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Thread Statistics | Show CCP posts - 0 post(s) |
Aloysius Knight
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Posted - 2006.04.04 08:09:00 -
[91]
bump it up
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Thaylon Sen
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Posted - 2006.04.04 08:32:00 -
[92]
I know we play the underdog, but come on please... throw a dog a bone will ya
Peace Out |
cheese390
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Posted - 2006.04.04 08:36:00 -
[93]
personally, I'd like me a drone tracking bonus. It would be the first ever recorded event of matari guns actually hitting something TWICE in succession.
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Jaketh Ivanes
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Posted - 2006.04.04 09:03:00 -
[94]
I've not read all the posts, but I don't think the bonus is that bad. Faster repair is a good thing, but if the 10 sec cycle time on Cap Remote Repper is correct, then it is allmost non-excistant. If on the other hand the cycle time were about 15-20 sec, then those 10% would be a good thing, imo.
And a bit off topic, whats that Amarr carrier bonus about. Bonus to shield transfer's.. what amarr ship uses shields?? Bloody Khanid insanity
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Cmd Woodlouse
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Posted - 2006.04.04 09:08:00 -
[95]
The only good about the minnie carrier is its awesome skin and look.
The rest sucks --------------------------------
Darkness and humanity. |
Dimitri Tanan
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Posted - 2006.04.04 09:20:00 -
[96]
Though I don't fly a carrier, I fail to see how the Minmatar bonus is any crappier then the Amarr or Caldari bonus.
It's been fairly well agreed on, and is quite obvious, that you've got to be a huge idiot taking a carrier into direct combat. So while the repair bonus does may suck, it's certainly no worse then the other two resistance bonuses. Like someone said, those resists are just sitting there doing NOTHING when no one is shooting at you. Atleast with a repairer bonus you're speeding things up for people.
So in my eyes, all three races should be complaining about their crappy bonuses. You'll be more successful if you actually try and realize the whole problem, not just your own races issue.
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Tarri
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Posted - 2006.04.04 09:58:00 -
[97]
Minmatar have lots of speed and lots of weapon hardpoints, also mostly damage related bonuses so it's totally wrong to give that logistics bonus to the Nighoggur...
I think they wanted to make the amarr and caldari ones tanks and the gallente and minmatar ones damagedealers but then realised that carriers don't have weapon hardpoints....
Why don't give it a drone bonus, not a damage bonus but perhaps a tracking or signature reduction bonus?
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Aloysius Knight
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Posted - 2006.04.04 10:03:00 -
[98]
Originally by: Tarri Minmatar have lots of speed and lots of weapon hardpoints, also mostly damage related bonuses so it's totally wrong to give that logistics bonus to the Nighoggur...
I think they wanted to make the amarr and caldari ones tanks and the gallente and minmatar ones damagedealers but then realised that carriers don't have weapon hardpoints....
Why don't give it a drone bonus, not a damage bonus but perhaps a tracking or signature reduction bonus?
/mbe beats Tarris head in with a Nidhoggur
IT DOSN"T HAVE WEPON HARDPOINTS!!!!
and for the love of god look at the carriers before posting such missimfored crap
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Tarri
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Posted - 2006.04.04 10:14:00 -
[99]
Edited by: Tarri on 04/04/2006 10:17:01
Originally by: Aloysius Knight
Originally by: Tarri Minmatar have lots of speed and lots of weapon hardpoints, also mostly damage related bonuses so it's totally wrong to give that logistics bonus to the Nighoggur...
I think they wanted to make the amarr and caldari ones tanks and the gallente and minmatar ones damagedealers but then realised that carriers don't have weapon hardpoints....
Why don't give it a drone bonus, not a damage bonus but perhaps a tracking or signature reduction bonus?
/mbe beats Tarris head in with a Nidhoggur
IT DOSN"T HAVE WEPON HARDPOINTS!!!!
and for the love of god look at the carriers before posting such missimfored crap
ouch, erm, I meant that as a DRONE BONUS as in giving the drones a better tracking or signature radius.....
and for the love of god don't hit people with carriers before reading their posts.
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Miz Cenuij
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Posted - 2006.04.04 11:07:00 -
[100]
i Lub Minni ships, but when i saw the sux0r carrier bonus, i trained Gal BS 5. Not a hope in HEL was i gonna b caught in a ship with such a pants bonus. KK thnx.
"Men are going to die..
and im going to kill them". |
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Jessica Lonbow
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Posted - 2006.04.04 11:18:00 -
[101]
5% bonus to agility per level perhaps
** Jessica Lonbow, Public Relations Infinite Style Incorporated |
Aloysius Knight
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Posted - 2006.04.04 11:48:00 -
[102]
Originally by: Jessica Lonbow 5% bonus to agility per level perhaps
oh dear god you can't be for real have you even FLOWN one of them! thats even wrose then the cycle time reduction it has now
common Devs pull your finger out and at lest say your looking into it
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Jessica Lonbow
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Posted - 2006.04.04 12:45:00 -
[103]
5% bonus per level to forum whoring then?
** Jessica Lonbow, Public Relations Infinite Style Incorporated |
Aloysius Knight
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Posted - 2006.04.05 07:34:00 -
[104]
Originally by: Jessica Lonbow 5% bonus per level to forum whoring then?
ohh now theres a idea
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Golan Trevize
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Posted - 2006.04.05 09:20:00 -
[105]
Edited by: Golan Trevize on 05/04/2006 09:24:54 Edited by: Golan Trevize on 05/04/2006 09:24:40 Edited by: Golan Trevize on 05/04/2006 09:22:41
A 5% jump range bonus....... well initially it sounds pretty good, but when i think about it would just make it even more horrible since it wouldent be able to coorperate with a mixed capital fleet(most are execpt CVA¦s)it would have to have its own Cyno field generators to use the extended range, and everyone who have moved a fleet of capital ships know that getting the cynos in place is tedious work( suddently some guy logs of cus his mum called).
So back in the thinktank.
Maybe a Cpu/Grid reduction for Cloning bay..... it would still be the worst carrier, but it could do something the others couldent and it would be a very skirmishy/Minmatari ship able to deploy 10 Terrorists and 10 figthers deep behind enemy lines.
Actually that would make me very envious , but it wouldent be too overpowered in my opinion.
Golan
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships.
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Hohenheim OfLight
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Posted - 2006.04.05 10:31:00 -
[106]
Originally by: Golan Trevize Edited by: Golan Trevize on 05/04/2006 09:25:06
A 5% jump range bonus....... well initially it sounds pretty good, but when i think about it would just make it even more horrible since it wouldent be able to coorperate with a mixed capital fleet(most are execpt CVA¦s)it would have to have its own Cyno field generators to use the extended range, and everyone who have moved a fleet of capital ships know that getting the cynos in place is tedious work( suddently some guy logs of cus his mum called).
So back in the thinktank.
Maybe a Cpu/Grid reduction for Cloning bay..... it would still be the worst carrier, but it could do something the others couldent and it would be a very skirmishy/Minmatari ship able to deploy 10 Terrorists and 10 figthers deep behind enemy lines.
Actually that would make me very envious , but it wouldent be too overpowered in my opinion.
Golan
The clone bay thing would only help mother ships not the small carriers ----------------------------------------------
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wierchas noobhunter
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Posted - 2006.04.05 10:33:00 -
[107]
love to Minmatar Carriers <3
wierchas 4tw |
Jenny Spitfire
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Posted - 2006.04.05 10:34:00 -
[108]
Mail Tuxford? ----------------
RecruitMe@NOINT! |
Golan Trevize
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Posted - 2006.04.05 10:49:00 -
[109]
Edited by: Golan Trevize on 05/04/2006 10:50:39
The clone bay thing would only help mother ships not the small carriers
I Know but make the minnie CARRIER able to use a clone bay...that would make it unique. The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships.
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Swethren
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Posted - 2006.04.05 11:18:00 -
[110]
Edited by: Swethren on 05/04/2006 11:18:32 Caldari Fighter - dragonfly Shield: 3000 Armour: 2750
Amarr Fighter - templar Shield: 2250 Armour: 3750
Gallente Fighter - firbolg Shield: 2500 Armour: 3000
Minmatar Fighter - einherji Shield: 2750 Armour: 3250
Notice how you the amarr fighters are the 2nd BEST in both shield AND armour and your better than Gallente on both fronts, not to mention your fighters are the fastest so should technically take less dmg
You get your carrie bonus, when you fighters take a nerf, mkay?
Swethren
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smallgreenblur
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Posted - 2006.04.05 11:37:00 -
[111]
How does that help when the fighters are orbiting too fast to hit things properly...
sgb
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Swethren
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Posted - 2006.04.05 11:39:00 -
[112]
Originally by: smallgreenblur How does that help when the fighters are orbiting too fast to hit things properly...
sgb
Train the tracking skills for em?
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Aloysius Knight
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Posted - 2006.04.05 11:53:00 -
[113]
Originally by: Swethren
Originally by: smallgreenblur How does that help when the fighters are orbiting too fast to hit things properly...
sgb
Train the tracking skills for em?
or how about you get a clue before posting?
there is no skill to increse fighter tracking, and seeing how you can use any races fighters with any carrier makes you a troll with a nack for owning himself with every post mmmmk?
useing clone babys would be a uniek bonus for the carrier and alow for quick relocation of people, bar the fack carrirs can carry **** all ships and the limit for 1 jump per 24 hours
i highly recamend 5 to 7.5% to repair amount affecting both armour and shield reps
turning the minmatar carrier into the "Healer" of the carriers
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Aloysius Knight
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Posted - 2006.04.05 12:02:00 -
[114]
Originally by: Golan Trevize Edited by: Golan Trevize on 05/04/2006 10:50:39
The clone bay thing would only help mother ships not the small carriers
I Know but make the minnie CARRIER able to use a clone bay...that would make it unique.
well you would still need a bonus for the minmatar mothership as all MS get 99% reduction to cpu use for them anyway, see my other post for my surjested fix
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Joerd Toastius
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Posted - 2006.04.05 12:09:00 -
[115]
Originally by: Aloysius Knight
Originally by: Swethren
Originally by: smallgreenblur How does that help when the fighters are orbiting too fast to hit things properly...
sgb
Train the tracking skills for em?
i highly recamend 5 to 7.5% to repair amount affecting both armour and shield reps
turning the minmatar carrier into the "Healer" of the carriers
You do realise that, cap use aside, that's the exact bonus they have already, right?
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Hashi Lebwohl
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Posted - 2006.04.05 12:45:00 -
[116]
A builder's perspective.
We actually acquired another Thanatos print to meet demand and the Archon has been a good seller. The Chimera has performed ok but not brilliantly, but here we believe it has been the Phoenix, definitely the least popular dreadnaught, which has meant that training for Caldari capital ships has been set back.
The Nidhoggur does not have this excuse, as our Naglfar print is in continual production, and has performed the worst of any of the carriers. Since we commenced building carriers in February we have build only two Nidhoggur, one of which was for a character that only flies Minmatar ships (poor sap!).
Whatever the arguments advanced for this bonus it remains the fact that most carriers are purchased by individuals and very few, I feel, wish to spend 1 billion plus on being a safe spot healer.
I can safely predict that if TomB does a printout of Carriers in game in a year's time the wooden spoon will definitely be the Nidhoggur's by a large margin unless a more sellable bonus is given to the ship.
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Aloysius Knight
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Posted - 2006.04.06 07:17:00 -
[117]
Originally by: Joerd Toastius
Originally by: Aloysius Knight
Originally by: Swethren
Originally by: smallgreenblur How does that help when the fighters are orbiting too fast to hit things properly...
sgb
Train the tracking skills for em?
i highly recamend 5 to 7.5% to repair amount affecting both armour and shield reps
turning the minmatar carrier into the "Healer" of the carriers
You do realise that, cap use aside, that's the exact bonus they have already, right?
you do realise your wroung right?
how is a reduction of 5% secs for the cycle time on arrays per lvl that same as
7.5% to amount repaired for remote and capital reps per lvl???
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Scalor Valentis
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Posted - 2006.04.06 07:38:00 -
[118]
Edited by: Scalor Valentis on 06/04/2006 07:41:11
Originally by: Aloysius Knight
turning the minmatar carrier into the "Healer" of the carriers
pleas no, ill rather stab myself in face than be a healer in carrier.
Ill sit in SS with 5 drone controlls and wish i trained for thanatos, rather than expose my ass in combat without any sufficient bonus to do so.
Damage or tracking bonus to MINMATAR CARRIERS!
[23] Member: BoB Alt whoe
Lelos or Cocordokken! |
Boonaki
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Posted - 2006.04.06 08:08:00 -
[119]
Originally by: Scalor Valentis Edited by: Scalor Valentis on 06/04/2006 07:41:11
Originally by: Aloysius Knight
turning the minmatar carrier into the "Healer" of the carriers
pleas no, ill rather stab myself in face than be a healer in carrier.
Ill sit in SS with 5 drone controlls and wish i trained for thanatos, rather than expose my ass in combat without any sufficient bonus to do so.
Damage or tracking bonus to MINMATAR CARRIERS!
5% bonus to fighter tracking is a very good idea. Fear the Ibis of doom. |
Aloysius Knight
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Posted - 2006.04.06 11:44:00 -
[120]
well there all nice ideas but seeing as how the devs don't care i give up
COME HERE CRAPY BONUS, I WILL LOVE YOU!
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