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Thread Statistics | Show CCP posts - 0 post(s) |
Yorlock
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.01.26 23:07:00 -
[1] - Quote
We need a ruling on the use of jetcans and wrecks on and arround jumpgates to uncloak/prevent cloaking of ships with cov-ops cloaks jumping thru. It used to be considered an exploit but it has increased in use on low sec/null gates as well as high sec use as a way to uncloak war targets. I am disturbed that what used to be a bannable/suspendable expoit is back in use and considered as a legit tactic to remove the use of recon cruisers, stealth bombers, cov-ops frigates, blockade runners and t3 cruisers that use the cov ops subsystem as a safe way to travel thru low sec or bypass a war targets gate camp. The only safe low/null sec ship is currently an interceptor that can warp before targeted and is bubble immune. The changes to warp activation combined with the 'cloud of junk' to automatically uncloak/prevent cloaking every other ship has remvoed them from being used effectively. Again, I would like a dev ruling as to why this is now a valid tactic when it was frowned upon in the past. If this is ruled a legit tactic them may i suggest we just remove all cloaks from game and refund the skills points spend on claoking as it is a wasted skill under these current in game conditions. Thanks |
Muestereate
Minions LLC
139
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Posted - 2014.01.26 23:12:00 -
[2] - Quote
Seems to me the petition system would be how to get a ruling, General dscussion doesn't make rulings that matter. |
Nedes Betternaem
Imperial Academy Amarr Empire
327
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Posted - 2014.01.26 23:16:00 -
[3] - Quote
I'm almost certain that it is not considered exploiting by CCP to do that. |
Yorlock
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.01.26 23:17:00 -
[4] - Quote
The petition system does not show the proof of how many objects were on the gate. Only that an object prevented you from cloaking and that is not proof of an exploit of enough to refund ship and implant/skill points lost in the case of a t3 loss. This is why we need a dev ruling on this issue. |
Benny Ohu
Chaotic Tranquility Casoff
2277
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Posted - 2014.01.26 23:17:00 -
[5] - Quote
using objects to decloak is not an exploit
using an unreasonable number of objects is generating load on the server and against terms of service |
Inxentas Ultramar
Ultramar Independent Contracting
1145
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Posted - 2014.01.26 23:21:00 -
[6] - Quote
The tactic is not frowned upon, it is simply against the EULA to deliberately create lag. I could imagina that 10 years back CCP had less space supercomputers, so it might require some more trash nowadays to actually do that. An SP refund is kind of harsh for a skill you happen to dislike because it's not an Escape button. What is stopping you from attempting to kill said persons and shoot / loot their trash? I mean if you wanna keep your neighbourhood clean you have to walk the beat man! |
Lykouleon
GoonWaffe Goonswarm Federation
1271
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Posted - 2014.01.26 23:22:00 -
[7] - Quote
Yorlock wrote:This is why we need a dev ruling on this issue. CCP has already made numerous statements on jetcans for decloaking. Use the forum search feater. Lykouleon > CYNO ME CLOSER so I can hit them with my sword |
Yorlock
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.01.26 23:22:00 -
[8] - Quote
A cloud of 50+ cans/wrecks on the gates gives a small camp the same advantage as a gate gcamp of the same number of ships spaced arround the gate as far as colidables. If they have that many ships its one thing. use of cans and wrecks to boost their coverage/advantage is another. Seems like we just need to get rid of cloaks and remove the temptation to cause unreasonable server load then with the junk clouds. |
Benny Ohu
Chaotic Tranquility Casoff
2277
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Posted - 2014.01.26 23:22:00 -
[9] - Quote
heh. scram, web, three sebos, then tell them to either selfdestruct or pick up their litter |
Barbara Nichole
Cryogenic Consultancy
496
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Posted - 2014.01.26 23:22:00 -
[10] - Quote
There was ruling given once concerning the use of jet cans and litter to create a secondary shield around a pos. My guess though is if the gate litter is wrecks it's probably ok.. if you are buying 1000's of containers to plant in space probably not. You know, common sense... -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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Chopper Rollins
Brutor Tribe Minmatar Republic
498
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Posted - 2014.01.26 23:25:00 -
[11] - Quote
Yorlock wrote:...The only safe low/null sec ship is currently an interceptor that can warp before targeted and is bubble immune....
Stop being terrible.
Goggles. Making me look good. Making you look good. |
Muestereate
Minions LLC
140
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Posted - 2014.01.26 23:32:00 -
[12] - Quote
If some one can drop a thosand ships in a system it can handle a few dozen cans. Last ruling I heard was related to server load. If it makes it so bad that people can't play that is when they consider it an exploit. WHen you cloak you have to have your overview setup for everything including probes drones corpses wrecks containers etc then you sometimes have to manually steer between them to remain cloaked. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
4761
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Posted - 2014.01.26 23:38:00 -
[13] - Quote
Barbara Nichole wrote:There was ruling given once concerning the use of jet cans and litter to create a secondary shield around a pos. My guess though is if the gate litter is wrecks it's probably ok.. if you are buying 1000's of containers to plant in space probably not. You know, common sense... Pretty much this.
Using jetcans and other objects in space to decloak ships has never been against the rules. Using LOTS of jetcans and objects in space to the point where it may cause lag is.
There was a discussion about this in the Assembly Hall awhile back on this same topic. https://forums.eveonline.com/default.aspx?g=posts&m=3613891 Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Scipio Artelius
The Vendunari End of Life
189
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Posted - 2014.01.26 23:52:00 -
[14] - Quote
Chopper Rollins wrote:Stop being terrible.
+1 to this.
OP you seem a bit butthurt about losing a T3 but your whine is very, very, very inaccurate.
Covert Ops ships are one of the most useful ships in the game in both lowsec and nullsec and individually, they can break gate camps much easier than most other ships.
My cloak scout character never has a problem with being decloaked. It happens, but it's simple to deal with.
So rather than blaming your loss on a game mechanic, recognise it was 100% your own fault and figure out how to prevent it occurring again.
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Unsuccessful At Everything
The Troll Bridge
9525
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Posted - 2014.01.27 00:35:00 -
[15] - Quote
I once dropped a Viator load of corpses on a gate. The word exploit was used quite extensively in local....but strangely nothing happened.
After their pods were gone we never heard any more complaints. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Leigh Akiga
My Highsec Backbone
530
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Posted - 2014.01.27 00:46:00 -
[16] - Quote
Somebody had about 200 cans outside Dodixie once and it was really over the top annoying so I petitioned it and the GM said its not a problem HTFU.
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Benny Ohu
Chaotic Tranquility Casoff
2281
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Posted - 2014.01.27 00:49:00 -
[17] - Quote
i seen a gm come along and blow up a bunch of rookie ships outside dodixie. you mustn't have made your petition clear. |
Wesley Otsdarva
Asuratech Industrial Corp Brothers Of The Dark Sun
7
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Posted - 2014.01.27 01:00:00 -
[18] - Quote
This makes me want to make a trash detection field around a gate. Just to see what happens. |
Garnoo
Eternity INC. Goonswarm Federation
96
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Posted - 2014.01.27 01:05:00 -
[19] - Quote
only scrubs uses gates in 2nd decade... move to nullsec, use jumpdrive - problem solved next! People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |
Muestereate
Minions LLC
140
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Posted - 2014.01.27 01:13:00 -
[20] - Quote
Stargates are economical though |
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Angelica Dreamstar
Epic Boo Bees
338
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Posted - 2014.01.27 01:40:00 -
[21] - Quote
You want the cloak mechanics removed, because sometimes somebody (in this case: you) gets affected by jetcans around a gate?
Wow, you're mad!
Wanna hug? :/ "Remember that every time you buy something, somebody else can't buy it. It matters at the end of the chain for the one guy who can't get it anymore, because YOU bought one!" --áJoin the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |
ZAKURELL0 LINDA
Black Scorpions Inc Circle-Of-Two
37
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Posted - 2014.01.27 08:46:00 -
[22] - Quote
Barbara Nichole wrote:There was ruling given once concerning the use of jet cans and litter to create a secondary shield around a pos. My guess though is if the gate litter is wrecks it's probably ok.. if you are buying 1000's of containers to plant in space probably not. You know, common sense... who da fark buy cans to be dropped on gate? we just litter some random trash and the can magically appears! RIP Iron Lady |
Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
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Posted - 2014.01.27 09:46:00 -
[23] - Quote
I remember a case few years back when few of my friends made a system safe with cans near gate. CCP came and blew the cans up and told my friends that you may not camp the game in this manner.
That ended that way of killing hostiles then but I have not heard how the newer rules apply to this subject. My personal thoughts still are that it should be allowed but I know what the whining cloakers say about that. After centuries of debating and justifying... Break Cloaks tm |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
905
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Posted - 2014.01.27 09:56:00 -
[24] - Quote
Was as far as I am aware never deemed an exploit .. there was a time however when people had landfills in space for the purpose of decloaking and the methodology was frowned upon due to jump-lag generated.
If CCP at some point wants covert cloak hulls to be more than cyno and griefing platforms, then I am sure they will untick the database box that lets inanimate objects decloak and we can go back to playing "Pong" with warrior swarms when a gate activates |
Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
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Posted - 2014.01.27 10:14:00 -
[25] - Quote
Veshta Yoshida wrote:playing "Pong" with warrior swarms when a gate activates
Hehe... I remember this Nicely put there ms After centuries of debating and justifying... Break Cloaks tm |
Azrael Talie-Kuo
Federal Navy Academy Gallente Federation
0
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Posted - 2014.01.27 10:45:00 -
[26] - Quote
Seems its valid in real life already....
Earth is PROTECTED!!!
http://www.google.com.au/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=35zYanDdrPba3M&tbnid=ft7rPyo2OlOEhM:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.natural-environment.com%2Fblog%2F2008%2F04%2F16%2Fimages-of-earth-surrounded-in-space-junk%2F&ei=FDjmUu3GNZfFoATm0IGQCA&bvm=bv.59930103,d.cGU&psig=AFQjCNE99ZajLR8PS506087IqmoEdYgJuw&ust=1390905739648086 |
seth Hendar
I love you miners
402
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Posted - 2014.01.27 12:35:00 -
[27] - Quote
Benny Ohu wrote:using objects to decloak is not an exploit
using an unreasonable number of objects is generating load on the server and against terms of service yeah, so i heard, when we received a GM notification not to do the following again:
dduring a fight, we had carriers near a gate, plus a small gang camping said gate, so in an attempt (successfull btw) to catch cloackys, we assigned the carriers drones to campers.
after a few kill, we received a GM notification has to how this was considered an exploit to cause lag on gates.
we then asked him if, 5 ishtar deploying drones around the gate would be ok, he said yes.
basically, 2 carriers assigned 20 warriors on a gate causes lag, but 5 ishtar deploying 25 drones and assigning them doesn't...CCP's logic...... |
Billy McCandless
The McCandless Clan Turing Tested
115
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Posted - 2014.01.27 12:45:00 -
[28] - Quote
seth Hendar wrote: Thinking is hard.
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Kaarous Aldurald
ROC Academy The ROC
2192
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Posted - 2014.01.27 12:54:00 -
[29] - Quote
seth Hendar wrote:Benny Ohu wrote:using objects to decloak is not an exploit
using an unreasonable number of objects is generating load on the server and against terms of service yeah, so i heard, when we received a GM notification not to do the following again: dduring a fight, we had carriers near a gate, plus a small gang camping said gate, so in an attempt (successfull btw) to catch cloackys, we assigned the carriers drones to campers. after a few kill, we received a GM notification has to how this was considered an exploit to cause lag on gates. we then asked him if, 5 ishtar deploying drones around the gate would be ok, he said yes. basically, 2 carriers assigned 20 warriors on a gate causes lag, but 5 ishtar deploying 25 drones and assigning them doesn't...CCP's logic......
The really funny part is when you get 2 contradictory GM rulings for the same thing because someone used 2 accounts so they could petition you twice.
"The rules" are entirely subjective to which GM you get. It's honestly disgusting. Not posting on my main, and loving it.-á Because free speech.-á |
Billy McCandless
The McCandless Clan Turing Tested
115
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Posted - 2014.01.27 13:03:00 -
[30] - Quote
Kaarous Aldurald wrote:
The really funny part is when you get 2 contradictory GM rulings for the same thing
There were two different circumstances here.
Reading is hard too. |
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