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Hevymetal
POT Corp Semper Ardens Alliance
208
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Posted - 2014.02.25 00:44:00 -
[1] - Quote
Hopefully in the near future the POS will get some much needed lovin and there will be a good improvement on the use and operational management of them. Those that have had to use and manage them can share frustration in the limitations and problems with the current mechanics.
What would be the first thing you would like to see fixed/changed?
I know there are so many things to decide from :(
The one thing that I always wished worked correctly, was the ability to rent POS lab slots to alliance members (yeah I know, it sorta works, but not right) or even the general public. |
Tau Cabalander
Retirement Retreat Working Stiffs
3200
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Posted - 2014.02.25 02:09:00 -
[2] - Quote
Many POS problems are not POS problems, but rather roles and access rights problems.
Example of actual POS problems: * Missiles are garbage. Check their damage modifier and rate of fire vs. turrets. * Hybrid turrets are garbage. Blasters are in deep falloff, and rails can't track worth a darn. * Advanced Ship Assembly Arrays are garbage, unless you own a T2 BPO. * The reaction UI is horrible and a source of much confusion and trouble. * POS still go Skynet on their owners. * Amarr towers' solar panels are not animated (or was this fixed? haven't looked at one in a long time). * Can't build structures at a POS. How about a new assembly array if CCP doesn't like using the current ones.
I could go on and on... |
Felicity Love
Whore and Peace Forsaken Asylum
1542
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Posted - 2014.02.25 03:27:00 -
[3] - Quote
I'd like to see abandoned POS, being those towers that aren't burning fuel, simply blink out of existence (along with any associated structures and contents therein) after 30 days.
Anchor/Unanchor times have been trimmed dramatically over the last few years, so mere laziness is no excuse.
Fuel it or lose it.
... and I was just saying the other day, "Damn, I miss Soundwave"....
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Your Dad Naked
State War Academy Caldari State
110
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Posted - 2014.02.25 04:15:00 -
[4] - Quote
Felicity Love wrote:I'd like to see abandoned POS, being those towers that aren't burning fuel, simply blink out of existence (along with any associated structures and contents therein) after 30 days.
Anchor/Unanchor times have been trimmed dramatically over the last few years, so mere laziness is no excuse.
Fuel it or lose it.
I'd prefer if they simply became free to shoot/loot. Disappearing would be a bit boring and simple. |
Kaarous Aldurald
ROC Deep Space The ROC
2711
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Posted - 2014.02.25 04:21:00 -
[5] - Quote
Inb4 Infinitelystupid Ziona says reinforcement timers.
As for myself, I would have to say that the entire system needs looked at pretty badly. As someone mentioned above, half the weapon systems aren't viable, and the roles and access system needs to be redone completely. Not posting on my main, and loving it.-á Because free speech.-á |
SpoonRECKLESS
LOGI R Us
171
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Posted - 2014.02.25 04:21:00 -
[6] - Quote
Tau Cabalander wrote:Many POS problems are not POS problems, but rather roles and access rights problems.
Example of actual POS problems: * Missiles are garbage. Check their damage modifier and rate of fire vs. turrets. * Hybrid turrets are garbage. Blasters are in deep falloff, and rails can't track worth a darn. * Advanced Ship Assembly Arrays are garbage, unless you own a T2 BPO. * The reaction UI is horrible and a source of much confusion and trouble. * POS still go Skynet on their owners. * Amarr towers' solar panels are not animated (or was this fixed? haven't looked at one in a long time). * Can't build structures at a POS. How about a new assembly array if CCP doesn't like using the current ones.
I could go on and on...
Coming in summer of 2014 rotaiting solar panels on Amarr towers-CCP. Blue
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La Nariz
GoonWaffe Goonswarm Federation
1690
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Posted - 2014.02.25 04:38:00 -
[7] - Quote
I want to see our promised POS revamp where we can dock in them, put jump drives on them, put cloaks on them and have their interface not suck. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4925
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Posted - 2014.02.25 05:44:00 -
[8] - Quote
In order of preference, I'd like to be able to:
- set up a POS and have alliance members be able to do research, invention, reverse engineering, reactions, manufacturing, whatever, all with the same access that I would give to members of my own corporation;
- use NPC & POS refineries the same way as other activity lines;
- give people the ability to cancel their own jobs, without being able to cancel everyone else's jobs too;
- pay for POS activity line fees out of my personal wallet;
- set up usage fees based on standings, just like POCOs;
- use BPOs from my personal hangar when doing research at a POS in the same system;
But the top of my list is opening up POS activity lines to alliance members, even if I have to grant them all a particular title/role one by one. Everything else is a very distant second place.
In an ideal world, I'd be able to set up "roles" kinda like Unix user groups. Then I'd add that role to each of the individual activity lines and hangars that I wanted to grant that role to. Then I'd be able to give people from Corp X and Corp Y access to my POS through standings and roles, and each of the people using my POS would rock up, see that they have access to one activity line and one personal hangar array. They plonk their stuff in, nobody else can nick it. They start their job and monitor it through S&I. Then they deliver it, head to the POS and check their personal hangar array: lo and behold, there's their item!
As for refining, I've covered that in detail elsewhere. The short version is: all NPC and POS refineries should operate on the same model: a refinery has X activity lines capable of Ym3/hr. You can put anything in (not just one type of ore) and the results arrive later. POS refineries should always be more efficient than NPC refineries.
That POSes don't even have the same security level as an NPC activity line is an abomination.
Day 0 advice for new players: Day 0 Advice for New Players |
Thur Barbek
Republic University Minmatar Republic
276
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Posted - 2014.02.25 06:11:00 -
[9] - Quote
They should really just scrap the current pos code and start over. I feel it would be easier than trying to hack in fixes. They have said before that most of the problems is that there is a bunch of code from when pos's dealt with sov ownership that breaks everything.
I can't think of any pos feature that works well currently. The worst is a tie between trying to share research/manufacture slots and the moon goo interface.
The best is probably the new CHA modules they added recently. |
Rabid Disconnection
Looking for Booty C.L.O.N.E.
23
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Posted - 2014.02.25 14:56:00 -
[10] - Quote
Tau Cabalander wrote: * Missiles are garbage. Check their damage modifier and rate of fire vs. turrets.
Missiles being garbage have less to do with their damage/rate of fire and more to do with the fact that they are the only weapon system for a POS that requires CPU, and therefore are offlined through reinforcement and until shields are above 50%. Why would somebody use missiles over a weapon system that actually stays online through a reinforcement. |
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Turelus
Caldari Independent Navy Reserve The Fourth District
912
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Posted - 2014.02.25 15:19:00 -
[11] - Quote
The gunning... oh dear powers the gunning... Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
seth Hendar
I love you miners
467
|
Posted - 2014.02.25 15:23:00 -
[12] - Quote
Your Dad Naked wrote:Felicity Love wrote:I'd like to see abandoned POS, being those towers that aren't burning fuel, simply blink out of existence (along with any associated structures and contents therein) after 30 days.
Anchor/Unanchor times have been trimmed dramatically over the last few years, so mere laziness is no excuse.
Fuel it or lose it.
I'd prefer if they simply became free to shoot/loot. Disappearing would be a bit boring and simple. +1 an offline pos become free to shoot if it has not been online in the last 30 days (or maybe 60) |
Lilliana Stelles
1138
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Posted - 2014.02.25 15:36:00 -
[13] - Quote
Highsec pos's are so hard to get rid of. Lots of wardecs and shooting it with apocs for 5 hours. Even if it hasn't been used in a year... then kicking everyone from the corp who's ever done a storyline mission just to get the standing to replace it with one of your own. That's kinda bull. I do like the protection of knowing that people won't usually shoot your active POS just because there are soo many abandoned easier pickings... but at the same time, there's pretty much room for anyone who wants one if you manage to clear out all the crap.
I definitely want to see public research slots becoming a thing. The 30-50 day wait at NPC stations is ridiculous; there's no reasons for capsuleers to not be profiting off their own facilities. For that matter, I want to see more use of all POS's. Highsec POS's should be able to more than just research; give more power to the players to shape empire space. And I'd like to see wormhole POS's slightly more outpost-y to support those who dwell there. I mean, I love working with POSs because you can keep all your invention and research and manufacturing in one place and guarantee slot availability. But they need more purpose and utility than that just all-around.
There's some obscure shift-alt-x thing to show moons, but I think you should be able to much more easily see all POS's in a system if you want to. The same way you can see all pocos. Not a forum alt.-á |
Tau Cabalander
Retirement Retreat Working Stiffs
3207
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Posted - 2014.02.25 16:00:00 -
[14] - Quote
Rabid Disconnection wrote:Tau Cabalander wrote: * Missiles are garbage. Check their damage modifier and rate of fire vs. turrets.
Missiles being garbage have less to do with their damage/rate of fire and more to do with the fact that they are the only weapon system for a POS that requires CPU, and therefore are offlined through reinforcement and until shields are above 50%. Why would somebody use missiles over a weapon system that actually stays online through a reinforcement. I don't disagree with the CPU issue, but missile damage is a real problem too. A single battleship can tank as many missile batteries as one can fit on a Caldari POS. The same cannot be said of projectiles or lasers.
Medium Pulse Laser: 37x, 8s RoF Medium Beam: 27x, 9s RoF Medium AutoCannon: 43x, 8s RoF Medium Artillery: 67x, 24s RoF Torpedo: 2.5x, 24s RoF Cruise: 1.0x, 24s RoF
At one time in EVE's early history, missiles were extremely overpowered. POS missile batteries were designed around these missiles. Later, the missiles were severely nerfed, but the POS missile batteries were never updated.
Similarly, ship-based hybrids received a buff, but POS batteries never did.
There is also a lack of a small missile POS battery firing heavy missiles.
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Mara Pahrdi
The Order of Anoyia
641
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Posted - 2014.02.25 16:14:00 -
[15] - Quote
Your Dad Naked wrote:I'd prefer if they simply became free to shoot/loot. Disappearing would be a bit boring and simple. I like this. Lets add, that in order to get the unfueled POS back to normal state for another 30 days, a corp has to fuel it for at least 24h. Remove insurance. |
Tippia
Sunshine and Lollipops
19617
|
Posted - 2014.02.25 16:15:00 -
[16] - Quote
I'm not sure it can actually be done in bits. Really, the whole thing should just be reworked from the ground up to make POSes coherent units rather than the scattered collection of unrelated bits they are now. From there, a whole bunch of fixes and improvements can be made (probably easier than now).
Everything related to roles and sharing and actually using the different arrays fall back on that scattered approach GÇö make them a single expandable object and the rest will become far more sane. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Notorious Fellon
Republic University Minmatar Republic
233
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Posted - 2014.02.25 16:17:00 -
[17] - Quote
Full overhaul required. Gut old code. Start over with a plan in mind.
POS junk can't be fixed in pieces, or via the Excel Expansion method. |
Marlona Sky
D00M. Northern Coalition.
4901
|
Posted - 2014.02.25 16:52:00 -
[18] - Quote
POS related, but ship assembly kill mails should show what was inside being built when it blew up. . |
Kerrat Braban
Imperial Academy Amarr Empire
4
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Posted - 2014.02.25 17:34:00 -
[19] - Quote
I'd love if they'd concentrate on the permissions - the relatively simple (because similar to what already exists) way would be
- Ship Maintenance Arrays have one shared slot and one per member. Total capacity like today in Corp Hangar Arrays. New role Hangar Manager (and CEO) can access all slots.
- Personal Hangar Arrays have one shared slot and one per member. Total capacity like today in Corp Hangar Arrays. New role Hangar Manager (and CEO) can access all slots (for cleanup after members left).
- Corporate Hangar Arrays have several slots that work as today, i.e. assign rights per slot to users or roles/titles, just with the addition of Hangar managers to stay consistent.
- Laboratories of all kind should work like the hangars, everyone gets a personal slot and there's a Lab Manager role to maintain the lab(s). Same for Factory Assemblies, Defense systems (edit: well, no personal slots there) etc.
A more thorough overhaul would of course be much better, like allowing to create groups of members and grant them rights to entities such as hangars (and subhangars) and other POS facilities etc. per POS (!) But I don't want to ask too much :)
Other Stuff that I'd love to see:
- Allow storage of ships with containers in their hold in maintenance arrays
- Pickup / removal / destruction of containers within the forcefield
- Alteration (on the fly) of PG and CPU by adding/switching modules, for example Tower with 10 slots, you can decide yourself how to populate that with PG and CPU modules. Maybe even different modules with with different CPU/PG output and also different fuel consumption (dreaming) |
Lord LazyGhost
The Bastards The Bastards.
305
|
Posted - 2014.02.25 18:06:00 -
[20] - Quote
Being able to rent out manufacture research invention slots to coro members and have it act the same as npc stations ie. They can only see there own jobs and cant interfear with others |
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
46
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Posted - 2014.02.25 18:07:00 -
[21] - Quote
Thur Barbek wrote:They should really just scrap the current pos code and start over. I feel it would be easier than trying to hack in fixes. They have said before that most of the problems is that there is a bunch of code from when pos's dealt with sov ownership that breaks everything.
I can't think of any pos feature that works well currently. The worst is a tie between trying to share research/manufacture slots and the moon goo interface.
The best is probably the new CHA modules they added recently.
than the new code wont match with the old code which they consider hell and refuse to work with but they will rebalance ships and add some new gimmicks they think keep pilots happy, instead of having a team of DEVs working on a new code and a way to implement it with out it becoming an eve online 2 and start over. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |
Erotica 1
Krypteia Operations CODE.
3844
|
Posted - 2014.02.25 18:08:00 -
[22] - Quote
Are we talking about player owned stations or is this a clever way to get past the language filters and asking about game mechanics in general. I also know many pos mechanics around here, if that is also what we are talking about. Or are we talking about the inner workings of a modern day cash register? See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |
Jarvin Spoo
Clandestine Management Group SiNTaX err0r
16
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Posted - 2014.02.25 19:05:00 -
[23] - Quote
Mara Pahrdi wrote:Your Dad Naked wrote:I'd prefer if they simply became free to shoot/loot. Disappearing would be a bit boring and simple. I like this. Lets add, that in order to get the unfueled POS back to normal state for another 30 days, a corp has to fuel it for at least 24h.
This is my number one thing I wish would change, It would really be cool if after a particular amount of time of being unfueled, the tower (and ALL the modules still connected to it becomes 'Abandoned'. At which point, anyone can come in, fuel it up...and take over shop. As well as just unanchor the tower (and ALL the modules connected to it) and scoop it into your cargo. This would allow for some interesting 'squatting' situations to develop.
My very close second wish is-- and this will go against many on this board, and may seem like 'tears', but I would like to see better defenses for POSs. One part of this would be to add some ability for POS owners to establish some control as to how the weapons fire when unmanned as opposed to the 'random cycle of weapons and ships.' Maybe be able to create a hierarchy of plans that the POS will follow - 'Focus turrets on all Battlecruiser class ships' if non exist then 'Focus turrets on all Battleship class ships'. |
Tau Cabalander
Retirement Retreat Working Stiffs
3210
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Posted - 2014.02.25 19:12:00 -
[24] - Quote
Erotica 1 wrote:Are we talking about player owned stations or is this a clever way to get past the language filters and asking about game mechanics in general. I also know many pos mechanics around here, if that is also what we are talking about. Or are we talking about the inner workings of a modern day cash register? In the EVE context, "POS POS" might be more accurate.
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DaReaper
Net 7 The Last Brigade
183
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Posted - 2014.02.25 19:28:00 -
[25] - Quote
A few things, i'll agree with scrapping the entire thing and starting over from scratch. Now to add fixes...
1) and this used to really annoy the **** out of me but has gotten better, have the pos ***** mails give you a time left on fuel. Its fine if you have one pos crying for fuel, you can count the mails and go 'doh 10 hours left' its a totally separate issue if you have 30 pos' crying at once (yes I had this happen, it was a damn nightmare under the old fuel system as I could not tell what each pos needed, so I would waste time going to each one and checking levels, much easyer now with fuel blocks) but come on, how hard is it to say "Large pos in XXXXX has 24 hours of fuel" next one "Large POS in XXXX has 23 hours of fuel" Then you can look at the last mail sent and go 'crap an hour left!"
2) Can we not have a single ship assembly array that does all the ships? Or hell, have the next level up do the ones below. If I deploy an x-l array I should be bale to make all the ships below it. Not have to keep switching arrays to make different sizes.
3) Or how about scrap all the manufatucring arrays and give us a single array that makes everything...
4) Why the hell do I need to be 3k from a ship array to store it?
5) Role... omg roles.. But I would say this needs to go with a corp revamp, the roles suck. Suck so bad. make it simpler.
6) remove moon mining from pos. Make people work for moon goo.
7) I oddly have no issue with the reactor interface, bu the anchoring one is a pita, I hate having to keep zooming out to place guns.
8) make some improvements to the refining array. I;m not saying make it as good as a station, but either allow me to refine multiple ores, or cut the damn time in 1/2 at least.
9) Make dead sticks hackable after 30 days so they can be removed. without shooting them.
That's good I think, some of these ideas my not be 'awesome' but that's the biggest complaints I have |
Oxide Ammar
72
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Posted - 2014.02.25 19:30:00 -
[26] - Quote
They should add an ability to rent research or manufacture slots for the public. |
Tau Cabalander
Retirement Retreat Working Stiffs
3211
|
Posted - 2014.02.25 19:33:00 -
[27] - Quote
DaReaper wrote:1) and this used to really annoy the **** out of me but has gotten better, have the pos ***** mails give you a time left on fuel. Its fine if you have one pos crying for fuel, you can count the mails and go 'doh 10 hours left' its a totally separate issue if you have 30 pos' crying at once (yes I had this happen, it was a damn nightmare under the old fuel system as I could not tell what each pos needed, so I would waste time going to each one and checking levels, much easyer now with fuel blocks) but come on, how hard is it to say "Large pos in XXXXX has 24 hours of fuel" next one "Large POS in XXXX has 23 hours of fuel" Then you can look at the last mail sent and go 'crap an hour left!" FYI, you can just look at the calendar after getting a warning notification.
Though I don't disagree with your suggestion; is sounds trivial to implement. |
Tajic Kaundur
House Dimir
15
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Posted - 2014.02.25 19:37:00 -
[28] - Quote
Make it easier to transfer between corporations while still set up.
For instance, I lived in a wormhole for a while. I decided to sell the hole, and the tower I was living in, to someone else.
I had to offline everything, spend an hour unanchoring it, stick it in my cargo hold, eject from my ship, let them board it, and set it back up.
WHY. |
DaReaper
Net 7 The Last Brigade
183
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Posted - 2014.02.25 19:59:00 -
[29] - Quote
Tau Cabalander wrote:DaReaper wrote:1) and this used to really annoy the **** out of me but has gotten better, have the pos ***** mails give you a time left on fuel. Its fine if you have one pos crying for fuel, you can count the mails and go 'doh 10 hours left' its a totally separate issue if you have 30 pos' crying at once (yes I had this happen, it was a damn nightmare under the old fuel system as I could not tell what each pos needed, so I would waste time going to each one and checking levels, much easyer now with fuel blocks) but come on, how hard is it to say "Large pos in XXXXX has 24 hours of fuel" next one "Large POS in XXXX has 23 hours of fuel" Then you can look at the last mail sent and go 'crap an hour left!" FYI, you can just look at the calendar after getting a warning notification. Though I don't disagree with your suggestion; is sounds trivial to implement.
Yea that's one of my older grips from before the calendar and the fuel blocks change. Its way easier now, but its one of the things that I will always grumble about.
Kinda like how I still want comet mining that was promised In kali |
Lyelle Wolf
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.02.25 20:04:00 -
[30] - Quote
I'd like to just put a +1 here for this.
-Missile batteries need a bit of love -I'd like the ability to have more customizable tabs... or even better redo the storage mechanism where we can make tabs in any storage space so we can organize things. The station Containers are nice and all but don't really work for a POS. And don't tell me Freight containers work as well because taking those things out over and over again is not my idea of a feasible organization mechanic.
//LW |
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