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Tyrant Scorn
52
|
Posted - 2014.02.27 08:32:00 -
[61] - Quote
I had the pleasure of having Xander Phoena as a guest on my podcast, where we talked about his CSM campaign, go check it out at the following links below.
Mp3 Download Link: http://www.legacyofacapsuleer.com/mp3/LOAC_ep_05.mp3
YouTube: http://www.youtube.com/watch?v=lb-DeAitKY4 Host at Legacy Of A Capsuleer Podcast: Http://www.legacyofacapsuleer
Editor On EveNews24: Http://www.evenews24.com |
Xander Phoena
Zebra Corp Gentlemen's Agreement
325
|
Posted - 2014.02.27 08:54:00 -
[62] - Quote
Great interview. Had a lot of run recording with Tyrant. Even managed to find the time to discuss some stuff that wasn't CSM-releated! www.crossingzebras.com |
Neutifi Dre'Oss
Koshaku Gentlemen's Agreement
3
|
Posted - 2014.03.01 23:53:00 -
[63] - Quote
Vote him in so he doesn't lose anymore Ishtars ratting.... |
Royal Ituin
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2014.03.01 23:56:00 -
[64] - Quote
+1 for Xander Phoena. |
Malcanis
Vanishing Point. The Initiative.
13984
|
Posted - 2014.03.02 00:03:00 -
[65] - Quote
Xander assures me that, should he be elected, CSM9 will be the CCP-certified Best CSM
I don't know what more you'd need.
1 Kings 12:11
|
Xander Phoena
Zebra Corp Gentlemen's Agreement
326
|
Posted - 2014.03.02 15:20:00 -
[66] - Quote
I interviewed Ali and Malcanis as part of my series of monthly interviews with CSM8 over on Crossing Zebras
http://crossingzebras.com/csm8-march-interview/
There's a good bit of time spent discussing CCP's plans for the upcoming elections which may be of interest to candidates this year. www.crossingzebras.com |
Jayne Fillon
225
|
Posted - 2014.03.02 19:57:00 -
[67] - Quote
Good segment on Eve Radio!
Your answer about sov had me thinking - do you think deployables, both current and future, represent the right way to change sov to make it more dynamic? Speifically, I'm wondering about the ESS. Can't shoot blues if you don't have any. Long Live NPSI. |
Xander Phoena
Zebra Corp Gentlemen's Agreement
328
|
Posted - 2014.03.03 00:14:00 -
[68] - Quote
Jayne Fillon wrote:Good segment on Eve Radio!
Your answer about sov had me thinking - do you think deployables, both current and future, represent the right way to change sov to make it more dynamic? Speifically, I'm wondering about the ESS.
Honestly, I hadn't really though about using mobile deployables in that way. Now you suggest it, I see no reason why not. I love some of the potential ideas that have been suggested for mobile deployables even if the ESS was an failure in my eyes (even in it's current 'fixed' state).
Personally, I think the focus should be on trying to incentivise coalitions to divide forces up over numerous systems. Could that be done via deployables perhaps? Not sure. I mean, a deployable that somehow limited the number of people who could be in the system (for example) seems only to favour the dudes with the most supers.
I'm thinking about this even as I write it - I kinda think using mobile deployables to 'fix' sov could work but it would be a little bit of a band-aid. I think the fundamental nature of how sov works itself needs fixed first and foremost and subtle tweaks can and should be made via mobile deployables.
But yeah, the ESS was terribad. www.crossingzebras.com |
Xander Phoena
Zebra Corp Gentlemen's Agreement
328
|
Posted - 2014.03.03 00:16:00 -
[69] - Quote
Jayne Fillon wrote:Good segment on Eve Radio!
Your answer about sov had me thinking - do you think deployables, both current and future, represent the right way to change sov to make it more dynamic? Speifically, I'm wondering about the ESS.
It was good on ER! I pretty much agreed with what you answered Wiggle's question with more or less to the letter. ISK charges based on alliance sizes just isn't the solution to the thorny issue of sovereignty mechanics.
Honestly, I hadn't really though about using mobile deployables in that way. Now you suggest it, I see no reason why not. I love some of the potential ideas that have been suggested for mobile deployables even if the ESS was an failure in my eyes (even in it's current 'fixed' state).
Personally, I think the focus should be on trying to incentivise coalitions to divide forces up over numerous systems. Could that be done via deployables perhaps? Not sure. I mean, a deployable that somehow limited the number of people who could be in the system (for example) seems only to favour the dudes with the most supers.
I'm thinking about this even as I write it - I kinda think using mobile deployables to 'fix' sov could work but it would be a little bit of a band-aid. I think the fundamental nature of how sov works itself needs fixed first and foremost and subtle tweaks can and should be made via mobile deployables.
But yeah, the ESS was terribad. www.crossingzebras.com |
Ali Aras
Noir. Noir. Mercenary Group
588
|
Posted - 2014.03.03 01:09:00 -
[70] - Quote
What makes the current ESS a failure, and how would you achieve similar objectives while avoiding the pitfalls in the present solution? http://warp-to-sun.tumblr.com -- my blog |
|
Sephira Galamore
Inner Beard Society
279
|
Posted - 2014.03.03 10:20:00 -
[71] - Quote
There have been several discussions here on the forums and elsewhere on how our actions and motivations in Eve reflect our actual selves and whether it's dumb to care for pixels.
While it's (imho) obvious that blowing people up in game doesn't mean you are a terrible person, I think the intend of your actions does say something about you. Eve is a game of choices with no formal goal. In a way it's a multifaceted simulator. If someone plays "for the tears" / with the intent to specifically mess with another player; if someone choose to suicide gank on a player ship instead of an NPC hauler because he wants the player to react emotionally (and not for profit, political reasons etc) - I think that tells me this person likes to make others miserable. Hilmar actually did a presentation I really liked and spelt out thoughts I had on Eve and virtual worlds. Because I do think Eve is real. It's not 'just' pixels. It's the representation of effort/work done by people and more importantly it's real communities of real people and their real interactions.
What is your serious take on that matter? Do you think there are players that claim to enjoy the tears just to appear more mean/tough? Should players that almost entirely play to mess with other players - that is, to ruin their day - be encouraged or discouraged? Is it foolish to attach emotions and personal value to virtual items considering people attach emotions and personal value to real life hodgepodges, vanity items or other stuff related to love, esteem and self-actualization? |
TorkNor Del'raith
Zebra Corp Gentlemen's Agreement
0
|
Posted - 2014.03.03 14:06:00 -
[72] - Quote
Sephira Galamore wrote:There have been several discussions here on the forums and elsewhere on how our actions and motivations in Eve reflect our actual selves and whether it's dumb to care for pixels.
While it's (imho) obvious that blowing people up in game doesn't mean you are a terrible person, I think the intend of your actions does say something about you. Eve is a game of choices with no formal goal. In a way it's a multifaceted simulator. If someone plays "for the tears" / with the intent to specifically mess with another player; if someone choose to suicide gank on a player ship instead of an NPC hauler because he wants the player to react emotionally (and not for profit, political reasons etc) - I think that tells me this person likes to make others miserable. Hilmar actually did a presentation I really liked and spelt out thoughts I had on Eve and virtual worlds. Because I do think Eve is real. It's not 'just' pixels. It's the representation of effort/work done by people and more importantly it's real communities of real people and their real interactions.
What is your serious take on that matter? Do you think there are players that claim to enjoy the tears just to appear more mean/tough? Should players that almost entirely play to mess with other players - that is, to ruin their day - be encouraged or discouraged? Is it foolish to attach emotions and personal value to virtual items considering people attach emotions and personal value to real life hodgepodges, vanity items or other stuff related to love, esteem and self-actualization?
i been reading the forums more than i normaly do now that Xander trying get into CSM9 witch i am voting for but i seen a few post now like this to tell you the truth i live in null but a pirate at heart and ganking people to try get shiney things they carrier i love doing ganking miners just because to see them blow up and i stole from the odd corp alot of people look at what i done in the past of doing wrong for me its that rush you get you want to get that last shoot off at that miner or hauler before your killed by CONCORD i dont go out to make people day bad i do all this for profit, fun and because there no political that can stop me and hopefully people will leaner from there mistake there not 1 person i EVE that can say they never been ganked or lost something very $$$ because of silly mistakes i lost $$$ by silly mistake but the thing is you dont make the same mistake again and if you do should be ganked or stolen from again
sorry for taking your spot light xander just something i like to say
keep up the great work Xander and i hope you get in with CSM9 |
Xander Phoena
Zebra Corp Gentlemen's Agreement
328
|
Posted - 2014.03.03 19:03:00 -
[73] - Quote
Ali Aras wrote:What makes the current ESS a failure, and how would you achieve similar objectives while avoiding the pitfalls in the present solution?
The device was clearly considered a null sec nerf in it's initial form so LP was added, effectively turning it into a null sec buff a something 0.0 frankly doesn't need. The design of the ESS is obtuse and clunky and as about as far from intuitive as can be possibly imaginable. I know we're Eve players and meant to have some modicum of intelligence but nevertheless this just seems awkward. To boot , in Vale, we have them in place everywhere (why wouldn't you?) and it's made no perceptive difference the traffic we have seen in the region.
How to avoid in the future? Well you mention objectives and the problem is I can't really tell what the objective was with the ESS. At first if was a clunky 0.0 nerf and now it's a clunky 0.0 buff so I just don't know. I mean I guess the point is the potential to awox corpmates and for small gangs to come steal your stuff but deploys less such as siphons do this in a much cleaner and intuitive manner. I know you and Malcanis have both stated that you were kinda unhappy with CSM8's performance over the ESS 'thing' and mobile deployables are certainly a great development avenue but I'll be keepng a very close eye on them should I be elected.
tl;dr - more siphons, less ESS. www.crossingzebras.com |
mynnna
GoonWaffe Goonswarm Federation
3056
|
Posted - 2014.03.03 19:13:00 -
[74] - Quote
Man you have no idea how much I disagree with literally every single word you just wrote there. Member of the Goonswarm Economic Warfare Cabal |
Xander Phoena
Zebra Corp Gentlemen's Agreement
328
|
Posted - 2014.03.03 19:15:00 -
[75] - Quote
Sephira Galamore wrote:There have been several discussions here on the forums and elsewhere on how our actions and motivations in Eve reflect our actual selves and whether it's dumb to care for pixels.
While it's (imho) obvious that blowing people up in game doesn't mean you are a terrible person, I think the intend of your actions does say something about you. Eve is a game of choices with no formal goal. In a way it's a multifaceted simulator. If someone plays "for the tears" / with the intent to specifically mess with another player; if someone choose to suicide gank on a player ship instead of an NPC hauler because he wants the player to react emotionally (and not for profit, political reasons etc) - I think that tells me this person likes to make others miserable. Hilmar actually did a presentation I really liked and spelt out thoughts I had on Eve and virtual worlds. Because I do think Eve is real. It's not 'just' pixels. It's the representation of effort/work done by people and more importantly it's real communities of real people and their real interactions.
What is your serious take on that matter? Do you think there are players that claim to enjoy the tears just to appear more mean/tough? Should players that almost entirely play to mess with other players - that is, to ruin their day - be encouraged or discouraged? Is it foolish to attach emotions and personal value to virtual items considering people attach emotions and personal value to real life hodgepodges, vanity items or other stuff related to love, esteem and self-actualization?
First up, great question.
The answer, like the question itself, is complex. Eve is a game about relationships. It is also a game about achievements. When you grind enough minerals to make your first Rifter. Grind enough red crosses for your first Raven. Jump in there for a one on one you know you probably should lose and somehow get the win while warping out in structure. Your own corp getting 100 players.
We all have goals in Eve and when we achieve those goals I imagine we have a huge amount of elevation. Oh having put in the blood, sweat, tears, time and commitment to achieve something. That it is pixels is almost irrelevant.
And that achievement is all the more because you are beset with dangers and perils at every corner. Had you not overheated that hardener at the right point you'll have lost that one on one. If you hadn't trusted your instincts with that corp app for a guy you felt in your gut was a scammer .
For there to be any sense of achievement in Eve there has to be the potential for loss. To truly feel happy after achieving a goal against all odds, you need the potential of the crushing disappointment when it all goes wrong.
The griefing scamming side if the game isn't for me. I don't play Eve to harvest tears. Would I remove that side of the game? No chance. As you say, Eve is multifaceted. It's a whole ecology. Just like those of us trying so hard to build our sandcastles, we need those willing to kick them down. www.crossingzebras.com |
Sephira Galamore
Inner Beard Society
281
|
Posted - 2014.03.03 19:26:00 -
[76] - Quote
Xander Phoena wrote:First up, great question. Great reply! <3
Xander Phoena wrote:The answer, like the question itself, is complex. Eve is a game about relationships. It is also a game about achievements. When you grind enough minerals to make your first Rifter. Grind enough red crosses for your first Raven. Jump in there for a one on one you know you probably should lose and somehow get the win while warping out in structure. Your own corp getting 100 players.
We all have goals in Eve and when we achieve those goals I imagine we have a huge amount of elevation. Oh having put in the blood, sweat, tears, time and commitment to achieve something. That it is pixels is almost irrelevant.
And that achievement is all the more because you are beset with dangers and perils at every corner. Had you not overheated that hardener at the right point you'll have lost that one on one. If you hadn't trusted your instincts with that corp app for a guy you felt in your gut was a scammer .
For there to be any sense of achievement in Eve there has to be the potential for loss. To truly feel happy after achieving a goal against all odds, you need the potential of the crushing disappointment when it all goes wrong.
The griefing scamming side if the game isn't for me. I don't play Eve to harvest tears. Would I remove that side of the game? No chance. As you say, Eve is multifaceted. It's a whole ecology. Just like those of us trying so hard to build our sandcastles, we need those willing to kick them down. |
Xander Phoena
Zebra Corp Gentlemen's Agreement
329
|
Posted - 2014.03.03 19:28:00 -
[77] - Quote
mynnna wrote:Man you have no idea how much I disagree with literally every single word you just wrote there.
That's ok. If everyone on CSM agreed with each other in every single way on everything, you could run with just 1 as opposed to 14. www.crossingzebras.com |
Sephira Galamore
Inner Beard Society
282
|
Posted - 2014.03.03 19:40:00 -
[78] - Quote
Xander Phoena wrote:At first if was a clunky 0.0 nerf and now it's a clunky 0.0 buff so I just don't know. As far as I know it was never about nerf or buff but rather about the issue of ISK sink vs. ISK fountain. CCP did _not_ want more ISK injection in Nullsec but was very much for reducing ISK fountains. So when they realized ("got told"?) that the first (public) iteration would be a bad idea, they introduced LP gain, which in effect is somewhat of an ISK sink :)
Of course _why_ the ISK sink / reduced ISK fountain for Nullsec is desirable I can't tell, but I guess CCP has numbers.. maybe Mynnna can walk the NDA line here a bit and elaborate? |
Aineko Macx
Royal Amarr Institute Amarr Empire
291
|
Posted - 2014.03.03 20:02:00 -
[79] - Quote
With your dedication and dialogue abilities I think you'd be a great asset to the CSM. |
Ranamar
Valkyries of Night Of Sound Mind
28
|
Posted - 2014.03.03 20:03:00 -
[80] - Quote
Xander Phoena wrote:Ali Aras wrote:What makes the current ESS a failure, and how would you achieve similar objectives while avoiding the pitfalls in the present solution? [...] I mean I guess the point is the potential to awox corpmates and for small gangs to come steal your stuff but deploys less such as siphons do this in a much cleaner and intuitive manner. [...] I will agree that CCP did a terrible sales job including a justification that seems tangential to the actual purpose of the ESS. Let's postulate that the purpose of the ESS is to provide an opportunity for an interaction between people living in a system and people roaming around other than "camp people into station" and "gank inattentive ratters" and an incentive to provide this opportunity for interaction. Given that:
- Is this a worthwhile goal? If not, why not? (If you think it is not worthwhile, you are welcome to ignore the remaining questions if you think they are not relevant.)
- How does the siphon achieve this better than the ESS? As far as I can tell, what the siphon does is let your neutral eyes alt damage people's income with possibly a chance to get some payout. What am I missing here?
- How could the ESS have been implemented to better achieve this goal?
|
|
Xander Phoena
Zebra Corp Gentlemen's Agreement
329
|
Posted - 2014.03.03 20:21:00 -
[81] - Quote
Ranamar wrote:Xander Phoena wrote:Ali Aras wrote:What makes the current ESS a failure, and how would you achieve similar objectives while avoiding the pitfalls in the present solution? [...] I mean I guess the point is the potential to awox corpmates and for small gangs to come steal your stuff but deploys less such as siphons do this in a much cleaner and intuitive manner. [...] I will agree that CCP did a terrible sales job including a justification that seems tangential to the actual purpose of the ESS. Let's postulate that the purpose of the ESS is to provide an opportunity for an interaction between people living in a system and people roaming around other than "camp people into station" and "gank inattentive ratters" and an incentive to provide this opportunity for interaction. Given that: - Is this a worthwhile goal? If not, why not? (If you think it is not worthwhile, you are welcome to ignore the remaining questions if you think they are not relevant.)
- How does the siphon achieve this better than the ESS? As far as I can tell, what the siphon does is let your neutral eyes alt damage people's income with possibly a chance to get some payout. What am I missing here?
- How could the ESS have been implemented to better achieve this goal?
1. Yes. 100%. Pretty much anything that can liven up dead areas of space where people feel they can AFK rat without any problems is a 'good thing' in my book. Interaction in my humble opinion is always a good goal with this sort of thing.
2. I think you misconstrue my affection for the ESS. The ESS obviously doesn't increase ship-on-ship 'PvP' in the most traditional and literal sense. It does allow small gangs to go in and cause aggro to bigger alliances and from that there is the potential for a fight. (FWIW, I do think there should be some POS module or 'something' that allows people to receive notifications when they are being siphoned even if you don't get a warning by default.)
3. I am not privy to the facts and figures CCP has or even someone like Mynnna can access. Also, I am not a game designer. With those caveats aside, perhaps an expensive mobile deployable which allowed the system security to be modified beyond a certain level for access to better ratting but had relatively low HP for those who own the system? Or conversely, how about a mobile depot that can be placed in a system and drops sec status in that system while gaining HP the longer it is left there untouched (to a maximum level perhaps)? These are quite literally off the top of my head atm. I'm sure there will be some obvious hole to pick in either concept. Point is, from a design perspective, they are far 'cleaner' than the ESS and I believe there is a greater possibility of them generating fights. www.crossingzebras.com |
Ranamar
Valkyries of Night Of Sound Mind
28
|
Posted - 2014.03.04 08:23:00 -
[82] - Quote
Xander Phoena wrote:Ranamar wrote:Xander Phoena wrote:Ali Aras wrote:What makes the current ESS a failure, and how would you achieve similar objectives while avoiding the pitfalls in the present solution? [...] I mean I guess the point is the potential to awox corpmates and for small gangs to come steal your stuff but deploys less such as siphons do this in a much cleaner and intuitive manner. [...] I will agree that CCP did a terrible sales job including a justification that seems tangential to the actual purpose of the ESS. Let's postulate that the purpose of the ESS is to provide an opportunity for an interaction between people living in a system and people roaming around other than "camp people into station" and "gank inattentive ratters" and an incentive to provide this opportunity for interaction. Given that: - Is this a worthwhile goal? If not, why not? (If you think it is not worthwhile, you are welcome to ignore the remaining questions if you think they are not relevant.)
- How does the siphon achieve this better than the ESS? As far as I can tell, what the siphon does is let your neutral eyes alt damage people's income with possibly a chance to get some payout. What am I missing here?
- How could the ESS have been implemented to better achieve this goal?
1. Yes. 100%. Pretty much anything that can liven up dead areas of space where people feel they can AFK rat without any problems is a 'good thing' in my book. Interaction in my humble opinion is always a good goal with this sort of thing. 2. I think you misconstrue my affection for the ESS. The ESS obviously doesn't increase ship-on-ship 'PvP' in the most traditional and literal sense. It does allow small gangs to go in and cause aggro to bigger alliances and from that there is the potential for a fight. (FWIW, I do think there should be some POS module or 'something' that allows people to receive notifications when they are being siphoned even if you don't get a warning by default.) 3. I am not privy to the facts and figures CCP has or even someone like Mynnna can access. Also, I am not a game designer. With those caveats aside, perhaps an expensive mobile deployable which allowed the system security to be modified beyond a certain level for access to better ratting but had relatively low HP for those who own the system? Or conversely, how about a mobile depot that can be placed in a system and drops sec status in that system while gaining HP the longer it is left there untouched (to a maximum level perhaps)? These are quite literally off the top of my head atm. I'm sure there will be some obvious hole to pick in either concept. Point is, from a design perspective, they are far 'cleaner' than the ESS and I believe there is a greater possibility of them generating fights. As Mynnna said in another thread, even if you're not a game designer, get used to doing game design work, because that's the way to convince the people you need to convince.
If I'm understanding you correctly, the idea of something that improves system income and needs to be defended is something you approve of, but the ESS didn't do it in the right way? Is it just that it's badly explained, or does the idea of stealing from it, as opposed to just wandering through and torching it with a possible reinforcement timer, particularly bother you for some reason? How would your ideas achieve your goal better than the ESS does? I don't need to be told they're perfect, but I'd like to know what you think your suggestions do better. |
Xander Phoena
Zebra Corp Gentlemen's Agreement
329
|
Posted - 2014.03.04 13:21:00 -
[83] - Quote
Ranamar wrote:If I'm understanding you correctly, the idea of something that improves system income and needs to be defended is something you approve of, but the ESS didn't do it in the right way? Is it just that it's badly explained, or does the idea of stealing from it, as opposed to just wandering through and torching it with a possible reinforcement timer, particularly bother you for some reason? How would your ideas achieve your goal better than the ESS does? I don't need to be told they're perfect, but I'd like to know what you think your suggestions do better.
Or the alternative of a mobile which can be dropped to reduce system income by assailants forcing the system holders to destroy it before it gets out of hand. The ESS is incredibly clunky. Increasing %s over time, you can steal but paid in tags, you can share to everyone but it resets timers, that it started as ostensibly a null nerf and was flipped around - from start to finish it is badly thought out and designed which is why I am guessing Ali and Malcanis said in my recent interview that they consider it a major failing of CSM8 that it slipped through the net.
I have already suggested two designs for deployables for both the defenders and the attackers which I believe achieves the same goal in a cleaner fashion. They are more intuitive and I believe (especially the second one) would generate more traffic as small gangs can go out there and take charge of the situation - they can actively go out and mess around with alliance's ratting space. You are actively giving them a reason to go there and take part as opposed to simply going on a roam hoping to pick up a careless AFKer. Anything that increases red traffic in a region increases the chances for interactivity - ostensibly fights. I can tell you from my own experience that we've seen little to no increase in traffic in Vale despite the ESS being ubiquitous. www.crossingzebras.com |
Ali Aras
Noir. Noir. Mercenary Group
599
|
Posted - 2014.03.04 13:53:00 -
[84] - Quote
You're sorta taking the words away from me there-- I'm quite happy with the current ESS; I regret not spotting the issues that lead to the need to revise it at all.
I appreciate your answers-- they're what I was trying to get at with the question anyways, and they're interesting. The one thing I'd point out about your alternate solution is, it lacks the theft mechanic. Even if you don't take tags, the ability to *get something* from ratters who've docked up and ignored your small gang for fights is, I think, rather powerful. You're not just kicking their sandcastle over, you get to take home some of the booty, which makes ratting-disruption a little more appealing. http://warp-to-sun.tumblr.com -- my blog |
Xander Phoena
Zebra Corp Gentlemen's Agreement
330
|
Posted - 2014.03.04 17:46:00 -
[85] - Quote
Ali Aras wrote:The one thing I'd point out about your alternate solution is, it lacks the theft mechanic. Even if you don't take tags, the ability to *get something* from ratters who've docked up and ignored your small gang for fights is, I think, rather powerful. You're not just kicking their sandcastle over, you get to take home some of the booty, which makes ratting-disruption a little more appealing.
Ali, I ostensibly agree with you here. The problem is, if you can't do it in an intuitive and clean way that people actually want to use, what's the point? I can only speak to my experience in Vale (I could/should probably use Dotlan to go crunch the maths to prove me right actually) but I haven't seen an increase of roaming traffic in Vale despite the ESS being used absolutely everywhere.
My suggestions lose that theft mechanic you mention which is a 'bad thing' but if it were used more and generated more fights then does it actually matter? Surely the point of these disruption modules ultimately is to generate interaction and fights and to let the little man feel he can screw over the big man? The theft thing is the cherry on top but if it isn't mechanically clear and understandable to the player, I personally don't see the point. www.crossingzebras.com |
KIller Wabbit
The Scope Gallente Federation
540
|
Posted - 2014.03.05 01:03:00 -
[86] - Quote
Huge respect for Xander.
But why in the hell would you let CCP nail down your tongue for 5 years? The current CSM members can't even get it straight that they can actually say what they are pushing for with CCP because they are so scared of the big bad boogeyman NDA. Frankly I think you can do much, much more holding CCP and the sitting CSM's feet to the fire as a well respected podcaster with a huge following. Heaven knows they need it in spades.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Xander Phoena
Zebra Corp Gentlemen's Agreement
331
|
Posted - 2014.03.05 01:10:00 -
[87] - Quote
KIller Wabbit wrote:Huge respect for Xander.
But why in the hell would you let CCP nail down your tongue for 5 years? The current CSM members can't even get it straight that they can actually say what they are pushing for with CCP because they are so scared of the big bad boogeyman NDA. Frankly I think you can do much, much more holding CCP and the sitting CSM's feet to the fire as a well respected podcaster with a huge following. Heaven knows they need it in spades.
So while the 5 year NDA thing is true, I would only have 1 years worth of 'unmentionable intel' and even that I can speak about as soon as it becomes public. I think it's one thing to hold CCP's feet to the fire from the outside. Hopefully I can make a difference to the game with the vastly increased influence I would (may? should?) have from behind the curtain.
I'm also fairly certain I tag in Ripard Teg to the 'holding feet to the fire' job this year while I get to take over his 'inside communicator' position. I hope you'll consider me top of your ballot come the election either way and thanks for your post o7 www.crossingzebras.com |
Mangala Solaris
Red Federation RvB - RED Federation
976
|
Posted - 2014.03.07 16:03:00 -
[88] - Quote
Hi Xander!
So you state that while you personally may not have a solid grasp of life outside of null, you have the ear of those who do - which is an excellent thing and something all candidates should try to cultivate.
However could you touch on exactly what experience you have of other sectors of EVE?
I would be most interested, and I am sure others would be too.
And as its a Friday afternoon, how do you feel about Wormhole Stabilisers?
RvB Ganked: EVE's Number One Public Roam |
Xander Phoena
Zebra Corp Gentlemen's Agreement
344
|
Posted - 2014.03.07 18:15:00 -
[89] - Quote
Mangala Solaris wrote:Hi Xander!
So you state that while you personally may not have a solid grasp of life outside of null, you have the ear of those who do - which is an excellent thing and something all candidates should try to cultivate.
However could you touch on exactly what experience you have of other sectors of EVE?
I would be most interested, and I am sure others would be too.
And as its a Friday afternoon, how do you feel about Wormhole Stabilisers?
Hey Mangala! Thanks for the question dude.
So like a lot of players, my Eve career started in high sec and I spent a good year scrabbling about there. I ended up unsubbing as I didn't enjoy it at all but I think that was down to me more than anything. When I resubbed, I went straight to 0.0 and have remained there ever since apart from a wee stint in RvB when my corp was in down time. I enjoyed that muchly. Apart from the odd wee nervous roam, I have spent very little time in WH space staying predominately in 0.0.
As for WH stabs, I GUARANTEE* I will make them a part of the game if I am elected to CSM8.
(*not guaranteed as they are a dumb idea.) www.crossingzebras.com |
Emiko Rowna
Aliastra Gallente Federation
7
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Posted - 2014.03.10 06:17:00 -
[90] - Quote
+1 You will have one of my first 3 votes, maybe number 1. |
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