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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
mynnna
GoonWaffe Goonswarm Federation
3010
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Posted - 2014.02.23 05:47:00 -
[1] - Quote
So I'm not going to li...
Hang on, that was last year.
Let's keep this short. One year ago I ran for CSM8, not, as with many, on a platform of any specific promises, but to take CCP up on their promise to work more closely with the CSM and better the game as a whole. Over 14,000 of you took me up on that, at least ten thousand ranked me highly enough to send me off to iceland a few times - both numbers far in excess of what I received from my bloc support. And so I went, and boy did CCP live up to their promise. Close interaction with Team 5-0 was soon followed by many of the other teams and had me working my ass off. I continue to do so as the Summer expansion comes together. Now campaign season is upon us, and once again I'm back to ask for your support.
As with last year I'm going to eschew listing off specific positions - I'd be here writing all night. And besides, I'm here asking for your support; I'd much rather answer your questions, so ask away. Beyond the forum thread, I'm on twitter as @mynnna_eve and of course can be reached by evemail - just don't forget the third 'n'.
Let's do this Member of the Goonswarm Economic Warfare Cabal |
Dave Stark
4371
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Posted - 2014.02.23 10:07:00 -
[2] - Quote
grr goons, you'll probably be my top vote again this year though. glad to see you're running again to be honest. |
Mynutor
Black Box Technologies
56
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Posted - 2014.02.23 10:29:00 -
[3] - Quote
Grrr goons.
Seriously though, you could write a few articles in the TMC. Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE! |
Freelancer117
So you want to be a Hero
133
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Posted - 2014.02.23 12:12:00 -
[4] - Quote
It is good to know that CCP might actually live up to their promises and excellence hype, like any good political party if they can achieve up to %50 of their promises without kissing babies (bloc powers :) to much, than they do their jobs we pay them for well enough I suppose.
you asked for a question: how many goons does it take to screw in a lightbulb ?
for something a little more serious: wth is the nestor used for other then a pimp mobile ?
PS: to all active CSM 8 members, thank you for your contribution, reading your blogs and seeing the work done was very nice. Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Xander Phoena
Zebra Corp Gentlemen's Agreement
323
|
Posted - 2014.02.23 14:10:00 -
[5] - Quote
I personally feel CSM8 did a great job and no doubt Mynnna was a huge part of that. Mynnna will be on my ballot for all his hard work over the past 10 months. www.crossingzebras.com |
mynnna
GoonWaffe Goonswarm Federation
3017
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Posted - 2014.02.23 15:31:00 -
[6] - Quote
Mynutor wrote:Grrr goons.
Seriously though, you could write a few articles in the TMC.
My hard drive is littered with false starts over the past several months. It winds up being alarmingly difficult to write the sort of lofty 'this is how I'd fix things' game mechanics posts without feeling like you're letting what you know from discussions with CCP color things, if not outright leak things, so I've always wound up erring on the side of caution and binning them.
Freelancer117 wrote:you asked for a question: how many goons does it take to screw in a lightbulb ? 138, but they'll lose tackle and it'll cyno out before reinforcements arrive.
Freelancer117 wrote:for something a little more serious: wth is the nestor used for other then a pimp mobile ?
It seems to be getting a little use in lowsec but the emphasis there should definitely be on 'little.' I'd argued it needed something extra (such as a jump drive) even to just be a compelling option for its implied PvE role, but unfortunately no dice at the time. I do have hope that adding drops as an extra means to supply it will bring the cost down on all three SoE ships and encourage people to find creative ways to use them, but if not I definitely want to take Rise up on the isimplied opportunity for more change if the hull remains underused.
Xander Phoena wrote:I personally feel CSM8 did a great job and no doubt Mynnna was a huge part of that. Mynnna will be on my ballot for all his hard work over the past 10 months. Thanks! And in all seriousness, we'll miss your interviews this time around. But we all know you're really running to get out of doing them anyway. Member of the Goonswarm Economic Warfare Cabal |
Xander Phoena
Zebra Corp Gentlemen's Agreement
324
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Posted - 2014.02.23 15:54:00 -
[7] - Quote
mynnna wrote:Xander Phoena wrote:I personally feel CSM8 did a great job and no doubt Mynnna was a huge part of that. Mynnna will be on my ballot for all his hard work over the past 10 months. Thanks! And in all seriousness, we'll miss your interviews this time around. But we all know you're really running to get out of doing them anyway.
No.
(Yes.) www.crossingzebras.com |
mynnna
GoonWaffe Goonswarm Federation
3017
|
Posted - 2014.02.23 15:57:00 -
[8] - Quote
Xander Phoena wrote:mynnna wrote:Xander Phoena wrote:I personally feel CSM8 did a great job and no doubt Mynnna was a huge part of that. Mynnna will be on my ballot for all his hard work over the past 10 months. Thanks! And in all seriousness, we'll miss your interviews this time around. But we all know you're really running to get out of doing them anyway. No. (Yes.)
That you can't lie speaks well to your quest for a seat on the council. Member of the Goonswarm Economic Warfare Cabal |
Benny Ohu
Beneath the Ashes Margin of Silence
2521
|
Posted - 2014.02.23 16:52:00 -
[9] - Quote
no lego no vote |
mynnna
GoonWaffe Goonswarm Federation
3017
|
Posted - 2014.02.23 16:59:00 -
[10] - Quote
Benny Ohu wrote:no lego no vote http://i.imgur.com/XC7Mmof.jpg http://i.imgur.com/tm5BmQV.jpg?1 http://i.imgur.com/unYUj.jpg
Someone linked me this yesterday: http://lego.cuusoo.com/ideas/view/21624
And I'm (slowly, to be fair) building an ambitiously sized (~2 feet long) Stratios.
Good enough for ya? Member of the Goonswarm Economic Warfare Cabal |
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Benny Ohu
Beneath the Ashes Margin of Silence
2522
|
Posted - 2014.02.23 17:19:00 -
[11] - Quote
oh dear lord you're a tremendous nerd :)
but i'll consider the vote |
Endovior
Osmosis Inc Li3 Federation
184
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Posted - 2014.02.24 04:44:00 -
[12] - Quote
mynnna wrote:My hard drive is littered with false starts over the past several months. It winds up being alarmingly difficult to write the sort of lofty 'this is how I'd fix things' game mechanics posts without feeling like you're letting what you know from discussions with CCP color things, if not outright leak things, so I've always wound up erring on the side of caution and binning them.
Speaking personally, my voting habits are strongly influenced by the writings and similar material published by candidates. You're one of the people that I'd like to hear more from.
If grand sweeping proclamations seem difficult to write from behind the NDA, don't do that. You don't necessarily need to offer packaged solutions outright; we know that you aren't in a position to directly implement your ideas. Instead, discuss things... write about your opinions and philosophy regarding how you feel things should work, explain why you have problems with those aspect of the game you find problematic, and generally explain your intentions. After all, you're obviously running for a reason... let us know what that reason is! |
Malcanis
Vanishing Point. The Initiative.
13943
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Posted - 2014.02.24 11:34:00 -
[13] - Quote
Mynnna is deeply knowledgable in the industrial and economic aspect of the game, and we've relied heavily on his expertise in the relevant discussions with CCP - but I was not aware that he is also fluent in medium ship combat as well. He's more than pulled his weight there.
Mynnna brings facts and analysis to the table (as one might expect, I suppose), and his data driven approach has been extremely useful for the rest of the CSM.
I said in his election thread for CSM8 that he deserved a spot to show what he could do.
He's earned a spot in CSM9 to build on what he's done.
Many will say that he doesn't need independent votes because of his in-game affiliation. Well if you want to put him a little lower down on your ballot for that reason, so be it. But do put him on there.
1 Kings 12:11
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mynnna
GoonWaffe Goonswarm Federation
3030
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Posted - 2014.02.24 14:06:00 -
[14] - Quote
Endovior wrote:mynnna wrote:My hard drive is littered with false starts over the past several months. It winds up being alarmingly difficult to write the sort of lofty 'this is how I'd fix things' game mechanics posts without feeling like you're letting what you know from discussions with CCP color things, if not outright leak things, so I've always wound up erring on the side of caution and binning them. Speaking personally, my voting habits are strongly influenced by the writings and similar material published by candidates. You're one of the people that I'd like to hear more from. If grand sweeping proclamations seem difficult to write from behind the NDA, don't do that. You don't necessarily need to offer packaged solutions outright; we know that you aren't in a position to directly implement your ideas. Instead, discuss things... write about your opinions and philosophy regarding how you feel things should work, explain why you have problems with those aspect of the game you find problematic, and generally explain your intentions. After all, you're obviously running for a reason... let us know what that reason is!
This is an excellent point. While it'd still be easy to write myself into corners, I'll have to go over some of my half finished work and see what I can do with it. Member of the Goonswarm Economic Warfare Cabal |
Marlona Sky
D00M. Northern Coalition.
4898
|
Posted - 2014.02.24 17:01:00 -
[15] - Quote
How do you feel about the teleportation mechanics? . |
mynnna
GoonWaffe Goonswarm Federation
3032
|
Posted - 2014.02.24 19:25:00 -
[16] - Quote
I feel that they're only part of a bigger picture and so while many, perhaps even all, likely need to be reigned in to one degree or another, considering them in isolation from that bigger picture is folly. I can probably elaborate a bit when I'm not on my lunch break, if you like. Member of the Goonswarm Economic Warfare Cabal |
Marlona Sky
D00M. Northern Coalition.
4899
|
Posted - 2014.02.24 21:47:00 -
[17] - Quote
mynnna wrote:I feel that they're only part of a bigger picture and so while many, perhaps even all, likely need to be reigned in to one degree or another, considering them in isolation from that bigger picture is folly. I can probably elaborate a bit when I'm not on my lunch break, if you like. I agree. They are all intertwined. Makes answering only a specific part difficult. How about something a bit different.
EVE is very much about building sand castles and knocking them over. The sandbox. While knocking them down is amazing, the satisfaction is limited to how impressive the sand castles can be. So can you talk a bit how you envision what can be added and improved on to allow players to make amazing sand castles in EVE? . |
mynnna
GoonWaffe Goonswarm Federation
3032
|
Posted - 2014.02.25 06:26:00 -
[18] - Quote
That's basically a question with infinite answers, really, which feels like a cop-out but is true. Start thinking "small" (in that the basic mechanics are there already) and imagine giant industry yards built from networks of personal (or corp) deployables. But they're totally deployable structures and not modular pos, ok, it's an important distinction even though I can't actually delineate the difference. Or think smaller and we've got the ESS already, the first real implementation of farms & fields in awhile (or ever) - no reason we can't have itty bitty sand castles in the form of similar types of mechanics for other activities. Destructible stations, someday, maybe.
And then we can wander off into the unknown. Seagull has talked in the past about the idea of colonization and her presentation has always had strong hints (like a freakin' picture of one) of player built gates off into... who knows where. We already build stations which have lost some (most (all)) of their "ooh" factor. Why not a dyson sphere or similar mega-structure? Sure perhaps it offers no significant advantages over a normal station, but who cares it owns. Monuments, perhaps? Safe to say a shootable statue of Mittani in VFK would be a bit of a content creator, yeah? Maybe the ability to, by doing "things", name planets or even whole systems?
I'm obviously rambling a bit, and part of that's because it's late and I'm just throwing words at the screen, but as far as 'epic sandcastles' go there are so many different ways you could go with it that would appeal to so many different kinds of people that it defies any easy answer... which of course makes it a fun topic to brainstorm on. Member of the Goonswarm Economic Warfare Cabal |
Hello Monument Visitor
Royal Amarr Institute Amarr Empire
0
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Posted - 2014.02.25 14:23:00 -
[19] - Quote
Hi Mynnna
I'm probably going to ask all CSM8 incumbents who are running for CSM9 this, so but here it is for you...
What do you feel you brought to the CSM8 table that others did not?
What was your finest achievement ( that you can tell us about now) on CSM8? |
mynnna
GoonWaffe Goonswarm Federation
3044
|
Posted - 2014.02.26 05:37:00 -
[20] - Quote
You know that's a startlingly hard question to answer. Maybe I'm just bad at talking myself up. Malcanis' endorsement was spot on though - I'm almost inevitably the first to dive into the numbers when CCP brings something to us, whether it's ship balancing, new deployables, or, well, something else entirely.
Yes, that was the sound of that answer stopping short of smacking facefirst into the NDA.
As to achievements... of things I can talk about, the ESS is the first thing that comes to mind of 'something I'm really pleased with'. Bit of a rough initial announcement, but out of that came the springboard to push for the adjustments that brought it into its final form. And for all that people still don't like it (and they're out there!) it's one of the first real implementations of the concept of 'farms & fields', and that's pretty neat. Member of the Goonswarm Economic Warfare Cabal |
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Hello Monument Visitor
Royal Amarr Institute Amarr Empire
2
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Posted - 2014.02.26 12:30:00 -
[21] - Quote
mynnna wrote:You know that's a startlingly hard question to answer. Maybe I'm just bad at talking myself up. Malcanis' endorsement was spot on though - I'm almost inevitably the first to dive into the numbers when CCP brings something to us, whether it's ship balancing, new deployables, or, well, something else entirely. Yes, that was the sound of that answer stopping short of smacking facefirst into the NDA. As to achievements... of things I can talk about, the ESS is the first thing that comes to mind of 'something I'm really pleased with'. Bit of a rough initial announcement, but out of that came the springboard to push for the adjustments that brought it into its final form. And for all that people still don't like it (and they're out there!) it's one of the first real implementations of the concept of 'farms & fields', and that's pretty neat.
Thanks for the response Mynnna. I like causing people to think hard about stuff and reflect on what they've done
It is genuinely useful to know though as it helps when considering who may or may not make a good CSM9 participant. Good call on the ESS - it was implemented very well. Must be satisfying to see your feedback being taken on board and having a positive effect on the game.
Thanks for your (and all CSM8) efforts this past term, they are actually appreciated by quite a few players. Well, I know of a few anyway :-) |
Manfred Sideous
North Eastern Swat Pandemic Legion
430
|
Posted - 2014.02.27 16:34:00 -
[22] - Quote
Mynnna will be on my ticket as I think he has been a very effective CSM member and have heard nothing but good things about him. @EveManny
https://twitter.com/EveManny |
Veskrashen
Justified Chaos
99
|
Posted - 2014.02.27 17:55:00 -
[23] - Quote
Given your association with CFC and CFC's current dominance in sov bloc warfare, I'd like to hear your thoughts on what needs to change in sov warfare and the sov system in general.
What would it take to make coalition / bloc warfare a suboptimal tactic?
What would it take to break the "big blue donut"?
What changes would be needed to sov null to make it feasible for smaller groups to successfully hold territory - without renting or needing "patronage" of larger blocs on the other side of EVE?
What needs to be changed to incentivize nullsec industry? If they've already got all the good ore, and all the best ratting, and all the best complexes, and their own stations / industrial poses... what else do they need?
What needs to change to ensure low sec is not sitting in fear all the time of the sov null bloc powers? What do you change to make it difficult for sov null powers to hold sway over the resources in lowsec? |
Jayne Fillon
215
|
Posted - 2014.02.27 18:35:00 -
[24] - Quote
Veskrashen wrote: What would it take to make coalition / bloc warfare a suboptimal tactic?
What would it take to break the "big blue donut"?
What changes would be needed to sov null to make it feasible for smaller groups to successfully hold territory - without renting or needing "patronage" of larger blocs on the other side of EVE?
What needs to change to ensure low sec is not sitting in fear all the time of the sov null bloc powers? What do you change to make it difficult for sov null powers to hold sway over the resources in lowsec?
You're assuming that these things are not the intended goals of CCP and the sov system.
A better question than "what would it take to break the blue donut," would be "should the blue donut be broken, and why?"
Can't shoot blues if you don't have any. Long Live NPSI. |
Marlona Sky
D00M. Northern Coalition.
4906
|
Posted - 2014.02.27 18:43:00 -
[25] - Quote
Jayne Fillon wrote:A better question than "what would it take to break the blue donut," would be "should the blue donut be broken, and why?" Yes, because this is a PvP game. . |
Jayne Fillon
215
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Posted - 2014.02.27 18:45:00 -
[26] - Quote
Marlona Sky wrote:Jayne Fillon wrote:A better question than "what would it take to break the blue donut," would be "should the blue donut be broken, and why?" Yes, because this is a PvP game. We could always have war games in Fountain. Can't shoot blues if you don't have any. Long Live NPSI. |
Veskrashen
Justified Chaos
99
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Posted - 2014.02.27 18:56:00 -
[27] - Quote
Jayne Fillon wrote: You're assuming that these things are not the intended goals of CCP and the sov system.
A better question than "what would it take to break the blue donut," would be "should the blue donut be broken, and why?"
You're right, that is an implicit assumption - that the current sov system wasn't intended to produce a Blue Donut. Mechanically that may have been the ultimate end state - just like the end state of LP for ship destruction was market manipulation to inflate LP rewards - but I have a hard time believing that CCP intended for a Blue Donut to be the sov null end state.
I do feel that the Blue Donut should be broken, for a few main reasons.
1) Too much concentration of resources / space in the hands of a single entity gives that entity too great an ability to influence the game for the rest of the players. Cf the Technetium cartel, for instance.
2) The dominance of large coalitions gives no room for smaller groups to have aspirations of owning their own space - without becoming someone's pet. The point of trying to own your own space is that it's supposed to be yours, to hold against all comers. Not a fiefdom where you have to bend the knee to an absent king.
3) Breaking the Blue Donut drives ACTUAL conflict, instead of war games. The proliferation of capitals and supercapitals has happened in large part because they're not killed nearly fast enough compared to how quickly they're built. The existence of large groups that have essentially agreed to leave their most valuable space / resources / etc out of harms way means there's no reason to commit the big guns to situations where they could be lost. Breaking the Blue Donut - putting those most valuable resources at risk, or giving a good in-game reason to avoid such meta-game pacts - would create situations where putting those extensive capital and supercapital assets on the line would be not only justified, but almost necessary.
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mynnna
GoonWaffe Goonswarm Federation
3049
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Posted - 2014.02.27 20:10:00 -
[28] - Quote
Veskrashen wrote:Given your association with CFC and CFC's current dominance in sov bloc warfare, I'd like to hear your thoughts on what needs to change in sov warfare and the sov system in general.
What would it take to make coalition / bloc warfare a suboptimal tactic?
What would it take to break the "big blue donut"?
What changes would be needed to sov null to make it feasible for smaller groups to successfully hold territory - without renting or needing "patronage" of larger blocs on the other side of EVE?
What needs to be changed to incentivize nullsec industry? If they've already got all the good ore, and all the best ratting, and all the best complexes, and their own stations / industrial poses... what else do they need?
What needs to change to ensure low sec is not sitting in fear all the time of the sov null bloc powers? What do you change to make it difficult for sov null powers to hold sway over the resources in lowsec? I'm going to defer on answering basically everything sov related for the moment, as it intertwines with something I've actually been writing lately. More incentive to hurry up and finish it, I guess. I hope to have it finished today and posted tomorrow.
With respect to "smaller groups", I'm all in favor of my more diverse nullsec in concept. That said, I hate the question - it's too ill defined and everyone has a different idea of what they want. First, what's 'small'? In w-space, 200-300 people is considered "large" yet is dwarfed by (for example) Li3 Federation, which is one of the smallest alliances in the CFC at just under 1100 members. Likewise, how little 'patronage' with larger alliances or indeed anyone are we after? There are obviously large differences between mechanics that we have now, mechanics that allow a 300 man alliance to hold some space but will have them wiped out if their 3,000 man neighbor looks at them funny, and mechanics that allow that 300 man alliance to live more or less with impunity alongside that 3,000 man neighbor. And suffice it to say, the solution is further complicated by the fact that like it or not, answers like "just implement handwavey things that eliminate large alliances entirely, problem solved" just won't happen (said space exists already, it's called wormhole space) and so must consider that 300v3000 example. In any case, I'm going to once again defer until I have that article written.
Skipping industry for now - I'm on my iPad at lunch, and that's a topic larger to an I want to tackle on limited time and a small keyboard I will revisit it tonight when I'm home.
Finally, lowsec resources. Really what you're saying here is 'moons', which are easily exploited by nullsec because current mechanics - primarily the ability to project power - allows it. So that part of the question answers itself, which is convenient because some kind of power projection adjustment is going to be needed anyway. The other approach, though, would be to create new resources which require a local, pilot level presence to utilize and exploit. Level 5 missions are a very soft example of this. Member of the Goonswarm Economic Warfare Cabal |
Veskrashen
Justified Chaos
99
|
Posted - 2014.02.27 20:24:00 -
[29] - Quote
Thanks for the reply, and I look forward to your article. The 3000 vs 300 problem is a real one, and would indeed need to be looked at. I do think there should be some kind of minimum hurdle to clear, though numbers alone shouldn't be the hurdle.
I do like the concept of a small, skilled, and dedicated group being able to punch far above their weight. To use your example, if I've got 300 hardcases who decide we want to take system XYZ-12 from a 3000 man alliance who doesn't really do squat with their space, I should have a reasonable chance of doing so. I should have a reasonable chance of impacting their ability to use and prosper in their space. Should that 3000 man alliance sack up and decide to crush me, I think that should be viable as well. How to balance that... I have no idea. It's why I decided to fly in Faction Warfare rather than head back out into nullsec when I resubbed last summer.
FW - for those corps that actually live in and base out of the war zones - is probably the best current reflection of an occupancy-based sov system. Reminds me of the good old days before formal sov mechanics were introduced, where "sov" was determined by the amount of space you lived in and could protect on a daily basis. Of course, that was mostly tracked on Ombey's maps and through forum flame wars, so not exactly ideal.
Edit: Not just moons, also POCOs. But yes - fixed player infrastructure that generally requires significant ship deployments to influence. |
Marlona Sky
D00M. Northern Coalition.
4906
|
Posted - 2014.02.27 21:39:00 -
[30] - Quote
Mynnna - I of course already know your feelings on this, but I think it is important you let everyone else know your opinion on mechanics like the mobile siphon units. . |
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