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Wex Manchester
Snuff Box
58
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Posted - 2014.02.17 23:03:00 -
[121] - Quote
Sugar was interviewed by Med Lacroix who writes The Amarr Tea Party http://amarrteaparty.blogspot.com/ .
Here's the link to her interview:
https://soundcloud.com/med-lacroix/sugar-kyle-interview-mixdown-3
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1435
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Posted - 2014.02.18 08:58:00 -
[122] - Quote
R1FTA got mentioned \o/
Nice interview and addition to what Sugar already posted here.
BTW, I have never used any booster pill. I thought about it few times and then I realized how much things I forget to do when engagement starts or during a fight and popping a pill would mean that one more thing I have to remember about and I went "meh" and kept going without them.
Maybe if pills would show on my HUD as additional button to press I would be more willing to use them simply because I would have that little visible thingy reminding me about it but right now you either take it before roaming or you have to remember to go to your cargo and pop it from there. I'm not saying remembering about doing correct things shouldn't be my problem to take care of, what I'm saying UI could be improved a little in that aspect.
And yes, I have my cargo opened at all times when in space and it is just a click away to take a pill but cargo is not exactly a most important window on my screen when I am about to get shot at or shoot at something while HUD is in top 3 of such windows :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Speedkermit Damo
Demonic Retribution Nullsec Ninjas
259
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Posted - 2014.02.18 11:04:00 -
[123] - Quote
Definately in my top three Don't Panic.
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Sugar Kyle
Calamitous-Intent Feign Disorder
423
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Posted - 2014.02.18 19:25:00 -
[124] - Quote
Ali Aras wrote: Here's a somewhat broad/softball question that I'm nonetheless interested in: what do you see as the purpose of lowsec?
Low Sec is a semi-lawless zone in Eve where PvP means one will sooner or later lose the ability to play with polite society (high sec). It isnGÇÖt GÇ£high sec heavyGÇ¥ or GÇ£null sec light.GÇ¥ The empires hold enough grasp to keep electricity and plumbing going in low sec, but the streets are run by gangs while the military is occupied fighting a war against other empires.
Ali Aras wrote: Who lives there, and what do they get from it?
Fiercely independent people live in low sec. There is something about the type of space that draws individuals who are willing to live in a rougher state of the game. Constant threat, regular loss, these are things that draw the residents in.
And what do they get? They get fights. Many, many, many of the people who live in low sec would prefer to fight before anything else in the game.
In this thread there is a very loud question. GÇ£What can get more fights?GÇ¥ The residents want conflict. This makes conflict the starting point to defining low sec. Whatever we ask to be given to low sec needs to not be so desirable that it, and not conflict, becomes the reason to be there. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2701
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Posted - 2014.02.18 19:31:00 -
[125] - Quote
Sugar Kyle wrote:Ali Aras wrote: Here's a somewhat broad/softball question that I'm nonetheless interested in: what do you see as the purpose of lowsec?
Low Sec is a semi-lawless zone in Eve where PvP means one will sooner or later lose the ability to play with polite society (high sec). It isnGÇÖt GÇ£high sec heavyGÇ¥ or GÇ£null sec light.GÇ¥ The empires hold enough grasp to keep electricity and plumbing going in low sec, but the streets are run by gangs while the military is occupied fighting a war against other empires. Ali Aras wrote: Who lives there, and what do they get from it?
Fiercely independent people live in low sec. There is something about the type of space that draws individuals who are willing to live in a rougher state of the game. Constant threat, regular loss, these are things that draw the residents in. And what do they get? They get fights. Many, many, many of the people who live in low sec would prefer to fight before anything else in the game. In this thread there is a very loud question. GÇ£What can get more fights?GÇ¥ The residents want conflict. This makes conflict the starting point to defining low sec. Whatever we ask to be given to low sec needs to not be so desirable that it, and not conflict, becomes the reason to be there.
Here's a related question: How should people be able to make profit in Lowsec? (not just directly make ISK) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
ElextriX
Snuff Box
44
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Posted - 2014.02.19 02:23:00 -
[126] - Quote
I didn't vote last time out due to the poor selection of candidates.
You had my vote at small gang and low sec. Much needed representation. |
Heinel Sidewind
Power-Hug Training Bootcamp
15
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Posted - 2014.02.19 05:32:00 -
[127] - Quote
Sugar Kyle wrote:Some of my areas of focus:
Residents of Low Sec needs to be able to support themselves outside of Faction Warfare. This means PvE content from exploration to missions to resource gathering options. Low sec is its own defined part of space and "go to high sec and mission" or "go to null sec" should not be the default option. [...] Low Sec suffers from an identity crises brought on by the tiered approach of high -> low -> null. This approach does not represent the actual gameplay of Eve and leaves low sec an unfocused state where it has no actual definition. We have stuff. Cultures built through players living in the space.
In your opinion, what should be the defining feature of low-sec, that makes it a worthwhile experience comparable to high/null?
Can you elaborate on the cultures that has developed in low-sec? |
roigon
Calamitous-Intent Feign Disorder
66
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Posted - 2014.02.20 21:36:00 -
[128] - Quote
Sugar had another interview this time with angry gamers inc.
http://www.twitch.tv/angrygamersinc/b/504794614 |
Selina Crendraven
Sardaukar Merc Guild General Tso's Alliance
2
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Posted - 2014.02.21 04:43:00 -
[129] - Quote
As someone who fights against and talks to Sugar and her gang on a pretty much daily basis now, she definitely understands the ups and down of non-FW lowsec. We don't really have the 'easier' isk making opportunities that Faction Warfare pilots have access to, nor do we have the higher-isk ratting ticks and high end PvE sites that you'll find in Null. Current options limit you to either jumping into high-sec to grab some missions or mine, or hope for the very less frequent combat/exploration sites in lowsec.
+1 vote from me, I look forward to see what she can try to get out of CCP for non-FW lowsec.
Sugar Kyle wrote: Player Retention. We need to make sure that the introductory experience for new players is intriguing enough to get them hungry to learn more. If that is adding to it each release or completely gutting it and starting over with a new approach it is an important topic that should always be on the table. With the current upswing in people trying out Eve the information that they provide about their first days in Eve are crucial to help the continued improvement of the new player experience.
This is the biggest thing to me. While Null can be seen as a 'scary' place for newbros to go, I feel as though lowsec is actually much more dangerous and much worse for a new player. Coming from an Alliance that welcomes tons of new players, watching them quit the game because after a week of PvPing, they can no longer get into highsec safely to purchase new ships to use. While I understand the need for a security system, I feel as though it punishes new players and even experienced players that choose to fight in lowsec rather then Null. |
Rein Slevic
WarRavens League of Infamy
0
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Posted - 2014.02.21 10:18:00 -
[130] - Quote
Supporting Sugar Kyle For CSM9 |
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Karynn Denton
Clan Katanga Caravan
105
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Posted - 2014.02.21 11:25:00 -
[131] - Quote
From reading her blog, I have no doubt about Sugar's credentials as a low-sec industrialist, especially in the booster-trade.
My only initial concerns were her lack of solo and FW experience. But as she's announced to get in on that action with an alt, it tells me that she's open-minded and willing to get stuck in to be able to understand the concerns of players involved in that field. I hope she plans to experience FW both in militia and as a neutral too!
+1
Thukker Outrider, Frigateer and Booster-Smuggler. |
Sugar Kyle
Calamitous-Intent Feign Disorder
437
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Posted - 2014.02.21 13:56:00 -
[132] - Quote
Steve Ronuken wrote: Should you be able to make money in Low-Sec, or should the primary source of ISK be piracy.
Extra credit: if the former, would you add additional sources?
Yes. You should be able to make money in low sec. Unlike Faction Warfare where it is a warzone with PvP as itGÇÖs (should be) primary focus, low sec is another GÇÿregularGÇÖ area of the game. There is no reason why a player who is willing to accept the risks of low sec should not be able to live there and make their ISK. Currently, most of my ISK making actions occur in low sec and are not directly PvP. They are focused around my market and my industry.
When I want to fly in space I go do exploration. I like playing the video game aspect of Eve and I cannot see a reason to exclude low sec from that. My corporations have always incorporated PvE as part of their playtime. It is exhilarating to be hunted and to hunt. If we kill or chase someone out of a DED site or an expedition, we complete it. Never leave ISK on the table.
I commented earlier in this thread to Niden that players are very wasteful in PvP. We leave fields unlooted, wrecks unsalvaged, and drones on the gates to name a few.
The addition of income sources to low sec would be nice. I think that they need to enhance the area not just be another same thing to do. I always advocate more exploration sites. IGÇÖd love random ore belts to show up again. IGÇÖm in love with bringing the pirate NPCs to null in some form of shady, back alley way. The pirate epic arcs are lovely content that many could do and few ever see, for instance, that seem perfectly themed material for low sec. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Havalok
The Executioners Capital Punishment.
0
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Posted - 2014.02.22 05:02:00 -
[133] - Quote
I approve this message. |
Sugar Kyle
Calamitous-Intent Feign Disorder
438
|
Posted - 2014.02.22 20:08:00 -
[134] - Quote
Heinel Sidewind wrote: In your opinion, what should be the defining feature of low-sec, that makes it a worthwhile experience comparable to high/null?
The defining feature of low sec is the risk of low sec. The hunt or be hunted and kill or be killed. If one does not wish to kill then situational awareness is a necessity that makes the experience in low sec exciting. I love the vigilance. If you undock you are there to pay attention to your ship because a lapse of concentration may be the moment someone needs to separate you from it. That is what drew me to low sec, even when it was harder to make ISK and more dangerous to fly around and do things. I learned caution and found myself in situations that were exciting simply due to the environment.
Heinel Sidewind wrote: Can you elaborate on the cultures that has developed in low-sec?
The cultures of low sec are the players inside of it. I will describe some of them as I know them
IGÇÖve always found it very interesting that many people who label themselves as soloists, pirates, or PvPers of some nature, go into low sec to get fights. The actual fight itself is the focus. It is not about the ISK or territory or enemies. It is a good brawl where people are pushing themselves and their ships for the sheer enjoyment of the game. They range from groups who theorycraft tight doctrines to the inclusive groups that fly in frigates for the simple joy of being in space having spaceship combat.
I love the explorers who slip in and out of sites. They put themselves out there and sometimes they donGÇÖt avoid the hunters.
Where I live we have people who are aligned with Dust and they put assets on the field. They are evolving from groups of randoms adventuring into low sec into organized groups. What they will become on their Eve side is still in the future.
There are the large gangs that play with capital assets on a small to medium scale in a land where third and fourth parties may always appear.
There are those that play in faction warfare space. They have selected an ongoing war to throw themselves into. They said, GÇ£I will take these restrictions to take these possibilities as well.GÇ¥ Funky Bacon was listing the systems with the most ship kills and the Faction Warfare systems were at the top. That is player made destruction by players who dedicate their game play to it.
It is everyone who lives here, visits here, and produces here. Often people say, GÇ£lol secGÇ¥ or GÇ£low sec is dead and no one is thereGÇ¥ and such things. Some say that low sec is irrelevant because nothing that we do matters. I believe that it does matter. The people that live here and play here enjoy this environment. Many are in low sec because they want to be in low sec. I am in low sec because I want to be in low sec. That is why I say that they are its culture. It does not need any actual definition.
Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
G'host Warrot
Low-Sec Survival Ltd.
2
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Posted - 2014.02.23 13:16:00 -
[135] - Quote
Sugar, u're my only hope. Read all the other candidates on the first page and...nah!
I'm a low-sec dude, which wanted to live in low-sec and I found a very nice corp, wich support new players to go into low-sec and to train them for all the dangers out here. But as a miner it is very bothersome. Our sucess of mining depends only on a quite local or a big fleet at your back/or some corpmates to help out, cause Procs are very tanky, but I'm not able to kill or to chase away some T3 Cloaky dude. I didnt want to kill them anyway...but Im more a "sheep" than a "wolf". I know, mining ships aren't made to fight, but it can not be, that I need a 100+mil Skiff to kill or to chase away some T1 Cruiser... And I hate running. But I had to adapt and so local seemed to be my biggest friend and foe...(Besides that I invented something called...Depot Warfare) So, are there any plans to buff the positiong on mining in low? Cause High Seclers got their gankers and concord and 0.0bobs got their blue ball and titan bridges...and all got some better income for less risk. Souw...I do not want to be a fckng whiner or such. I like Low-Sec mining. even at this situation at the moment, but it didn't feel right for me.
Greetings |
Thanatos Marathon
Black Fox Marauders
163
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Posted - 2014.02.25 20:23:00 -
[136] - Quote
You may want to add Dual Timers (one for each faction) to your FW items list (as an alternative to Timer Rollbacks)
Do you support making FW Missions for the various faction equal in difficulty? (needing a similar kind of ship, where as now Gal Mil has to use Tier3s/Stratios/HACs where other factions use stealth bombers).
Are you for removing FW Missions?
Do you see problems with power projection as it currently stands and would you like to see it reduced? If so what is the idea that most interests you as it is currently defined or do you believe all the ideas out there are bad and a new one needs to be devised?
Are you interested in making it so .4 systems aren't full up baby lowsec (moon mining, POS reactions, etc.)?
Do you have any thoughts on how FW Lowsec corps should make isk on a corporate level since there is no mechanic to tax LP, or do you think a mechanic should be created?
How do you think you stack up against Gorski and FunkyBacon as far as a candidate for CSM? BLFOX is currently recruiting |
Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
11
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Posted - 2014.02.26 02:41:00 -
[137] - Quote
Good luck Sugar Kyle. Of every candidate out there you definitely represent my interests closer than anyone else. I've highlighted your candidacy on FactionWarfare.com including a link to your blog, which I have to say is very good. I can't wait to read more about what you plan to implement in low-sec and I wish you the best come voting time.
http://www.factionwarfare.com/csm-spotlight-sugar-kyle/ Subsparx GÇô Chief Executive Officer Crimson Serpent Syndicate http://www.crimsonserpent.com Executor of Heiian Conglomerate http://www.heiian.com |
Lei Merdeau
Hidden Agenda Deep Space Engineering
13
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Posted - 2014.02.26 11:43:00 -
[138] - Quote
Sugar Kyle wrote: I'd like them to put in a system where anti-pirates could ally with Concord at the penalty of being in a war dec with outlaws meaning they got rewards but lost gate/station guns for it. Maybe it would be a way to bring back Concord standings. And on its reverse outlaws could work for pirate factions. After all, space is infested with pirates and Concord has been unable to keep them out.
Awesome. You already had my vote.
As I dabble in lowsec, I love the variety, from the active FW entry gatecamps to the quiet backwaters. Please don't let CCP homogenise it.
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Lei Merdeau
Hidden Agenda Deep Space Engineering
13
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Posted - 2014.02.26 11:52:00 -
[139] - Quote
Nyjil Lizaru wrote:I plan of voting for Sugar (and Steve). Having said that, I didn't even take 3 full pages to demonstrate why CSM 8 has no LS rep. Lets bash each other more while unified NS blocks line up their slate.
and HS should get onboard too. A vibrant LS that has ample reason for me and my ilk to provide content, and "enjoy" your content.
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Lei Merdeau
Hidden Agenda Deep Space Engineering
13
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Posted - 2014.02.26 12:50:00 -
[140] - Quote
Sugar Kyle wrote: Thank you. I'm adding this to my "Faction Warfare Complexes as a major topic" file.
Related. I miss the broken known Serpentis Druglab DED1s - didn't actually need the key for the 2nd gate. Led to predators leaving drops for the prey (Crimewatch 1.0 rules). Wonder if we could have borderzone Higsec T1 frig plexes that have very little impact and cause little to no standing loss and don't need joining the militia. Just a taster. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2732
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Posted - 2014.02.26 13:10:00 -
[141] - Quote
Lei Merdeau wrote:Sugar Kyle wrote: Thank you. I'm adding this to my "Faction Warfare Complexes as a major topic" file.
Related. I miss the broken known Serpentis Druglab DED1s - didn't actually need the key for the 2nd gate. Led to predators leaving drops for the prey (Crimewatch 1.0 rules). Wonder if we could have borderzone Higsec T1 frig plexes that have very little impact and cause little to no standing loss and don't need joining the militia. Just a taster.
How about having plex with various size limits which, when you enter them, make you suspect. Nothing else. I know I've seen complaints from people about the lack of the static DEDs in lowsec. They were broken in highsec due to farming, but farming them in low is fundementally more difficult.
If people want a lore reason: They're 'freespace' run by the pirate factions. Enter at your own risk.
(note, I'd like anyone who's not in FW who enters a FW plex to go suspect. That's mostly as I get annoyed at losing sec status, when someone turns up to blap me. I can shoot back first and lose status, or wait for them to shoot me. Both downsides. (No, I don't run. ) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Sugar Kyle
Calamitous-Intent Feign Disorder
444
|
Posted - 2014.02.26 13:29:00 -
[142] - Quote
G'host Warrot wrote: I'm a low-sec dude, which wanted to live in low-sec and I found a very nice corp, wich support new players to go into low-sec and to train them for all the dangers out here. But as a miner it is very bothersome. Our sucess of mining depends only on a quite local or a big fleet at your back/or some corpmates to help out, cause Procs are very tanky, but I'm not able to kill or to chase away some T3 Cloaky dude. I didnt want to kill them anyway...but Im more a "sheep" than a "wolf". I know, mining ships aren't made to fight, but it can not be, that I need a 100+mil Skiff to kill or to chase away some T1 Cruiser... And I hate running. But I had to adapt and so local seemed to be my biggest friend and foe...(Besides that I invented something called...Depot Warfare) So, are there any plans to buff the positiong on mining in low? Cause High Seclers got their gankers and concord and 0.0bobs got their blue ball and titan bridges...and all got some better income for less risk. Souw...I do not want to be a fckng whiner or such. I like Low-Sec mining. even at this situation at the moment, but it didn't feel right for me.
Greetings
I spent the last few days swirling this topic around my head. Your problem is a complex one because we can never not have danger and keep low sec what it is. The question is, how to give enough of a carrot to make people such as yourself stable enough to do the fighting back that you will need to do to keep access to your resources? It wraps neatly into create an actual image of low security space in its two main parts and then knitting it, properly, into the game. I wrote a post about it where I'm playing with the idea and spitting out thoughts. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1453
|
Posted - 2014.02.26 14:19:00 -
[143] - Quote
Steve Ronuken wrote:They were broken in highsec due to farming, but farming them in low is fundementally more difficult.
Yeah, that was brilliant move of CCP Bettik and mysterious metrics. That guy basically eradicated small gang pvp until rebalancing and meta changed enough to bring it back again.
Steve Ronuken wrote:(note, I'd like anyone who's not in FW who enters a FW plex to go suspect. That's mostly as I get annoyed at losing sec status, when someone turns up to blap me. I can shoot back first and lose status, or wait for them to shoot me. Both downsides. (No, I don't run. )
I don't see why not. After all plex is a military operation area and if you are not military personnel your presence is most definitely suspicious.
Also timers should reset when you cloak inside or warp out of plex. Let's remind people that there is a WAR in word warfare and they are paid to fight. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
X Gallentius
Justified Chaos
2075
|
Posted - 2014.02.26 17:16:00 -
[144] - Quote
Rev Fernie wrote:tldr Introduce the pirate factions to faction warfare so they can extort and interfere with the wars. Boost the pirate career. The more the merrier. What would the pirates be putting at risk in this context? Station Lockouts?
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X Gallentius
Justified Chaos
2075
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Posted - 2014.02.26 17:33:00 -
[145] - Quote
Harrigan VonStudly wrote:Not to hijack this thread. The point is SC, you're making yourself more self important to low sec than you really are. This game (and even low sec) is too big for any single player to master everything. You want a candidate that is successful in what they actually do in low sec (shows competence) and is willing to build a network of players to get advice. Sugar appears to be competent and willing to get inputs from different player groups. Shadow Cartel is one of those groups.
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Tara Read
The Generic Pirate Corporation Shadow Cartel
684
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Posted - 2014.02.26 22:24:00 -
[146] - Quote
Harrigan VonStudly wrote:And you assume your presence as an entity is more important than all others because of your stance as if you're the be all end all of low sec.
Why does Sugar "have to come on to your comms?
I couldn't get into one of your corps. once upon a time because one of your alliance directors was in a corp that was in an alliance that the corp I was in at the time was in and those bads lost a super. As a result my corp realized how bad that alliance was and joined the alliance - PHEW - that killed the super. As a result, years later mind you, I wasn't allowed to join due to paranoia. Do you remember bagger? You let your alliance underlings control the decision for you to let a single dude who wanted to join just to enjoy the stinking game by flying with you guys.Yet now, your alliance houses many members of that same corp from back then only under a new name, GPC.
Not to hijack this thread. The point is SC, you're making yourself more self important to low sec than you really are.
Harri that issue was clarified back when GPC was in the trial phase of being accepted into Shadow Cartel so it really doesn't matter now since we are full SC members. That being said I'd like to give my own (small opinion) on things. Shadow Cartel isn't "one" collective thought or one single person.
Like all entities in Eve it consists of people. And people all have different opinions, answers, personalities etc that make them different from others. Some people have very strong opinions and are very scrutinizing (this is after all Eve) and the CSM is not a position to be taken lightly.
So it is only natural for people to be asked questions. As for Shadow Cartels "place" in Low Sec? I hardly see Low Sec as any "one" groups ownership nor see it in control of any specific person or Alliance. Rather I see Low Sec as a place that fosters some of the most talented and bright players across all walks of life and that's something we as Low Sec residents need to be proud of.
I can only assume peoples strong opinions on judging a candidate can only stem from their passion for seeing the game improved. And I'm certain that is something we can all agree upon. As far as Sugar herself? I personally need to do more background work on who she is and so far she makes a positive candidacy and an enthusiastic one.
And lets all be real here for a moment. The fact we now have 2 or 3 possibly Low Sec based candidates running is very promising for everyone who wants to see improvements made. Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |
Sugar Kyle
Calamitous-Intent Feign Disorder
445
|
Posted - 2014.02.26 22:29:00 -
[147] - Quote
Thanatos Marathon wrote:You may want to add Dual Timers (one for each faction) to your FW items list (as an alternative to Timer Rollbacks)
Will you expand upon this a bit more for me or provide a reference link? Thank you.
Thanatos Marathon wrote: Do you support making FW Missions for the various faction equal in difficulty? (needing a similar kind of ship, where as now Gal Mil has to use Tier3s/Stratios/HACs where other factions use stealth bombers).
The missions should be varied for all groups. It is either every group has their mix of normal/hard/blitzable missions or the blitzable missions themselves are looked at and restructured. It is a dead horse that hasnGÇÖt been beaten enough. Missions have not caught up to where the capabilities of players and ships are these days. Their neglect is showing.
Thanatos Marathon wrote: Are you for removing FW Missions?
No. Missions are one of the most basic methods for a player to directly make raw ISK. I do not think anyone should ever be denied access to some form of missions, even in Faction Warfare. Removing options is not a path through which we will find productive answers.
Thanatos Marathon wrote: Do you see problems with power projection as it currently stands and would you like to see it reduced? If so what is the idea that most interests you as it is currently defined or do you believe all the ideas out there are bad and a new one needs to be devised?
I think power projection needs to be looked at for what we really want it to be and how we really want it to be used. I donGÇÖt think that people should sprint from one end of the game to the other as quickly as they currently do. I think there are a lot of good ideas with good potential out there that are looking at multiple aspects of the game. I like the concepts in Marlona SkyGÇÖs projection pool idea.
And the last part of it is one IGÇÖve been sourcing people about and have no answer yet but feel that it needs to be thought about. Where do we want force projection to be when it comes to its use in low sec? The topic is one that the low sec rep (for I feel with several people stepping forward we shall have at least one) needs a say about when force projection is brought to the table.
Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Sugar Kyle
Calamitous-Intent Feign Disorder
445
|
Posted - 2014.02.26 22:30:00 -
[148] - Quote
Thanatos Marathon wrote: Are you interested in making it so .4 systems aren't full up baby lowsec (moon mining, POS reactions, etc.)?
I think that this could be very interesting. .4 systems tend to be tucked against high sec. I do not think that it would hurt and it might encourage people to dip their toes in the pool and put assets out in space.
Thanatos Marathon wrote: Do you have any thoughts on how FW Lowsec corps should make isk on a corporate level since there is no mechanic to tax LP, or do you think a mechanic should be created?
If most of the ISK made in Faction Warfare is made in LP instead of ISK it would make sense to tax LP. It gives Faction Warfare another defining aspect if they are the only corporation type that can collect loyalty points. I would also think that members or faction warfare players should be able to donate loyalty points to faction warfare corporations. It would allow an ISK poor but LP rich player to support corporate activities.
It creates an interesting area of trust and corporate level relationships. It would also show another area of need for better and more flexible corporation management tools.
Thanatos Marathon wrote: How do you think you stack up against Gorski and FunkyBacon as far as a candidate for CSM?
I believe that I share the passion for low sec with them and a goal towards its improvement. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Thanatos Marathon
Black Fox Marauders
164
|
Posted - 2014.02.27 15:39:00 -
[149] - Quote
Thank you for your thoughtful replies.
"Thanatos Marathon wrote: You may want to add Dual Timers (one for each faction) to your FW items list (as an alternative to Timer Rollbacks)
Will you expand upon this a bit more for me or provide a reference link? Thank you."
Dual Timers would mean that each faction had a timer in the plex. A novice plex takes 10 minutes to complete. As it currently stands a person from one side can grind it to 1 second left and then the other faction would have to run it for 19 minutes and 59 seconds. Dual timers would mean that if you got it to one second, and went back in and pushed the enemy out of contested range you would complete it. Also, the other faction wouldn't have to spend near 20 minutes on a 10 minute plex, and instead would only need to run "their" timer for 10 minutes to complete it. BLFOX is currently recruiting |
Veskrashen
Justified Chaos
99
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Posted - 2014.02.27 16:06:00 -
[150] - Quote
Thanatos Marathon wrote:Thank you for your thoughtful replies.
"Thanatos Marathon wrote: You may want to add Dual Timers (one for each faction) to your FW items list (as an alternative to Timer Rollbacks)
Will you expand upon this a bit more for me or provide a reference link? Thank you."
Dual Timers would mean that each faction had a timer in the plex. A novice plex takes 10 minutes to complete. As it currently stands a person from one side can grind it to 1 second left and then the other faction would have to run it for 19 minutes and 59 seconds. Dual timers would mean that if you got it to one second, and went back in and pushed the enemy out of contested range you would complete it. Also, the other faction wouldn't have to spend near 20 minutes on a 10 minute plex, and instead would only need to run "their" timer for 10 minutes to complete it.
Sugar, you can also see my post here, and a bit more in reply to DJ Funkybacon here.
The issue with farmers and timers in plexes is connected to the amount of time each side needs to be in the plex to complete it. One of the biggest frustrations is watching a stabbed cloaky farmer scamper away, and realizing that to complete that plex you now have to sit there for twice as long as he did - otherwise, he can just come back and pick up where he left off. |
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