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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Layne Rockefeller
Galactic Zen
5
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Posted - 2014.02.25 17:40:00 -
[241] - Quote
Just wanted to chime in with others in that the Worm looks like a hoot, but that similar changes to the Gila and Rattlesnake seem worrisome.
That said, I think the Gila needs a change more than the Rattlesnake: I'm just not sure what that change should be. The Gila would lose a great deal of flexibility if changes like those made to the Worm were made on the Gila, but the flexibility has kind of been a sign that the Gila doesn't have a kick-ass niche like other ships. The Cynabal steamrolls people in solo PvP with the right pilot and the Gila... is good for POS bashes?
In any case, I'm all for change, and I agree with the sentiment that the Guristas ships are really hard to figure out. Even the Rattlesnake with its great shield tank and DPS seems like it's missing something, but I guess I'm comfortable leaving that to smarter spaceship designers than myself. |
Bertrand Butler
Cras es Noster
228
|
Posted - 2014.02.25 17:41:00 -
[242] - Quote
CCP Ytterbium wrote:Hey guys,
We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.
Thank you for your cooperation citizens.
ok.
WHY STILL 90% WEBS CCP RISE ARE YOU ******** OR STHPLZPLZ DO STH WITH THE DRAM NOONEWILL FLY IT AFTER THE CHANGESWTF ARE YOU DOING TO MY WORMWHY GIVEMISSILE DAMAGE TYPE BONUSES ARE YOU DENSE100% BONUS TO AB NONONO DAMN YOU MANWTFOPOPOPOPOP-WEB RANGE BONUS ANDNO BONUSRANGE TO NEUTNOS BLEUGH$#%2DRONES2 ******* DRONESONE DIES ONE REMAIN NERFEDNERF DUHNO NOSOLD MECHANICWTF OH ****.
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Zarnak Wulf
In Exile. Imperial Outlaws.
1535
|
Posted - 2014.02.25 17:42:00 -
[243] - Quote
Phoenix Jones wrote:sten mattson wrote:the AB speed bonus was deemed to OP for the assault frigates , what makes the dev team think that double that bonus for the succubus is gonna make it balanced?
granted, the succubus doesnt have the tank of an AF , but now it has the same firepower as the slicer with a tracking bonus. However, an AB on a succubus will just be a GTFO button since it reaches MWD speeds without even overheating.
looking forward to testing these on the test server, as i just recently trained all racial frigs to V last week :D I'm guessing they think that 1 pirate ship won't kill all of eve...
They cut 14 PG from the ship. Fitting an oversized AB will be very ugly. |
Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 17:43:00 -
[244] - Quote
CCP Rise wrote:I must say it is nice to read this thread, although surely with this much happiness I've done something wrong...
Anyway! A few points on some things I see coming up a lot:
The Succubus bonuses are on the wrong race skill - yes! I will flip that around immediately. We need a missile based pirate faction - yes! We didn't want to use an existing faction for this for a few different reasons (Imagine the rage if Angel turned into missiles or Guristas just became Caldari), but we would like to address it as soon as possible. I don't know when that will be, but it won't be never. Why not ewar drone bonus for Guristas? - ewar drones are kind of a mess currently and we don't want to explicitly commit ships to being bonused for them until we solve that. The Cruor range bonuses are out of whack - yes! The last iteration actually had the Cruor setup with an energy warfare range bonus. In the end we just found too many problems with that version and feel a lot better about this one, even though some times it may seem awkward. The vampire bonus is much more unique and pushes the ships towards a much different play style that should be a lot more interesting than some kind of hybrid ewar support ship that is overshadowed in any one purpose by a tech 2 ship. On top, this bonus set is very solid at all three ship sizes. I'll try to look for some other stuff to respond to but I can't remember other big ones right this second.
succubus - shield recharge rate is out of whack ... lasers use too much pg still/needs a nos on it . at least give its pg back dramiel - heeds a sharper focus .. its too minnie like armour tanking etc.. daredevil - 90% webs are OP either nerf webs or reduce bonus.. i prefer both .. should have dramiels drones cruor - lasers use more pg than nos/neuts ... more range would help too ..T2 neuts/nos aren't worth using over meta 4 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Omnathious Deninard
Novis Initiis
2213
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Posted - 2014.02.25 17:44:00 -
[245] - Quote
CCP Ytterbium wrote:Hey guys,
We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.
Thank you for your cooperation citizens. We could try and convince Dinsdale Pirannha that this is to directly buff [insert null block alliance here]. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Silivar Karkun
Imperial Shipment Amarr Empire
156
|
Posted - 2014.02.25 17:45:00 -
[246] - Quote
Sansha: Sansha needs help. The Nightmare is getting used, mostly as a PVE platform, but the Succubus and Phantasm are among the least used ships in EVE. That means we have an opportunity to try something new! The theme we are currently excited about revolves around afterburners. By giving a substantial boost to the velocity bonus from afterburners we create an extremely powerful frigate, a lot of new options for the cruiser, and affect the Nightmare the least, which matches well with the impact we want.
can't say much about this, while i understand you want to give them something new, i dont see whats the use of an AB, well out of PvE situations, a bonus of optimal range could be good for it, its not like the nightmare is used with tachyons anyway.
the other could be a capacitor need for the lazors, but i dont think people would agree with that, think of it, the blood raiders are the slow, jamming pirates that use powerdrain and short range lasers to finish their enemies, the sansha are more oriented to be the long rangers that disable the enemies tracking and range so they cant shoot them from afar.
it makes more sense that the sansha's have a range bonus that adds to their good laser damage bonuses, that or a defensive bonus for them, the guristas already cover the resistance bonus, so they could have a shield boost bonus like the minmatar ships, another would be to increase their max velocity, so they can get better speeds both with an AB and a MW
Blood: This line is very similar in some ways to Sansha. We have a battleship in the Bhaalgorn with a unique and valuable niche and then a frigate and cruiser that almost no one uses. The main difference with Blood is that, when it comes to energy warfare, you get very different roles at different sizes even with the same bonus, so it can be difficult to find a way to tie all three together. What we are proposing at the moment is to change the web effectiveness bonus to web range for the Cruor and Ashimmu(which is a broadly useful bonus AND doesn't overlap with Serpentis AND matches the Bhaalgorn) and then to give all three "old NOS", that is, Energy Vampires would continue to leech from your target until their cap reaches zero, regardless of your own cap level. This would be role bonus functionality that stacks on top of the old bonus to energy turret damage as well as the NOS/Neut effectiveness bonus from Amarr. This should offer a lot of new and powerful options to Blood Raiders without having any negative impact on the Bhaalgorn's current role.
not much to discuss about blood raiders, i think the approach you're giving them is good, but i dont know how it pans out for PvE on this, i know they would be really cool for PvP of course
Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there.
pigeonholing gurista ships to a kin/thermal damage hole would make them even less used, its like the current problem some people have with the kinetic damage bonus of caldari hulls, if you want something unique for the guristas, well, there are other options that hasnt been covered yet, and that is to add one aditional drone per lvl, the only subcap that can do that right now is the guardian vexor, while i see that its a special edition ship, i think the guristas would get a nice feature there |
Jasen Harper
Hancock Development Corp
3
|
Posted - 2014.02.25 17:45:00 -
[247] - Quote
As a "perfect" Tachmare pilot, I would like to find out if I am going to be losing 25% of my turret damage.
I was never real good at math so how does this stack with 100% hull bonus and how might this (trading turret damage bonus with AB speed bonus) effect that? The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor. |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6095
|
Posted - 2014.02.25 17:46:00 -
[248] - Quote
CCP Ytterbium wrote:Hey guys,
We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.
Thank you for your cooperation citizens.
Darnit, Rise, do a polishing pass on those assault frigates.
The Amarr assfrigs are terrible. :/ Priano Trans-Stellar is recruiting! Interested in nullsec combat? Research? Exploration? Contact Priano Trans-Stellar: elegant solutions for the State's needs. |
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CCP Rise
C C P C C P Alliance
3825
|
Posted - 2014.02.25 17:46:00 -
[249] - Quote
A couple more clarifications:
I said 'old nos' in the OP but that can be a bit confusing considering there has been a few different versions. The description provided by bobfrommarketing (I think thats who it was) is very accurate - "Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level". So, it will NOT continue to generate cap when your target is empty, it just doesn't have the same limitation has normal nos where you must have less cap than your target. It's been mentioned that the missile damage bonus on the Worm doesn't make sense as a Gallente bonus and should be on the role bonus. I agree that it would be ideal to have it that way in terms of flavor but giving a 60% per level bonus would mean that the ship was basically unusable until you had Gallente Frigate 5 and we really don't like that. And I've also seen at least one person say they thought we were done with damage type specific bonuses, and we are not. It's a nice tool to use in certain places. I can confirm that 10mn AB Succbus is gross, it's 5k/sec or something before links. We are ok with this. In the post I quoted above I just meant to highlight that we are not limited to 300% for the other Guristas ships, but again, let's talk about those when we get to them.
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Ashley Animus
7th Temporal Lounge
0
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Posted - 2014.02.25 17:47:00 -
[250] - Quote
CCP Rise wrote:Ashley Animus wrote:There would be no need to continue the 300% drone bonus on the gila and rattlesnake. Serpentis and Angel ships also don't have a consistant bonus for their damage.
Daredevil 200% Vigilant 75% Vindicator 37.5%
Dramiel 100% Cynabal 25% ROF and 10% damage per level Machariel 25% ROF and 5% damage per level
The only consistant ones were sansha and blood and now sansha is leaving blood behind on that too it seems. ^^
I don't even care what that means, its just nice to see you happy :p |
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CCP Rise
C C P C C P Alliance
3828
|
Posted - 2014.02.25 17:48:00 -
[251] - Quote
Jasen Harper wrote:As a "perfect" Tachmare pilot, I would like to find out if I am going to be losing 25% of my turret damage.
I was never real good at math so how does this stack with 100% hull bonus and how might this (trading turret damage bonus with AB speed bonus) effect that?
You will have to wait for the Battleship thread to know for sure, and I'm not past internal review steps with those yet so I don't even know, but I can say that there is no chance of you losing 25% of your DPS. That would be ridiculous. |
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Little Blackjack
Money Savers Inc
4
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Posted - 2014.02.25 17:48:00 -
[252] - Quote
Hope Alar wrote:Verlaine Glariant wrote:I've been a Sansha pilot for ages, way before the Incursion Sansha-themed expansion came out.
The Sansha technology, as the lore of the game says, relies on heavy laser weaponry and unnaturallyd resilient shield defenses. What we have here is, shield, propulsion and weaponry they all eat capacitor, and let me say one thing: Sanshas capacitor is not precisely out or the ordinary. There are HACs with way better cap management. What we really have in fact are ships that can not maintain that shield tank they should excel at because the cap is dry when the battle just started (assuming you're not being cap-drained or cap-neutted).
So, when talking about Sansha ships, the problem is the capacitor.
In this case scenario, the reasonable path to follow would be simply add a Turret Capacitor Need bonus and Shield Modules Capacitor need bonus, and also increasing both capacitor capacity and capacitor recharge rate.
However this would never give the Sansha ships any sign of uniqueness (besides their alien shape, that is). The Afterburner nearly-exclusive bonus seems very interesting and you're going in the good direction, but you're not quite there yet. In my opinion, Sanshas need some kind of special unique ability that no other faction or ships could ever have.
Something like (and this is just an example) a built-in short-range (50km?) MJD, or reducing in a 15% per skill level the CD on MJD's. Please not that I'm using MJD's as an example. This idea could apply to any other abilities for the Sanshas.
Add to this the ability to join Pirate factions in FW and voil+í! (and while you're at it, give us some FW exclusive skills/ships/modules).
Dreaming is free. AB Bonus is 100% unique...there is no need to overbuff Sansha.
Never flown a sansha, did you? Can't use AB long term cause it eats the cap u need for the lasers/shields. No second of cap to spend on AB in current config. So useless bonus without cap changes.
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Twenty Five Percent
School of Applied Knowledge Caldari State
2
|
Posted - 2014.02.25 17:49:00 -
[253] - Quote
Hopefully these changes will shift everyone away from the ishtar for small/medium gangs
Unfortunately eve-kill seems to have gotten rid of their top 20 but I'm sure internally CCP can see the dominance of the ishtar currently and everyone is sick of these stupid drone doctrines except inventors. |
SkyMeetFire
The Rising Stars The Initiative.
32
|
Posted - 2014.02.25 17:49:00 -
[254] - Quote
CCP Rise wrote:
I can confirm that 10mn AB Succbus is gross, it's 5k/sec or something before links. We are ok with this.
That right there makes my day. |
Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 17:51:00 -
[255] - Quote
christ 5km/s succubus... i know its a sandbox but surely limiting prop mods to their class size is sensible here like you do with guns etc...
i mean think about the size of a cruiser AB on a frigate wouldn't it rip the thing apart or something Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 17:52:00 -
[256] - Quote
CCP Rise wrote:Jasen Harper wrote:As a "perfect" Tachmare pilot, I would like to find out if I am going to be losing 25% of my turret damage.
I was never real good at math so how does this stack with 100% hull bonus and how might this (trading turret damage bonus with AB speed bonus) effect that? You will have to wait for the Battleship thread to know for sure, and I'm not past internal review steps with those yet so I don't even know, but I can say that there is no chance of you losing 25% of your DPS. That would be ridiculous.
will the NM have its 20th slot? and at least 6 turrets? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Michael Harari
Genos Occidere HYDRA RELOADED
1098
|
Posted - 2014.02.25 17:52:00 -
[257] - Quote
CCP Rise wrote:
I can confirm that 10mn AB Succbus is gross, it's 5k/sec or something before links. We are ok with this.
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PinkKnife
Future Corps Sleeper Social Club
455
|
Posted - 2014.02.25 17:55:00 -
[258] - Quote
The Sansha need more work, why would anyone use a succubus when the Retribution is basically the same thing, but armor tanked?
How is the AB bonus that much inherently better than the MWD bonus?
They still have huge capacitor problems. They'll have even more trouble with the same nonsensical tracking bonus now that they're going super fast, and they still have pretty weak tanks. One of the previous nice flavors of the race was the double utility highs, but you inevitably had to fit them with nos/neuts to be effective. Both in keeping your guns firing, and in being able to kill anything.
You've given them a new bonus to speed, but no adjustments to their damage application, so now you're just going really fast and missing all the time.
There is a lot you CAN do with the ships, but this feels bland and unimaginative. In a game where a ship has 90% webs, the AB bonus feels weak.
Lasers are not the inherit bonus that they were designed to be, their range is decent but their damage is weak, and compared to rails there's no huge benefit to beams. Range isn't important enough of a factor in frigate warfare to warrant using beams when Scorch will do 90% of the work.
I don't see this making the Sansha line desirable. You'll still be caught by interceptors, or dramiels, you'll be out dps'ed and out tanked, so why bother?
Why not something inventive, like having their lasers do omni damage, like the sansha rats do. That's at least new and interesting gameplay. And almost as broken as the 90% webs that you acknowledge are likely broken, but still keep.
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Bertrand Butler
Cras es Noster
228
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Posted - 2014.02.25 17:56:00 -
[259] - Quote
Harvey James wrote:christ 5km/s succubus... i know its a sandbox but surely limiting prop mods to their class size is sensible here like you do with guns etc...
i mean think about the size of a cruiser AB on a frigate wouldn't it rip the thing apart or something
Don't worry, we've been doing it for years. The agility, fitting and tracking penalties make the fit fine.
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Little Blackjack
Money Savers Inc
4
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Posted - 2014.02.25 17:57:00 -
[260] - Quote
CompleteFailure wrote:elitatwo wrote: 2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P) +1
Itago Gemulus wrote:2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones It's 6 effective drones. You're not adding 300%, you're multiplying by 300% 300% = 3.00 2*3.00 = 6 learn2maths
Your answer is the answer to "how much is 300% of 2 drones?". We are looking for "how much is 300% BONUS on 2 drones".
100% bonus (!) means you add the bonus to the 100% basics. If you salary receives 100% bonus, you will receive 10.000 Euro instead of base salary of 5.000 Euro. math is (5000 *100%) + (5000 *100%) = 10.000
300% Bonus (!) means (2 drones * 100%) + (2 drones * 300% bonus) = 2 drones * 400% = 8 drones |
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Aaron eVega
Amok. Goonswarm Federation
3
|
Posted - 2014.02.25 17:59:00 -
[261] - Quote
You guys need to do something about the base lock ranges of all the cruisers; especially the vigilant and cynabal since I prefer to rail/arty fit those respectively. Right now the base is less than 50????
Also 400 rig calibration would be nice |
Anya Klibor
Guy Fawkes Trust Fund 31ST Reliables Division
652
|
Posted - 2014.02.25 18:00:00 -
[262] - Quote
So, I Decided to do some early comparison (and I am using the Worm as the base template here for the Rattlesnake).
Assuming the following:
- Caldari Battleship skill: 10% bonus to Torpedo, Cruise Missile, and Heavy Missile Thermal/Kinetic damage/level - Role bonus: Heavy drones get +37.5% bonus to damage - Rattlesnake can field 2 heavy drones - No change in launcher numbers
For comparison reasons, I am assuming all level 5 skills, as well as only weapon systems being present, no damage modifiers or tank modifiers.
The Scorpion Navy Issue in it's current iteration surpasses it. The Rattlesnake will bring slightly more tank, and with an extra low slot can fit either a Drone Damage Amplifier or Ballistic Control Unit more than the Scorpion Navy Issue. However, even using Thermal or Kinetic torpedoes the Rattlesnake falls behind the Scorpion Navy Issue by ~150 DPS. The Scorpion Navy Issue can field 6 launchers, where-as the Rattlesnake can field 4. The SNI also has a RoF bonus, meaning that the damage bonus is applied evenly to all forms of damage.
In this case, the Scorpion Navy Issue wins out. |
Silivar Karkun
Imperial Shipment Amarr Empire
156
|
Posted - 2014.02.25 18:00:00 -
[263] - Quote
as people have pointed, the sansha need something to cover the capacitor problems, having shields+lazors+AB seems to be suicide, you could give it a bonus to laser cap consumption, or shield boosting amount, even a shield boost capacitor reduction, something that i've never heard in any other ship.
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Striscio
School of Applied Knowledge Caldari State
12
|
Posted - 2014.02.25 18:00:00 -
[264] - Quote
Little Blackjack wrote:CompleteFailure wrote:elitatwo wrote: 2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P) +1
Itago Gemulus wrote:2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones It's 6 effective drones. You're not adding 300%, you're multiplying by 300% 300% = 3.00 2*3.00 = 6 learn2maths Your answer is the answer to "how much is 300% of 2 drones?". We are looking for "how much is 300% BONUS on 2 drones". 100% bonus (!) means you add the bonus to the 100% basics. If you salary receives 100% bonus, you will receive 10.000 Euro instead of base salary of 5.000 Euro. math is (5000 *100%) + (5000 *100%) = 10.000 300% Bonus (!) means (2 drones * 100%) + (2 drones * 300% bonus) = 2 drones * 400% = 8 drones
In Before "that's 400%!".
25% bonus doesn't mean a ship deal 75% of it's normal damage. |
Maennas Vaer
Twisted Insanity. The Kadeshi
6
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Posted - 2014.02.25 18:01:00 -
[265] - Quote
CCP Ytterbium wrote:Hey guys,
We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.
Thank you for your cooperation citizens.
Ok here goes.
CCP Rise wrote:Morwennon wrote:Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships? For now the plan is to leave them at the awkward 350. We did have a discussion about this and I don't feel really strongly either way. 400 is nicer for consistency and cleanliness but there also isn't a need for the power boost from the extra 50.
I'm disappointed by this. As you state, 400 is nice for consistency (which I feel is important) but I feel it also discourages the use of T2 rigs on these ships which is a shame. I don't think giving them the extra 50 would make them overly powered in anyway but it would increase their flexibility.
Another good example of this is not being able to fit even 2(!) specific scanning rigs on an exploration frigate like the Astero as Memetic Algorithm Banks, Gravity Capacitor Upgrades and Small Emissions Scope Sharpener's all require 200 calibration.
I'll leave you with a quote from CCP Ytterbium from the Navy rebalance thread:
Quote: CCP Ytterbium wrote:
Ah yes, this makes me remember to tell you guys something that should make you happy - we're going to increase calibration on all Navy Ships from 350 to 400. While it makes sense for Tech2 hulls to have less rig sots due to the specialized nature of the ships, Navy hulls are supposed to be an improvement over Tech1, but is not always the case right now due to rig / calibration restrictions.
Source: https://forums.eveonline.com/default.aspx?g=posts&m=2963444#post2963444 |
X Gallentius
Justified Chaos
2070
|
Posted - 2014.02.25 18:03:00 -
[266] - Quote
Silivar Karkun wrote:as people have pointed, the sansha need something to cover the capacitor problems, having shields+lazors+AB seems to be suicide, you could give it a bonus to laser cap consumption, or shield boosting amount, even a shield boost capacitor reduction, something that i've never heard in any other ship.
Isn't that what the NOS bonus is supposed to do?
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Michael Harari
Genos Occidere HYDRA RELOADED
1098
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Posted - 2014.02.25 18:03:00 -
[267] - Quote
X Gallentius wrote:Silivar Karkun wrote:as people have pointed, the sansha need something to cover the capacitor problems, having shields+lazors+AB seems to be suicide, you could give it a bonus to laser cap consumption, or shield boosting amount, even a shield boost capacitor reduction, something that i've never heard in any other ship.
Isn't that what the NOS bonus is supposed to do?
The nos bonus is on blood raiders |
Mike Flynn
Meltdown.
14
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Posted - 2014.02.25 18:06:00 -
[268] - Quote
mynnna wrote:To those curious (and old enough, to be fair), the plain english translation of the Cruor's bonus is "NOS fitted on this ship work like old pre-nerf NOS."
The wording in the description could read something such as...
Energy Vampires work regardless of targets capacitor status |
Bertrand Butler
Cras es Noster
228
|
Posted - 2014.02.25 18:06:00 -
[269] - Quote
Anya Klibor wrote:So, I Decided to do some early comparison (and I am using the Worm as the base template here for the Rattlesnake).
Assuming the following:
- Caldari Battleship skill: 10% bonus to Torpedo, Cruise Missile, and Heavy Missile Thermal/Kinetic damage/level - Role bonus: Heavy drones get +37.5% bonus to damage - Rattlesnake can field 2 heavy drones - No change in launcher numbers
For comparison reasons, I am assuming all level 5 skills, as well as only weapon systems being present, no damage modifiers or tank modifiers.
The Scorpion Navy Issue in it's current iteration surpasses it. The Rattlesnake will bring slightly more tank, and with an extra low slot can fit either a Drone Damage Amplifier or Ballistic Control Unit more than the Scorpion Navy Issue. However, even using Thermal or Kinetic torpedoes the Rattlesnake falls behind the Scorpion Navy Issue by ~150 DPS. The Scorpion Navy Issue can field 6 launchers, where-as the Rattlesnake can field 4. The SNI also has a RoF bonus, meaning that the damage bonus is applied evenly to all forms of damage.
In this case, the Scorpion Navy Issue wins out.
You cannot do a comparison for a ship that is not balanced yet. As said by Rise, the damage multi, drone type and drone bandwidth for Gila and RS can (and probably will) be different than what seen in the worm. |
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CCP Rise
C C P C C P Alliance
3828
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Posted - 2014.02.25 18:07:00 -
[270] - Quote
Since it's come up a few times, even though I'm not talking about cruisers in this thread, in current sketches the Vigilant would gain 14k lock range. Don't you worry. |
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