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Thread Statistics | Show CCP posts - 3 post(s) |
Gamer4liff
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Posted - 2006.03.28 00:46:00 -
[61]
looks good but I'm really hopeing there will be an option to use the graphics we have now. 2 eves right now allready taxes my poor radion 9600.
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Krychton
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Posted - 2006.03.28 00:53:00 -
[62]
I like eve the way it is, some of us just can't afford to upgrading hardware to keep up with the latest games.
I play this game the most, and I love it. The pvp, its awesome, can't get enough. I just made a hardware upgrade, which took me awhile to do since you know, I have bills to pay. Now I have to make another hardware upgrade? Don't get me wrong, the graphics looks sweet, but I'll take good performance over good looks any day.
If the new "rebuild" will just make the lag worse, I say leave it as it is. Not everyone has top notch system, not everyone is rich. ----
"No army is big enough to conquer the galaxy. But faith alone can overturn the universe." |
digitalwanderer
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Posted - 2006.03.28 01:03:00 -
[63]
Originally by: Krychton I like eve the way it is, some of us just can't afford to upgrading hardware to keep up with the latest games.
I play this game the most, and I love it. The pvp, its awesome, can't get enough. I just made a hardware upgrade, which took me awhile to do since you know, I have bills to pay. Now I have to make another hardware upgrade? Don't get me wrong, the graphics looks sweet, but I'll take good performance over good looks any day.
If the new "rebuild" will just make the lag worse, I say leave it as it is. Not everyone has top notch system, not everyone is rich.
Just make it an option that you can turn on if there's enough machine to handle the extra load,the original artwork still stays as the default option for those older systems....
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digitalwanderer
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Posted - 2006.03.28 01:10:00 -
[64]
Edited by: digitalwanderer on 28/03/2006 01:10:40 And i'm actually going to buy the following with 2 other 19" LCD's for some triple monitor fun....
http://www.matrox.com/graphics/offhome/th2go/home.cfm
The EVE engine graphics upgrade with 3 LCD's and a pair of 7800 GT's driving it all....Heaven.
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Phoenix Lord
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Posted - 2006.03.28 01:50:00 -
[65]
To the guys worried about upgrading:
I dont think EVE right now uses the GPU at all, im pretty sure its done mostly by software (meaning the CPU does all of the graphics work). If EVE starts using the actual GPU, you may actually run better. Im not positive about this, so maybe an official can verify this for us. __________________________________________________
Quote: Hyenrg1 > i am down for light spankings but nothing crazy.
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Nikolai Nuvolari
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Posted - 2006.03.28 01:52:00 -
[66]
This thread makes me happy in my pants. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Verone
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Posted - 2006.03.28 01:56:00 -
[67]
Originally by: Nikolai Nuvolari This thread makes me happy in my pants.
I find this thread, and the knowledge that I've had a year subscription from the start of E-ON makes me happeh.
Counting down to shipping date
VETO MEMBER MOVIES
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digitalwanderer
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Posted - 2006.03.28 01:58:00 -
[68]
Originally by: Phoenix Lord To the guys worried about upgrading:
I dont think EVE right now uses the GPU at all, im pretty sure its done mostly by software (meaning the CPU does all of the graphics work). If EVE starts using the actual GPU, you may actually run better. Im not positive about this, so maybe an official can verify this for us.
I believe that the current artwork still uses DX8 level int shaders,so pretty much no feature that is specific to DX9 level cards are even used at all...Given that the first DX9 cards were released in late 2002,and here we are in 2006,it's pretty much a given that the vast majority has a DX9 card in their system by now....
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j0sephine
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Posted - 2006.03.28 03:37:00 -
[69]
"http://www.eve-files.com/media/0603/new_vexor.jpg"
... oh my. But i'll wait with praises until get to see the new Osprey and Moa ... making these look good will be ultimate challenge ;s
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Suze'Rain
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Posted - 2006.03.28 03:49:00 -
[70]
Oh... god. PS3 shaders, new textures, HDR, the list goes on. and then you get a dirtly, low-down cheap trick like that one image, blurry, off a projector screen giving us a glimpse.
Damn you CCP, just one image hinted at like that's is the gaming equivalent of hitting it off with a drop-dead gorgeous bit of totty on a bus or train... only to lose her phone number on the way back home.
More! Damnit!
Course, I'm trying to be a cynic, because you'll get my hopes up and they'll all be dashed when it comes out. the meshes will still be holier than the g/f's fishnets (arbitrator, ferox, apoc etc), flipped normals all over the shop (typhoon), there will be UVW errors lurking in the texturing, half the assets won't be updated, the backgrounds in the systems will all be identical with only a hue change, and there's no chance of it being perfect. one of the problems of being a 3d artist is that I'll be deliberately looking to pick holes in the work, and be able to say that I could do better*. Well. I'm going to keep telling myself that because, with a little bit of luck, I'll be completely gobsmacked.
*note. this does'nt mean I can do better. much to my annoyance. if I could (in maya, not max) I'd be applying to ccp instantly
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Suze'Rain
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Posted - 2006.03.28 04:01:00 -
[71]
Originally by: j0sephine
... oh my. But i'll wait with praises until get to see the new Osprey and Moa ... making these look good will be ultimate challenge ;s
Look *good* or look *pretty*?
there's not a hope of half the caldari fleet looking pretty. that'd be like Shane MacGowan being entered in a beauty contest.
on the other hand, being made to look brutally purposeful, and as good a technical model is something that would be impressive indeed...
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Karash Amerius
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Posted - 2006.03.28 04:17:00 -
[72]
As long as the Apoc get some loving....then I am good :)
================================ OEC Now Recruiting Come live the life of a 'Merc' today! |
j0sephine
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Posted - 2006.03.28 04:18:00 -
[73]
"Look *good* or look *pretty*?"
Either, really; as currently they fail in both aspects ^~^
(would love these two to be given a new shape, or at least few good kicks to re-arrange their parts into something plain cooler, maybe even more sensible looking)
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Nikolai Nuvolari
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Posted - 2006.03.28 04:41:00 -
[74]
Edited by: Nikolai Nuvolari on 28/03/2006 04:42:17 Just make it so the Moa doesn't look like an M.C. Escher lithograph. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Sessho Seki
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Posted - 2006.03.28 05:05:00 -
[75]
sadly, the Armag and Apoc will still have terrible/mismatched textures on their models, especially around the aft
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Mathias Zealot
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Posted - 2006.03.28 05:34:00 -
[76]
Originally by: Zapatero
Originally by: xxShadexx Is it possible to pay by debit card? =/
German website, CC not required click on EO in the side panel.
- Z
They quote me 35 EUR shipping to the US ... thanks, but no thanks.
I need to get a real credit card.
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Cadadon
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Posted - 2006.03.28 10:12:00 -
[77]
Originally by: Mathias Zealot
I need to get a real credit card.
As opposed to a fake one?
They're -- They are Their -- The Smith's are selling their house There -- Look over there |
Skogen Gump
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Posted - 2006.03.28 10:31:00 -
[78]
Originally by: Yojiritsu I think they normal mapped that Vexor. The idea is similar to bump mapping, but it works in a more convincing manner than plain old bump maps.
Bump mapping uses normals, you might be thinking of Parallax that uses a Normal+Height map ?
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babyblue
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Posted - 2006.03.28 14:25:00 -
[79]
Originally by: Skogen Gump
Originally by: Yojiritsu I think they normal mapped that Vexor. The idea is similar to bump mapping, but it works in a more convincing manner than plain old bump maps.
Bump mapping uses normals, you might be thinking of Parallax that uses a Normal+Height map ?
Normal mapping is where instead of generating Uber complex geometry and sending that through the GFX pipeline, you generate an Uber complex geometry in your modelling program and then generate normal maps (essentially textures) that encapsulate some of that surface detail. Then when you come to render your simplified mesh, you can add back some of that detail by bump mapping, modulated by the normal map surface normals (actually the normal map is essentially a texture of normal vectors).
Doom III used this technique to pretty good effect. It's essentially a way of taking a very highly detailed model and drawing it in much lower detail, without all the triangles and retaining some of that lost information.
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Bob Niac
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Posted - 2006.03.28 14:44:00 -
[80]
/me hide in a corner with the pic of the new vexor
look away i say!!!!! Yarr! Pirate Learning Skills! |
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Asestorian
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Posted - 2006.03.28 15:38:00 -
[81]
I think I'm the only one here that likes the current Vexor more than that one. I would like to see the current look of it, but done in that sexy way tbh. But oh well, what can I do. I don't even fly it actually..
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Nero Franco
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Posted - 2006.03.28 15:40:00 -
[82]
Damn it, now I gotta buy EON 3!! *grumbles* dev's... *grumbles* rabble rabble rabble
and eve-files isnt working at work.. grrr *rabble rabble rabble* ============ ============ "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955) |
Nero Franco
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Posted - 2006.03.28 15:42:00 -
[83]
Originally by: digitalwanderer Edited by: digitalwanderer on 28/03/2006 01:10:40 And i'm actually going to buy the following with 2 other 19" LCD's for some triple monitor fun....
http://www.matrox.com/graphics/offhome/th2go/home.cfm
The EVE engine graphics upgrade with 3 LCD's and a pair of 7800 GT's driving it all....Heaven.
YeeeeeGAWDS, I wish I was rich. How much are three of those and the box thang? EVE in hi-res and three widescreen flat panels... *gasm* ============ ============ "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955) |
Jonathan Davis
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Posted - 2006.03.28 15:46:00 -
[84]
Originally by: Mathias Zealot
Originally by: Zapatero
Originally by: xxShadexx Is it possible to pay by debit card? =/
German website, CC not required click on EO in the side panel.
- Z
They quote me 35 EUR shipping to the US ... thanks, but no thanks.
I need to get a real credit card.
Youu do realise you can use debit cards on the main e-o site right? (well at least, I just subscribed using mine and havent had any problems). __________________________________________________
Arrrrrr |
Grimpak
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Posted - 2006.03.28 16:10:00 -
[85]
Originally by: Gamer4liff looks good but I'm really hopeing there will be an option to use the graphics we have now. 2 eves right now allready taxes my poor radion 9600.
actually the main reason for such thing is that EVE is very CPU heavy. Atm, playing EVE in ATI X1900X or in a MX440 is almost equal. Only thing that differs is the fact that the ATI's can dish better collours
that's why I said that I hope my ol' 9600 will be able to play eve. upgrading gfx card atm is not that much of a priority. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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babyblue
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Posted - 2006.03.28 16:43:00 -
[86]
Originally by: Grimpak
Originally by: Gamer4liff looks good but I'm really hopeing there will be an option to use the graphics we have now. 2 eves right now allready taxes my poor radion 9600.
actually the main reason for such thing is that EVE is very CPU heavy. Atm, playing EVE in ATI X1900X or in a MX440 is almost equal. Only thing that differs is the fact that the ATI's can dish better collours
that's why I said that I hope my ol' 9600 will be able to play eve. upgrading gfx card atm is not that much of a priority.
Well, thats the good thing about using shaders - you just link in the most appropriate one for the hardware - low detail/high detail, they don't have to be "hard coded". Eve already requires hardware T&L (transform and lighting) - I don't see a problem with it now requiring, say, Pixel Shader 2.0 compatibility. It would work with a low end card like the 9600 obviously, but not the kind of cards I used to play it on (GeForce 2MX, GeForce 3).
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keepiru
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Posted - 2006.03.28 17:25:00 -
[87]
PS2.0 required has the bad side-effect of cutting out all x800-series ati-cards... considering how well the x800xl sold, as well as all the other ones, its a considerably bigger market then us lucky few who are able to afford an x1900xtx/7900gtx or 2 on an dual-core cpu :)
So I seriosly doubt its going to happen. Anyway, you dont have to cut out a big part of your potential market to provide SM2.0 and HDRI to the minority - see all the games on the market atm, which will happily run on any DX9 (and sometimes DX8) card. Plenty of people have to run these with bump-mapping and glows off, let alone all the bells & whistles the maniacs like me are used to... ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |
babyblue
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Posted - 2006.03.28 18:10:00 -
[88]
Originally by: keepiru PS2.0 required has the bad side-effect of cutting out all x800-series ati-cards... considering how well the x800xl sold, as well as all the other ones, its a considerably bigger market then us lucky few who are able to afford an x1900xtx/7900gtx or 2 on an dual-core cpu :)
So I seriosly doubt its going to happen. Anyway, you dont have to cut out a big part of your potential market to provide SM2.0 and HDRI to the minority - see all the games on the market atm, which will happily run on any DX9 (and sometimes DX8) card. Plenty of people have to run these with bump-mapping and glows off, let alone all the bells & whistles the maniacs like me are used to...
Yes - well you can do a lot of effects by using PS 1.0 and doing some summersaults but I think the X800 supports pixel shader 2.0 (or was that just the Platinum edition?), which is a big step up from 1.0 - 3.0 is relatively new in any case so I expect it won't be the baseline. D3D9 also provides an Effect file format, so you can group together various techniques and tie them into graphics card caps, including using the fixed function pipeline as Eve does at present.
The problem is supporting all the different cards though, it's managing all the media - texture compression/model formats, etc. so that the client can support the various different cards. It pains me to consider how all the pieces will have to fit together .
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Gwarnina
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Posted - 2006.03.28 18:11:00 -
[89]
Originally by: digitalwanderer Edited by: digitalwanderer on 28/03/2006 01:10:40 And i'm actually going to buy the following with 2 other 19" LCD's for some triple monitor fun....
http://www.matrox.com/graphics/offhome/th2go/home.cfm
Give the man a cigar! While I'm glad for high resolution models, this Matrox thingy has got to be the best news I heard this whole month! Yippeeee! .
Dedicated to helping newcomers to EVE - join ingame channel EVE UNIVERSITY and ask your question!
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Asestorian
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Posted - 2006.03.28 19:30:00 -
[90]
Originally by: keepiru PS2.0 required has the bad side-effect of cutting out all x800-series ati-cards... considering how well the x800xl sold, as well as all the other ones, its a considerably bigger market then us lucky few who are able to afford an x1900xtx/7900gtx or 2 on an dual-core cpu :)
So I seriosly doubt its going to happen. Anyway, you dont have to cut out a big part of your potential market to provide SM2.0 and HDRI to the minority - see all the games on the market atm, which will happily run on any DX9 (and sometimes DX8) card. Plenty of people have to run these with bump-mapping and glows off, let alone all the bells & whistles the maniacs like me are used to...
SM 2.0 is in the X800 series and more, its SM 3.0 that you're thinking of it seems.
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