP, fix your servers. Many of us want to be able to actually have big battles like your ads promise, even if random little forum alts don't.
Epic stupid follows:
N3/PL had about 900 in system, they left room for CFC and pets to come in.
CFC dumped 1800 in system, followed by another 1000 all at the same time.
We all know goon means stupid person, but really?
CFC is the one that caused their own problem.
How many dreads did you lose, ~350?
We love goon tears. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
93
|
Posted - 2014.01.23 00:02:00 -
[49] - Quote
Arsine Mayhem wrote:Lucas Kell wrote: Are you really so ******** to think that a node crash attempt would be done with dreads?
Honestly, the noobs are getting dumber these days. The fact is the battle was ****, on both sides. The outcome was great for PL/N3, but the battle itself was boring as sin. This was geared up to be the biggest capital fleet fight ever, and instead the server farted a bit and gave up.
Glad to see though that you take it as an opportunity to troll about feeling good about yourself, so if that's what you need to get on by, please by all means proceed. But CCP, fix your servers. Many of us want to be able to actually have big battles like your ads promise, even if random little forum alts don't.
Epic stupid follows: N3/PL had about 900 in system, they left room for CFC and pets to come in. CFC dumped 1800 on the same grid, followed by another 1000 all at the same time. We all know goon means stupid person, but really? CFC is the one that caused their own problem. How many dreads did you lose, ~350? We love goon tears.
Oh, no, the crying little spacemonkey goon pet is speechless.
Did your little propaganda spewing get blown away by the facts? They tend to do that.
Goon tears, best tears.
|
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2455
|
Posted - 2014.01.23 00:33:00 -
[50] - Quote
Arsine Mayhem wrote:Arsine Mayhem wrote:Lucas Kell wrote: Are you really so ******** to think that a node crash attempt would be done with dreads?
Honestly, the noobs are getting dumber these days. The fact is the battle was ****, on both sides. The outcome was great for PL/N3, but the battle itself was boring as sin. This was geared up to be the biggest capital fleet fight ever, and instead the server farted a bit and gave up.
Glad to see though that you take it as an opportunity to troll about feeling good about yourself, so if that's what you need to get on by, please by all means proceed. But CCP, fix your servers. Many of us want to be able to actually have big battles like your ads promise, even if random little forum alts don't.
Epic stupid follows: N3/PL had about 900 in system, they left room for CFC and pets to come in. CFC dumped 1800 on the same grid, followed by another 1000 all at the same time. We all know goon means stupid person, but really? CFC is the one that caused their own problem. How many dreads did you lose, ~350? We love goon tears. Oh, no, the crying little spacemonkey goon pet is speechless. Did your little propaganda spewing get blown away by the facts? They tend to do that. Goon tears, best tears. AFK actually. And you're kidding, you mean we brought a force capable of defending against a super fleet to defend against a super fleet? How could we! Seriously though, are you to sit here all night spewing out misplaced smug and childlike hate on your little forum alt? Be my guest buddy. It literally means nothing to me lol. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
93
|
Posted - 2014.01.23 00:46:00 -
[51] - Quote
AFK actually. And you're kidding, you mean we brought a force capable of defending against a super fleet to defend against a super fleet? How could we! Seriously though, are you to sit here all night spewing out misplaced smug and childlike hate on your little forum alt? Be my guest buddy. It literally means nothing to me lol. [/quote]
Yea, you do lack tactics, that's why you suck.
So you try to crash the game. How did that work out.
Goon tears, best tears. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2455
|
Posted - 2014.01.23 00:51:00 -
[52] - Quote
Arsine Mayhem wrote:Lucas Kell wrote:AFK actually. And you're kidding, you mean we brought a force capable of defending against a super fleet to defend against a super fleet? How could we! Seriously though, are you to sit here all night spewing out misplaced smug and childlike hate on your little forum alt? Be my guest buddy. It literally means nothing to me lol. Yea, you do lack tactics, that's why you suck. So you try to crash the game. How did that work out. Goon tears, best tears. My feels, much sad. :(
Seriously guy give it up. Some NPC alt too scared to post with conviction spewing propganda (not even new propganda, 0/10 for effort) and saying "tears" over and over is really not going to do much.
EDIT: Oh and fix your quote. At least work out how to use the forum properly if you are going to post so much high quality material. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
93
|
Posted - 2014.01.23 01:04:00 -
[53] - Quote
Lucas Kell wrote:Arsine Mayhem wrote:Lucas Kell wrote:AFK actually. And you're kidding, you mean we brought a force capable of defending against a super fleet to defend against a super fleet? How could we! Seriously though, are you to sit here all night spewing out misplaced smug and childlike hate on your little forum alt? Be my guest buddy. It literally means nothing to me lol. Yea, you do lack tactics, that's why you suck. So you try to crash the game. How did that work out. Goon tears, best tears. My feels, much sad. :( Seriously guy give it up. Some NPC alt too scared to post with conviction spewing propganda (not even new propganda, 0/10 for effort) and saying "tears" over and over is really not going to do much. EDIT: Oh and fix your quote. At least work out how to use the forum properly if you are going to post so much high quality material.
Oh, no, did someone blow up your dread? |
Galphii
Interstellar Industrial Initiative
219
|
Posted - 2014.01.23 03:32:00 -
[54] - Quote
The fleets in system should have been very much aware of how many players were present, and always need to be mindful of the limits of technology.
Another factor is the time it takes to get people into a big fight like this - not as much as it used to. Faster warp speeds on cyno ships allow the growing population of eve to converge on these massive fights much easier than ever before. Hell, a few weeks back I grabbed a 'ceptor with the intent on some KM whoring on a big nullsec fight and made the 30ish jumps to the combat site very quickly indeed. If they wanted to, all the players of eve could train for interceptors and do the same, crashing the node every time.
It is unreasonable to expect the server to be able to handle that many on one node for the foreseeable future, therefore the solution involves spreading out objectives (constellation sov perhaps) and taking steps to keep fights more localised (reducing range on jump drives etc)
X |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2455
|
Posted - 2014.01.23 06:27:00 -
[55] - Quote
Arsine Mayhem wrote:Oh, no, did someone blow up your dread? No, in fact. That was me being sarcastic about your bad attempts at trolling. Next time I'll write it in crayon for you.
Galphii wrote:It is unreasonable to expect the server to be able to handle that many on one node for the foreseeable future, therefore the solution involves spreading out objectives (constellation sov perhaps) and taking steps to keep fights more localised (reducing range on jump drives etc) They've considered this, but have stated quite clearly they don't think it's possible as people will still blob. They also market big fleet fights, so they don't want to lose that. brain in a box will help a bit, but they know the real solution, they need to work towards utilising modern day tech. They just need to figure out that they can't keep putting it off forever. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Abdiel Kavash
Paladin Order Fidelas Constans
2681
|
Posted - 2014.01.23 07:03:00 -
[56] - Quote
To answer the original question: it depends on how you define "largest". Going by simply ships in local or on grid, yes, 6VDT was larger. (4070 in 6VDT according to CCP Explorer compared to 3913 in HED). But if you count people on standby, people who never jumped into the fight, and random skirmishes in neighboring system, then HED was bigger. (Source: what our FCs told us. If you want to believe that they intentionally lied to us in this, that's your opinion.) |
knobber Jobbler
Bat Country Goonswarm Federation
317
|
Posted - 2014.01.23 07:37:00 -
[57] - Quote
Plastic Psycho wrote:hedge betts Shiyurida wrote:CCP needs to see more of these big fights before they can fix issues. If they asked for it and offered full reimbursement for losses, it could go a long way to sorting things out Why should they re-emburse? The node stayed up, and it was Goons' attempt to crash the node/welping their dreds into the bubbles at close range that cost them so badly. Seems to me that the Goons earned their losses.
The intended idea was to kill the other fleet. Sadly it was impossible. You guys who come up with these crack pot theories conveniently ignore the fact that if one side puts 1000 carriers and dreads with supercaps for logistics and titan support in a system with a timer, the opposing side needs to counter that or lose sov. Or should sov battles now be decided by the side who gets ships in system first? Which is how things will now work.
Try thinking before posting. |
Prince Kobol
1388
|
Posted - 2014.01.23 07:45:00 -
[58] - Quote
Lucas, A lot of people have posted threads about why they think Eve should be completely re-written to take advantage of all the new technologies since its inception, multi core processors for example, however they have constantly been shot down and mocked, most of the times your fellow Goons.
The fact is to completely to rewrite a program like Eve will be a very long and very complex job that would tie up considerable resources for it to be done in a acceptable period of time.
Resources that CCP do not have.
If you had a better understanding of the complexities and costs involved you wouldn't talk about it like its a five minute job. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2455
|
Posted - 2014.01.23 08:18:00 -
[59] - Quote
Prince Kobol wrote:Lucas, A lot of people have posted threads about why they think Eve should be completely re-written to take advantage of all the new technologies since its inception, multi core processors for example, however they have constantly been shot down and mocked, most of the times your fellow Goons.
The fact is to completely to rewrite a program like Eve will be a very long and very complex job that would tie up considerable resources for it to be done in a acceptable period of time.
Resources that CCP do not have.
If you had a better understanding of the complexities and costs involved you wouldn't talk about it like its a five minute job. I know full well it's not a five minute job (and have stated that countless times), but then neither is writing in the masses of workarounds to get around the issue. At the end of the day they need to either fix the issue, or scrap fleet battles. Realistically their base code should have been refactored as they went along, then they wouldn't be in this situation.
It's easy to say "it's too much work, we don't want to do it" but then what's the alternative? Stay on a single threaded architecture for eternity? Processors aren't going to suddenly start stepping up in clock speeds at a high rate any time soon, and EVE will continue to grow. The sooner they realise that the change is inevitable, the sooner they can stop building in workarounds and work on the solution, and the less they will have to work back out later.
EDIT: Oh and the whole EVE 2.0 ideas usually come with "yeah and a new server!" which is usually why they get mocked. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Mario Putzo
Welping and Dunking.
63
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Posted - 2014.01.23 08:28:00 -
[60] - Quote
Look kid im not automatically against you because you are CFC. I really could care less who you are with. You are nullbear and I am a carebear. So really it doesn't matter who we work for. My groups name is cooler than your groups name! so deal with it.
Fact is you could barely squeeze people into fights a few years ago...then poof Tidi became a thing and you could fit 4K and before CCP updated their hardware in like 2009 you couldn't even jump 100 dudes through a gate together without DCing.
The fact you and all your friends have stormed to the forums to complain is actually shocking. I didn't expect 4 days of different complaint threads. This is a new level of suck. Even CFC leadership admits it was there mistake that caused that to happen...did the line members not get the memo?
If the servers were such a huge issue it wouldn't be just CFC complaint threads it would be all of nullsec complaining. While there is always room for improvement the fact CCP was able to accommodate nearly 4K people into a playable environment is very impressive. Not only does it show that they care about providing that content, but that they care about improving it as well...otherwise the Jita Node wouldn't have been used in support.
Frankly i think people are just tired of the constant whine out of nullsec. All of you are whining about something. You blame Sov on CCP when there are literally thousands of systems to accomodate your 80K numbers. yet you all blob for one timer. Thats not CCP that is the lot of you. Did you know 7 fleets of 250 dudes can harass 7 systems at the same time. and that 14 fleets of 125 can do 14.
You guys are doing this to the server not CCP.
Its like -A- General Gree said. "If the node crashes we still win."
But the node didn't crash and here we 4 days worth of CFC and RUS tears.....
But do go on...I would love to hear the experienced opinion of a member of Space Monkeys Alliance. |
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