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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
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CCP Explorer
C C P C C P Alliance
1998
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Posted - 2014.02.10 22:34:00 -
[91] - Quote
Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Yes and no, we don't spend much time compressing data when sending to other nodes. When I was mentioning memory bus bandwidth then Python benefits greatly from the CPU being able to fetch data from memory very quickly. There is a balance since higher clock frequency helps but at a certain point the CPU starts idling while waiting for data to be delivered.
Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Tau Cabalander
Retirement Retreat Working Stiffs
3156
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Posted - 2014.02.11 01:15:00 -
[92] - Quote
Click. Enter.
Click. Enter.
Click. Enter.
Click. JUMP!
It isn't rocket science.. erm... |
Irishdab Cadelanne
Rubicon Mining and Manufacturing
7
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Posted - 2014.02.11 02:11:00 -
[93] - Quote
Feyd Rautha Harkonnen wrote:BrundleMeth wrote:I suspect this is nothing more than an AFK cloaking thread... Be it in Jita or elsewhere, present a player with a popup every 15 minutes of mouse movement inactivity asking "Remain logged in? Y/N", where not responding within 1 minute results in an auto-logoff. They don't have to do anything, just move their mouse once every 15 minutes to remain un-prompted. Don't just do it for Jita, AFK cloakers, server load or for AFK war targets....do it for the children.
That would be a good idea but lets face it I'm sure it would be only a matter of time till people would start using bots to get around this feature. |
Sabriz Adoudel
Mission BLITZ
2018
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Posted - 2014.02.11 02:36:00 -
[94] - Quote
Jita? Someone should burn that place to the ground. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
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Posted - 2014.02.11 03:50:00 -
[95] - Quote
Just fly to VFK and Trade there... I hear they buy everything |
Your Dad Naked
State War Academy Caldari State
56
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Posted - 2014.02.11 04:20:00 -
[96] - Quote
Kimmi Chan wrote:Repetitive thread is repetitive. ED: Adding relevancy. Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Quote:25. Re-opening locked topics is prohibited.
Recreating or re-opening a thread that has been closed by a moderator is prohibited. Threads that have been closed by a moderator have been closed for the benefit of the community. Re-opening a locked thread will result in its removal. What?
I've never seen this thread.
+1 I like the idea. |
Your Dad Naked
State War Academy Caldari State
56
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Posted - 2014.02.11 04:23:00 -
[97] - Quote
Steve-O's Ass wrote:Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.
I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.
- kick spamers out
or
- Give Jita a second server till the spamers fill it up as well. Kicking the twenty people that spam will do nothing. There is no reason for you to be in Jita so stop going there. How are people this stupid? You're a troll I hope. If not... eeek |
Ai Shun
1041
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Posted - 2014.02.11 04:34:00 -
[98] - Quote
Dior Rellik wrote:allow us to buy / sell in adjacent systems and use NPC transporters to move the orders in and out of the system.
So train your remote buy/sell skills and engage one of Push Industries or the Frog series of companies to assist you with your hauling needs. There is a whole player economy out there waiting for you to take part in it.
Sandbox, go forth and play in it. You don't need the devs to help you with this one.
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Hesod Adee
Kiwis In Space
264
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Posted - 2014.02.11 07:58:00 -
[99] - Quote
CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%.
Why not run a cap based on the TiDi factor instead or a fixed number of pilots ?
One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements. |
Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
163
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Posted - 2014.02.11 09:00:00 -
[100] - Quote
I love it when there are loads of frieghters stuck waiting to go in and I come along in my frigate and go through the gate first time. \o/ |
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CCP Explorer
C C P C C P Alliance
2003
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Posted - 2014.02.11 09:45:00 -
[101] - Quote
Hesod Adee wrote:CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%. Why not run a cap based on the TiDi factor instead or a fixed number of pilots ? One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements. Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap.
Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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BrundleMeth
Caldari Provisions Caldari State
32
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Posted - 2014.02.11 11:36:00 -
[102] - Quote
Tau Cabalander wrote:Click. Enter.
Click. Enter.
Click. Enter.
Click. JUMP!
It isn't rocket science.. erm... Wait wait, I don't understand this. Do you have any Visio Charts to explain this better? |
Sabriz Adoudel
Mission BLITZ
2025
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Posted - 2014.02.11 22:29:00 -
[103] - Quote
I only really ever go into Jita to try scams (and TBH Osmon or Apanake are better for that anyway as people are off their guard and local doesn't scroll as fast). The only scam I still attempt there ever is selling fake CCP corpses and I've only had offers that would have been suspicious to take.
All market transactions I want to carry out in Jita are done from a couple jumps away, and either resold on sell orders or the hauling of them is outsourced to a useful idiot (public courier contractor).
I don't have maxxed trade skills, far from it, but I do have the ability to remotely adjust sell orders. That allows me to avoid Jita altogether. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
Plastic Psycho
Necro-Economics
1253
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Posted - 2014.02.12 00:10:00 -
[104] - Quote
CCP Explorer wrote:[ Stuff.
Just as a by-the-way: EVery time I see your name in the fora, I read it as "CCP Exploder."
That is all. |
Hesod Adee
Kiwis In Space
271
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Posted - 2014.02.12 03:34:00 -
[105] - Quote
CCP Explorer wrote:Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap. I'm not sure how it can be more predictable for most players, as they don't have eyes in Jita to see the current population there. All they can know before hitting the locked gate is the times of day when Jita is most likely to be locked. |
Hesod Adee
Kiwis In Space
271
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Posted - 2014.02.12 04:03:00 -
[106] - Quote
Another though is that Jita being locked would also be annoying for people who are travelling a route that takes them through Jita even though Jita is not one of their waypoints (I have done this). This comes in two cases: - Routes where avoiding Jita redirects them to an alternate route with the same number of jumps. - Routes where avoiding Jita increases the number of jumps.
The first can be picked by adjusting the algorithm to calculate a players route to never pick Jita unless Jita is one of the waypoints a player has set. How does the algorithm pick which system to go through when both produce trips with the same number of jumps ?
The second will require adding jumpgates so that no system connected to Jita is more than two jumps from any other system connected to Jita via a route which doesn't go through Jita. Removing gates could also work (eg making Jita a dead end system ), or it could bring other problems. |
Herzog Wolfhammer
Sigma Special Tactics Group
4297
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Posted - 2014.02.12 05:20:00 -
[107] - Quote
Isn't it time to work in "some cataclysmic event"? |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
444
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Posted - 2014.02.12 13:49:00 -
[108] - Quote
Quote:The first can be picked by adjusting the algorithm to calculate a players route to never pick Jita unless Jita is one of the waypoints a player has set. How does the algorithm pick which system to go through when both produce trips with the same number of jumps ?
Jita is already on the avoidance list by default for everyone and is thus avoided by everyone who has it on that list unless you set a waypoint specifically. My YouTube Channel - EVE Tutorials & other game related things! |
TheSmokingHertog
TALIBAN EXPRESS
187
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Posted - 2014.02.18 05:43:00 -
[109] - Quote
CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%. Why not run a cap based on the TiDi factor instead or a fixed number of pilots ? One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements. Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap.
Somewhere on forums a DEV has said that no system designs will be made that rely on TIDI lvls. *does not remember where* |
Erotica 1
Krypteia Operations CODE.
3696
|
Posted - 2014.02.18 07:48:00 -
[110] - Quote
I'm not reading 6 pages to see if someone said this but...
"this is getting worse"
not
"this is getting worst"
It's hard to take you seriously if you won't fix this. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
112
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Posted - 2014.02.18 09:01:00 -
[111] - Quote
Is there a chance that perhaps a queue system could be introduced to make access into Jita more predictable instead of "Who spams jump the most"? Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!https://twitter.com/EVE_MHarmlesss-á |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1282
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Posted - 2014.02.18 09:34:00 -
[112] - Quote
Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Thank you!
Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
March rabbit
Federal Defense Union
1217
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Posted - 2014.02.18 10:09:00 -
[113] - Quote
i only wish spamming won't work in such cases
1) spamming is bad in any situations 2) using simple key spamming as 'skill' to enter Jita when it is 'blocked' for others.... It doesn't feel Eve-like for me 3) (the last but not the least) spamming makes my job (Jita entrance camper) harder
If it is NEEDED to change something here i would make it so every Jita entrance has its separate queue and all entrances are processed one by one. It would make players search for less crowded entrances to get into Jita faster and safer. Real player skill. (It's not that i know how does entrance system works currently) The Mittani: "the inappropriate drunked joke"
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Yosagi Yojimbo
Oh Bugga League 0f Grumpy 0ld Farts
21
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Posted - 2014.02.18 11:28:00 -
[114] - Quote
It's a pity the billboards at the various entrances to Jita cannot display the number of pilots currently in Jita to the frustrated folks trying to jump in.
At least they'd have more of an idea why they couldn't.
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Irya Boone
TIPIAKS
342
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Posted - 2014.02.18 11:28:00 -
[115] - Quote
GO trade in another system make your own empire damn !! RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
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CCP Explorer
C C P C C P Alliance
2006
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Posted - 2014.02.18 12:06:00 -
[116] - Quote
Kagura Nikon wrote:Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Thank you! Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem. It is the same bottleneck. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Infinity Ziona
Cloakers
1709
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Posted - 2014.02.18 12:16:00 -
[117] - Quote
FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay. Even a temporary thing would allow players to start using surrounding systems instead of all piling into Jita. We'd have a mega trade hub of 3 or 4 systems rather than the 'thing' we have now called Jita. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
admiral root
Red Galaxy Disband.
867
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Posted - 2014.02.18 14:07:00 -
[118] - Quote
Infinity Ziona wrote:FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay.
Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?". No, your rights end in optimal+2*falloff |
Hal Morsh
The Witch's Hammer
34
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Posted - 2014.02.18 14:07:00 -
[119] - Quote
I mostly shop at amarr, then I go to jita and see how great the prices and volume is. Not much you can do about great prices.
Although the ships crowded around that gate do look quite tasty for gankers. I enjoy a good session of mining. |
Erotica 1
Krypteia Operations CODE.
3700
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Posted - 2014.02.18 14:11:00 -
[120] - Quote
Or...
Just seed a Jita gate key for 1b isk. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |
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