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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Zappity
Agony Unleashed Agony Empire
824
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Posted - 2014.02.20 07:30:00 -
[61] - Quote
Blanca Meadow wrote:CCP Frellicus wrote: Yes this is a related issue tied to a rewrite of our path-finding tools due to the universe data changing. We are re-evaluating our assumptions and will try to clear up messaging to make these jump counts a bit less ambiguous.
Why not just reverse it to previous option? Calculating it based on autopilot settings was imho best option, but now you're trying to make player base 'happier' even if players don't want this change... Don't fix if ain't broken... but it seems none of devs heard it before. Did you even read the dev blog? Zappity's Adventures for a taste of lowsec. |
Nimrodion
Globaltech Industries Yulai Federation
22
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Posted - 2014.02.20 09:03:00 -
[62] - Quote
CCP Frellicus wrote:Lets GopherIT wrote:My assets window shows that I am 12 jumps to Jita but the route-planner at the top of the screen shows I am in fact 21 !
I "Think" that the assets window is actually showing "Shortest Route" and not taking into account the setting which is set in the route planner window which is "Safest - stay in 0.5 or above" etc.
Regards,
** Edit ** Looks like this is tied into what Post #10 covers. Yes this is a related issue tied to a rewrite of our path-finding tools due to the universe data changing. We are re-evaluating our assumptions and will try to clear up messaging to make these jump counts a bit less ambiguous.
The same problem occurs when viewing escalations in the Expeditions tab of the Journal: it shows the number of jumps taking the Shorter route, regardless of personal Autopilot settings.
While not a game-breaking bug, it does lead to some confusion when multiple escalations are present. |
Blanca Meadow
Science and Trade Institute Caldari State
211
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Posted - 2014.02.20 09:36:00 -
[63] - Quote
Zappity wrote: Did you even read the dev blog?
Did you even read what I wrote? I didn't write anywhere to go back with back-end change, I said to revert distance calculation concept. Unless you wanna point out something else?
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Zappity
Agony Unleashed Agony Empire
824
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Posted - 2014.02.20 10:20:00 -
[64] - Quote
Blanca Meadow wrote:Zappity wrote: Did you even read the dev blog?
Did you even read what I wrote? I didn't write anywhere to go back with back-end change, I said to revert distance calculation concept. Unless you wanna point out something else? My apologies. I was thinking of the test server feedback thread from a couple of weeks ago, specifically this comment: https://forums.eveonline.com/default.aspx?g=posts&m=4176881#post4176881
I don't think the changes were intentional. It sounds like a forced rewrite due to backend changes, not a redesign for game design reasons. Zappity's Adventures for a taste of lowsec. |
Ahnor Redgail
Volition Cult The Volition Cult
1
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Posted - 2014.02.20 10:32:00 -
[65] - Quote
I was hoping this latest patch would fix the audio issues and I'd get back the sound of my afterburners - but nah. |
Thandi Uhura
Imperial Shipment Amarr Empire
1
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Posted - 2014.02.20 15:07:00 -
[66] - Quote
CCP Lebowski wrote:Elmer Scribner wrote:Courier contracts that can be completed on high sec only routes are showing that the route will take you through low sec.. this is actually an unforeseen by-product of a fix we made..
Route preference is still being ignored. The system wasn't completely correct to begin with, in that for instance a Jita-Larryn contract has never shown as including any Low Sec, although there is no way to get there without going through Low Sec. Now it's the opposite, with routes like Jita-Hek and Jita-Dodixie all showing as Low Sec, ignoring the Prefer Safer setting, so showing the wrong security level, the wrong number of jumps and the wrong isk per hour.
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Taleden
North Wind Local no. 612
73
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Posted - 2014.02.20 23:33:00 -
[67] - Quote
I'm still seeing two 1.2 bugs as of today:
- DED complexes don't seem to be spawning (perhaps for the same reason asteroid belts weren't respawning until today?). Yesterday and today I spent several hours searching two entire regions and have not found a single DED complex, where before in a similar time period on a weekday I'd see a dozen or more.
- Autopilot waypoints to solar systems are showing extraneous boxes in the autopilot HUD display. That is, a waypoint to a system shows a "+" for that system, followed by another solid box for the same system; sequential waypoints to adjacent systems therefore alternate between + and box, where
And a forum bug as long as I'm here: almost every time I try to post in any thread, when I check the box to "receive notifications for this topic" and then click "post", the text box empties itself. I then have to click the "saved draft" to get the text back and try a second time to post it. |
Grey Stormshadow
Fistful of Finns Triumvirate.
1625
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Posted - 2014.02.21 07:24:00 -
[68] - Quote
If you make courier contract from lets say Jita -> Dodixie it creates it through lowsec and puts warning to contract about that...
This surely isn't working as intended :)
Get |
Grey Stormshadow
Fistful of Finns Triumvirate.
1625
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Posted - 2014.02.21 08:29:00 -
[69] - Quote
... even better I just took courier from 0.0 to hisec and it says that it goes through hisec in contract...
....fix?
Get |
Thandi Uhura
Imperial Shipment Amarr Empire
1
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Posted - 2014.02.21 15:34:00 -
[70] - Quote
If the wrong security level, wrong number of jumps and wrong amount of isks/jump can't be fixed, can that information please be taken off the contract altogether? That way people would know to plot their own courses and make their own calculations instead of relying on wrong information.
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Marcus Gryffon
Red Dwarf Mining Corporation space weaponry and trade
0
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Posted - 2014.02.22 10:30:00 -
[71] - Quote
Omnidirectional Tracking Link - Incomplete UI / Patch?
Now that the OTL has been upgraded to an active unit, the UI no longer conforms to the display convention used for other active units: i.e. hovering over the button on the HUD should bring up the unit's name and Vital Statistics, ESPECIALLY so as to reflect changes brought about in perfomance when different scripts are loaded.
(As a minor aside: something that causes confusion for newish players:- although in the Attributes section of the description, it does note that Tracking Scripts are the charge group, it is the only unit that I use that has a Script image different from the module image. Perhaps the fact that both Tracking Computer and OTL modules use the script could be highlighted somewhere?) Thanks Marcus |
Marcus Gryffon
Red Dwarf Mining Corporation space weaponry and trade
0
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Posted - 2014.02.22 10:42:00 -
[72] - Quote
Micro Jump Drive UI Still not satisfactory
Owing to the unique operational nature of the MJD, it is UNIMPORTANT to have any display cycle time for when the unit is operating (as with MWD or AB), but it is VERY important to know when the unit is RECHARGING!
Constantly spamming the button, because you need to operate the unit, in the middle of a battle, only to have a pop-up obliterate the middle of your screen view which explains that you have 1 min 12 secs to go before it can operate (then 26 secs, because you don't have time mid-fight to consult a stop-watch, then 3 secs) is ridiculous and cumbersome.
Can I suggest the right fix would have been to provide a recharge single-cycle timer on the HUD button that counts up (similar to a mining laser etc) to show that the unit is re-booting and that as soon as the cycle timer disappears, the unit is again available for operation. (If people really need to know to the second how long to recharge, that could be provided in a pop-up while hovering over the button, like all other active modules.
Just a bit disappointed this otherwise excellent piece of kit wasn't fixed this time around.
Thanks & Regards
Marcus |
Ralen Zateki
Imperial Academy Amarr Empire
55
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Posted - 2014.02.22 11:52:00 -
[73] - Quote
Can anyone confirm that the asteroid belt bug was indeed fixed?
I noticed yesterday it seemed the belts in the surrounding area were picked clean more than usual. And further out as well.
This morning, logged in right after DT and 2 of the totally stripped belts in my system are still empty. Others seem rather weak as well... |
Vila eNorvic
Aliastra Gallente Federation
39
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Posted - 2014.02.22 16:10:00 -
[74] - Quote
Lets GopherIT wrote:My assets window shows that I am 12 jumps to Jita but the route-planner at the top of the screen shows I am in fact 21 !
I "Think" that the assets window is actually showing "Shortest Route" and not taking into account the setting which is set in the route planner window which is "Safest - stay in 0.5 or above" etc.
Regards,
** Edit ** Looks like this is tied into what Post #10 covers. Same thing is happening with bookmarks in 'People & Places'. |
Ralen Zateki
Imperial Academy Amarr Empire
58
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Posted - 2014.02.22 20:56:00 -
[75] - Quote
Ralen Zateki wrote:Can anyone confirm that the asteroid belt bug was indeed fixed?
I noticed yesterday it seemed the belts in the surrounding area were picked clean more than usual. And further out as well.
This morning, logged in right after DT and 2 of the totally stripped belts in my system are still empty. Others seem rather weak as well...
Derp. Disregard. Thx. Nothing to see here...
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Kazi Kugisa
State War Academy Caldari State
0
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Posted - 2014.02.22 23:42:00 -
[76] - Quote
I don't know if this is Rubicon 1.2 related but prior to the patched, I never got socket closed errors. It's been almost regular this week and now today, I can't even get beyond the character selection screen if I get that far. I had my cable modem replaced and my service checked, just in case. EVE Online is the only service that is giving me connection errors. This is getting quite frustrating. I even disabled all anti-virus and firewalls just to be sure. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
691
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Posted - 2014.02.22 23:47:00 -
[77] - Quote
Kazi Kugisa wrote:I don't know if this is Rubicon 1.2 related but prior to the patched, I never got socket closed errors. It's been almost regular this week and now today, I can't even get beyond the character selection screen if I get that far. I had my cable modem replaced and my service checked, just in case. EVE Online is the only service that is giving me connection errors. This is getting quite frustrating. I even disabled all anti-virus and firewalls just to be sure. Have you bug reported the issue. System specs would help the devs a lot.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Kazi Kugisa
State War Academy Caldari State
0
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Posted - 2014.02.23 00:43:00 -
[78] - Quote
I was just about to when I finally got a call from a Comcast tech telling me they are having some kind of congestion issue. So you can ignore this. Sorry. Apparently the congestion issue started on Tuesday also.
Salpun wrote:Kazi Kugisa wrote:I don't know if this is Rubicon 1.2 related but prior to the patched, I never got socket closed errors. It's been almost regular this week and now today, I can't even get beyond the character selection screen if I get that far. I had my cable modem replaced and my service checked, just in case. EVE Online is the only service that is giving me connection errors. This is getting quite frustrating. I even disabled all anti-virus and firewalls just to be sure. Have you bug reported the issue. System specs would help the devs a lot.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4913
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Posted - 2014.02.23 00:52:00 -
[79] - Quote
Missile smoke trails are still missing.
Day 0 advice for new players: Day 0 Advice for New Players |
Weic Deng
Science and Trade Institute Caldari State
0
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Posted - 2014.02.23 03:43:00 -
[80] - Quote
i miss all missile smoke trails. |
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Elric Cole
10
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Posted - 2014.02.23 13:38:00 -
[81] - Quote
Mara Rinn wrote:Missile smoke trails are still missing.
Weic Deng wrote:i miss all missile smoke trails.
I have the same issue - everything works perfectly as it did before, however, since the 1.1 update I'm also missing missile smoke trails! Everything else is there, except the smoke. And yes, I've checked to make sure all the necessary options are ticked and active; even cleared cache - non of it helped.
I then decided to completely remove EVE and all associated files from my machine and do a completely new and fresh install, checked all settings, yet still NO smoke trails - just the little flame spouting out the missiles / torps / etc... but still no smoke! |
Weic Deng
Science and Trade Institute Caldari State
0
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Posted - 2014.02.24 06:57:00 -
[82] - Quote
i saw the missile smoke trails on the youtube . It maybe the old version of EVE . And i really like that effect .So i joined the Caldari State and bought a Raven. But after i bought it i found that the missile had no smoke trails effect. i really feel disappointment, actually. it maybe a bug or not . Anyway i don't care about the true physics theory . Would you please do me a favor, add an option that can select the missile smoke trails effect on or off . So some people (maybe a large number) and I can enjoy the smoke trails effect as before. |
Firey Wynter
Four Pillars Brothers of Tangra
0
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Posted - 2014.02.24 14:02:00 -
[83] - Quote
Still have the same problem with the belts being spread out over 300 km. It would appear, at least in our system, that the patch did not fix the bug with that. Mining is very difficult in the belts because of this. |
Yonis Kador
KADORCORP
481
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Posted - 2014.02.24 17:29:00 -
[84] - Quote
Well, I don't have Comcast, don't have connection issues, and am also experiencing 10+ socket closed errors a day when running multiple clients. Not only that, one account gets added to the fleet but does not get fleet bonuses, my hangars in station are no longer persistent, and the character portraits in station that I thought were newbros (because they appear as black squares) some 8 days ago still appear as black squares. These socket closed errors are making it impossible to do much of anything (except restart clients over and over) and the lack of persistence, failure to update, and no bonuses have forced me to conclude that there is more going on here than a bad connection. I don't know what's going on but I sure hope it self-corrects relatively quickly.
YK EVE RADIO: Music for the Masses!-á-á chat-áchannel: eve radio |
Adam Amphal
Hedion University Amarr Empire
0
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Posted - 2014.02.25 00:11:00 -
[85] - Quote
When is the issue with the courier contracts and them showing up as going through low sec going to be fixed? I keep checking but see no progress.
Thanks |
Vila eNorvic
Aliastra Gallente Federation
39
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Posted - 2014.02.25 12:21:00 -
[86] - Quote
Quote:Patch notes for EVE Online: Rubicon 1.2.3 Released on Tuesday, February 25th, 2014
GÇóFixed various issues where shortest path was being used instead of the autopilot route. Updates to escalation journal, contracts, mission description and asset window are affected. Shortest path is still being shown instead of autopilot preference for bookmarks in People & Places.
Please fix. |
Blanca Meadow
Science and Trade Institute Caldari State
211
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Posted - 2014.02.25 13:57:00 -
[87] - Quote
. |
Inspiration
124
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Posted - 2014.02.25 18:52:00 -
[88] - Quote
Since 1.2 agent dialog have been periodically unresponsive or misrepresenting actual standings (and options), requiring re-logs sometimes to get proper options.
The input focus for the keyboard has been jumping around on session change, making people accidentally type in search boxes and the like unintentionally and filtering away half ones ships (a shock if you don't know whats going on).
The directional scanner window sometimes gets permanently deleted, so you have to open it every time when undocking. A quick but imperfect workaround is to stack it with your cargo window and have that always open too.
This and a ton of network issues it seems I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Xylorn Hasher
Sumiyoshi-Kai
123
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Posted - 2014.02.25 18:55:00 -
[89] - Quote
Hello,
Today's SHITPATCH somehow make many people get "socket closed" issue. Half the server population got kicked between 18:30 - 18:45 Eve Time. Issue still continues randomly. There was no issue at all before you ( CCP ) deployed new build ( 6MB sized ) plus Launcher patch.
Fix it ASAP or even faster.
XH
All my posts are made shortly after Marihuana-áconsumption. |
Inspiration
124
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Posted - 2014.02.25 19:12:00 -
[90] - Quote
Xylorn Hasher wrote:Hello,
Today's SHITPATCH somehow make many people get "socket closed" issue. Half the server population got kicked between 18:30 - 18:45 Eve Time. Issue still continues randomly. There was no issue at all before you ( CCP ) deployed new build ( 6MB sized ) plus Launcher patch.
Fix it ASAP or even faster.
XH
I can confirm, did not want to post it at first as i did not do enough due diligence on my side of the connection. But yes, its been hell connection and patching wise. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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