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Author |
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Kodavor
No Swag Initiative
117
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Posted - 2014.02.09 21:10:00 -
[1] - Quote
Would it be to hard of a task to remove restrictions from the NCN's ( Nation Consolidation Networks ) and allow any ship types in both pockets ? You would do a GREAT favor to all the incursions pilots and make the Assault sites very popular .
Best regards Kodavor . |
lIjii
Emo-RAGE-quit
0
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Posted - 2014.02.09 21:50:00 -
[2] - Quote
/me supports this idea \o/ |
James Tzashi
Silver Unicorn Inc. Cascading Plague
10
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Posted - 2014.02.09 21:51:00 -
[3] - Quote
Yeah NCN seem to be the only thing holding back most serious incursion runners from doing them. Allowing Battleships into both sides would make Assaults much more enjoyable. |
PiDG30N
Not another alt corp
9
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Posted - 2014.02.09 21:54:00 -
[4] - Quote
OMG yes this! For way too long now NCNs have been the sole reason nobody does assaults. If they weren't so restricting and didn't require a battlecruiser that my orca really doesn't have the room for, i (and many others i'm sure) would actually consider assaults to be viable and an excellent alternative to sitting on a VG waitlist for hours. |
Dante Davino
Freeground Cooperative Bebop and Rocksteady Henchmen Academy
0
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Posted - 2014.02.09 22:06:00 -
[5] - Quote
Please do it, assaults wouldn't be a pain to do. |
Mempipe
0
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Posted - 2014.02.09 22:10:00 -
[6] - Quote
I have to agree with the top post. As the incursions become more and more popular the assaults are the least used, a correction in the restrictions to them can only create more options for all incursion community's. Serious consideration should be made on this point. |
Electrified Circuits
Silver Unicorn Inc. Cascading Plague
3
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Posted - 2014.02.09 22:16:00 -
[7] - Quote
+1 |
Goldiiee
Bureau of Astronomical Anomalies
930
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Posted - 2014.02.09 22:38:00 -
[8] - Quote
+1
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Kranyoldlady
European Nuthouse
29
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Posted - 2014.02.09 22:39:00 -
[9] - Quote
+1 |
Dick53
DTR Industrial Destruction Regime
0
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Posted - 2014.02.09 22:51:00 -
[10] - Quote
+1 |
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Andrej Tierce
Tierce Inc.
1
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Posted - 2014.02.09 22:54:00 -
[11] - Quote
Voicing my support. |
Mina Sebiestar
Mactabilis Simplex Cursus
610
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Posted - 2014.02.09 22:59:00 -
[12] - Quote
yes. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Jill Antaris
Imperial Academy Amarr Empire
59
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Posted - 2014.02.09 23:05:00 -
[13] - Quote
It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week again, and a good cruiser side team(3 Tier 3 BCs, 1 Loki, all more or less maxed out and fully gank fitted) can beat the BS most of the time and if you lack good snipers, you will always wait on the snipers to finish the last pocket, since all the ships that doing the cruiser pockets will be cqc and gank fitted, giving you a lot more dps on the close range stuff in the last pocket. On the other hand, to many sniper setups on the BS pockets slow you down to much, you will be a lot slower than the cruisers. From the DPS pov the tier 3 BCs deliver nearly as much punch as a BS, the only drawback is that you need pilots that can fly both and bring both to adjust your fleet for NCNs. |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
24
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Posted - 2014.02.09 23:06:00 -
[14] - Quote
Making content more pleasurable is rarely a bad thing, I support this suggestion. |
Kodavor
No Swag Initiative
123
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Posted - 2014.02.09 23:07:00 -
[15] - Quote
Jill Antaris wrote:It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week again, and a good cruiser side team(3 Tier 3 BCs, 1 Loki, all more or less maxed out and fully gank fitted) can beat the BS most of the time and if you lack good snipers, you will always wait on the snipers to finish the last pocket, since all the ships that doing the cruiser pockets will be cqc and gank fitted, giving you a lot more dps on the close range stuff in the last pocket. On the other hand, to many sniper setups on the BS pockets slow you down to much, you will be a lot slower than the cruisers. From the DPS pov the tier 3 BCs deliver nearly as much punch as a BS, the only drawback is that you need pilots that can fly both and bring both to adjust your fleet for NCNs.
That would require greater game mechanic changes than to simply lift ship restrictions on a gate . In this case the restriction lift would solve the issue . |
Jill Antaris
Imperial Academy Amarr Empire
59
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Posted - 2014.02.09 23:34:00 -
[16] - Quote
Kodavor wrote:Jill Antaris wrote:It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week again, and a good cruiser side team(3 Tier 3 BCs, 1 Loki, all more or less maxed out and fully gank fitted) can beat the BS most of the time and if you lack good snipers, you will always wait on the snipers to finish the last pocket, since all the ships that doing the cruiser pockets will be cqc and gank fitted, giving you a lot more dps on the close range stuff in the last pocket. On the other hand, to many sniper setups on the BS pockets slow you down to much, you will be a lot slower than the cruisers. From the DPS pov the tier 3 BCs deliver nearly as much punch as a BS, the only drawback is that you need pilots that can fly both and bring both to adjust your fleet for NCNs. That would require greater game mechanic changes than to simply lift ship restrictions on a gate . In this case the restriction lift would solve the issue .
While this is true that it would be easier to implement, it wouldn't change much, you only save yourself the time to reship. In the end however you would still need 3-4 DPS close range hulls for the cruiser pockets and you would still have the issue that to much sniper ships slow you down in the first 3 pockets while not bringing enough slow you down in the last one. However making it attractive for people that bring the right setup, by doing the site faster than the others, would create a similar situation like with NCO focused fleets vs NMC/OTA focused fleets in VGs.This would fix the main problem that it is the slowest site for any kind of fleet, no matter how you set up your fleet(by around 20-40% slower from my experience, if you use a good setup). |
Kodavor
No Swag Initiative
123
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Posted - 2014.02.10 08:14:00 -
[17] - Quote
Jill Antaris wrote:Kodavor wrote:Jill Antaris wrote:It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week again, and a good cruiser side team(3 Tier 3 BCs, 1 Loki, all more or less maxed out and fully gank fitted) can beat the BS most of the time and if you lack good snipers, you will always wait on the snipers to finish the last pocket, since all the ships that doing the cruiser pockets will be cqc and gank fitted, giving you a lot more dps on the close range stuff in the last pocket. On the other hand, to many sniper setups on the BS pockets slow you down to much, you will be a lot slower than the cruisers. From the DPS pov the tier 3 BCs deliver nearly as much punch as a BS, the only drawback is that you need pilots that can fly both and bring both to adjust your fleet for NCNs. That would require greater game mechanic changes than to simply lift ship restrictions on a gate . In this case the restriction lift would solve the issue . While this is true that it would be easier to implement, it wouldn't change much, you only save yourself the time to reship. In the end however you would still need 3-4 DPS close range hulls for the cruiser pockets and you would still have the issue that to much sniper ships slow you down in the first 3 pockets while not bringing enough slow you down in the last one. However making it attractive for people that bring the right setup, by doing the site faster than the others, would create a similar situation like with NCO focused fleets vs NMC/OTA focused fleets in VGs.This would fix the main problem that it is the slowest site for any kind of fleet, no matter how you set up your fleet(by around 20-40% slower from my experience, if you use a good setup).
That would require greater game mechanic changes than to simply lift ship restrictions on a gate . In this case the restriction lift would solve the issue . For example : If there were ship restrictions on NCO's then nobody would do them . But there are no restrictions so pilots ( if required ) simply refit guns / webs on a Orca / Mobile depot / Station and continue .
Therefore : . In this case the restriction lift on the acceleration gates would solve the issue . |
Diana Kim
State Protectorate Caldari State
877
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Posted - 2014.02.10 08:24:00 -
[18] - Quote
+1 |
Rob Cobb
Probe Patrol Awakened.
7
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Posted - 2014.02.10 08:31:00 -
[19] - Quote
+1 |
Gimme more Cynos
Du nervst geh sterben
134
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Posted - 2014.02.10 11:37:00 -
[20] - Quote
shouldn't this be found on F&I ?
anyway +1. |
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Charadrass
Angry Germans
123
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Posted - 2014.02.10 12:54:00 -
[21] - Quote
+1 ISN needs sites they can fly ;) No seriously. |
Syndic Mitthrassafis
Journey.
11
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Posted - 2014.02.10 14:47:00 -
[22] - Quote
+1 to this |
James Tzashi
Silver Unicorn Inc. Cascading Plague
10
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Posted - 2014.02.10 15:45:00 -
[23] - Quote
Charadrass wrote:+1 ISN needs sites they can fly ;) No seriously.
Not exactly during our EU timezone it is very easy for us to form a HQ fleet. The problem lies in our US timezone who as few active members so making the jump from a 12man fleet to 40man fleet is significant if it was possible to go from 12 to 20 to 40 i would be much easier to grow the community as you have less people waiting around. |
Antillie Sa'Kan
Forging Industries Silent Infinity
349
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Posted - 2014.02.10 16:02:00 -
[24] - Quote
I don't really see an issue with the cruiser/BS split. That's what T3's are for.
As much as I like how it keeps Assaults open to people willing to bring along 3-4 T3's I understand that this is a source of frustration for many so I would not be opposed to this change. |
Kodavor
No Swag Initiative
125
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Posted - 2014.02.10 16:05:00 -
[25] - Quote
Antillie Sa'Kan wrote:I don't really see an issue with the cruiser/BS split. That's what T3's are for.
As much as I like how it keeps Assaults open to people willing to bring along 3-4 T3's I understand that this is a source of frustration for many so I would not be opposed to this change.
It would not prevent the pilots to do them in cruisers . Anything but . IT would allow pilots to do the sites in any ship of their choice . |
Antillie Sa'Kan
Forging Industries Silent Infinity
349
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Posted - 2014.02.10 16:21:00 -
[26] - Quote
Kodavor wrote:It would not prevent the pilots to do them in cruisers . Anything but . IT would allow pilots to do the sites in any ship of their choice . Which of course means that everyone will (be forced to) just bring BS's like they currently do in VGs. |
James Tzashi
Silver Unicorn Inc. Cascading Plague
10
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Posted - 2014.02.10 17:25:00 -
[27] - Quote
Antillie Sa'Kan wrote:Kodavor wrote:It would not prevent the pilots to do them in cruisers . Anything but . IT would allow pilots to do the sites in any ship of their choice . Which of course means that everyone will (be forced to) just bring BS's like they currently do in VGs.
And who is forcing you? Your not being forced to it would be the optimal thing to do. T3s can still be effectivly used in vgs, eg the legion/zealot nco fleets. My problem isn't that you have to use cruisers although that is annoying, my problem is that because you have to have cruisers in fleet for the other sites are completed slower as a result.
The only real solution I see would be removing the restriction on the gate so that you would not have to change your ship type in order to run the majority of the sites optimally. |
Miles Forrester
Reverberation Inc
21
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Posted - 2014.02.10 17:32:00 -
[28] - Quote
An interesting change. Certainly opens up possibilities. |
Second Nary
Royal Amarr Institute Amarr Empire
0
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Posted - 2014.02.10 18:28:00 -
[29] - Quote
+1 |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
314
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Posted - 2014.02.10 18:30:00 -
[30] - Quote
-1 All incursion flleets would become Battleship/Logi only, and noobs would never have a way of getting into incursions. Hard enough now for them to get into as is. |
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