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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Karia Icehawk
ANZAC ACADEMY
0
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Posted - 2011.11.10 12:31:00 -
[31] - Quote
Quote:IGÇÖm proud to announce to you that after 8 years of hard work weGÇÖve finally developed software technology advanced enough to calculate the damage output of your current ship.
I LOLled |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1058
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Posted - 2011.11.10 12:32:00 -
[32] - Quote
Little things like this really add up. Well done.
CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Mike Whiite
Progressive State
1
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Posted - 2011.11.10 12:34:00 -
[33] - Quote
Melita Acoma wrote:These features look great! While you're there... Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
+1
+1 makes 2 |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
1
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Posted - 2011.11.10 12:35:00 -
[34] - Quote
TheButcherPete wrote:Still nervously awaiting a devblog about Drones....
also, nice one CCP You are waiting? I am praying! (to the Ammar god)
Katrina Bekers wrote:Now, I wonder...
It was SO hard for CCP to realize this sort of low hanging, winnitude-ripe fruits is what the players crave for?
You're showering us with an awesome rain of What We Ever Wanted, and every day the salivation for the Winter Expansion reaches new levels.
We really needed to resort to financial threats (i.e. subs cancelation) to make you return to the glorious path of starship epicness for which we - addicted like we are - worship you guys? Makes you wonder, doesn't it? Judging by the highly ironic tone of this devblog this was not something gamedevs had no clue about.
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Yvan Ratamnim
Phoenix Evolved Part Duo
46
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Posted - 2011.11.10 12:38:00 -
[35] - Quote
Great changes all around...
Please also add the volley damage next to the overall damage would be nice thing to have for those arty boats/blaster boats |
SwissChris1
Battlestars S E D I T I O N
1
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Posted - 2011.11.10 12:42:00 -
[36] - Quote
It took you 8 years to do something that third party developers did years ago...and you missed missile range. Would you like a medal?
<3 EveHQ forever! |
Unforgiven Storm
Eternity INC. Goonswarm Federation
57
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Posted - 2011.11.10 12:45:00 -
[37] - Quote
I was playing with a Dread in sisi in the other day and I the DPS doesn't reflect the Siege module bonus at al... -> bug?
Also if there could be a way to allows us to see the how overheating guns change the DPS, it will be awesome!
nice work, keep them coming! Allow us to change characters of the same account without the need to logout and put the password again. |
Alastar Frost
EVE University Ivy League
1
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Posted - 2011.11.10 12:46:00 -
[38] - Quote
Nice addition. One more thing that would be really helpfull: Show the ALPHA alongside the dps.
Looking at EFT, the numbers i most often look at are: DPS ALPHA SPEED (with AB/MWD on) Optimal and Falloff for the Weapons (aka range i get)(with tracking comps on) Targeting range (with sebos on). Lock time for different presets (with sebos on)
Oh, and i do that before actually buying the stuff. So the idea mentioned above about a virtual fitting window would be nice. Especially if you were able to load fits from your storage into it. In fact, this would be a huge advantage when talking about linked fits. It is tendious to get them into a third party tool and then talk about it. Just make that one click from the linked fit.
I dont expect the ingame fitting window to have all the stuff eft has (like damage graphs and stuff like that), but seeing the major values for own and linked fits would be a major improvement. Also a "all skills at 5" for a virtual fitting window would be nice for comparison between different players. When talking about fits, this calculation eliminates the training factor for the comparison and leaves only the fit for discussion.
It is currently possible to get a cap calculation with some mods off ingame, by offlining them. But a simple button only for calculation would be nice. I hate to forget onlining the stuff before i undock. |
glepp
Agony Unleashed Agony Empire
54
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Posted - 2011.11.10 12:56:00 -
[39] - Quote
Good work.
If you could have the "Load Fitting" thingy from the fittings browser also include an ammo loadout and rigs, you will be approaching greatness.
Iteration FTW! |
accl
Sunday Rollers
0
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Posted - 2011.11.10 13:01:00 -
[40] - Quote
I would think if you are going to make a change to the current fitting window and have the patient open on the table then it should be easy also to add an option to turn on active hardener properties and see full resists. If your going to make a change there make it better in all fronts, all the minor annoyances not just 1 little detail. Also repair dps/tank. Actually all modules that can be activated should display value modifications in the window dynamically. (Starting to feel like the fitting window needs a major overhaul.) (While at it - add primary/seconary damage types dealt in missions, so players know what resists to fit... but I might be goint too far here..) |
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Corpse Bride
The Justified Ancients of Mu-Mu
0
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Posted - 2011.11.10 13:02:00 -
[41] - Quote
Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
Desperately need this, though I know it won't be appropriate to the ship screen, can this finally be added to the missile launchers info screen ? |
Debora Tsung
The Investment Bankers Guild
0
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Posted - 2011.11.10 13:09:00 -
[42] - Quote
CCP Guard wrote:CCP Optimal has a new dev blog out regarding some rather neat changes to the fitting interface. As a compulsive ship fitter myself, I've been wanting to see this in-game for a long time and I hope it will make some of you happy as well Don't forget to give us your thoughts and feedback on the changes.
I love You so much, finally the days of alt tabing to my desktop to check the DPS on my current fit are over! |
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CCP Optimal
C C P C C P Alliance
5
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Posted - 2011.11.10 13:11:00 -
[43] - Quote
Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far.
Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog.
...
no, wait, it's a defect! Nice spot |
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Emperor Salazar
Dreddit Test Alliance Please Ignore
152
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Posted - 2011.11.10 13:14:00 -
[44] - Quote
Jesus Christ dev blog spam.
Sometimes spam is good? |
Lors Dornick
Kallisti Industries
52
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Posted - 2011.11.10 13:14:00 -
[45] - Quote
You really need to get into the habit of posting in the threads of your own devblogs.
Or we'll be forced to click 'like' on Guard for starting the thread!
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Raid'En
Apprentice Innovations
105
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Posted - 2011.11.10 13:17:00 -
[46] - Quote
Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
yah this one is missing having to use your calculator when you change fitting / char is a pain for something that important. also i think lots of people would like to see alpha damage with dps ;)
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Chance Harper
Northen Star Corporation
0
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Posted - 2011.11.10 13:22:00 -
[47] - Quote
nice.. finally after all those years, it made it from EFT into the game. What took you guys so long? :D |
adopt
We Need A Home
98
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Posted - 2011.11.10 13:31:00 -
[48] - Quote
This is all well and good, but next, CCP needs to work on their fitting skills Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |
Traches
Percussive Diplomacy
0
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Posted - 2011.11.10 13:35:00 -
[49] - Quote
KFenn wrote:Hooray for the little things.
Would also like to see some kind of missile range output on the fitting window, that would be nice.
And that Hurricane fit is terrible :P.
Kfenn wtf is up with your avatar? |
fettes wuermchen
Lobach Inc. Mean Coalition
0
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Posted - 2011.11.10 13:39:00 -
[50] - Quote
When beeing docked, can you display the resistance of all modules activated? Or a botton/switch/checkbox in the fitting window, that shows up the resitance including all modules, when being activated?
And can you add "EFT" to your feature list? We are in a future far far away from today, and there is not tool for planning fittings at the station? Or let's call it "simulator". I know, it's a LOT of work, but would be nice for a future upgrade.
greetings wuermchen
PS: forgot the feedback about the DPS itself. Like it. :D When I am in space and start some Warrior II, will you use their DPS (cause they are active) or will you still calculate the DPS from my sentrys in the drone bay? |
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Jenn Makanen
Science and Trade Institute Caldari State
49
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Posted - 2011.11.10 13:42:00 -
[51] - Quote
SwissChris1 wrote:edit2: You missed passive shield regen...some ships can get 250+ dps passive tank and it is not shown in your screen (no module)
That's a drop down. Active, passive, armour rep, hull rep. |
Vedje
Deep Core Mining Inc. Caldari State
6
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Posted - 2011.11.10 13:45:00 -
[52] - Quote
i approve of this |
TL Castiel
Federal Defence Union Gallente Federation
9
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Posted - 2011.11.10 13:48:00 -
[53] - Quote
Quote:IGÇÖm proud to announce to you that after 8 years of hard work weGÇÖve finally developed software technology advanced enough to calculate the damage output of your current ship.
I love CCP humor..
Quote:When I am in space and start some Warrior II, will you use their DPS (cause they are active) or will you still calculate the DPS from my sentrys in the drone bay?
That is a good question.. |
Chance Harper
Northen Star Corporation
0
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Posted - 2011.11.10 13:54:00 -
[54] - Quote
All these nice updates in the past couple of months almost like christmas but there is one little things what bugs me alot. When are we going to see missile launchers on ships??? You guys designed new models and animations for the turrets but i still have to watch the missiles just popping out of random spots of my ship! How hard can it be to make a missile launcher??? |
Sheol Duncan
Dreddit Test Alliance Please Ignore
19
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Posted - 2011.11.10 13:59:00 -
[55] - Quote
Are all your character's skills and implants taken into account with respect to DPS? How about the other statistics? |
Kaaletram Lothyrawir
Ignus Astrum The Veyr Collective
3
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Posted - 2011.11.10 14:01:00 -
[56] - Quote
Wow with all this awesomeness coming out. I wonder if there are any plans to fix target broadcasting? |
Schnoo
The Schnoo
8
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Posted - 2011.11.10 14:01:00 -
[57] - Quote
As I'm sure someone must've mentioned before, this thing still lacks: 1) tracking speed 2) optimal and falloff range 3) alpha damage |
Anvil44
Independent Traders and Builders MPA
22
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Posted - 2011.11.10 14:13:00 -
[58] - Quote
fettes wuermchen wrote: And can you add "EFT" to your feature list? We are in a future far far away from today, and there is not tool for planning fittings at the station? Or let's call it "simulator". I know, it's a LOT of work, but would be nice for a future upgrade.
^This +1
Put the developers on payroll or contract, make EFT available in station for use, integrate it into Eve. This is an excellent tool, it would be the perfect companion to the fitting screen.
EFT would still need to be available for stand alone...keep me busy at work while waiting to play Eve...
Nice work, I agree that a few more things could be displayed: alpha; missile range; tracking speed; maybe few others but the overall effort being put into this expansion is easily bringing this to the level of the best expansion/patch yet. (At least in view of my 2 years as a player) Keep up the great work.
PS My wife is going to hate you even more... |
Jenn Makanen
Science and Trade Institute Caldari State
49
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Posted - 2011.11.10 14:14:00 -
[59] - Quote
Schnoo wrote:As I'm sure someone must've mentioned before, this thing still lacks: 1) tracking speed 2) optimal and falloff range 3) alpha damage
1) Do a show info on the fitted weapon. 2) Do a show info on the fitted weapon 3) This one is valid. You can do the show info for the multiplier, then look at the fitted charge, and multiply, but that's a little more complex. |
Apollo Gabriel
Mercatoris Etherium Cartel
188
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Posted - 2011.11.10 14:18:00 -
[60] - Quote
CCP Optimal wrote:Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far. Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog.
I may have found my new signature!
Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |
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