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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Javajunky
Eternity INC. Goonswarm Federation
88
|
Posted - 2014.02.06 14:31:00 -
[31] - Quote
+1 that way we can start flying baltec fleet again, Megathron fleets are sexy as hell. |
Crysantos Callahan
Control-Space DARKNESS.
14
|
Posted - 2014.02.06 14:32:00 -
[32] - Quote
Sort Dragon wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... Sigh learn to read. And ffs you are in my alliance too.
Guess too few sleep the last nights m8, grinding all day makes the brain dumb ;) |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
112
|
Posted - 2014.02.06 14:33:00 -
[33] - Quote
Assist to 50 drones is too high, please reduce to 25. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Rek Seven
Probe Patrol Awakened.
1356
|
Posted - 2014.02.06 14:35:00 -
[34] - Quote
Sounds good to me.
The next best thing would be to completely design drones to function better in game and put less stress on the server. For example why have 5 drones that do 50 dps each instead of one that does 250 dps?! +1 |
Diivil
Magellanic Itg Goonswarm Federation
246
|
Posted - 2014.02.06 14:35:00 -
[35] - Quote
A step in the right direction although I'm still concerned how good drone assist is for skirmish sized Ishtar gangs. |
Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 14:35:00 -
[36] - Quote
CCP Rise wrote:Harvey James wrote:it still makes no sense .. how a ship can control more drones than its bandwidth allows which surely makes drone assist a ridiculous mechanic does it not??? I think from a 'realism' standpoint it isn't out of the question to expect your drones to use your ships bandwidth to echo the behavior of another ship's drones. That said, a big part of our approach to this issue was to isolate the two problems at the top. There may be more discussions related to delegation as a whole, 'realism', usability for drones in general, etc, but for now we wanted to find the best solution to this very specific problem.
with this change it still makes it only about the FC's/ support commanders and makes the rest of the fleet nothing more than drone ammo bays Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Cara Parker
Monks of War
0
|
Posted - 2014.02.06 14:35:00 -
[37] - Quote
nice try
but i think drones MUST eat some capacitor |
Ali Aras
Noir. Noir. Mercenary Group
507
|
Posted - 2014.02.06 14:36:00 -
[38] - Quote
Niden wrote:CCP Rise: Was the idea of disallowing drone assist for sentries ever discussed? Extensively. This was my preferred solution, but it has different drawbacks: you lose the ability to sentry-assist around a dickstar POS (which is a Good Thing and an advantage of drones), and the (not great) complexity of "some drones can be assisted and some can't" is increased and reinforced.
Ultimately, I support this change, as I do think it's the best combo of goods and minimizes the bads. I'll also be following up on it and monitoring how drone assist is used after the change, and if it is still a major component of most nullsec fleets, support further reductions in drone assist numbers. http://warp-to-sun.tumblr.com -- my blog |
Lara Lonson
Caldari Provisions Caldari State
0
|
Posted - 2014.02.06 14:37:00 -
[39] - Quote
One thing that will be affected by this will be all Incursion fleets except for Vanguards. Makes Assaults even less desired and well, in HQs, people probably need to change setups a bit.
Not saying it is good or bad, just wanting to highlight it since incursions were mentioned in the original posting. |
Rathunterka
Bohemian Veterans Nulli Secunda
2
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Posted - 2014.02.06 14:38:00 -
[40] - Quote
CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions.
Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier)
Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd. |
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Veng3ance
Origin. Black Legion.
22
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Posted - 2014.02.06 14:40:00 -
[41] - Quote
Thank you! Amazing change!
Keep it at 50 that should be perfect. |
Darksen Belisarius
War Tactical Groups SOLAR FLEET
0
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Posted - 2014.02.06 14:40:00 -
[42] - Quote
Topic : nerf drone assist
Summon + butthurt : n3+pl |
Tronjay the'3rd
IGNOTUS AGENDA Cult of War
53
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Posted - 2014.02.06 14:40:00 -
[43] - Quote
So we now have 5 or more assist-guys trying to target primary under max. tidi?
WOW, way to go CCP......
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Sun Tzu-á-¬ |
Araneatrox
Sanctuary of Shadows Black Ops Armada
11
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Posted - 2014.02.06 14:40:00 -
[44] - Quote
Bloody marvelous! |
Novah Soul
82
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Posted - 2014.02.06 14:41:00 -
[45] - Quote
Omnathious Deninard wrote:Why 50? That still seems too much. I can only control 5 drones from my ship natively, but for some reason I can use 50 from others? 50 seems reasonable... an 10 man subcap squad can have the 10 users set their drones to assist. This will basically be like the drone-bunny setups in incursions. |
Anthar Thebess
REPUBLIKA ORLA C0VEN
342
|
Posted - 2014.02.06 14:41:00 -
[46] - Quote
Putting cap for 50 drones is good direction, but: - fast locking ceptor having assist of 50 sentry drones is still way OP - fleets will go from assist to drone bunny to assist to your squad leader. ( this is still very bad )
My proposal: - frigates/destroyers/cruisers/battle cruisers can have max 5 drones assisted. - other ships can have 25 drones assisted with the exception for command ships that can go to 50 drone cap when fitting some new module reserved only for Command Ships. -=Reopening old corporations=- Do you have old and closed corporation and like to reopen it? Like this topic and keep it on the top by posting. |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
12
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Posted - 2014.02.06 14:41:00 -
[47] - Quote
CCP Rise wrote: We believe a flat cap will:
Limit large scale assist substantially Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers) Be very easy to communicate to players Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5) and will make further adjustments.
As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries).
Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones? |
Mazarinus
Russian ICE Bears Darkness of Despair
0
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Posted - 2014.02.06 14:41:00 -
[48] - Quote
its good... |
Venetian Tar
Wildly Inappropriate Goonswarm Federation
64
|
Posted - 2014.02.06 14:41:00 -
[49] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
This post is another reason that this nerf is a good thing. I don't hate you, I'm just not necessarily excited about your existance. |
HVAC Repairman
GoonWaffe Goonswarm Federation
696
|
Posted - 2014.02.06 14:42:00 -
[50] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
the fifty dudes i just c&p your post to just had a good laugh Follow me on twitter |
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Malcanis
Vanishing Point. The Initiative.
13693
|
Posted - 2014.02.06 14:42:00 -
[51] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5) Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
You are in error. Noted fleet commander and invariably correct person Grath Telkin assured me that even removing drone assist altogether would have no effect on carrier fleets. Thus reassured, I and the rest of the CSM happily advised CCP with a clear conscience to bring assist down to "squad level". Rise, being cleverer than me, put this to a straight numerical cap of 50.
1 Kings 12:11
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dei'ro
Broski North Black Legion.
32
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Posted - 2014.02.06 14:43:00 -
[52] - Quote
rip 2000 drones shooting all at once. rip going afk during a fleetfight.
oh no now i actually have to play eve ;_;
thanks ccp |
Demotress
Segmentum Solar Nulli Secunda
11
|
Posted - 2014.02.06 14:43:00 -
[53] - Quote
While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. |
Mynas Atoch
Eternity INC. Goonswarm Federation
108
|
Posted - 2014.02.06 14:44:00 -
[54] - Quote
You could have got more gameplay out of squad commanders, by restricting drone assist TO the squad leader and cutting the leadership bonus for squads down to +1 per level instead of its current +2. This would also have changed the maximum individual fleet size to 131 from its current 256, leading to more individual fleets in a battle and more variety for each and more fleet commanders in any battle. . |
Dizzy Morbo
The Black Company G.C. Darkness of Despair
20
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Posted - 2014.02.06 14:44:00 -
[55] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5) Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
U mad now, bro? |
Mirar Zian
Aliastra Gallente Federation
0
|
Posted - 2014.02.06 14:45:00 -
[56] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
And cap fleets adapted again but making their drone bunny a super carrier with Ewar immunity to prevent dampening |
Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 14:45:00 -
[57] - Quote
Malcanis wrote:Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5) Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight. You are in error. Noted fleet commander and invariably correct person Grath Telkin assured me that even removing drone assist altogether would have no effect on carrier fleets. Thus reassured, I and the rest of the CSM happily advised CCP with a clear conscience to bring assist down to "squad level". Rise, being cleverer than me, put this to a straight numerical cap of 50.
so aren't the CSM at all concerned with the frigate abuse of drone assist? did no one think .. hey maybe assisting 50 drones to frigates is just a tad insane? .. how about we limit drone assist too capitals only since they are about the only ones who would conceivably be able to control 50 sentries? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Lyra Jedran
Kolonisten
2
|
Posted - 2014.02.06 14:45:00 -
[58] - Quote
Wouldn't it make more sense to limit the bandwith that a player can use to control other peoples drones than the amount of drones? For example if a player had 1000 bandwith for assisted drones they could control 40 sentries or 200 lights. |
knobber Jobbler
Bat Country Goonswarm Federation
323
|
Posted - 2014.02.06 14:45:00 -
[59] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
Elite PVP at its finest. |
BlitZ Kotare
Sniggerdly Pandemic Legion
120
|
Posted - 2014.02.06 14:46:00 -
[60] - Quote
CCP Rise wrote:Omnathious Deninard wrote:Why 50? That still seems too much. This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assist, but if this doesn't work we will consider going lower at that point.
Please clarify yourself here. What do you mean "if this doesn't work" ?
Personally I think your number is a bit too low, while I agree that the power of T2 drone mods was too high for a while there, the combined nerf of requiring them (specifically, omnis) to be scripted and overheated to reach half of their old potential, plus this relatively low hard cap, will reduce drone based fleets to Slowcats and nothing else.
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