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Captain DrunkBucket
Captain DrunkBucket's School of Intoxicated Flying
14
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Posted - 2014.02.19 11:08:00 -
[1] - Quote
a ship that can jump to a system without cyno, plot a route in the map and then just jump. |
Seliah
0mega.
19
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Posted - 2014.02.19 11:11:00 -
[2] - Quote
That's what stargates are for, I think. But I might be wrong of course. |
Captain DrunkBucket
Captain DrunkBucket's School of Intoxicated Flying
14
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Posted - 2014.02.19 11:16:00 -
[3] - Quote
Seliah wrote:That's what stargates are for, I think. But I might be wrong of course.
Hehe, i was actually thinking of writing (no gates) in the main post lol |
Sigras
Conglomo
680
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Posted - 2014.02.19 11:28:00 -
[4] - Quote
this is the opposite of what we need. We need to make travel more difficult for large fleets of large ships not easier. |
Ellendras Silver
My second corp
121
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Posted - 2014.02.19 11:34:00 -
[5] - Quote
Captain DrunkBucket wrote:a ship that can jump to a system without cyno, plot a route in the map and then just jump.
nice oneliner, can you also clarify why that would be good for the game? i have a cap pilot and think its ridiculous. FIX FORUMS |
Captain DrunkBucket
Captain DrunkBucket's School of Intoxicated Flying
15
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Posted - 2014.02.19 11:39:00 -
[6] - Quote
Sigras wrote:this is the opposite of what we need. We need to make travel more difficult for large fleets of large ships not easier.
ok, lets say it cant fit/light cyno's, make it a Exploration ship.
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Voxinian
22
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Posted - 2014.02.19 11:43:00 -
[7] - Quote
I actually agree. It is mandatory now to have either an alt account or an online corp buddy. As always lonewolfs ere being overlooked. There should be a limited jump feature for sub captial ships without having to use a 2nd account. |
Endovior
Osmosis Inc Li3 Federation
184
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Posted - 2014.02.19 11:47:00 -
[8] - Quote
Depends.
It'd be bad to add a ship that can jump without needing a cyno, which can then proceed to light its own cyno and bring more ships in. It'd be especially bad if (like most jump-capable ships) the ship in question was a capital ship.
On the other hand, a small exploration-type frigate could be built in such a way as to be incapable of using a cyno (elegantly, by minimizing the cargo bay; drastically, by removing all hislots / otherwise crippling fitting potential; or crudely, by adding a 'cannot fit cyno' tag), and allowed to jump around in some ultra-low-fuel mode, to give people a taste of what jump mechanics look like without the difficulty of setting up their own cynos. It'd make a good special event ship.
Regardless, I'd recommend that non-cyno-using jump ships (if implemented) should lock on to an obvious beacon that's normally obvious to everyone; the local star would be a good choice. |
Yakima DWB
Baited Sting Interstellar ConVicts
6
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Posted - 2014.02.19 11:47:00 -
[9] - Quote
Think you meant to post that here: https://forums.eveonline.com/default.aspx?g=posts&t=272809&find=unread |
Captain DrunkBucket
Captain DrunkBucket's School of Intoxicated Flying
15
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Posted - 2014.02.19 11:50:00 -
[10] - Quote
Touche :D |
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Trii Seo
Sabotage Incorporated Executive Outcomes
527
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Posted - 2014.02.19 11:52:00 -
[11] - Quote
It already exists. It's called "any jump-capable ship within range of an Alliance cyno beacon".
Also no, jumping around already tends to be less risky than taking gates. Making it even easier to move around is a bad idea. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Captain DrunkBucket
Captain DrunkBucket's School of Intoxicated Flying
15
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Posted - 2014.02.19 12:04:00 -
[12] - Quote
Trii Seo wrote:It already exists. It's called "any jump-capable ship within range of an Alliance cyno beacon".
Also no, jumping around already tends to be less risky than taking gates. Making it even easier to move around is a bad idea.
Jump to a destination without using a cyno.... Just target a system, as Endovior said, a local star, and then jump. |
Sobaan Tali
Caldari Quick Reaction Force
262
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Posted - 2014.02.19 12:20:00 -
[13] - Quote
It would be pretty cool if they added a ship that could both cyno jump AND use gates, too. Don't like cynos and using costly fuel, ****'em and use a gate. Don't like gates and having to deal with several warps and session changes, ****'em and have a buddy cyno you out. One ship to do either without needing change ships.
In all seriousness though, having a ship that doesn't need someone to drop a cyno at destination for said ship to jump to it would be hard to put in without making it OP as hell, I would think. I'm not on the up-and-up on capitals, but I'm sure there are many issues with such a capability. |
TehCloud
Mastercard.
213
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Posted - 2014.02.19 12:48:00 -
[14] - Quote
Instant travel is not good. We need less of that, not more. Using cynos means at least one small ship has to do the traveling.
Allowing you to jump without cynos would just be completely ********. This is a MMO - You want instant travel anywhere? Go play a singleplayer game.
/edit: why does reta.rded get censored :< My Condor costs less than that module! |
Itago Gemulus
Station Spinners United
0
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Posted - 2014.02.19 12:51:00 -
[15] - Quote
Having a frig/cruiser that can jump w/o cyno isnt that bad, just make sure its not realy usable in combat or able to light a cyno on its own.
Would be perfect for exploration ships, they are also most likely to have navigationcomputers that can just plot a location in space and jump there (exploration and all that)
Combine it with the usual exploration bonuses like probe strenght and hacking bonus. |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
57
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Posted - 2014.02.19 12:57:00 -
[16] - Quote
Sigras wrote:this is the opposite of what we need. We need to make travel more difficult for large fleets of large ships not easier.
The large fleets will at any one time have most nearby reinforcements, doesn't matter how slow everyone travels, its still the largest force that has the advantage. Deal with it by becoming larger.
OT. Having a ship or module or mobile deployable that allows jumping to bookmarks would be less annoying. As the universe grows this could be viable to make distances shorter. |
Zan Shiro
Alternative Enterprises
381
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Posted - 2014.02.19 13:07:00 -
[17] - Quote
op, you do know while annoying (to you) that cyno serves a second function. They are kind of eyes in sky in the immediate area. They see how hot it is. If moving your cyno alt (or in talking with buddy running the cyno) and the move has you/them sweating bullets or going wtf, this local is mighty red looking today little voices in your heads should be going maybe this hop not a good idea and a new system might b best.
If not allow me introduce cyno beacons. I take it you have not seen when an idiot takes them blind and goes boom as they feed a very easy kill. In voice, in chat and in the forums....that pilot gets tore apart mild to wild lol. Blind cyno beacon jumps are not the way to win friends and influence people basically.
If one of the eve should not need alt types...well then make some friends. For a good friend I would within reasonable distance to me light a cyno for them. Make me go out my way...well then we start talking about m3. As in I will give subtle hints as I go I'd really like to go to BFE and light a cyno for you but I am busy worrying about how I am going to move these 2 hacs to our 0.0 home from empire.
Smart friends picked up the hint right away and said I am full this hop but I got them by next few days...cool? Moral of the story, give up some cargo space (for free) and you will generally find a non cap capable pilot to light a cyno usually. |
Itago Gemulus
Station Spinners United
0
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Posted - 2014.02.19 14:54:00 -
[18] - Quote
Zan Shiro wrote:? Moral of the story, give up some cargo space (for free) and you will generally find a non cap capable pilot to light a cyno usually.
Moving your carrier/dread/JF or anything else that need a cyno would still need a cyno, so that dont realy change much.
What it does change is getting your pod to other places in eve. |
Trii Seo
Sabotage Incorporated Executive Outcomes
527
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Posted - 2014.02.19 15:37:00 -
[19] - Quote
There was a great article around concerning power projection. That would make it even worse. "Solo" player can sure use it, a group moving in a convoy will surely abuse it - even with the hassle of long cynochains organized groups can easily move capitals so fast they can help a friendly entity before the reinforcement timers tick. Sometimes, in heavy TiDi, even before a battle ends.
Also, there already is a ship that can take cynos and gates. It's a black ops battleship, that also has the luxury of taking sneakier cynos. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Batelle
Komm susser Tod
1826
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Posted - 2014.02.19 15:45:00 -
[20] - Quote
capitals should be able to take gates. It would result in many of them dying despite never being required to do so. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2480
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Posted - 2014.02.19 22:56:00 -
[21] - Quote
Voxinian wrote:I actually agree. It is mandatory now to have either an alt account or an online corp buddy. As always lonewolfs ere being overlooked. There should be a limited jump feature for sub captial ships without having to use a 2nd account.
You are aware that that is THE POINT, right? |
BogWopit
Darwins Lemmings Holding Darwins Lemmings
5
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Posted - 2014.02.19 23:19:00 -
[22] - Quote
I'd go for an unfocused jump idea,
Any ship than can jump to a cyno should be able to jump to anywhere within jump range (random of course). It could be interesting gtfo tool for capital pilots :)
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Mike Voidstar
Voidstar Free Flight Foundation
396
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Posted - 2014.02.19 23:51:00 -
[23] - Quote
It might be entertaining to have the empires support NPC cyno beacons in Empire space, and give access to them via permits buyable in LP stores.
Not for capitols of course, but smaller jump capable ships like the BLOPS or Jump Freighters. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3557
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Posted - 2014.02.19 23:56:00 -
[24] - Quote
Voxinian wrote:I actually agree. It is mandatory now to have either an alt account or an online corp buddy. As always lonewolfs ere being overlooked. There should be a limited jump feature for sub captial ships without having to use a 2nd account.
Capital Ships have ALWAYS needed another character to light a cyno for them. This is hardly something new.
Batelle wrote:capitals should be able to take gates. It would result in many of them dying despite never being required to do so.
Lol... this would result in capitals in highsec... But if you eliminated that possibility, I'd be alright with capitals using gates.
BogWopit wrote:I'd go for an unfocused jump idea,
Any ship than can jump to a cyno should be able to jump to anywhere within jump range (random of course). It could be interesting gtfo tool for capital pilots :)
It should not be random... If (and this is a big IF) we had jump to system's without use of cyno's, it should always jump to a very specific location in system (say at the sun), which is very susceptible to having someone like me bubble it for ***** and gigglees. Furthermore, upon jumping in, there should be some global visual that a capital just jumped into system at that location, so anyone in system knows if they warp to that designated zone they'll find a capital. Finally, such a jump should use more capacitor than usual, leaving them completely drained of cap upon jump in.
Captain DrunkBucket wrote:a ship that can jump to a system without cyno, plot a route in the map and then just jump.
At the end of the day, we don't need more teleportation in this game. We need to REDUCE it, having people fly through space rather than instantly skip entire regions.
Go Read this article on the issues with teleportation. |
Lilliana Stelles
1130
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Posted - 2014.02.20 06:49:00 -
[25] - Quote
I think it should be entirely possible to jump ships without a cyno. But you should have no ability to control where in the system you end up. (or maybe even broader, you can only aim at a constellation) And it should have additional penalties to capacitor or fuel cost and possibly require an additional skill. Not a forum alt.-á |
Itago Gemulus
Station Spinners United
0
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Posted - 2014.02.20 08:04:00 -
[26] - Quote
Lilliana Stelles wrote: And it should have additional penalties to capacitor or fuel cost and possibly require an additional skill.
Penalty to capacitor seems logical, sort of feeding more power to your navigation Penalty to fuel cost dont seems logical, its the same distance you jump and thats what you use fuel for.
Another point is that this thread asked for a ship to get a new ability (jumping w/o cyno). This can be a new ship, a ship that currently cant jump at all, or a ship that can atm jump to a cyno. Most negative feedback seems to be based around ships that can already jump to cyno. What arguments are there against a non combat ship jumping to a system without cyno (to sun or other place, maybe even make a becon where it lands)
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Trii Seo
Sabotage Incorporated Executive Outcomes
527
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Posted - 2014.02.20 08:39:00 -
[27] - Quote
Itago Gemulus wrote:[quote=Lilliana Stelles]What arguments are there against a non combat ship jumping to a system without cyno (to sun or other place, maybe even make a becon where it lands)
Power projection issues. A convoy of those will enable a mass of pilots to cross big areas of space quickly without even suicide-podding themselves (that actually still requires an office to be rented in the area/having an outpost).
Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Itago Gemulus
Station Spinners United
0
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Posted - 2014.02.20 08:54:00 -
[28] - Quote
Trii Seo wrote:Itago Gemulus wrote:[quote=Lilliana Stelles]What arguments are there against a non combat ship jumping to a system without cyno (to sun or other place, maybe even make a becon where it lands)
Power projection issues. A convoy of those will enable a mass of pilots to cross big areas of space quickly without even suicide-podding themselves (that actually still requires an office to be rented in the area/having an outpost).
Fill a rorqual with clones, jump it with a cyno chain (of your many pilots you have access to many alts). No need to suicide-podding or anything. As you can see, this way of travel is ALOT easier the larger mass of players and better logistics you have in place. However i cant find any number for how many clones you can have there, will see if my alt can jump in one when i get home to get a number (not sure he can fit the clone vat bay tho) |
Yarda Black
Epidemic.
45
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Posted - 2014.02.20 09:02:00 -
[29] - Quote
I think its a terrible idea:
- You will avoid gates. - You will be at a safespot
For a blackops this would be walhalla. Who needs a decloaked dude lighting you a covertops cyno? Just jump and hit cloak.
The main reason this idea seems terrible to me is its total lack of dealing with the downsides. Maybe this isnt even an idea but just a "slogan" - "NO MORE CYNOS! - NO MORE CYNOS!"
So... yeah.... No |
Itago Gemulus
Station Spinners United
0
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Posted - 2014.02.20 09:15:00 -
[30] - Quote
Yarda Black wrote:I think its a terrible idea:
- You will avoid gates. - You will be at a safespot
For a blackops this would be walhalla. Who needs a decloaked dude lighting you a covertops cyno? Just jump and hit cloak.
The main reason this idea seems terrible to me is its total lack of dealing with the downsides. Maybe this isnt even an idea but just a "slogan" - "NO MORE CYNOS! - NO MORE CYNOS!"
So... yeah.... No
Avoiding gates is already possible with jump drives. For you to be at a safespot would assume you can either land in a totaly random place in system (making a new safepoint when landing). This can be adressed by making a becon where you land so its no longer a safespot, or making you lant @sun or something like this.
IF its available for BO, and you land in a safespot with no indication your there other than showing up in local, it would be sweet for them :P |
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