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Qalix
Long Jump.
127
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Posted - 2014.02.22 01:54:00 -
[1] - Quote
As our characters on active accounts age, their skillpoints creep ever upward. Bittervets often have multiple characters with 30m skillpoints and more on a single account. And since the training never stops, those points accrue whether you really need them or not. Let's not forget all the skill points you wasted on skills you haven't used since your first few months. Or all the alts who have long since been shelved.
At the same time, there is a group of very low skillpoint noobs who are aching to get into a real ship or profession, but who are having to endure the interminable wait on training time. Many noobs don't make it far enough along before losing interest and wandering away from the game. If skillpoints were available in some sort of market, perhaps we could find an interesting way for bittervets to pull new players deeper into the game and make ISK by creating a mechanic for converting skill points into an item that can be traded on the market.
The Conversion Mechanics
Add a feature to the character sheet: Convert to Skillpoint Booster. The Skillpoint Booster would be an ingame item. The conversion rate would be 10 million skillpoints for 1 Skillpoint Booster. Skills would be selected for conversion similar to assigning unassigned skillpoints, but in reverse. Conversion would always be down to the next level; the character would not be able to convert specific amounts of points. So, it would be possible to waste some skillpoints on overage during the conversion. Of course, you couldn't convert skills that would leave you ineligible for a skill you didn't convert.
Add 1 booster slot for the Skillpoint Booster. When a character converts skill points into a booster or uses a booster, the Skillpoint Booster slot is occupied. It lasts for 180 days. When the boost is first consumed, the character gets 10mil unassigned skillpoints. When the booster slot is occupied, no further skill point boosts or conversions are possible during the 180 days.
Skillpoints have a pretty solid pricing mechanic when they are pegged to PLEX per 30 days of skill training. At max skillpoints per hour of 2700, 30 days is 1,944,000 skillpoints. Current PLEX is ~630,000,000 isk, per 30 days, which is 875,000 isk per hour or 875,000isk/2700sp or 324isk/sp. That's 10million skill points at 3.24 billion of approximate value.
Throttling the Madness
That is the basic mechanic. There are a number of ways to handle the details, some possible/likely ones:
* The current slot that the training time boosters (cerebral accelerators) use could be used to prevent double dipping. * The conversion rate can be lowered to a 3 month scale (5m sp, 90 day booster) rather than 6 month scale. * You can't train while the booster is active (this seems overly harsh, maybe a reduced skillpoint rate?)
Benefits
The first benefit is that new characters will have an option to get up to speed quickly. Ten million skillpoints is about the point at which options really begin to open up for a character's chosen path. Getting more noobs over the hump is a good thing. Once they've invested in doing so, they're going to stay. Given the price and the likelihood that a total noob would be buying PLEX to get the ISK, the player is likely to stay subscribed. Even if he isn't, he just pumped cash into CCP's account and ISK into your wallet.
Bittervets will have something to do with all those useless points they put into mining at the start of their careers. Think of all of the special use characters whose special use is no longer required. All those characters that had something nerfed! All those characters that have huge numbers of skillpoints, which makes them so expensive to sell on the bazaar that not a lot of people can afford them.
Bittervets who are weary of the endless slog to the loftiest of training goals can go ahead and get there already.
Let the merciless horde descend on my post! |
Rowells
Unknown Soldiers Fidelas Constans
230
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Posted - 2014.02.22 02:42:00 -
[2] - Quote
The thing is, once you stop tying SP to time (which is the only thing its directly tied to right now) it changes a lot of things and leaves plenty of room for exploitation and abuse. Sorry, but i have to give this a polite no. |
Freiday
Brutor Tribe Minmatar Republic
11
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Posted - 2014.02.22 12:18:00 -
[3] - Quote
Or make it possible to reset a skill and get e.g. 50% back in skillpoints. |
Ellendras Silver
My second corp
128
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Posted - 2014.02.22 12:39:00 -
[4] - Quote
Freiday wrote:Or make it possible to reset a skill and get e.g. 50% back in skillpoints.
that i would like, but if you lower a skill that is needed as for preq of a ship you cant fly that ship anymore, which creates a huge problem as there where changes and CCP stated if you can fly it now you can fly it after. so there are people that fly carrier without capital ships 4 as a simple example. FIX FORUMS |
Mag's
the united SCUM.
16777
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Posted - 2014.02.22 13:47:00 -
[5] - Quote
No and no to SP back, no matter what silly ratio you come up with.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Rendiff
Funk Soul Brothers Bloodline.
54
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Posted - 2014.02.22 13:56:00 -
[6] - Quote
It's an interesting concept however I think it would be too easy to exploit. |
Qalix
Long Jump.
127
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Posted - 2014.02.22 16:39:00 -
[7] - Quote
I'm seeing what looks like knee-jerk responses with no real criticism. What, specifically, would be abused? What's wrong with spreading the skillpoints around? I'm open to discussing this in a more general format as well. I had also considered a version where the skillpoint booster could only be bought with PLEX, but that seemed difficult to implement.
No one character could sell more than 20mil SP in a year or boost more than 20 mil sp a year. That's less than what you would get if you trained through that same year. If the restriction that you can't train while you're boosted were enacted, you'd actually be losing 1.6mil skillpoints in potential skill points every six months.
At some point, there just isn't much sense to the endless stream of skill points we're gaining. With only three accounts,I can fly jump freighters on 6 different characters, all of whom have perfect jump skills, all of whom have at least one other specialty that they've maxed out or nearly maxed out. And that doesn't include the ones I sold. That's a lot of skillpoints that will probably never be used again (I don't see me setting up a massive production operation again; or regularly flying 3 or 4 different racial freighter/jf; or mining ops).
Noob retention is a real issue. This would be one really good way to get them over the training hump. |
Qalix
Long Jump.
127
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Posted - 2014.02.22 16:40:00 -
[8] - Quote
Rowells wrote:The thing is, once you stop tying SP to time (which is the only thing its directly tied to right now) it changes a lot of things and leaves plenty of room for exploitation and abuse. Sorry, but i have to give this a polite no. It is tied to time. 180 day intervals to be exact. |
Mag's
the united SCUM.
16781
|
Posted - 2014.02.22 16:50:00 -
[9] - Quote
Qalix wrote:I'm seeing what looks like knee-jerk responses with no real criticism. I'm seeing the same old tired argument for SP redistribution that has been posted before. If you want details, forum search each and everyone to see why it's always a bad idea.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Rowells
Unknown Soldiers Fidelas Constans
235
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Posted - 2014.02.22 16:56:00 -
[10] - Quote
Qalix wrote:Rowells wrote:The thing is, once you stop tying SP to time (which is the only thing its directly tied to right now) it changes a lot of things and leaves plenty of room for exploitation and abuse. Sorry, but i have to give this a polite no. It is tied to time. 180 day intervals to be exact. If you allow it to convert to money in any way (which is what this is) then anyone with a big enough wallet will by these things up. P{eople might start split training accounts to increase sp output. And I doubt that theres any noobs who can afford enough of these points to matter, and if they can then its likely the prices of sp are very low which would lead to even worse things.
The point is, right now its just SP x time. You throw money into the equation SP x time / ISK then things get crazy. I will firmly say money is not the way to go when it comes to SP. Are there other options? who knows, maybe somebody will come up with a system that allows you to trade veldspar to the jove for a little sp boost. |
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Mag's
the united SCUM.
16783
|
Posted - 2014.02.22 16:57:00 -
[11] - Quote
Malcanis Law at it's finest.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Chihiro Chugakusei
Traveler's accomodation
32
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Posted - 2014.02.24 23:15:00 -
[12] - Quote
I think that this idea will break the core concept of the game. While sp is a problem, I don't think that selling sp is the solution.
I think more ships like the gnosis, but cheaper and slightly more subpar, could help the new players out. Although even that sounds like a bad idea the more I think about it. Keep it up, +1 |
Batelle
HOMELE55
1897
|
Posted - 2014.02.24 23:42:00 -
[13] - Quote
oh hey its this thread again
NO "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Anhenka
Native Freshfood Minmatar Republic
195
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Posted - 2014.02.24 23:45:00 -
[14] - Quote
No, not now, not ever.
No SP purchasing, no SP accelerating, no SP rewriting if it lets you train into a set of skills faster. |
HiddenPorpoise
BG-1 The Craniac
166
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Posted - 2014.02.25 00:02:00 -
[15] - Quote
Your bittervet is only two years old with those numbers. |
Matuk Grymwal
Collapsed Out Shadow Cartel
75
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Posted - 2014.02.25 02:01:00 -
[16] - Quote
Malcanis Law as mentioned is the reason why this is bad. All the high SP vets are going to get far more benefit boosting their own alts or those of their friends, rather than new players.
The only related idea that I see as being potentially useful is being able to erase SP, mainly as a way of reducing clone cost if you have skills you don't use/want anymore. Having said that, I'd rather have better clone cost mechanics. |
Alvatore DiMarco
Capricious Endeavours Ltd
1798
|
Posted - 2014.02.25 02:13:00 -
[17] - Quote
"Let's give newbies a way to buy their skills with PLEX so that they can get even more frustrated because skillpoints didn't make them turn godmode like they expected, resulting in even more newbies quitting."
Yeah, no, terrible idea. -1, OP needs to biomass more than most do.
I don't know about others, but personally I'm glad that EVE's skill training system keeps the instant-gratification twits away. They dumb down and trash up every game they touch and we don't need that rancid catshit here. They have plenty of other games to pollute. |
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