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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Luci Ambrye
The Service Crew
39
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Posted - 2014.01.28 21:15:00 -
[271] - Quote
Ghostface Bheskagor wrote:Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details
change to DX9 on the launcher |
Jacksol Darnson
Miner's Guild
2
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Posted - 2014.01.28 21:21:00 -
[272] - Quote
Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff?
CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem.
I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) |
tigger digger
Boreel Enigma Rebel Alliance of New Eden
3
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Posted - 2014.01.28 21:26:00 -
[273] - Quote
Jacksol Darnson wrote:Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff? CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem. I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
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Jacksol Darnson
Miner's Guild
3
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Posted - 2014.01.28 21:30:00 -
[274] - Quote
tigger digger wrote:Jacksol Darnson wrote:Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff? CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem. I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
lolz man arnt there only like 50 devs? they probly didn't think anything wud happer to it its probly because some other line of code just reacting badly to a change somewhere. |
Fluffy Pink
State War Academy Caldari State
0
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Posted - 2014.01.28 21:39:00 -
[275] - Quote
Jacksol Darnson wrote:Fluffy Pink wrote:Jacksol Darnson wrote:I am having issues with just getting the patch as in my connection just wifi signal every now and then and if id does the download stops and wont start again. when I try to re-enter it just starts all over again. is there a way I can download in a different way and use the import patch option in the launcher settings area? I use the repair tool on my wireless connection the eve online repair tool didn't help tried putting the number of treads down to 1 from 5 seems to work so far.......
Sometimes you need to run the tool a couple of times until it has downloaded all the data, then it should patch
good luck
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MrBawkbagawk
The Flying Tigers Black Core Alliance
5
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Posted - 2014.01.28 21:39:00 -
[276] - Quote
so can we expect you to credit us for this unplayable day? |
Elric Cole
7
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Posted - 2014.01.28 21:39:00 -
[277] - Quote
My torpedoes seem to be missing their smoke trails even though I haven't changed any graphic settings at all. Is this part of the new "Optimizations and dynamic adjustments for graphics rendering quality" or a bug? |
Jureth22
Vanguard Frontiers Black Legion.
154
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Posted - 2014.01.28 21:41:00 -
[278] - Quote
i assume you guys will fix the client crashes too yes? |
Kotaru
Silver Snake Enterprise Fatal Ascension
3
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Posted - 2014.01.28 21:43:00 -
[279] - Quote
Jacksol Darnson wrote:tigger digger wrote:Jacksol Darnson wrote:Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff? CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem. I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?" lolz man arnt there only like 50 devs? they probly didn't think anything wud happer to it its probly because some other line of code just reacting badly to a change somewhere.
That would be why you do that thing called 'testing' that I have heard about?
Strange that every person logging in to Eve will notice the standings bug in seconds? If you have a fix, fess up, take the dam servers down and patch it - and remove that stupid ESS pos while you are at it |
Celly S
Concord Attraction Services The Ditanian Alliance
258
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Posted - 2014.01.28 21:44:00 -
[280] - Quote
ok, compression BPOs have no icon, just the grey square with the name under them same in the show info screen, no BPO icon shows. if someone has already mentioned this, my apologies for the redundancy. o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
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Sevian Dallocort
Asteroid Collection and Excavation
0
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Posted - 2014.01.28 21:44:00 -
[281] - Quote
The updater in my client will not go past (2/4) 0.6% Downloading 7.64 MB / 1.04 GB
Any ideas? |
Derik Dingler
University of Caille Gallente Federation
1
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Posted - 2014.01.28 21:47:00 -
[282] - Quote
MrBawkbagawk wrote:so can we expect you to credit us for this unplayable day? I've been playing since the servers came back up - what's unplayable?
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Jacksol Darnson
Miner's Guild
3
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Posted - 2014.01.28 21:48:00 -
[283] - Quote
Sevian Dallocort wrote:The updater in my client will not go past (2/4) 0.6% Downloading 7.64 MB / 1.04 GB
Any ideas?
try running the repair tool. if not delete game and reinstall?
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Sokeas
Celestial Argonauts Intrepid Crossing
0
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Posted - 2014.01.28 21:55:00 -
[284] - Quote
Luci Ambrye wrote:Ghostface Bheskagor wrote:Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details change to DX9 on the launcher
Same problem here...
It's already on DX 9 and still crashes in every single jump! Any thoughts?It's really frustrating!
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Morganta
Peripheral Madness
1943
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Posted - 2014.01.28 21:59:00 -
[285] - Quote
Sokeas wrote:Luci Ambrye wrote:Ghostface Bheskagor wrote:Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details change to DX9 on the launcher Same problem here... It's already on DX 9 and still crashes in every single jump! Any thoughts?It's really frustrating!
most recent non-beta video drivers?
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Captain StringfellowHawk
The Riot Formation Fatal Ascension
81
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Posted - 2014.01.28 22:00:00 -
[286] - Quote
CCP Gargant wrote:EVE Online: Rubicon 1.1 has now been released! 1.1 introduces the new Encounter Surveillance System; the Nestor, a Sisters of EVE Battleship; the Micro Jump Unit and the Mobile Scan Inhibitor, two brand new mobile structures; two variations of the Mobile Siphon Units; and a slew of other changes! Full patch notes are available here. This thread is for reporting issues only. For general feedback, please use the EVE Online: Rubicon 1.1 feedback thread. Known issuesThe standing mechanic is currently not working as expected. This problem is investigated with high priority. Overheating a 'Target Spectrum Breaker' currently has no effect. Shadow Faction Bomber and Shadow Serpentis Remote Sensor Dampener items are not listed in the Faction&Storyline market subgroup. Wrecks looted by a Mobile Tractor Unit are invulnerable to missile fire. In some very rare cases, the UI may disappear. Salvage drones are not behaving as they should. The Gnosis BPO is missing its materials list. The client crashes under some circumstances when running with DX 11. War history is missing in the show info on a corporation. The show info window is not updating with the bonus adjusted stats from skills. This is only a display issue. Station ambient sounds cannot be controlled with the 'World' slider in the audio settings.
I am Glad we give these Mini Expansions Long and thorough enough Testing on SISI before going to Tranq. I mean.. shooting each others alliances... No one would of noticed that... |
Sokeas
Celestial Argonauts Intrepid Crossing
0
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Posted - 2014.01.28 22:08:00 -
[287] - Quote
Morganta wrote:Sokeas wrote:Luci Ambrye wrote:Ghostface Bheskagor wrote:Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details change to DX9 on the launcher Same problem here... It's already on DX 9 and still crashes in every single jump! Any thoughts?It's really frustrating! most recent non-beta video drivers?
Already tried this, it didn't occure after the patch.This issue begun yesterday morning... |
Jim Nastik
Armed Aviation Club The Kadeshi
12
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Posted - 2014.01.28 22:09:00 -
[288] - Quote
Crowd Control Productions *pfrrrlllt* whatever dudezzz
listen to the crowd already...
star citizen |
Diaxis Blema
eat a big bowl of bics Brothers of Tangra
1
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Posted - 2014.01.28 22:09:00 -
[289] - Quote
Not going to talk about standings in All chat windows. Mainly I am concerned about the Scimitar and Oneiros. Both of these ships used to say bonus to remote tracking links. Now they say bonus to remote sensor booster. Is this a glitch/typo? Or is this the way CCP wanted to go with these ships? If so. Thanks for not using any lube. If it isn't then please fix. |
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CCP Tuxford
C C P C C P Alliance
617
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Posted - 2014.01.28 22:10:00 -
[290] - Quote
tigger digger wrote:[quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
Me and another dev both had a go at reproing this and were unable to. There is some weirdness about what standings are relevant and the standings being cached and sentries having this weird tendancy to hold a grudge even though you've given people high enough standing but that isn't really new.
There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Battle BV Master
Executor BV Sovereign Infinity
38
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Posted - 2014.01.28 22:14:00 -
[291] - Quote
CCP Tuxford wrote:There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken.
Was?
Already been fixed?
Tell me more, cause I dont see it...
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Jacksol Darnson
Miner's Guild
5
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Posted - 2014.01.28 22:14:00 -
[292] - Quote
CCP Tuxford wrote:[quote=tigger digger][quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
lol never tought id see my name in a dev post
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Sokeas
Celestial Argonauts Intrepid Crossing
0
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Posted - 2014.01.28 22:15:00 -
[293] - Quote
CCP Tuxford wrote:tigger digger wrote:[quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
Me and another dev both had a go at reproing this and were unable to. There is some weirdness about what standings are relevant and the standings being cached and sentries having this weird tendancy to hold a grudge even though you've given people high enough standing but that isn't really new. There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken.
Hi, i still don't see any standing icon in local chat or anywhere else except when i click "show info" on another player. How is it fixed exactly? |
William Prospero
University of Caille Gallente Federation
1
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Posted - 2014.01.28 22:17:00 -
[294] - Quote
Fixed internally. Not deployed yet. Duh. |
Battle BV Master
Executor BV Sovereign Infinity
38
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Posted - 2014.01.28 22:18:00 -
[295] - Quote
Well it will be fixed tomorrow, cause obviously we didnt pay for the game to be played today.
Im sure I saw it when I bought PLEX, invalid on the 28th or any other day CCP thinks they can improve the game... |
Kotaru
Silver Snake Enterprise Fatal Ascension
4
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Posted - 2014.01.28 22:18:00 -
[296] - Quote
They may have fixed it but then decided not to patch until DT giving lo/null sec an unplayable day - wtg |
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CCP TomA
C C P C C P Alliance
6
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Posted - 2014.01.28 22:19:00 -
[297] - Quote
Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess. |
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Kore Wallace
3
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Posted - 2014.01.28 22:20:00 -
[298] - Quote
Im also having the issue with the game freezing and crashing whenever I initiate a warp. Managed to make it 3 jumps once before it crashed, but for the most part its immediate. |
Battle BV Master
Executor BV Sovereign Infinity
38
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Posted - 2014.01.28 22:21:00 -
[299] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
Simply unacceptable Sir(s)
Service is effectively down already , there currently is nothing for you to interupt |
Warde Guildencrantz
TunDraGon Backseat Promises
1002
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Posted - 2014.01.28 22:22:00 -
[300] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
wtb regression tests
only joking |
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