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TheMercenaryKing
StarFleet Enterprises Almost Awesome.
113
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Posted - 2014.01.23 18:04:00 -
[1] - Quote
Want to TL;DR, just rage at the bottom, i really couldn't care about your opinion and welcome to the internet.
So a while ago i posted a (now locked) thread for what was to be a discussion about removing jump drives from the game. Using that i came up with a probably posted before new Dreadnought design/tier/class ship.
But here is the main difference
- Shorter Jump range, and i mean really short like 5Ly (dreads are 12.5 with jump-cal V i think, might be 11.25)
- Can use gates, not allowed in high-sec
- Designed to be mobile and not use siege mode, but a new module
- Nowhere near the same DPS as current dreads in siege, but more dps than current out of siege
**subject to change for balance purposes
===Ship Lay out (Minmatar proof of concept) Ship name: Thor Skill: Minimatar Dreadnought Class: Capital Assault Ship Type: Attack
High slots: 6 (4 Turret) Medium Slots: 7-8 Low slots: 5-6 Ship speed (base): 108 m/s [Say what] Warp Speed: 1.25 AU/s Align time (all level 5): 18-21 Seconds Shield (base): 212K Armor (base): 225K Hull (base): 150K Targeting Range (base): 78.5KM Locked Targets: 4 (max in and out of Attack mode) Scan Res (Base): 80mm Drone bay: Null Jump Range (base): 1.5Ly Signature: 2250
(Minmatar CAS: Thor bonuses) 7.5% Bonus to Capital shield Boost per level 7.5% Bonus to Capital Projectile Turret Tracking Role Bonus: Can Fit Attack Module (Not Siege)
(maybe) 50% increased range of Smartbombs
===Attack module=== Bonuses:
- Max Velocity +75%
- Signature -45%
- Rate of Fire + 45% (decreased cycle time)
- Increased Agility
- Increase Sensor str
- increased Tracking
- lock not broken when module activated
Draw Backs
- Cannot Warp/jump/refit with module active (2.5 minute cycle time on module)
- Immune to some, not all ewar (Not immune to ECM, sensor damps, target painters, warp disruption)
- -60% to targeting Range
- -5% to shield/armor resistance but not allowed below 0
- -50% to optimal range and Falloff
=======
This is a capital ship designed for capital and sub capital combat. By reducing the reliance on jump drive, the capital ship has more power designated to its navigational and combat tracking systems. But the maneuverability was not matched to its new found speed so some of the defenses were reduced.
The Attack module reconfigures some of the ships subsystems for increased combat prowess at the expense of other systems. While the ship tracking is just as good in attack mode as it is out, the increased rate of fire cause some inaccuracy at longer ranges.
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Batelle
Komm susser Tod
1365
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Posted - 2014.01.23 18:16:00 -
[2] - Quote
why? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
113
|
Posted - 2014.01.23 18:19:00 -
[3] - Quote
because i think it would be cool and that's all the reason i need for me to post it...except for when i troll. |
Noxisia Arkana
Deadspace Knights
99
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Posted - 2014.01.23 19:27:00 -
[4] - Quote
I will take you up on your offer of hate.
Kudos for giving a well laid out idea even if I disagree with the need and balance of the ship.
Edit: Spelling is hard. |
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