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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Tetsuo Tsukaya
Itinerant Empire
292
|
Posted - 2014.02.26 18:32:00 -
[121] - Quote
Garviel Tarrant wrote:Tetsuo Tsukaya wrote:The Tormentor is probably the best T1 frigate in the game once you're in scram range, for the love of god don't screw with it by doing something stupid like adding missiles Its not, not even close.
That's just like, your opinion man.
150dps in scram kite range 180 dps in brawling range
(Unheated scorch/multifreq)
While being tankier than most other frigs bar the punisher. Nothing else packs that versatility bar the Tristan |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
536
|
Posted - 2014.02.26 18:34:00 -
[122] - Quote
Garviel Tarrant wrote:Tetsuo Tsukaya wrote:The Tormentor is probably the best T1 frigate in the game once you're in scram range, for the love of god don't screw with it by doing something stupid like adding missiles Its not, not even close.
I think it's ok. kind of over-reliant on scorch plebbing, but that's amarr for you. |
Dinsdale Pirannha
Pirannha Corp
2301
|
Posted - 2014.02.26 18:49:00 -
[123] - Quote
Petrus Blackshell wrote:Goldensaver wrote: Good thing to note, Mediums have a signature resolution of 40 technically putting them in the small weapons system class, though it's somewhat odd as they have pretty low application, but rather high damage for a small weapon system
Nope, you're mixing up signature radius and signature resolution. Mediums have a signature radius of 50m, which means they're as hard to hit as a fat frigate (buffer Harpy or something). They have a signature resolution of 125m which puts them on the same footing as medium guns as far as tracking goes. The messed up thing is that heavies still have a signature resolution of 125m (cruiser guns), instead of 400m (battleship guns). That, coupled with heavies' tendency to move around and break their own tracking less, makes heavies often hit frigates better than mediums do. Heavies also have a signature radius of 100m, which is slightly smaller than that of a Stabber. Signature radius = How "big" your ship/drone is; the bigger it is, the easier it is to hit. Signature resolution = How "big" your weapon is; the bigger it is, the harder time it has hitting things. Scan resolution = How fast you target stuff I hate these names, so easy to confuse.
Agreed on the definitions. CCP spends so much time on fixing things that may or may not need it, but allow ambiguous terms like this remain. When I was in the UNI, even explaining gunnery to new players, let alone drone warfare, was always difficult because of the terminology. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Hachi Ironfist
BrainWorks Industries
107
|
Posted - 2014.02.26 20:12:00 -
[124] - Quote
I am really wondering why did the Amarr get the buff to the armour plates and not Gallente... I thought they were the great tanks at close range :/ |
Quinten Sarn
Blue Republic RvB - BLUE Republic
5
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Posted - 2014.02.26 20:14:00 -
[125] - Quote
the rifter has been turned into an effective kiting boat but ws not given the tackle module cap usage bonus meaning it has terrible cap when kiting with a long point. i EFTed some fits and the best i could do was give it 1 min 20 cap life, barely enough to kill anything even remotely tanky. is this intentional or an unintended side effect of the role change? |
Petrus Blackshell
Rifterlings Point Blank Alliance
2966
|
Posted - 2014.02.26 20:15:00 -
[126] - Quote
Hachi Ironfist wrote:I am really wondering why did the Amarr get the buff to the armour plates and not Gallente... I thought they were the great tanks at close range :/ Because the Gallente are already faster, and as a racial pattern they lean toward active tanking, not buffer tanking. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Petrus Blackshell
Rifterlings Point Blank Alliance
2966
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Posted - 2014.02.26 20:18:00 -
[127] - Quote
Quinten Sarn wrote:the rifter has been turned into an effective kiting boat but ws not given the tackle module cap usage bonus meaning it has terrible cap when kiting with a long point. i EFTed some fits and the best i could do was give it 1 min 20 cap life, barely enough to kill anything even remotely tanky. is this intentional or an unintended side effect of the role change?
I suggest you learn to pulse your MWD, kill your targets more quickly, or both. 1-2 minutes is very common for the cap life of kiting T1 ships. Refer to the Slicer, Stabber, Omen, and Caracal. The Rifter is not an attack frigate and a bonus to tackle cap usage would put it way out of line compared to other combat frigates.
Also, Minmatar are known for having poor total cap, in exchange for having cap-independent weapons. Work around it. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Derren Zelway
Asurient Collective
3
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Posted - 2014.02.26 20:32:00 -
[128] - Quote
Any chance Destroyers are going to be looked at? *cough* Corax *cough* |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
537
|
Posted - 2014.02.26 20:46:00 -
[129] - Quote
Derren Zelway wrote:Any chance Destroyers are going to be looked at? *cough* Corax *cough*
cough all of them. they need dictor speed. |
Kaarous Aldurald
ROC Deep Space The ROC
2827
|
Posted - 2014.02.26 21:19:00 -
[130] - Quote
Do we know when these are going to be on the test server? I am interested to see how the Amarr ships work out.
Would it be possible to get a better (more thorough) explanation of the overall effects of the mass/speed changes? Not posting on my main, and loving it.-á Because free speech.-á |
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Milton Middleson
Rifterlings Point Blank Alliance
463
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Posted - 2014.02.26 21:20:00 -
[131] - Quote
TrouserDeagle wrote:Derren Zelway wrote:Any chance Destroyers are going to be looked at? *cough* Corax *cough* cough all of them. they need dictor speed.
I, too, hate assault frigates. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1539
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Posted - 2014.02.26 21:31:00 -
[132] - Quote
Milton Middleson wrote:TrouserDeagle wrote:Derren Zelway wrote:Any chance Destroyers are going to be looked at? *cough* Corax *cough* cough all of them. they need dictor speed. I, too, hate assault frigates.
Corax spewing Alphas of over 1400 out to 63km while going 3-4km/s. What could go wrong? |
Tetsuo Tsukaya
Itinerant Empire
293
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Posted - 2014.02.26 21:38:00 -
[133] - Quote
TrouserDeagle wrote:Derren Zelway wrote:Any chance Destroyers are going to be looked at? *cough* Corax *cough* cough all of them. they need dictor speed.
Should also have the ability to launch bubbles. |
Michael Harari
Genos Occidere HYDRA RELOADED
1117
|
Posted - 2014.02.26 21:40:00 -
[134] - Quote
Malcanis wrote:CCP Fozzie wrote:Ransu Asanari wrote:I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of selectable damage, and was very versatile. I really enjoyed flying the Breacher during the Stay Frosty Frigate FFA and used this to great effect.
Changing this to a ROF bonus feels like a nerf, since it means you're doing less damage between reloads and you're running out of ammo faster. I think you'll find that the increase in dps will be significant enough to more than balance out the more common reloads. The DPS increase is tiny: 105.26% vs 105.00% I don't think that 0.26% extra damage over time is going to swing any fights. What is relevent is that the Breacher will get it's extra volley in more often.
Its actually a 4% increase in dps.
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Tarek Raimo
Eleutherian Guard Villore Accords
3
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Posted - 2014.02.26 21:43:00 -
[135] - Quote
Ships that get mass increase and inertia reduction, and others that get mass reduction and inertia increase.
Fozzie and his team just took Newton's laws of physics quietly out the back door and shot them in the back of the head. |
Michael Harari
Genos Occidere HYDRA RELOADED
1117
|
Posted - 2014.02.26 22:02:00 -
[136] - Quote
Tarek Raimo wrote:Ships that get mass increase and inertia reduction, and others that get mass reduction and inertia increase. Fozzie and his team just took Newton's laws of physics quietly out the back door and shot them in the back of the head.
Inertial mass and gravitational mass not being the same thing is ok. Its definitely better than the collision mechanics, or ships slowing to a stop. |
Sentinel Smith
Center for Advanced Studies Gallente Federation
162
|
Posted - 2014.02.26 22:08:00 -
[137] - Quote
All this sounds good, I like the proposed changes.. but I have a very important question.
Is THIS http://i.imgur.com/tZHUw8F.jpg The future of the Fed Navy Comet?
Now CCP, before you answer, the only correct response is yes. For the love of god, YES. Please free those of us that love our Comets from the drab Jungle Camo and dull yellow light you have forced us to endure since it's last graphical update. |
Goldensaver
Lom Corporation Brothers of Tangra
369
|
Posted - 2014.02.26 22:08:00 -
[138] - Quote
Michael Harari wrote:Malcanis wrote:CCP Fozzie wrote:Ransu Asanari wrote:I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of selectable damage, and was very versatile. I really enjoyed flying the Breacher during the Stay Frosty Frigate FFA and used this to great effect.
Changing this to a ROF bonus feels like a nerf, since it means you're doing less damage between reloads and you're running out of ammo faster. I think you'll find that the increase in dps will be significant enough to more than balance out the more common reloads. The DPS increase is tiny: 105.26% vs 105.00% I don't think that 0.26% extra damage over time is going to swing any fights. What is relevent is that the Breacher will get it's extra volley in more often. Its actually a 4% increase in dps. *6.4% Mr. President.
(1/.75) / 1.25 = 1.33 / 1.25 = 1.064 = 6.4% for a 6.4% increase in DPS at level 5. |
Tarek Raimo
Eleutherian Guard Villore Accords
3
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Posted - 2014.02.26 22:27:00 -
[139] - Quote
Zarnak Wulf wrote:Punisher FW fit:
If you get into a neut fight with a slasher for example, the slasher will cap out while the punisher is still sitting at around 40% cap.
What do most pilots try to do against an Amarr ship? Neut it. Get under the guns. This fit plays to that strategy.
Not that capping out a slasher will net you that much except the ability to GTFO if you need to. After all, you wont shut it's gun down. Against Gallente or Caldari hybrid based frigs or other Amarr frigs, this is pretty nasty for sure. |
Goldensaver
Lom Corporation Brothers of Tangra
369
|
Posted - 2014.02.26 22:32:00 -
[140] - Quote
Tarek Raimo wrote:Zarnak Wulf wrote:Punisher FW fit:
If you get into a neut fight with a slasher for example, the slasher will cap out while the punisher is still sitting at around 40% cap.
What do most pilots try to do against an Amarr ship? Neut it. Get under the guns. This fit plays to that strategy. Not that capping out a slasher will net you that much except the ability to GTFO if you need to. After all, you wont shut it's gun down. Against Gallente or Caldari hybrid based frigs or other Amarr frigs, this is pretty nasty for sure. Also shut off his prop and tackle allowing you not only to get away, but to get some range so he's no longer under your guns and you can apply damage properly. Not that it'll last long given the tackle cap use bonus or the relatively low cap use of frigate sized prop mods, so yeah, you're probably better off just running while you can. |
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Sara Navorski
Rifterlings Point Blank Alliance
8
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Posted - 2014.02.26 22:45:00 -
[141] - Quote
The breacher is already an extremely capable scram-range kiter, and is flown almost exclusively in this role.
I don't see why it's getting a speed increase to help it keep range even better than it already does. Why is it getting this increase? |
Markku Laaksonen
EVE University Ivy League
365
|
Posted - 2014.02.26 22:57:00 -
[142] - Quote
Can someone explain the Amarr Mass/Speed thing in a way that a child could understand it? Or maybe a really dumb guy? Like me? DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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Petrus Blackshell
Rifterlings Point Blank Alliance
2966
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Posted - 2014.02.26 23:04:00 -
[143] - Quote
Markku Laaksonen wrote:Can someone explain the Amarr Mass/Speed thing in a way that a child could understand it? Or maybe a really dumb guy? Like me?
Higher mass means worse agility (slower align time, slower acceleration), and vice versa. An elephant turns around slower than a cat does.
Higher mass means fitting a plate has less of an effect on agility. You can put a 100 kg bag on an elephant and it won't care. Put one on a cat and it's crippled. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
IbanezLaney
The Church of Awesome Caldari State Capturing
961
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Posted - 2014.02.26 23:52:00 -
[144] - Quote
Moa buffed?
CCP do love me.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |
JackyDawg Pyrous
EVE University Ivy League
1
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Posted - 2014.02.27 00:40:00 -
[145] - Quote
Awwwww no Punisher mid slot? I do like the +mass/+velo bonuses |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
969
|
Posted - 2014.02.27 02:12:00 -
[146] - Quote
Ransu Asanari wrote:Changing this to a ROF bonus feels like a nerf, since it means you're doing less damage between reloads and you're running out of ammo faster. Instead of a 25% DPS bonus, it is becoming a 32.5% DPS bonus. The reload time doesn't affect the DPS significantly. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Zarnak Wulf
In Exile. Imperial Outlaws.
1539
|
Posted - 2014.02.27 02:12:00 -
[147] - Quote
Goldensaver wrote:Tarek Raimo wrote:Zarnak Wulf wrote:Punisher FW fit:
If you get into a neut fight with a slasher for example, the slasher will cap out while the punisher is still sitting at around 40% cap.
What do most pilots try to do against an Amarr ship? Neut it. Get under the guns. This fit plays to that strategy. Not that capping out a slasher will net you that much except the ability to GTFO if you need to. After all, you wont shut it's gun down. Against Gallente or Caldari hybrid based frigs or other Amarr frigs, this is pretty nasty for sure. Also shut off his prop and tackle allowing you not only to get away, but to get some range so he's no longer under your guns and you can apply damage properly. Not that it'll last long given the tackle cap use bonus or the relatively low cap use of frigate sized prop mods, so yeah, you're probably better off just running while you can.
The Punisher's Grid and cap buffs seem to mirror the pilot having a genolution set - CA-1 and CA-2. If that is the case then a punisher will run AB, Scram, Gatling Pulses, DC, and a small neut for 9 minutes and 24 seconds. (which, having said implants, is how long they run for me) |
MeBiatch
GRR GOONS
1751
|
Posted - 2014.02.27 02:18:00 -
[148] - Quote
Petrus Blackshell wrote:Markku Laaksonen wrote:Can someone explain the Amarr Mass/Speed thing in a way that a child could understand it? Or maybe a really dumb guy? Like me? Higher mass means worse agility (slower align time, slower acceleration), and vice versa. An elephant turns around slower than a cat does. Higher mass means fitting a plate has less of an effect on agility. You can put a 100 kg bag on an elephant and it won't care. Put one on a cat and it's crippled.
that and they now put that elephant on skates so it turns fast anyways. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Hasikan Miallok
Republic University Minmatar Republic
314
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Posted - 2014.02.27 02:49:00 -
[149] - Quote
I am curious to know why the Arbitrator was not included in the Ammar cruisers getting a remake.
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Louis Robichaud
Red Federation RvB - RED Federation
163
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Posted - 2014.02.27 03:05:00 -
[150] - Quote
Hasikan Miallok wrote:I am curious to know why the Arbitrator was not included in the Ammar cruisers getting a remake.
A good question. As I said earlier, it could benefit from the speed "tweak". A touch of lock range wouldn't hurt either.
I do note that none of the ewar cruisers were on this list. The celestis was nerfed a bit, along with all other damps though. I would speculate that as the recon ships are re-balanced, the t1 ewar cruisers will receive attention as well. |
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