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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Abdul 'aleem
Sumiko Yoshida Corporation
48
|
Posted - 2014.01.27 03:14:00 -
[1] - Quote
There is a suggestion in Features & Ideas that will give the missioner and anyone that wants to help them the ability to immediately counter (kill) mission thieves and any other mission invaders/griefers.
The thread is titled Unique Mission Item Theft Rebalance.
A lot of gankers/griefers/"pirates" and thieves are crying about it.
If the suggestion is put in, the player choosing to trespass or invade a mission owner's mission space would immediately be a legal target to everyone who wants to help defend the missioner's space.
All that the missioner would have to do is 1) find anyone in local that wants to help and 2) fleet them.
Feel free to read it.
If you are a missioner, it will help you.
P.S. The suggestion is posted by me, but the idea was inspired by the contribution of many people in the Someone stole my Wei Todaki. What can I do about this? thread by Nerf Burger.
I have only tried to consolidate everyone's input. |
Batelle
Komm susser Tod
1398
|
Posted - 2014.01.27 03:44:00 -
[2] - Quote
is this the solution where warping to someone else's mission pocket becomes criminal? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Abdul 'aleem
Sumiko Yoshida Corporation
67
|
Posted - 2014.01.27 03:49:00 -
[3] - Quote
Batelle wrote:is this the solution where warping to someone else's mission pocket becomes criminal?
No.
But read it for yourself if you legitimately want to to understand.
Lots of good "pirate" tears and whining. |
DeMichael Crimson
Republic University Minmatar Republic
20279
|
Posted - 2014.01.27 06:48:00 -
[4] - Quote
Yeah, you presented a very good proposal and the thread was indeed an entertaining read. The so called PvP players all reaching for any excuse whatsoever failed miserably at trying to dismiss the proposal. It was definitely worth the time to read the dozen pages.
Good job on keeping your cool.
Piwat tears are best tears.
DMC |
DeMichael Crimson
Republic University Minmatar Republic
20279
|
Posted - 2014.01.27 06:52:00 -
[5] - Quote
Batelle wrote:is this the solution where warping to someone else's mission pocket becomes c¦¦r¦¦i¦¦m¦¦i¦¦n¦¦a¦¦l¦¦ suspect? Fixed it for you.
DMC |
dexington
Caldari Provisions Caldari State
1075
|
Posted - 2014.01.27 07:44:00 -
[6] - Quote
Go play wow if you want to sit in your own little instanced dungeon, that's not how eve work. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 07:46:00 -
[7] - Quote
dexington wrote:Go play wow if you want to sit in your own little instanced dungeon, that's not how eve work.
More tears... beautiful. |
dexington
Caldari Provisions Caldari State
1075
|
Posted - 2014.01.27 08:28:00 -
[8] - Quote
Abdul 'aleem wrote:dexington wrote:Go play wow if you want to sit in your own little instanced dungeon, that's not how eve work. More "pirate" tears... beautiful.
oh god please stop with the trivial 'sweet sweet tears' remarks... some people play eve because they like that the game is unpredictable, and punish you for being stupid and/or careless. You want to turn eve into just another main stream mmo with zero negative feedback, because the bad man blow up your space ship and you didn't like.
Clueless people like you are literally part of the disease the is destroying the game from the inside, you don't understand the game and have zero patience to to actually learn eve.
What you suggest is not improving the game, you are destroying a key element of eve. Missions are not supposed to be easy, it's not supposed to safe to undock, and it's not supposed to be hard or dangerous be cause some scripted space dragon i hiding further down the road.
Eve is hard and dangerous because everyone can and just might kill you if you give them the chance, you don't understand or appreciate aspect of them game, and you want to removed so you can sit in you little bubble, safe from the other players trying to kill you.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Anize Oramara
S T R A T C O M Ragnarok.
119
|
Posted - 2014.01.27 08:32:00 -
[9] - Quote
this probably wont happen as it goes against what makes eve different from other mmos.
Also before you embarres yourself, I do run missions when I find myself in hs. but honestly id much rather stay in my comfy and safe wh. hs is dangerous man. |
Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 08:39:00 -
[10] - Quote
DeMichael Crimson wrote:Yeah, you presented a very good proposal and the thread was indeed an entertaining read. The so called PvP players all reaching for any excuse whatsoever failed miserably at trying to dismiss the proposal. It was definitely worth the time to read the dozen pages. Good job on keeping your cool. Piwat tears and fears are best. DMC
Thanks. All I really did is consolidate everyone's input. It's really a suggestion that came from everyone. |
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Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
151
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Posted - 2014.01.27 09:38:00 -
[11] - Quote
I see nothing wrong with being flagged as suspect when entering someone elses mission as it gives them more time to defend from thiefs, its only fair.
It also increases PvP opportunities but as we have seen with the Mobile Tractor Unit drone aggro situation (I know different mechanics) couldn't this lead to the missioner losing more ships as they could get tricked into PvP? |
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
215
|
Posted - 2014.01.27 10:00:00 -
[12] - Quote
Anize Oramara wrote:Also before you embarres yourself.
It is spelled "embarrass."
The sound of the Amarrian heart |
DeMichael Crimson
Republic University Minmatar Republic
20283
|
Posted - 2014.01.27 10:00:00 -
[13] - Quote
dexington wrote:Abdul 'aleem wrote:dexington wrote:Go play wow if you want to sit in your own little instanced dungeon, that's not how eve work. More "pirate" tears... beautiful. Oh god please stop with the trivial 'sweet sweet tears' remarks... some people play eve because they like that the game is unpredictable, and punish you for being stupid and/or careless. You want to turn eve into just another main stream mmo with zero negative feedback, because the bad man blow up your space ship and you didn't like. Clueless people like you are literally part of the disease the is destroying the game from the inside, you don't understand the game and have zero patience to to actually learn eve. What you suggest is not improving the game, you are destroying a key element of eve. Missions are not supposed to be easy, it's not supposed to safe to undock, and it's not supposed to be hard or dangerous be cause some scripted space dragon i hiding further down the road. Eve is hard and dangerous because everyone can and just might kill you if you give them the chance, you don't understand or appreciate aspect of them game, and you want it removed so you can sit in you little bubble, safe from the other players trying to kill you.
Man, try pulling your head out and read the proposal first before posting a reply next time. Your attempt at trying to blow this whole thing completely out of proportion and twist it into a totally different issue is nothing more than a fail troll.
I will say the only 'clueless' one here is you, especially after reading your reply. It shows me that you don't even know what this thread is about. Either you're a Mission Invader Thief who see's his risk free game actions being questioned or you just don't understand the game mechanics pertaining to Cosmos Missions. Anyway, the disease infecting this game are players like you who object to change, always trying to keep the game from growing and expanding.
Obviously the only thing being destroyed here is the Zero-risk factor of being a Mission Invader Thief. The OP's proposal actually enforces and promotes the main key elements of Eve - Risk v Reward and Choices v Consequences, not to mention it makes things 'Unsafe' for everyone involved. Course if you had bothered to actually read it, you would have known that.
DMC
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Abdul 'aleem
Sumiko Yoshida Corporation
142
|
Posted - 2014.01.27 10:06:00 -
[14] - Quote
Treborr MintingtonJr wrote:I see nothing wrong with being flagged as suspect when entering someone elses mission as it gives them more time to defend from thiefs, its only fair.
It also increases PvP opportunities but as we have seen with the Mobile Tractor Unit drone aggro situation (I know different mechanics) couldn't this lead to the missioner losing more ships as they could get tricked into PvP?
I don't know how CCP would do the coding.
This is a dev level question and would need to be addressed by them.
At worst it would be the same level of risk as using an MTU with aggressive combat drones out now.
At best, they could fix the drone issue in the coding when they add the suspect flag for mission invasion. |
Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
152
|
Posted - 2014.01.27 10:10:00 -
[15] - Quote
Lady Katherine Devonshire wrote:Anize Oramara wrote:Also before you embarres yourself. It is spelled "embarrass." Becareful of Muphry's law! |
Gimme more Cynos
Du nervst geh sterben
128
|
Posted - 2014.01.27 10:22:00 -
[16] - Quote
Hum, beeing the mussion runner that I am, I'm not affected and can't see a point on your proposal.
It's my own damn fault if i let someone steal my mission object.
Maybe it's because I've never went on cosmos, and can't imagine that you can't do anything agaist it (park an MWD BS and Bump the hell out of him?). |
Abdul 'aleem
Sumiko Yoshida Corporation
142
|
Posted - 2014.01.27 10:30:00 -
[17] - Quote
Gimme more Cynos wrote:Hum, beeing the mussion runner that I am, I'm not affected and can't see a point on your proposal. It's my own damn fault if i let someone steal my mission object. Maybe it's because I've never went on cosmos, and can't imagine that you can't do anything agaist it (park an MWD BS and Bump the hell out of him?).
I am sorry that you don't understand the proposal and how it opens up options to counter mission invasion that do not currently exist.
I hope that you re-read the thread.
You can convo me in game and I will explain it item by item if you need more specific help.
It is spelled out clearly for everyone in the original post.
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dexington
Caldari Provisions Caldari State
1075
|
Posted - 2014.01.27 10:33:00 -
[18] - Quote
DeMichael Crimson wrote:Man, try pulling your head out and read the proposal first before posting a reply next time. Your attempt at trying to blow this whole thing completely out of proportion and twist it into a totally different issue is nothing more than a fail troll.
I know you love every suggesting that makes hi-sec more safe, and everyone that don't agree with your brain dead carebear attitude is just trolling.
Being able to defend yourself by staying docked is god damn stupid, and if you can't see that you are the one who is clueless and trolling.
The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!!
There are lots of ways to void someone scanning you down, the problem is not that the game don't give you tools to avoid missions griefers, most people are just to damn lazy to use them, that the is the game play you are advocating.... so please just stfu about trolling. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Abdul 'aleem
Sumiko Yoshida Corporation
142
|
Posted - 2014.01.27 10:40:00 -
[19] - Quote
dexington wrote:DeMichael Crimson wrote:Man, try pulling your head out and read the proposal first before posting a reply next time. Your attempt at trying to blow this whole thing completely out of proportion and twist it into a totally different issue is nothing more than a fail troll. I know you love every suggestion that makes hi-sec more safe, and everyone that don't agree with your brain dead carebear attitude is just trolling. Being able to defend yourself by staying docked is god damn stupid, and if you can't see that you are the one who is clueless and trolling. The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!! There are lots of ways to avoid someone scanning you down, the problem is not that the game don't give you tools to avoid missions griefers, most people are just to damn lazy to use them, that the is the game play you are advocating.... so please just stfu about trolling.
This is not an option due to time constraints, as listed in the original post for anyone who legitimately wants to know.
And, maybe we'd rather shoot you or hire someone to shoot you when you choose to invade our mission pockets.
The suggestion will allow us or anyone else to do this immediately after you choose to invade our mission site. |
Gimme more Cynos
Du nervst geh sterben
128
|
Posted - 2014.01.27 11:17:00 -
[20] - Quote
Abdul 'aleem wrote:Gimme more Cynos wrote:Hum, beeing the mussion runner that I am, I'm not affected and can't see a point on your proposal. It's my own damn fault if i let someone steal my mission object. Maybe it's because I've never went on cosmos, and can't imagine that you can't do anything agaist it (park an MWD BS and Bump the hell out of him?). I am sorry that you don't understand the proposal and how it opens up options to counter mission invasion that do not currently exist. I hope that you re-read the thread. You can convo me in game and I will explain it item by item if you need more specific help. It is spelled out clearly for everyone in the original post, but it is a longish read.
Well, I do understand that you think that you own a mission-pocket - thus, you want the right to kick someone out if you don't want him there. I do understand your view, I just disagree - Imho, you don't own sites in space (you don't own the loot, rats and salvage either).
:)
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Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 11:24:00 -
[21] - Quote
Gimme more Cynos wrote:Abdul 'aleem wrote:Gimme more Cynos wrote:Hum, beeing the mussion runner that I am, I'm not affected and can't see a point on your proposal.
I am sorry that you don't understand the proposal and how it opens up options to counter mission invasion that do not currently exist. I hope that you re-read the thread. You can convo me in game and I will explain it item by item if you need more specific help. It is spelled out clearly for everyone in the original post, but it is a longish read. Well, I do understand that you think that you own a mission-pocket - thus, you want the right to kick someone out if you don't want him there. I do understand your view, I just disagree - Imho, you don't own sites in space (you don't own the loot, rats and salvage either). :)
You must have missed the TLDR from the original post.
Here it is for you to read again:
Abdul 'aleem wrote:
TLDR
Game balance is off. Add a suspect flag for trespassing that is triggered when the act of mission item theft is initiated (when the illegal warp into the mission owner's site begins) not only after the item is looted.
There is no reason that a mission thief should have Concord protection after they invade another player's mission space and while they are waiting to loot the mission item.
And all the proofs that mission space is owned by the missioner is listed in the original post.
The griefers themselves even admit several times in the Features and Ideas thread that mission space is owned by the missioner.
They even help to prove it several times without even knowing it!
It is really a funny read.
I don't want to ruin the enjoyment of reading the whole thread, but here is a highlight:
Meyr wrote:OH. MY. GOD.
Truly, there are no tears like pirate/griefer/ganker tears.
What we have here is someone trying to earn a living (let's face it, no one does missions because they're INTERESTING). Someone else plans on interrupting their work and stealing the results. In the process of that theft, they (a) conspire, and (b) trespass into something that, were it not for the mission-runner interacting with an agent, would not otherwise exist.
Points (a) and (b) certainly amount to what, in the real world, would result in your detention and questioning by the police, to say nothing of being arrested, tried, and convicted.
What's been proposed here is a possible method of leveling the playing field, by making an uninvited intrusion into a mission pocket an act that would mark you as a viable target for the mission-runner.
And you guys are crying up a storm! Isn't greater opportunity for PVP what damned near every one of you guys are constantly asking for in these very same forums? Now, you're hiding behind CONCORD because, "Don't make MY fun harder or riskier, CCP, just those lazy, weak, wimpy hisec carebears!"
...
In the meantime, keep on crying, guys.
*Snip* Removed reply to a deleted post. ISD Ezwal. |
Paikis
Vapour Holdings
1074
|
Posted - 2014.01.27 12:15:00 -
[22] - Quote
dexington wrote:The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!!
This is a failure of an argument. If I want your Wei-Todaki there is literally not a thing you can do to stop me from either taking it or destroying it.
Let me explain.
I warp to somewhere outside of your D-scan range (~15AU) and drop my probes. I then move said probes 20+ AU above the plane of the system to put them in a place where you simply cannot ever see them on D-scan. If the system happens to be small enough that I can't warp outside your d-scan range, you have about 5-6 seconds to notice my probes before they are gone. No one hits D-scan that often. I lived in wormholes for almost 2 years, I am the most paranoid pilot in Eve, to the point where I keep d-scan up and scanning even when in a system with no one in local. It's a habit at this point. Even I don't hit d-scan every 5 seconds. You will not see me drop my probes. I 100% guarantee it.
I then use my d-scan to narrow your position down to within a very small area. This is done by finding you with the 5 degrees setting and then getting a range. Do this twice from two different places and I know roughly where you are, to within half an AU or so (or more usually, just find you once with 15 degrees and get a range, that is almost always enough). I then place my probes there and hit scan. Instantly I have a warpable hit. By the time you see my probes scanning you down, it is too late, you cannot stop me from getting a warp in for your mission site.
All in all, you have a single 5-6 second window to notice me dropping my probes, and only then if the system is less than 15AU across, not many are... If you miss that window, I have a warp in for your mission and unless you're already looting the wreck before I get to you, you can't do a thing to stop me.
Once I have your mission pocket, I can get into it with no problem and simply cloak and wait for you to kill the mission rat. I will be orbitting said mission rat at 500m when it dies and loot the wreck before you. If you leave, I will bring an alt in a PvE ship. If you shoot me, you lose your ship and most likely wont have a replacement at hand. I then bring my alt and finish the mission and scoop the loot.
And the best part; If you are orbitting the rat at 500m as well and are ready to contest the drop, there is nothing stopping me from simply shooting the wreck. I can lock it and fire faster than you can loot it, thanks to inventory lag. If I can't have it, no one can. Heck, I don't know if smart bombs kill wrecks, but if they do, then you have 0 chance of getting the wreck.
The best part is that I can circumvent the entire loot situation by simply bringing some alts or friends and just killing you. 1.5b for the drop? I can suicide-gank your ship for much less. You have friends too? Well then we're back to orbitting at 500m and shooting the wreck if it looks like I don't have a 100% chance to loot.
If I want your drop, I'm going to get it, or I'm going to destroy it. There is absolutely no way you can change this. |
dexington
Caldari Provisions Caldari State
1077
|
Posted - 2014.01.27 12:39:00 -
[23] - Quote
Paikis wrote:dexington wrote:The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!! This is a failure of an argument. If I want your Wei-Todaki there is literally not a thing you can do to stop me from either taking it or destroying it. Let me explain.
And i can do my due diligence, before excepting the mission and either use the forums or monitor local, so i have a clue about who might be trying to scan me down. Which give me the option to not do the mission when you are in local, or warp out when you enter local, this is not a wormhole you can't hide.
So yes there is something i can do... I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
DeMichael Crimson
Republic University Minmatar Republic
20285
|
Posted - 2014.01.27 12:42:00 -
[24] - Quote
dexington wrote:DeMichael Crimson wrote:Man, try pulling your head out and read the proposal first before posting a reply next time. Your attempt at trying to blow this whole thing completely out of proportion and twist it into a totally different issue is nothing more than a fail troll. I know you love every suggestion that makes hi-sec more safe, and everyone that don't agree with your brain dead carebear attitude is just trolling. Being able to defend yourself by staying docked is god damn stupid, and if you can't see that you are the one who is clueless and trolling. The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!! There are lots of ways to avoid someone scanning you down, the problem is not that the game don't give you tools to avoid missions griefers, most people are just to damn lazy to use them, that the is the game play you are advocating.... so please just stfu about trolling.
Good gawd, talk about being brain dead, you've gone flat-line.
The proposal doesn't make High Sec more safe, it does just the opposite. I can understand why you're so vocal against it since it would add a little bit of risk to your zero-risk game play activity.
As for trolling, your replies here definitely fit the criteria, especially since you're just making stuff up.
DMC |
Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 12:46:00 -
[25] - Quote
All of the intentions to the suggestion to implement a suspect flag for mission invasion are listed in the original post
I encourage everyone to read it because, as you see, gankers/griefers/"pirates" and thieves are trying really hard to derail the conversation.
That alone should tell you there's something good in it for everyone else
Edit: It's good for them too, they just don't understand that it's not so scary to be shot at in EVE. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
659
|
Posted - 2014.01.27 13:20:00 -
[26] - Quote
Paikis wrote:dexington wrote:The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!! This is a failure of an argument. If I want your Wei-Todaki there is literally not a thing you can do to stop me from either taking it or destroying it. Let me explain. I warp to somewhere outside of your D-scan range (~15AU) and drop my probes. I then move said probes 20+ AU above the plane of the system to put them in a place where you simply cannot ever see them on D-scan. If the system happens to be small enough that I can't warp outside your d-scan range, you have about 5-6 seconds to notice my probes before they are gone. No one hits D-scan that often. I lived in wormholes for almost 2 years, I am the most paranoid pilot in Eve, to the point where I keep d-scan up and scanning even when in a system with no one in local. It's a habit at this point. Even I don't hit d-scan every 5 seconds. You will not see me drop my probes. I 100% guarantee it. I then use my d-scan to narrow your position down to within a very small area. This is done by finding you with the 5 degrees setting and then getting a range. Do this twice from two different places and I know roughly where you are, to within half an AU or so (or more usually, just find you once with 15 degrees and get a range, that is almost always enough). I then place my probes there and hit scan. Instantly I have a warpable hit. By the time you see my probes scanning you down, it is too late, you cannot stop me from getting a warp in for your mission site.
Thanks for that!
The way I would solve that - on the presumption that you have a virtue fitted alt that I don't know the name of, and will never see uncloaked.
(a) fly a t3 with eccm sub + eccms fitted. (b) not field drones at all - in my case that would be a rail proteus and just keep the 25m3 bayed. (c) do the encounter by shooting something, then shooting its wreck, so that references to the encounter location are not left in space. (d) leave the encounter regularly for long periods, (or just cloak up and do other stuff for a while if aggro drops), so as to deny you an ongoing reference for you to d-scan yourself closer with. In the end you'd be left with little pieces of the puzzle stretched over multiple time zones. (e) keep the d-scan spam up, which is something that I am capable of doing in these scenarios, especially because I'd not attempt to complete it all in 1 go so I might be d-scan spamming for 5 minutes at a time.
I completely recognise that there being a solution is just like there being a solution to miner ganking though - ie people will read this thread after they lose their object, and not before, so how to make your life hard being published, won't even dent your efficiency, but its there.
(of course if DMC is directing a lot of people there in a guide, he might be able to short circuit that a bit). |
Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 13:24:00 -
[27] - Quote
Have you read the thread then, Tauranon?
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
659
|
Posted - 2014.01.27 14:41:00 -
[28] - Quote
As you shoot wrecks in your blithe and stupid way, their scout will know when you are in the second last pocket because you have been scanned down long ago, and they can either enter and watch cloaked, or just watch the wrecks pile up on d-scan, which the guy has already 5%'d and isolated your wrecks from everyone elses, and knows the encounter well enough to know where you are up to.
Gandalf, and thieves are never late, they arrive exactly when they need to arrive.
They'll turn up with it 5v1 and unless the rules are utterly ********, as soon as you shoot, the one you shoot can shoot back and the others will rep him, and they'll move to and kill the loot ship, or they'll just point you and kill you first. ie your rule change will literally not stop these guys.
You literally can't do every mission with a posse in there with you (because its horribly boring), and if you were tipped off enough to bring a posse in the first place, then you were also tipped off enough to bring a T3 and thus do all the tihings that would stop them getting into your mission space yourself - and with a posse you would probably have cleared the mission fast enough that they wouldn't have got around to you anyway (ie you don't need this rule change).
afaik -this- mission does not have a tight timer, and its this mission they are focusing on (probably because it does take a long time and lets them track you down well before they need to enter). |
Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:46:00 -
[29] - Quote
Tauranon wrote:As you shoot wrecks in your blithe and stupid way, their scout will know when you are in the second last pocket because you have been scanned down long ago, and they can either enter and watch cloaked, or just watch the wrecks pile up on d-scan, which the guy has already 5%'d and isolated your wrecks from everyone elses, and knows the encounter well enough to know where you are up to.
Gandalf, and thieves are never late, they arrive exactly when they need to arrive.
They'll turn up with it 5v1 and unless the rules are utterly ********, as soon as you shoot, the one you shoot can shoot back and the others will rep him, and they'll move to and kill the loot ship, or they'll just point you and kill you first.
You literally can't do every mission with a posse in there with you (because its horribly boring), and if you were tipped off enough to bring a posse in the first place, then you were also tipped off enough to bring a T3 and thus do all the tihings that would stop them getting into your mission space yourself.
afaik -this- mission does not have a tight timer, and its this mission they are focusing on (probably because it does take a long time and lets them track you down well before they need to enter).
Every missioner can certainly hire people to defend their prime mission pockets easily with this suggestion.
And they always have the option to open the fight to anyone in local.
There are plenty of people willing to at least get in on a fre kill, if not a free kill on a ganker/griefer/"pirate" or mission thief.
Really the missioner has a lot to gain from this suggestion.
Read it and enjoy. |
Kirkwood Ross
Golden Profession
129
|
Posted - 2014.01.27 15:37:00 -
[30] - Quote
Missioners really don't even have to hire anyone to defend their mission. I'm sure there are people who love the idea of being able to setup a cloaked ambush in hi-sec waiting for someone to come a long and pop them. They may or may not fleet up with the missioners as they could just easily sit at the warp-in cloaked until someone shows up then dog pile.
I think it's a neat idea. Ninja salvaging will be removed, mission invaders take risk, mission runners don't really have that much risk unless they attack the suspect unprepared, drones don't go after suspects unless the suspect shoots a deployable owned by the pilot. |
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