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Bane Nucleus
Sky Fighters
1067
|
Posted - 2014.02.26 14:01:00 -
[151] - Quote
NoHo doesn't always post on the forums. But when they do, they make a lot of sense. No trolling please |
Rek Seven
Probe Patrol Awakened.
1393
|
Posted - 2014.02.26 16:36:00 -
[152] - Quote
Bane, aren't roaming sleepers and many of the other ideas in this thread "legit" ideas? The list is looking a little small... +1 |
Rek Seven
Probe Patrol Awakened.
1393
|
Posted - 2014.02.26 17:10:00 -
[153] - Quote
What do people think of a random wormhole generator? It would be like rolling your static without doing it through mass... +1 |
Bane Nucleus
Sky Fighters
1067
|
Posted - 2014.02.26 17:22:00 -
[154] - Quote
Rek Seven wrote:Bane, aren't roaming sleepers and many of the other ideas in this thread "legit" ideas? The list is looking a little small...
I will update when I have some time. No trolling please |
Duke Wendo
Probe Patrol Awakened.
19
|
Posted - 2014.03.02 19:55:00 -
[155] - Quote
Tul Breetai wrote:Joshua Lorne wrote:I've said it before, I'll say it again W-Space is the least broken part of Eve. 99% of the suggestions in this thread would ruin it.
POS changes are not W-Space issues alone but game wide issues and will be treated as such by CCP.
Other then that, the only thing really broken is Data/Relic/Ghost sites being nothing but worthless clutter on my scan window. But I can live with that.
Overall, based on the suggestions here, the best thing CCP could do for wormhole space... Is nothing. Leave them alone. Most of the wild ideas are revolutionary and completely unnecessary, but I'm sick of rolling into holes that have nothing to do. We need more people to kill.
This is what I'm trying to explain to most people here regarding 'conflict drivers' and the idea that more wormhole connections would somehow be a 'fix' for more wormhole pvp.
The typical encounter when we 'rage roll' statics or 'rage scan' chains is, Id estimate 99% systems with multiple active towers devoid of any players and 1% full on active systems that can immediately form up a 'defence' fleet. Although defence is a lose term as we wouldn't be interested in any tower or POS attacks as they favor the defenders way to much over any attacking force.
The time and effort it takes to attack a system compared with the gain (in terms of financial or entertainment, etc) is wayyy off.
When i roll a system there is a 99% chance there will be nothing to interact with. NOTHING!
I would love to see something semi- vulnerable that we could attack or deploy or SOMETHING- anything - in the time-frame of our wormhole lifespan.
The total lack of interaction is awful.
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Joshua Lorne
The Night Crew The Night Crew Alliance
34
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Posted - 2014.03.02 20:35:00 -
[156] - Quote
If people are not online, they are not online. blowing up vulnerable structures will not make people magically log in. People live in different timezones, and most of us work for a living.
Not all of us can be ingame 24/7, able to log in at anytime.
It's just not feesable
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Duke Wendo
Probe Patrol Awakened.
19
|
Posted - 2014.03.02 22:18:00 -
[157] - Quote
Joshua Lorne wrote:If people are not online, they are not online. blowing up vulnerable structures will not make people magically log in. People live in different timezones, and most of us work for a living.
Not all of us can be ingame 24/7, able to log in at anytime.
It's just not feesable
You misunderstand, but are correct that people will not 'magically log in' when people connect to a system- that would be a good feature though- maybe a CSM can make it happen for us.
Back to reality- When we open up into a system, every moon could have a full tower with industry, equipment, wealth and packed with a thousand players. However the attacking force will get zero interactions unless they choose to bring a LOT of firepower and are prepared to wait like what? 25+ hours? Which is longer than our w-hole connections last.
So the minimum interaction I can have with your stuff is to go for your P.I..... 10 million shields, 500 thousand armour and 300 thousand structure with a 25 hour invulnerable timer. I have to wait up to 25 hours and even then, nobody need show up to defend- a new one costs a measly 100 mill (less than a lot of ships!) What would I get in return for this time and effort? A POCO kill mail... risk vs reward?
Where are the other 'things' you put in your system that I can come and blow up?
Sick of hearing about the lack of 23/7 TZ coverage being thrown around for the reason everything has to have a reinforce timer. Let players defend what players build and if they can't defend it then either recruit more or build it in high sec. The siphons are a move in the right direction but I would like to see more stuff to do to be a nuisance in someone else's territory. Where is the stuff for small/ medium gangs to do when we raid other systems? |
unimatrix0030
Viperfleet Inc. Disavowed.
90
|
Posted - 2014.03.02 23:29:00 -
[158] - Quote
-POS rework -POS rework -POS rework -POS rework
-Double w-space static c4 yes please but only w-space statics and preferably one to c1-c4 and one to c5-c6.
-mass reducing rigs sounds ok
-solar system development? -settlement building in solar systems? What do you mean by this ? If it gives us more fun stuff to shoot or getting more fights i am all for it. Farms and fields to burn are fun. Maybe something that gives more isk when you do it but not less when you don't? Or do you mean more iskies? The trick would be that there should be some mechanic in it that an outnumbered defender could disrupt the burning of the field. Lets say if there needs to be 5 guys doing something to "burn" the field ,1 defender can try and disrupt that, but while trying he can be caught and killed. Wich can be used to escalte of course. And if the farm is a net add of isk with no disadvantage people will put them up. And if the gain in isk is large enough people will try and disrupt the burning of the field. Wich means more pvp. To station i would say no, because stations mean docking games... . A place to get out and walk around in station? Maybe later when there is actualy something to do there.
Some people want to make the c1-c4 make more isks then L4 missions is that the pve sites only or more stuff? If the risk/reward balance is flawed it should be fixed. But then the risk reward of c5-c6 should also be looked at.. . Should that be in steps, like c1 sites gives more then c2,... . Are you sure you don't want c1 and or c2 to stay below that, because if you make it the same payouts as lvl4's then it would mean it would also need the same risk as lvl4's. That could mean that lower skill players and newbies can't do them and so that would make the number of people coming into wormholes smallers. Wich means less targets for everyone!
Also think if the t3 ship change turns out into a nerf we will all get a hit in the risk/reward balance! Only T3 changes i would want to see is to make every subsystem relevant not just nerfing everything into oblivion. More types of T3's would be nice also.
I think arget has a point with this :
Quote: My income should come from my entire chain, and not my home.
With the current escalation mechanics, it's far safer and more profitable to stay at home to make my ISK than it is to try to venture out and explore what's around me. It isn't even possible to fully utilize anoms without moving in, since even a fully committed lockout farming crew will only get 3 of the 4 needed capitals into a connected system. That's insane. I would very much like to see the PVE updated so that there are c5 and c6 sites across the spectrum from non-escalatable to some which could pay off with as many as six capitals. Ore sites which escalate on rorquals! I shouldn't be able to collapse all connections, leave the static unopened, and then be in position for most efficient carebearing.
-Black Holes I would say change it into something like the people that ask for a c7 want.I don't think we should add more wormholes but bether use the ones we have. More people/system before more systems.
-Self destructing within a Force field to be disabled. yes please
-Remove instant signature list and spawning. yes please! It should be at least the time you need to press the probe scanbutton and getting the results.
-No Wh stabalizer you dumb ass fools. I would want it to be added into the forum rules that anyone even meantioning "Wh stabalizer would be a good idea" would be autmaticly considered as a troll and dealth acording to the rules of trolling.
-alliance bookmarks yes please
-mobile trade post idea I personaly think it is strange not to shoot everyone on the overview but if it can atrackt more people in wormhole space why not. It could also be used to trade randsom when evicting people... . It might even create a new kind of w-space player, wich means more targets to shoot!
-dead pos hack/salave feature yes please, if it hasn't been fueled for a month make it be able to salvage/steal.
-random chances of holes collapsing: Nope would just be annoying everyone would just fit a mobile depot and probelauncher and we just have more time to scan theirselfs out. No real added value there.
-RP content sure i would love to hear more sleeper lore , but lets face it CCP doesn't want to do that.
-jumpclones? No jumpclone, but switching clones can be handy and would promote fights. People with expensive implants could switch them out or cheaper ones and go out and fight.
Quote: There is a definite pull to make wh space easier and safer and more k-spacier. Please resist that. We don't need more players in wh space - we need more good/fun players in wh space.
Quote:entirely new K space systems only accessible through W space connections
sound like fun.
Quote:implants which would provide a one-time T3 loss without losing SP before being consumed.
good idea |
Tul Breetai
Impromptu Asset Requisition
710
|
Posted - 2014.03.03 02:02:00 -
[159] - Quote
unimatrix0030 wrote:-mobile trade post idea I personaly think it is strange not to shoot everyone on the overview but if it can atrackt more people in wormhole space why not. It could also be used to trade randsom when evicting people... . It might even create a new kind of w-space player, wich means more targets to shoot!
If they were to make it anchorable inside ff or make a pos mod that does this, it can be used to sell stuff to your own guys as well. The days of freight containers full of charges/bubbles/bombs operating on the honor system would be over!
Rest of the stuff you said: +1 There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Axloth Okiah
Future Corps Sleeper Social Club
304
|
Posted - 2014.03.03 08:11:00 -
[160] - Quote
Xtrah wrote:Seems like most people wants personal SMAs and so on. Am I the only one who enjoy having this completely different environment where you sort of need to trust the ones you live with? Don't make w-space more equal to k-space, remember why most of us came here in the first place. I see your point but this is imho the most significant hurdle in bringing more and new people into wspace.
W-Space Realtor |
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Allna
On Your Own SWAG Co
12
|
Posted - 2014.03.03 19:21:00 -
[161] - Quote
Axloth Okiah wrote:Xtrah wrote:Seems like most people wants personal SMAs and so on. Am I the only one who enjoy having this completely different environment where you sort of need to trust the ones you live with? Don't make w-space more equal to k-space, remember why most of us came here in the first place. I see your point but this is imho the most significant hurdle in bringing more and new people into wspace.
I agree. I think some of the "RP" part of it is applicable here. People went out to the 'old west' in the USA back in previous centuries for various reasons, and when first arriving communal homes were not uncommon, or even living out of the vessel that got you there (wagon, etc).
Over time, people built their own homes, for a variety of reasons - privacy, safety, keep people from stealing their gold, etc.
I think its not a big deal for an evolution of the 'living situation' in any aspect of EVE, w-space being no exception.
Realistically though, things like shared SMA's and stuff are precisely what keep very small organizations in low-class wormholes from recruiting in the first place, thus never growing in size, thus never moving up to higher class wormholes. I come from such an organization. We understand the significant risk of allowing unknowns access to that sort of thing, and we don' thave the manpower/resources to setup "dedicated" towers for "less than trusted recruits", so we don't recruit, and we don't grow in size, and we stay where we are because we're not big enough for anything more.
Its a chicken/egg situation, and some quality of life improvements like personal SMA's and the like would go a long way towards helping groups like ours to grow.
Risk/reward is one thing, but when the RISK is significantly higher than the REWARD (ie, gaining ONE person, just one body could yield the entire destruction of your corporation if you're not careful enough), and the manpower to "maintain" the 'right' level of security to handle new recruits not being available, it leads to a situation where we can't do much other than stick with the status quo (ie, no growth/change).
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dan skirata
Rolling Static Gone Critical
15
|
Posted - 2014.03.03 19:51:00 -
[162] - Quote
Allna wrote:Axloth Okiah wrote:Xtrah wrote:Seems like most people wants personal SMAs and so on. Am I the only one who enjoy having this completely different environment where you sort of need to trust the ones you live with? Don't make w-space more equal to k-space, remember why most of us came here in the first place. I see your point but this is imho the most significant hurdle in bringing more and new people into wspace. I agree. I think some of the "RP" part of it is applicable here. People went out to the 'old west' in the USA back in previous centuries for various reasons, and when first arriving communal homes were not uncommon, or even living out of the vessel that got you there (wagon, etc). Over time, people built their own homes, for a variety of reasons - privacy, safety, keep people from stealing their gold, etc. I think its not a big deal for an evolution of the 'living situation' in any aspect of EVE, w-space being no exception. Realistically though, things like shared SMA's and stuff are precisely what keep very small organizations in low-class wormholes from recruiting in the first place, thus never growing in size, thus never moving up to higher class wormholes. I come from such an organization. We understand the significant risk of allowing unknowns access to that sort of thing, and we don' thave the manpower/resources to setup "dedicated" towers for "less than trusted recruits", so we don't recruit, and we don't grow in size, and we stay where we are because we're not big enough for anything more. Its a chicken/egg situation, and some quality of life improvements like personal SMA's and the like would go a long way towards helping groups like ours to grow. Risk/reward is one thing, but when the RISK is significantly higher than the REWARD (ie, gaining ONE person, just one body could yield the entire destruction of your corporation if you're not careful enough), and the manpower to "maintain" the 'right' level of security to handle new recruits not being available, it leads to a situation where we can't do much other than stick with the status quo (ie, no growth/change).
If only one thing could be added/changed, I would want a Personal SMA or at least restrict access of ships to certain people in the corp SMA. |
roxtarr
Xolti Sect
10
|
Posted - 2014.03.03 20:26:00 -
[163] - Quote
Allna wrote:[quote=Axloth Okiah][quote=Xtrah] I agree. I think some of the "RP" part of it is applicable here. People went out to the 'old west' in the USA back in previous centuries for various reasons, and when first arriving communal homes were not uncommon, or even living out of the vessel that got you there (wagon, etc).
Ok. Since someone mentioned RP or lore, we shouldn't have to go to highsec for anything. Pioneers lived off the land.
I don't like the fact that Ice doesn't exist in W-space. Is there science behind this? As a conflict driver, I'd consider adding a 4th type of ice and 'sleeper' towers which is better than any of the empire variants. And, what's up with moons? W-space moons are made of different stuff? Why no harvesting for some of the tech2 mats? Maybe someone else has an idea to introduce new content here without duplicating k-space moons. And then there's a probem with selling things... maybe a mobile marketplace depot- shop at your own risk :)
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Axloth Okiah
Future Corps Sleeper Social Club
308
|
Posted - 2014.03.03 20:42:00 -
[164] - Quote
Theres a case in making wspace more habitable and theres a case in keeping it different. These shouldnt be confused and while adding pSMAs would go long way towards making it more habitable, adding moongoo, ice and other crap would just make it lose its special flavour. W-Space Realtor |
Shevai Asan
The Night Crew The Night Crew Alliance
43
|
Posted - 2014.03.04 02:19:00 -
[165] - Quote
Ice in Wormhole Space - As nice as the idea sounds; I don't know if it would benefit much. Granted since everyone uses different kinds of towers, and the random spawn of ice fields would atleast make one go "oooh an ice belt!" and it's not for the POS type that you use. Could be interesting, but then the ice miners in empire might feel abit "miffed". Possibly a good idea, but I entirely understand the notions of why it most likely won't happen.
A Sleeper-based tower and Wormhole type of ice, would be astounding awesome.
Moon Goo - Meh. Let the 0.0 alliance blocks have their moon goo. I'm ok with the fact that the moons we have are barren; it means when we fight, it's for the fight and not for someone else's moons. I like the fact that typically, there's no real reason to burn anyone out of their system unless they consistently run behind POS shields and log off, are a true arch-enemy/**** talkers, etc. Maybe we could get a moon goo that lets us make new variants of T3s down the line; that way we're not stepping on the toes of anyone else in known space. Everyone in W-space has tons of moons in their systems, so no need to burn people out for the resources, just go find an empty system with the moon goo you want and make it your home...and hopefully you can defend it if all you're there for is the goo.
Personal SMA/Hangers - For smaller corps, I can fully understand why you'd want them and their importance. But for The Night Crew; trust and honesty are very important. Any theft is grounds for 'termination'. With Personal SMA's and hangers, someone plucks a ship thats sitting in space behind pos shields, puts it in their personal SMA; now no one except that person has access to it. Same goes for personal hangers. You just faction out your ship, leave it in space for a moment; here comes Unknown Corp Thief, jumps in it and strips the fittings, puts them in his personal hanger and now, again, only he can touch it.
Pros and Cons; but I'm not against people wanting them. More options for how corps operate is never a bad thing. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.03.04 11:52:00 -
[166] - Quote
I think adding ice to wormhole space is a great idea as long as you make the sites rare. The more people that mine in WH space, the more potential targets there are.
Moon/ring mining would only work (IMO) if it was a new type of goo not available in empire space. +1 |
Sum Olgy
Future Corps Sleeper Social Club
55
|
Posted - 2014.03.04 12:10:00 -
[167] - Quote
Absolutely NO to ice in WH space. EVE is hard and wormholes were never designed to have permanent occupants. Don't make this easy. If people want easy targets go to K space.
And I don't want more ships, especially T3's - just make the existing unused subs useful.
What makes Eve so special is all of the un-legit ideas the players come up with to bend this sandbox in ways never envisaged by the developers. So I'm a no to inventing new game play - we're quite capable of doing that ourselves. Just tweek the existing anomalies (pardon the pun) in the game, like POS interraction, unused/useless modules and the like. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.03.04 13:05:00 -
[168] - Quote
Sum Olgy wrote:Absolutely NO to ice in WH space. EVE is hard and wormholes were never designed to have permanent occupants.
Can you explain how ice in wormhole makes things easy? Maybe if you are the one in your corp who is responsible for bringing in the ice but if not, it makes absolutely no difference.
I don't think this will happen but if it did, i think the pros would outweigh the cons.
+1 |
Serendipity Lost
Repo Industries
151
|
Posted - 2014.03.04 14:30:00 -
[169] - Quote
I think a lot of the 'no ice' and 'no moon goo' sentiment comes from the desire to keep w-space unique and the way it is.
Moon goo is a terrible idea. You want to give a 1000 man alliance a reason to mob stomp wh space - put moon goo in there. Just no. There is nothing passive in wh space. You start putting passive income in wh space and you create a reason to do the meta game hoo haw and bring numbers to control large numbers of systems.
To me the point of w-space is pretty simple. A wh can only support a finite number of folks. It forces smaller scale conflict. There just isn't enough isk to support a 500 pilot corp/alliance in any given wh. Passive moon isk will just enable a larger number of folks to inhabit a given wh. I say no to that. You want to blob up and have massive epic fights - I'm cool with that, but the eve place for it is low and null. You want small gang where small groups can survive independantly and where F1 alone won't get it done - that's wh space.
I think as it stands now - you have to choose what style of play you want and go to that area of the game. Moon goo would just be a blob enabler. Let's face it, sky fighters are probably the biggest right now and there is now way in hell they could invade delve. So if the blobs follow the goo into wh space and push out the little guys - Blobs gain a new play area and smaller scale fun folks lose the only playground they have. It's not about moons are moons and all should have goo. It's about this is a game and should do what is needed to support the multiple styles of play that presently exist.
TL - you want moon goo - go to delve and get it. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.03.04 15:02:00 -
[170] - Quote
It seems like a lot of people don't actually read what is being suggested... +1 |
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bubble trout
Sky Fighters
197
|
Posted - 2014.03.04 15:58:00 -
[171] - Quote
This whole thread........................
http://i.imgur.com/16MCf.gif |
dan skirata
Rolling Static Gone Critical
15
|
Posted - 2014.03.04 16:19:00 -
[172] - Quote
Rek Seven wrote:It seems like a lot of people don't actually read what is being suggested...
I wouldn't doubt it. "Oh there is 9 pages, I'll just read part of the last one."
For example, I've seen other people mention a mobile trade post for WHs when if you look in the thread I was the first to think of it and mention it. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.03.04 17:08:00 -
[173] - Quote
I'm talking about the people that seem to be responding to the ops above them but steel fail to read it properly. +1 |
dan skirata
Rolling Static Gone Critical
15
|
Posted - 2014.03.04 17:30:00 -
[174] - Quote
That too |
Marox Calendale
Human League Unique.
21
|
Posted - 2014.03.04 18:26:00 -
[175] - Quote
Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin Wormhole Outposts looking like Sleeper Enclaves that only can be anchored at the sun of a Wormhole System, including Corp Hangars and a Little market for easier trading. They would be destroyable, pos gunners could also defend them, but without a force field. Industry Slots should be still at the poses. But Pos mechanics should easier allow and control alliance industry, so better control of borders between Corps inside the same alliance.
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Shevai Asan
The Night Crew The Night Crew Alliance
43
|
Posted - 2014.03.04 20:25:00 -
[176] - Quote
I see people saying to have destroyable, anchored objects outside of POS. You realise that in WH space; as was stated; we're smaller numbers, which means there's never truely 100% coverage of the system.
If a group of 15-20 roll into a hole and there are things to pop; guess what they're going to do? They're going to pop what they can and move on. So what was the 'conflict driver'? If there's no one there capable of defending the 'conflict driver', then how much conflict other than a pinata to be beat on was really added?
I think the best thing about WH space is the stealth factor. You don't get notified of someone logging in or jumping into your system unless you're using overwatch(and I absolutely detest the new system scanner that updates you, even if it is abit delayed). If someone is running solo or doesn't have proper scouts; then as the game dictates they should be at a greater risk than those who do.
Risk vs Reward: Do I run these three combat sites solo for a payout all to myself; or do I wait for more corpmates to login so we can all have a go and be prepared for any hot-drops..."
Moon Goo - This is always an interesting idea; but I do tend to agree that the only real 'passive' income we should have in WH space is PI. It's decent money, and there's still a solid risk when doing it.(You gotta fly to the CO at some point to pick up/drop off). Moon Goo has it's place, but unless what we get in WH space is specific for T3 production, I don't see much use for it. I agree that 0.0 is more than welcome to maintain the control of moon goo.
Serendipity has it right. Smallish corp/alliance space, limited numbers via mass and viability for what can be done. Cohesive, mixed fleets of varying ship sizes and specialties, not blob warfare.
I always enjoy being surprised by what comes through a k162 or up the chain; almost as much as I love a well mixed fleet landing on someone else's fleet and having a nice level of chaos ensue. We all have fun and rarely does anyone take it personal(and if you're taking it personal that you got killed, you're playing the wrong game. Take it personal if someone talks trash, not just because you got popped/podded.) |
Bloodmyst Ranwar
War Toys Inc
29
|
Posted - 2014.03.04 23:05:00 -
[177] - Quote
Turn off the SFX when a pilot jumps through a wormhole.
There shouldn't be sound in space anyway. Also, want more PvP opportunities? This is a huge step in the right direction. Less carebears more Pew Pew!
Now those scouts will have to actually.... you know.. scout. Not just listen for a sound. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
29
|
Posted - 2014.03.05 02:17:00 -
[178] - Quote
Manufacturing outside POS: Bad idea as it'll just push those who do this out of W-Space. As much as you may wish it, removing this stuff won't make all those miners and manufacturers suddenly go jump into a 20 man Tech3 fleet to PvP you. It's not what they're primarily interested in and as such they'll leave. Just like you'll leave if CCP added 1.0sec Concord to W-Space. So end result, you still have nothing to shoot in W-Space.
This constant harassing of PvE guys and wanting to destroy their gameplay is going to turn W-Space into Non- FW LS, where there's nothing but dead space and gatecamps. What I've always liked about W-Space is that there's a bit of everything out here. The PvE guys are mixed in with the PvP ones. The miners are just next door and there's haulers running through the system now. Two WH's over is a PvP fleet getting ready to do something. It's all here. Nowhere else in Eve could you find everything about Eve so intermingled and so close together.
Yet slowly it's getting worn away and turning into everywhere else in EVE. We've lost the most of the miners due to Gravs now being anomalies rather than scannable sites. Those miners that did stay, most of those are back in POS before you even enter the system due to the Discovery Scanner. I haven't seen a PI runner this year. I'd like to know where they've all gone and I suspect that the warp changes are making it not worthwhile anymore.
Some of the best fun I've had out here is stalking through Grav Sites sneaking up on unsuspecting miners who didn't notice my scan probes. Chasing down PI runners, having to make split second decisions on which of the overlapping icons of Customs Offices he warped to. These are all things that CCP has changed to make the game better elsewhere that's negatively (in my opinion) changed W-Space.
#Back in my day #Rant
Ice Mining: This could be cool out here if it's something more W-Spacey than just another grav site. Means loosing fuel runners, but gaining ice miners.
Trading Stuff: Kind of surprised no one has tried something out here yet with like secure cans or something. I think if there was a W-Space Chribba there probably would be, but as none of us really trust each other and without something game mechanic wise to help this out it won't happen. Maybe a new Secure Can/Deployable type thing you can see the contents of but only remove via password or Isk to the owner? I don't think we need a full blooded station market thing to start this stuff up, just something to help make transactions between players a bit less reliant on trust. Space Contracts more or less.
WH Sound Effects: Maybe not a full removal but just covops capable ships can go through with a lower sounding sfx and animation. |
Rek Seven
Probe Patrol Awakened.
1397
|
Posted - 2014.03.05 09:36:00 -
[179] - Quote
Shevai Asan wrote:I see people saying to have destroyable, anchored objects outside of POS. You realise that in WH space; as was stated; we're smaller numbers, which means there's never truely 100% coverage of the system.
If a group of 15-20 roll into a hole and there are things to pop; guess what they're going to do? They're going to pop what they can and move on. So what was the 'conflict driver'? If there's no one there capable of defending the 'conflict driver', then how much conflict other than a pinata to be beat on was really added?
Any new structures could have a shorter reinforce timer or something similar to how the POCO reinforce timer works. Either way, there is always going to be someone that is too big for you to defend against as long as you think like that but don't forget, you are probably more that other groups can handle and you can just go and take their stuff when you get online. The cycle of bullying continues. +1 |
Duke Wendo
Probe Patrol Awakened.
19
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Posted - 2014.03.05 21:01:00 -
[180] - Quote
Oh well, I didn't realise having stuff outside of a massive POS or station would inconvenience the residents of the most dangerous area of space and they might lose their stuff to dangerous fleets of dangerous pvp people! What was I thinking!
We must have everything inside the POS or station to protect us all from nasty timezone warriors. I also think POCOs should have double their hit points and their reinforce timer should be at least 10 days to give adequate time for a defence fleet to form.
We should have clone jumps and wormhole generators and stations and conveniences like high sec space.
Where are all the people that want w-space to be difficult?
You guys sicken me. I want my money back.
:/
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