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Thread Statistics | Show CCP posts - 15 post(s) |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
36
|
Posted - 2014.03.21 21:46:00 -
[1411] - Quote
Dyniss wrote:I really dislike how they are trying to tote every ship as a viable pvp platform. The Rattlesnake was (and still is) one of the best pve battleships around. And honestly who is going to roam around in a 700million isk battleship (fittings and such included in price factoring)
Sorry to inform u that rattlesnake is one of the worst pve battleships since it's overtanked and deal less damage than other pirate ships.
On the other side of the coin u can bait fight with it since it cost 400 mil and not 700 like u r saying. |
Joe Boirele
Lords 0f Justice Lords Of Stars
16
|
Posted - 2014.03.21 22:00:00 -
[1412] - Quote
Dyniss wrote:I really dislike how they are trying to tote every ship as a viable pvp platform. The Rattlesnake was (and still is) one of the best pve battleships around. And honestly who is going to roam around in a 700million isk battleship (fittings and such included in price factoring)? Your drones being high damage is of moot point since YOU will be the first target and the first one to die. So why not try to I don't know give us a ship that excels in both areas without sacrificing one for the other? A heavy drone Rattler (or Gila) for pve? Don't make me laugh. It was such a versatile ship with its utility high slots, good range with torpedoes (thanks to its velocity bonus), large drone bay for different types of drones (sentries, lights, logistical and heavies or ewar if need be). But oh no... We need another ship to shoot at and blow up so lets make something good like the Gurista pirate ships into another bland pvp style ship. Way to go.
Woah woah woah, man. Maybe you haven't heard, but torps aren't especially useful beyond web range, and I'd much prefer a damage bonus to a range one. Also, balancing something around PVE is a bad idea, we don't know that the changes extend to the rattlesnake, and I disagree with the assessment of such a ship as "a bland pvp style ship". It gets bonuses to shields, drones, and missiles. How is that even close to bland?! Only the other ships in the guristas line get those bonuses together. Enemies are just friends who stab you in the front.
Might makes right! |
ConranAntoni
Empyrean Warriors Get Off My Lawn
114
|
Posted - 2014.03.21 22:40:00 -
[1413] - Quote
Cruor development plan summed up in images;
Initial Pass Working web and nuet ranges Current Incarnation
It's like their trying to troll us by making it continually worse. Empyrean Warriors - Recruiting now. Fly together, die together. |
Marcia en Welle
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.03.21 23:50:00 -
[1414] - Quote
Still no change made to the pretty useless web range bonus on the cruor then..... Dissapointing
Just bring back the 90% webs and give all the blood raider ships a bit more speed, this is amarr mixed with minmatar after all. Speed, low sig, with enough low slots to fit a decent tank, and they will be perfect.
The bhaalgorn can live with 90% webs instead of the range, Ashimmu will be just fine, the Cruor will be great.
Put it the other way around though, and the only ship that web range really works well for is the Bhaalgorn which is the ship which need the least help. |
Dyniss
Burning Skies Apocalypse Now.
25
|
Posted - 2014.03.22 00:49:00 -
[1415] - Quote
Joe Boirele wrote:Dyniss wrote:I really dislike how they are trying to tote every ship as a viable pvp platform. The Rattlesnake was (and still is) one of the best pve battleships around. And honestly who is going to roam around in a 700million isk battleship (fittings and such included in price factoring)? Your drones being high damage is of moot point since YOU will be the first target and the first one to die. So why not try to I don't know give us a ship that excels in both areas without sacrificing one for the other? A heavy drone Rattler (or Gila) for pve? Don't make me laugh. It was such a versatile ship with its utility high slots, good range with torpedoes (thanks to its velocity bonus), large drone bay for different types of drones (sentries, lights, logistical and heavies or ewar if need be). But oh no... We need another ship to shoot at and blow up so lets make something good like the Gurista pirate ships into another bland pvp style ship. Way to go. Woah woah woah, man. Maybe you haven't heard, but torps aren't especially useful beyond web range, and I'd much prefer a damage bonus to a range one. Also, balancing something around PVE is a bad idea, we don't know that the changes extend to the rattlesnake, and I disagree with the assessment of such a ship as "a bland pvp style ship". It gets bonuses to shields, drones, and missiles. How is that even close to bland?! Only the other ships in the guristas line get those bonuses together.
Torps no good past web range? Seriously? With good skills and a couple rigs you can hit anything cruiser and larger out to almost 50km with them! Also it's not bland now. It's very useful. I'd rather have range over damage. Doesn't mean anything if your missiles are strong if the never hit their intended target. It doesn't need to be balanced around PVE. Have a decent balance for the platform over all aspects of its uses. |
Dun'Gal
Myriad Contractors Inc.
95
|
Posted - 2014.03.22 06:18:00 -
[1416] - Quote
Joe Boirele wrote:Woah woah woah, man. Maybe you haven't heard, but torps aren't especially useful beyond web range, and I'd much prefer a damage bonus to a range one. Also, balancing something around PVE is a bad idea, we don't know that the changes extend to the rattlesnake, and I disagree with the assessment of such a ship as "a bland pvp style ship". It gets bonuses to shields, drones, and missiles. How is that even close to bland?! Only the other ships in the guristas line get those bonuses together. Hey don't worry just add a cruor to your fleet and it can mwd around and web stuff for your torps to hit o.O Still trying to figure a good use for that uninspired bonus..... |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
36
|
Posted - 2014.03.22 08:46:00 -
[1417] - Quote
Dyniss wrote:
Torps no good past web range? Seriously? With good skills and a couple rigs you can hit anything cruiser and larger out to almost 50km with them! Also it's not bland now. It's very useful. I'd rather have range over damage. Doesn't mean anything if your missiles are strong if the never hit their intended target. It doesn't need to be balanced around PVE. Have a decent balance for the platform over all aspects of its uses.
Yes, cause everyone with a brain want to fit missile range rigs on a pirate bs with 4 unbonused (speaking of damage) launchers.
It's like fitting burst aerator on old ishtar to maximize medium hybrid damage or put magnetic field on arazu to " squeeze that gun damage " |
Crazy KSK
Tsunami Cartel Gank for Profit
77
|
Posted - 2014.03.22 23:52:00 -
[1418] - Quote
I still think that the cruor can't stay as a brawler even with the 90% web its tank is just too bad the web range bonus on top of a neut range one (maybe with 3-4-3 layout) is IMHO the way to go same for the ashimmu kinda like this
PS: are you guys really ok with the massive power grid nerf its going to get? Quote CCP Fozzie: ... The days of balance and forget are over.
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
300
|
Posted - 2014.03.23 05:44:00 -
[1419] - Quote
Crazy KSK wrote:I still think that the cruor can't stay as a brawler even with the 90% web its tank is just too bad the web range bonus on top of a neut range one (maybe with 3-4-3 layout) is IMHO the way to go same for the ashimmu kinda like thisPS: are you guys really ok with the massive power grid nerf its going to get? the cruors current role as a brawler with 90% web is just fine. it pushs a nice 12kehp tank before slaves or links. plenty to land inquisitor or navitas reps. Ashimmu is beautiful currently with the 90% web and one of the strongest t1/faction cruiser tanks in the game at the moment.
the power grid nerf on the cruor will completely destroy it's tank. it will have to fit 1 ACR. like ALLLLL amarr ships worth a damn. this is supposed to be a minmatar/amarr combined ship so cant this ship you know... have epic fitting like all minmatar ships fit the biggest guns and full t2 tank no big deal? can we? for the first ever laser ship?
or you know since amarr ships base speeds are one of the fastest in the game, and the minmatar are general fastest in the game after fitting tank. shouldnt this minmatar/amarr hybrid be wicked ******* fast? |
Etuura Zellis
Scarlet Corsairs
50
|
Posted - 2014.03.23 06:03:00 -
[1420] - Quote
Flyinghotpocket wrote:Crazy KSK wrote:I still think that the cruor can't stay as a brawler even with the 90% web its tank is just too bad the web range bonus on top of a neut range one (maybe with 3-4-3 layout) is IMHO the way to go same for the ashimmu kinda like thisPS: are you guys really ok with the massive power grid nerf its going to get? the cruors current role as a brawler with 90% web is just fine. it pushs a nice 12kehp tank before slaves or links. plenty to land inquisitor or navitas reps. Ashimmu is beautiful currently with the 90% web and one of the strongest t1/faction cruiser tanks in the game at the moment. the power grid nerf on the cruor will completely destroy it's tank. it will have to fit 1 ACR. like ALLLLL amarr ships worth a damn. this is supposed to be a minmatar/amarr combined ship so cant this ship you know... have epic fitting like all minmatar ships fit the biggest guns and full t2 tank no big deal? can we? for the first ever laser ship? or you know since amarr ships base speeds are one of the fastest in the game, and the minmatar are general fastest in the game after fitting tank. shouldnt this minmatar/amarr hybrid be wicked ******* fast? I am curious about your 12k ehp tank on a cruor, that seems extraordinarily high - as for the pg nerf, no, I'm not ok with that either. But one thing at a time here. Honestly I'd just like to see something from Rise either shooting us all down or saying "these are valid points, perhaps I need to rethink this." Preferably the latter of course. |
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Goldensaver
Lom Corporation Brothers of Tangra
383
|
Posted - 2014.03.23 06:42:00 -
[1421] - Quote
Flyinghotpocket wrote:Crazy KSK wrote:I still think that the cruor can't stay as a brawler even with the 90% web its tank is just too bad the web range bonus on top of a neut range one (maybe with 3-4-3 layout) is IMHO the way to go same for the ashimmu kinda like thisPS: are you guys really ok with the massive power grid nerf its going to get? the cruors current role as a brawler with 90% web is just fine. it pushs a nice 12kehp tank before slaves or links. plenty to land inquisitor or navitas reps. Ashimmu is beautiful currently with the 90% web and one of the strongest t1/faction cruiser tanks in the game at the moment.
Alright, because people keep mentioning it, **** the 90% web bonus, I hope it burns in hell. It`s ******** as **** and is ridiculously OP in solo/small gang, and is ridiculously stupid in tandem with blap dreads.
Sure, it doesn't scale all to spectacularly, but **** that bullshit with letting ******* dreads blap interceptors (this was mentioned because because it is a fringe case of the lowest tracking still hitting the smallest and fastest ships) for near full damage application because they're so ******* OP.
People have no issue with an abiliity to reduce people to under 1% of their maximum speed? Seriously? This isn't problematic? Speed, the lifeblood of almost every ship in game? Well sure, I wouldn't care... if it wasn't possible to do out to over 20km range. 10%, the approximate maximum possible with normal 60% webs, and with a minimum of 5 of them? Sure, but either ******* cap 90% webs and effective at only 1 (an arbitrary and rather stupid effect, limitations in our sandbox are stupid), or nerf that **** to be less ********. I don't care if the webs are stronger, but 90% is stupid. 5% per level, or even 7.5% per level is much more agreeable. So with great sincerity; kindly go **** yourselves everybody who wants their pwnmobiles with 90% webs.
TL;DR, 75% webs or 82.5% webs, not 90% webs. |
Crazy KSK
Tsunami Cartel Gank for Profit
77
|
Posted - 2014.03.23 07:50:00 -
[1422] - Quote
Flyinghotpocket wrote: the cruors current role as a brawler with 90% web is just fine. it pushs a nice 12kehp tank before slaves or links. plenty to land inquisitor or navitas reps. Ashimmu is beautiful currently with the 90% web and one of the strongest t1/faction cruiser tanks in the game at the moment.
the power grid nerf on the cruor will completely destroy it's tank. it will have to fit 1 ACR. like ALLLLL amarr ships worth a damn. this is supposed to be a minmatar/amarr combined ship so cant this ship you know... have epic fitting like all minmatar ships fit the biggest guns and full t2 tank no big deal? can we? for the first ever laser ship?
or you know since amarr ships base speeds are one of the fastest in the game, and the minmatar are general fastest in the game after fitting tank. shouldnt this minmatar/amarr hybrid be wicked ******* fast?
yes that's about the only way either of them can work, with logi, but hold on who in his right mind would bring either of them to a fleet? ah right people using dreads that need a cheap 90% web ship anyone sensible would bring a sentinel or curse of course.
also 12k ehp http://pastebin.com/eVWSen2k
Quote CCP Fozzie: ... The days of balance and forget are over.
|
Dun'Gal
Myriad Contractors Inc.
96
|
Posted - 2014.03.23 11:08:00 -
[1423] - Quote
Goldensaver wrote: Alright, because people keep mentioning it, **** the 90% web bonus, I hope it burns in hell. It`s ******** as **** and is ridiculously OP in solo/small gang, and is ridiculously stupid in tandem with blap dreads.
Sure, it doesn't scale all to spectacularly, but **** that bullshit with letting ******* dreads blap interceptors (this was mentioned because because it is a fringe case of the lowest tracking still hitting the smallest and fastest ships) for near full damage application because they're so ******* OP.
People have no issue with an abiliity to reduce people to under 1% of their maximum speed? Seriously? This isn't problematic? Speed, the lifeblood of almost every ship in game? Well sure, I wouldn't care... if it wasn't possible to do out to over 20km range. 10%, the approximate maximum possible with normal 60% webs, and with a minimum of 5 of them? Sure, but either ******* cap 90% webs and effective at only 1 (an arbitrary and rather stupid effect, limitations in our sandbox are stupid), or nerf that **** to be less ********. I don't care if the webs are stronger, but 90% is stupid. 5% per level, or even 7.5% per level is much more agreeable. So with great sincerity; kindly go **** yourselves everybody who wants their pwnmobiles with 90% webs.
TL;DR, 75% webs or 82.5% webs, not 90% webs.
Heh, post more, you're funny |
Bouh Revetoile
TIPIAKS
552
|
Posted - 2014.03.23 14:10:00 -
[1424] - Quote
Dun'Gal wrote:Heh, post more, you're funny You are starting to troll again...
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Goldensaver
Lom Corporation Brothers of Tangra
383
|
Posted - 2014.03.23 20:14:00 -
[1425] - Quote
Dun'Gal wrote:Heh, post more, you're funny Alright, I'll admit. I am kinda mad. I also had some drinks last night, so that can't have helped.
But have you ever flown a Rail DD? I have. I have never lost a 1v1 in a Rail DD. And I almost always take a 1v1. There's very few things that will ever make me shy away from a 1v1 in a DD. I can literally slowboat faster than most ships MWDing when I have a web on them. In the case of them having a web, I can slowboat faster than most ships if they are AB fit. The only thing that can typically outrun me when I have a web down is an MWD+Web+Scram ship, but most ships can't apply webs and scrams at 18km.
Have I lost Rail DD's? Yes. I have. Always to more than one opponent. As I said, the scalability of the web bonus isn't great, but it's ridiculously overpowered in 1v1 situations.
In my experience, the 90% web bonus is overpowered, easily allowing people to completely dominate range and win almost any fight against similar numbers.
Also worth noting, I'm not completely against the Serp ships having a web strength bonus. I just want a number tweak to bring it into a more reasonable range. |
Iyacia Cyric'ai
Red Federation RvB - RED Federation
108
|
Posted - 2014.03.24 02:40:00 -
[1426] - Quote
Flyinghotpocket wrote:WHAT? now your really high. brawling in scram range is ALLLLLL the ashimmu does right now. it is to SLOW to do ANYTHING else. i cant beleive you are arguing for the amazing 160 dps the ashimmu can put out. when most other cruisers these days are pushing 400, nay 600 dps these days. the ashimmu does not do damage. the ashimmu does not kite. the ashimmu gets a target. latches on a like a tick ONLY because it has 90% webs. and nuets the crap out of it. IN NO OTHER CIRCUMSTANCE IS THE ASHIMMU EVER USED. with the exception of baiting a fight so people can kill a 140mil mini legion.
what ccp and you are suggest is the that the ashimmu will be cursed just like the cruor in having to sacrifice 2 mids for webing power to hold down ONE target. and many people are going to argue that "you dont need your cap injector anymore you have a nos bro!" really? what is the 12gj's of cap stealing gonna do for your cap heavy ship? NOTHING.
Why do you keep referring to the Ashimmu's current speed and its current role when we're talking about the future Ashimmu which will almost certainly receive a speed buff? I'm also sorry you're not able to see the value of webbing up to and over faction medium neut range on a cruiser. |
Dun'Gal
Myriad Contractors Inc.
96
|
Posted - 2014.03.24 06:46:00 -
[1427] - Quote
Goldensaver wrote:Dun'Gal wrote:Heh, post more, you're funny Alright, I'll admit. I am kinda mad. I also had some drinks last night, so that can't have helped. But have you ever flown a Rail DD? I have. I have never lost a 1v1 in a Rail DD. And I almost always take a 1v1. There's very few things that will ever make me shy away from a 1v1 in a DD. I can literally slowboat faster than most ships MWDing when I have a web on them. In the case of them having a web, I can slowboat faster than most ships if they are AB fit. The only thing that can typically outrun me when I have a web down is an MWD+Web+Scram ship, but most ships can't apply webs and scrams at 18km. Have I lost Rail DD's? Yes. I have. Always to more than one opponent. As I said, the scalability of the web bonus isn't great, but it's ridiculously overpowered in 1v1 situations. In my experience, the 90% web bonus is overpowered, easily allowing people to completely dominate range and win almost any fight against similar numbers. Also worth noting, I'm not completely against the Serp ships having a web strength bonus. I just want a number tweak to bring it into a more reasonable range. Yup and that's a fair thing to say however there's a vital difference beteen the Daredevil and the Cruor that can't be overlooked - the fact that one is always picked over the other simply because it is so much better. I see very little danger in leaving the 90% web on the Cruor especially since the only notable "buff" the ship seems to be getting is the added DPS of a pair of drones, and I guess the "cool" factor of the Nos change.
Putting this slightly differently (and entirely hypothetically) if giving the Rifter a falloff bonus suddenly made it the strongest frigate around, you wouldn't strip the Wolf of this bonus and give it, for example, an optimal bonus, while leaving the Rifter as is. This is however, precisely what's happening with the Cruor/Daredevil situation. Stripping the Cruor of it's strongest bonus isn't going to improve it or make it more popular, especially with the rest of the laughable changes to it (sorry Rise.)
These two ships should quite probably have there web bonuses swapped, ie daredevil gets a range bonus and the cruor maintains its 90% I have a feeling the Daredevil will continue to be just as strong. As for the Cruor, it probably won't be any more popular, but it'll be less bad.
Edit: I forgot to answer your question, but yes I've flown a Rail DD and everything you say about is true, which further compounds everything I've just said, and continues to make me scratch my head at the lack of change to the Daredevil. |
LakeEnd
FinFleet Northern Coalition.
67
|
Posted - 2014.03.24 10:01:00 -
[1428] - Quote
Rise, give us rebalance pirate cruisers, please! |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
301
|
Posted - 2014.03.24 18:42:00 -
[1429] - Quote
Crazy KSK wrote:Flyinghotpocket wrote: the cruors current role as a brawler with 90% web is just fine. it pushs a nice 12kehp tank before slaves or links. plenty to land inquisitor or navitas reps. Ashimmu is beautiful currently with the 90% web and one of the strongest t1/faction cruiser tanks in the game at the moment.
the power grid nerf on the cruor will completely destroy it's tank. it will have to fit 1 ACR. like ALLLLL amarr ships worth a damn. this is supposed to be a minmatar/amarr combined ship so cant this ship you know... have epic fitting like all minmatar ships fit the biggest guns and full t2 tank no big deal? can we? for the first ever laser ship?
or you know since amarr ships base speeds are one of the fastest in the game, and the minmatar are general fastest in the game after fitting tank. shouldnt this minmatar/amarr hybrid be wicked ******* fast?
yes that's about the only way either of them can work, with logi, but hold on who in his right mind would bring either of them to a fleet? ah right people using dreads that need a cheap 90% web ship anyone sensible would bring a sentinel or curse of course. also 12k ehp http://pastebin.com/eVWSen2k um people who plan on breaking enemy logi bring them to fleets if they have any idea what they are doing. plenty of people bring them to fleets who dont use dreads and they use them for breaking enemy logi. anybody who is in a fleet that needs neuts is going to pic from 90kehp or 40kehp? thats right the ashimmu crushes the curse with the same nueting power , actually it can fit more medium neuts than the curse and still have 2 times the ehp and 90% win win. in any fleet ehp is paramount for survival.
Sent doesnt fit in novice plexs. the whole unique part of the cruor is the 90% so people who ******* WANT the 90% will pick the cruor to literately hold targets down and guess what? the cruor wont die INSTANTLY when 5 hob's look at if funny. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
301
|
Posted - 2014.03.24 18:44:00 -
[1430] - Quote
Iyacia Cyric'ai wrote:Flyinghotpocket wrote:WHAT? now your really high. brawling in scram range is ALLLLLL the ashimmu does right now. it is to SLOW to do ANYTHING else. i cant beleive you are arguing for the amazing 160 dps the ashimmu can put out. when most other cruisers these days are pushing 400, nay 600 dps these days. the ashimmu does not do damage. the ashimmu does not kite. the ashimmu gets a target. latches on a like a tick ONLY because it has 90% webs. and nuets the crap out of it. IN NO OTHER CIRCUMSTANCE IS THE ASHIMMU EVER USED. with the exception of baiting a fight so people can kill a 140mil mini legion.
what ccp and you are suggest is the that the ashimmu will be cursed just like the cruor in having to sacrifice 2 mids for webing power to hold down ONE target. and many people are going to argue that "you dont need your cap injector anymore you have a nos bro!" really? what is the 12gj's of cap stealing gonna do for your cap heavy ship? NOTHING.
Why do you keep referring to the Ashimmu's current speed and its current role when we're talking about the future Ashimmu which will almost certainly receive a speed buff? I'm also sorry you're not able to see the value of webbing up to and over faction medium neut range on a cruiser. and im sorry your not able to see that no 90% web destroys these current ships utility severely |
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Lidia Caderu
Harbingers of Chaos Inc The East India Co.
27
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Posted - 2014.03.25 19:34:00 -
[1431] - Quote
Quote:Role Bonus: 300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)
Why cant you do same thing with tristan, give 20 bindwidth and +5% damage bonus, less cargohold, 30m3 for example, But give it one more medium slot?? |
Harvey James
The Sengoku Legacy
674
|
Posted - 2014.03.25 20:32:00 -
[1432] - Quote
Lidia Caderu wrote:Quote:Role Bonus: 300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity) Why cant you do same thing with tristan, give 20 bindwidth and +5% damage bonus, less cargohold, 30m3 for example, But give it one more medium slot??
cos its dull and homogenizes things ... also droneboats usually have -1 slot like the tristan has 9 ... the worm atm has 10 it shouldn't hopefully rise will see this error.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Nevyn Auscent
Broke Sauce
1171
|
Posted - 2014.03.26 00:08:00 -
[1433] - Quote
Harvey James wrote:
cos its dull and homogenizes things ... also droneboats usually have -1 slot like the tristan has 9 ... the worm atm has 10 it shouldn't hopefully rise will see this error..
Pirate ships traditionally don't have the different slot layout on the drone boats. Despite the extra slot the Gurista's line isn't known as a good line anyway. |
Aglais
Deep Core Mining Inc. Caldari State
480
|
Posted - 2014.03.26 00:52:00 -
[1434] - Quote
Harvey James wrote:Lidia Caderu wrote:Quote:Role Bonus: 300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity) Why cant you do same thing with tristan, give 20 bindwidth and +5% damage bonus, less cargohold, 30m3 for example, But give it one more medium slot?? cos its dull and homogenizes things ... also droneboats usually have -1 slot like the tristan has 9 ... the worm atm has 10 it shouldn't hopefully rise will see this error..
Are you serious? You think that a pirate faction ship should have the same arbitrary gimping that is used on T1/T2 ships, "because the rest have it"?
I will only vouch for one alteration of the Worm's slot layout, and that is making it 2/5/3. Ie. moving a high slot I don't see much use for into a much needed mid, giving it more options for close range (currently, it looks like it's almost going to be pigeonholed into LMLs and trying to kite, in some ways). That extra tank will work wonders, and fits well with Guristas having vast shield tanking potential. |
Lucine Delacourt
The Covenant of Blood
116
|
Posted - 2014.03.26 05:39:00 -
[1435] - Quote
[quote=Aglais]Are you serious? You think that a pirate faction ship should have the same arbitrary gimping that is used on T1/T2 ships, "because the rest have it"? [quote]
The gimping isn't arbitrary. Drones are super versatile and most of the drone boats have been more or less fine for years with one less slot. The ones that have been under powered were so for reasons other than the one missing slot. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1148
|
Posted - 2014.03.26 08:55:00 -
[1436] - Quote
The problem with current Guristas ships isn't their tank, so I don't really see what throwing more of it at them via an extra medslot would achieve. |
Xayo 204
I don't pay tax to NPC
2
|
Posted - 2014.03.26 15:17:00 -
[1437] - Quote
I don't like the 10% damage nerf for sansha ships that is mostly overlooked in the replies here. Afterburners are cool and all, but 10% less damage will hurt the entire sansha line. |
Joe Boirele
Lords 0f Justice Lords Of Stars
16
|
Posted - 2014.03.26 19:10:00 -
[1438] - Quote
Xayo 204 wrote:I don't like the 10% damage nerf for sansha ships that is mostly overlooked in the replies here. Afterburners are cool and all, but 10% less damage will hurt the entire sansha line. They didn't get a nerf, the +5% per level was stacked into the role bonus, at +150% extra damage, from +100% extra damage Enemies are just friends who stab you in the front.
Might makes right! |
ConranAntoni
Empyrean Warriors Get Off My Lawn
115
|
Posted - 2014.03.27 00:54:00 -
[1439] - Quote
Anyone know why the Cruor is still a piece of s**t or should I just go ahead and :CCP: the idea of it not being a piece of s**t.
Y'now what, thats not entirely fair as to be honest the balance stuff has mostly been good but come on, lets get real here; the Cruor is really **** poor still. Lets not beat around the bush. Is it going to be fixed or is it seriously staying like that? Empyrean Warriors - Recruiting now. Fly together, die together. |
Dun'Gal
Myriad Contractors Inc.
96
|
Posted - 2014.03.27 04:22:00 -
[1440] - Quote
ConranAntoni wrote:Anyone know why the Cruor is still a piece of s**t or should I just go ahead and :CCP: the idea of it not being a piece of s**t.
Y'now what, thats not entirely fair as to be honest the balance stuff has mostly been good but come on, lets get real here; the Cruor is really **** poor still. Lets not beat around the bush. Is it going to be fixed or is it seriously staying like that? Well considering Rise's last post was on page 56, all the way back on the 4th FFS, one of two things is likely going on right now; either a) they are ignoring everything after that post and are going to release as is then throw there arms in the air and say "oh we didn't realize you hate this, but sorry it's already released, woops!" or b) they are actually trying to figure out how this isn't a hilariously terrible attempt at rebalancing the ship.
Of course there is the illusive c) which is they are laughing at us all right now and rubbing there hands together at the thought of releasing blood raider skins for AUR so I can skin my tormentor as one and not have it be a useless ship. |
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