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Ispai Ponue
Caldari Provisions Caldari State
15
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Posted - 2014.01.23 17:02:00 -
[1] - Quote
I've looked through the WH guides and none seem to answer this question. Most of what I found there was common sense and/or you learn it pretty quickly.
What I want to know though is if there's anything you can do to help maintain the various sigs and anoms in your WH system. As I understand it, and please correct me if this is crap or no longer works that way, if you farm your WH too much it'll stop spawning things...you'll get one or two sites and that's it, you have to move or stop farming to get it to come back.
With that in mind, is there anything you can do while farming the WH system's sites that will slow the decay of spawn rates so that your WH remains profitable for the longest period of time? |
Satori Sartori
X-Type Prospectors
5
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Posted - 2014.01.23 17:06:00 -
[2] - Quote
Ispai Ponue wrote:I've looked through the WH guides and none seem to answer this question. Most of what I found there was common sense and/or you learn it pretty quickly.
What I want to know though is if there's anything you can do to help maintain the various sigs and anoms in your WH system. As I understand it, and please correct me if this is crap or no longer works that way, if you farm your WH too much it'll stop spawning things...you'll get one or two sites and that's it, you have to move or stop farming to get it to come back.
With that in mind, is there anything you can do while farming the WH system's sites that will slow the decay of spawn rates so that your WH remains profitable for the longest period of time?
What you can do is not warp to sites once you scan them/once anoms spawn, because that starts their despawn timer if I recall right.
Sites won't stop spawning the more you farm them. |
Ispai Ponue
Caldari Provisions Caldari State
15
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Posted - 2014.01.23 17:15:00 -
[3] - Quote
Satori Sartori wrote: Sites won't stop spawning the more you farm them.
My understanding, what I'd been told, is that they spawned but it would be in a different system.
Is that a load of crap? |
Derath Ellecon
Washburne Holdings Situation: Normal
1992
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Posted - 2014.01.23 17:50:00 -
[4] - Quote
The best understanding people have is that site spawning works similar to sites in K-space.
And that is to say when you clear a site and it despawns it will then respawn in some other system. And as other system's sites despawn they will then have a chance of respawning in your system.
So in effect it really has nothing to do with what you do in the system you are in. It's largely random (and possibly activity level of other systems in the same WH class).
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Bane Nucleus
Sky Fighters
783
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Posted - 2014.01.23 20:45:00 -
[5] - Quote
Ispai Ponue wrote:I've looked through the WH guides and none seem to answer this question. Most of what I found there was common sense and/or you learn it pretty quickly.
What I want to know though is if there's anything you can do to help maintain the various sigs and anoms in your WH system. As I understand it, and please correct me if this is crap or no longer works that way, if you farm your WH too much it'll stop spawning things...you'll get one or two sites and that's it, you have to move or stop farming to get it to come back.
With that in mind, is there anything you can do while farming the WH system's sites that will slow the decay of spawn rates so that your WH remains profitable for the longest period of time?
The best thing to do is get a wh with another wh as it's static. That way you can farm your static and not the wh where you live. If your static has no sites to run, just roll it and get a new one. No trolling please |
Satori Sartori
X-Type Prospectors
5
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Posted - 2014.01.23 20:49:00 -
[6] - Quote
Ispai Ponue wrote:Satori Sartori wrote: Sites won't stop spawning the more you farm them.
My understanding, what I'd been told, is that they spawned but it would be in a different system. Is that a load of crap?
It's not necessarily crap, it's a good guess about how respawn mechanics work, but that shouldn't stop you from farming. If your sites just sit, someone's bound to warp to them and get their despawn timer on. And then they'll despawn and respawn in other systems without you getting any profits from them.
Summa summarum, don't worry about spawning mechanics, worry about getting ambushed and security. |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
114
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Posted - 2014.01.24 02:49:00 -
[7] - Quote
All signatures are shared within a constellation. All wormholes are assigned to constellations. If you happen to live in a constellation that happens to have a lot of vacant holes, the anoms can remain "trapped" in those vacant holes for up to 4 days each if memory serves. Since you are actively killing your signatures, that is why it seems your "Stop spawning". As mentioned above, find a hole with a static. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
Oska Rus
Free Ice Cream People
141
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Posted - 2014.01.24 10:07:00 -
[8] - Quote
There is commonly known exploit/bug that if you shoot the anom and let alive last trigger (jam him with falcon while salvaging.) anom should reset upon next downtime. By this way you should be able to farm it thrice. I never tested it myself though. |
Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
620
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Posted - 2014.01.24 10:42:00 -
[9] - Quote
Oska Rus wrote:There is commonly known exploit/bug that if you shoot the anom and let alive last trigger (jam him with falcon while salvaging.) anom should reset upon next downtime. By this way you should be able to farm it thrice. I never tested it myself though. It works with the first trigger rest is correct. Basically it makes only sense if you run capital escalations. RATE LIKE SUBSCRIBE |
Euthanasia Anneto
Embers Children TOHA Conglomerate
28
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Posted - 2014.01.24 15:15:00 -
[10] - Quote
Derath Ellecon wrote:And that is to say when you clear a site and it despawns it will then respawn in some other system. And as other system's sitesdespawn they will then have a chance of respawning in your system.
That's the theory where some do even claim it's also class and region bound. Ever seen WH's with tons of combat's - usually the most not favorite types of wh's where nobody lives in, just warp to them to make them despawn (or rat them) in the hope they're spawning in yours again after a couple of day's.
.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us |
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Svodola Darkfury
Heaven's End League of Infamy
358
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Posted - 2014.01.24 21:27:00 -
[11] - Quote
Euthanasia Anneto wrote:Derath Ellecon wrote:And that is to say when you clear a site and it despawns it will then respawn in some other system. And as other system's sitesdespawn they will then have a chance of respawning in your system.
That's the theory where some do even claim it's also class and region bound. Ever seen WH's with tons of combat's - usually the most not favorite types of wh's where nobody lives in, just warp to them to make them despawn (or rat them) in the hope they're spawning in yours again after a couple of day's.
Lots of theories. One of them is that they respawn on constellation, which seems unlikely given some constellations are particularly active and they do not enjoy any more sites than other systems in other constellations that are less active. The more appealing, and often believed theory is that there is a limited number of total sites and they move around within their own wormhole class (C5 sites that despawn will move to a new C5 within a minute). This would explain why we see new sites through-out the day, instead of the old method where they only appeared after down-time (this was mostly my experience in high-sec, pre wormholes).
However it works, don't be afraid to farm your own sites; clean them up and then go PVP for a few days while you wait for respawns. We tend to warp to anomalies in empty C5/C5 black holes to "move them around." Think of it as "pouring some out for your homies."
Svo. CEO of Heaven's End; Bad League of Legends Player. |
Angrod Losshelin
Oath of the Forsaken
51
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Posted - 2014.01.27 23:11:00 -
[12] - Quote
We warp to all sites or clear them in a hole with no residents to despawn them. It keeps them cycling and theoretically keep sites spawning more often on holes with people who actually will use them. I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast: https://forums.eveonline.com/default.aspx?g=posts&m=3704128#post3704128 Also checkout these other PodCasts: http://evepodcasts.com/ |
Xetrus Sly
Speed Limit Strictly Enforced Allied Production Exchange
0
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Posted - 2014.02.02 11:18:00 -
[13] - Quote
Some friends and I moved into a Class 1 a couple weeks ago. We did the 5-6 combat anoms that were there and we didn't see but maybe 1-2 spawns over the course of 6-7 days. We decided to move out to find a better WH for PI and a higher class. Almost as soon as we had moved everything out of the WH 7-8 combat anoms spawned.
I've heard that CCP didn't anticipate people 'moving' into a WH, and they still don't cater to it because of the original intent to just make WH something to explore. Perhaps there's a higher chance to have site spawn in a less active WH than a more active one based on player activity or based on the number of POS's in that WH.
Anytime we go into a WH that has only a couple of towers, and little to no player activity, those WH's have 10+ sites. I realize some of you might say "Since no one is active there of course the sites spawn and just collect there." but who's to say that 10 sites weren't cleared just 24 hours before? Additionally, it seems the common method of WH money making is to do your neighbors sites first. So, if everyone is doing this method, wouldn't ALL WHs, including seemingly inactive ones be void of combat sites?
I do agree with the idea that every time a site is completed it spawns somewhere in the same region/constellation, I'm just saying, there seems to be a higher chance of combat sites spawning in a WH with less towers/player activity.
-Sly |
Derath Ellecon
Washburne Holdings Situation: Normal
2015
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Posted - 2014.02.02 15:26:00 -
[14] - Quote
Xetrus Sly wrote:Some friends and I moved into a Class 1 a couple weeks ago. We did the 5-6 combat anoms that were there and we didn't see but maybe 1-2 spawns over the course of 6-7 days. We decided to move out to find a better WH for PI and a higher class. Almost as soon as we had moved everything out of the WH 7-8 combat anoms spawned.
I've heard that CCP didn't anticipate people 'moving' into a WH, and they still don't cater to it because of the original intent to just make WH something to explore. Perhaps there's a higher chance to have site spawn in a less active WH than a more active one based on player activity or based on the number of POS's in that WH.
Anytime we go into a WH that has only a couple of towers, and little to no player activity, those WH's have 10+ sites. I realize some of you might say "Since no one is active there of course the sites spawn and just collect there." but who's to say that 10 sites weren't cleared just 24 hours before? Additionally, it seems the common method of WH money making is to do your neighbors sites first. So, if everyone is doing this method, wouldn't ALL WHs, including seemingly inactive ones be void of combat sites?
I do agree with the idea that every time a site is completed it spawns somewhere in the same region/constellation, I'm just saying, there seems to be a higher chance of combat sites spawning in a WH with less towers/player activity.
-Sly
Having lived in WH's for 3 years now (in every class up to C4) I can say with certainty that activity in the WH has had zero effect on how quickly sites spawn.
In fact in reality it isn't that much different than the rest of New Eden. Here is a fun experiment to illustrate this point (yes I've tried this).
Go anywhere in k-space, but HS illustrates this the best. Lots of people explore HS, so it gets lots of respawn activities. Now when you get to HS. Pick just one system. Don't ever scan anywhere else. After a short time you will suddenly feel like you are in a WH when it comes to how many new sites you get spawning. |
Xetrus Sly
Speed Limit Strictly Enforced Allied Production Exchange
0
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Posted - 2014.02.03 12:38:00 -
[15] - Quote
Derath Ellecon wrote:Having lived in WH's for 3 years now (in every class up to C4) I can say with certainty that activity in the WH has had zero effect on how quickly sites spawn.
In fact in reality it isn't that much different than the rest of New Eden. Here is a fun experiment to illustrate this point (yes I've tried this).
Go anywhere in k-space, but HS illustrates this the best. Lots of people explore HS, so it gets lots of respawn activities. Now when you get to HS. Pick just one system. Don't ever scan anywhere else. After a short time you will suddenly feel like you are in a WH when it comes to how many new sites you get spawning.
Fair Point. |
Allna
On Your Own SWAG Co
2
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Posted - 2014.02.06 20:16:00 -
[16] - Quote
Bane Nucleus wrote:Ispai Ponue wrote:I've looked through the WH guides and none seem to answer this question. Most of what I found there was common sense and/or you learn it pretty quickly.
What I want to know though is if there's anything you can do to help maintain the various sigs and anoms in your WH system. As I understand it, and please correct me if this is crap or no longer works that way, if you farm your WH too much it'll stop spawning things...you'll get one or two sites and that's it, you have to move or stop farming to get it to come back.
With that in mind, is there anything you can do while farming the WH system's sites that will slow the decay of spawn rates so that your WH remains profitable for the longest period of time? The best thing to do is get a wh with another wh as it's static. That way you can farm your static and not the wh where you live. If your static has no sites to run, just roll it and get a new one.
The few times we do NPCing, this is what we do, just use the static, that way constellation-level stuff is of no consequence, and you can just roll for another static as Bane said.
Besides, anoms in your home hole aren't meant for farming NPCs, they're meant for farming people wandering in to kill the NPCs. :)
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